src/power/SDL_syspower.h
author Ryan C. Gordon
Tue, 24 Jan 2017 16:18:25 -0500
changeset 10850 c9dc0068b0e7
parent 10737 3406a0f8b041
child 10914 ebc7ff92677d
permissions -rw-r--r--
configure: report libsamplerate support status.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* These are functions that need to be implemented by a port of SDL */
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#ifndef SDL_syspower_h_
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#define SDL_syspower_h_
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#include "SDL_power.h"
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#ifndef SDL_POWER_DISABLED
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#ifdef SDL_POWER_LINUX          /* in order of preference. More than could work. */
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SDL_bool SDL_GetPowerInfo_Linux_sys_class_power_supply(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_WINDOWS        /* handles Win32, Win64, PocketPC. */
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SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_UIKIT          /* handles iPhone/iPad/etc */
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SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_MACOSX         /* handles Mac OS X, Darwin. */
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SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_HAIKU          /* with BeOS euc.jp apm driver. Does this work on Haiku? */
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SDL_bool SDL_GetPowerInfo_Haiku(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_ANDROID        /* handles Android. */
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SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_PSP        /* handles PSP. */
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SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_WINRT          /* handles WinRT */
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SDL_bool SDL_GetPowerInfo_WinRT(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_EMSCRIPTEN     /* handles Emscripten */
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SDL_bool SDL_GetPowerInfo_Emscripten(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_HARDWIRED
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SDL_bool SDL_GetPowerInfo_Hardwired(SDL_PowerState *, int *, int *);
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#endif
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#endif
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#endif /* SDL_syspower_h_ */
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/* vi: set ts=4 sw=4 expandtab: */