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SDL_androidgl.c

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Android SDL video driver implementation
*/
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_androidvideo.h"
Jun 10, 2010
Jun 10, 2010
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#include "SDL_androidevents.h"
#include "SDL_androidrender.h"
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/* Android header */
#include "egl.h"
//EGL globals
static EGLDisplay iEglDisplay;
static EGLConfig iEglConfig;
static EGLContext iEglContext;
static EGLSurface iEglSurface;
EGLint attribList [] =
{
EGL_BUFFER_SIZE, 16, //16 bit color
EGL_DEPTH_SIZE, 15,
EGL_NONE
};
/* GL functions */
int Android_GL_LoadLibrary(_THIS, const char *path){
printf("[STUB] GL_LoadLibrary\n");
return 0;
}
void *Android_GL_GetProcAddress(_THIS, const char *proc){
printf("[STUB] GL_GetProcAddress\n");
return 0;
}
void Android_GL_UnloadLibrary(_THIS){
printf("[STUB] GL_UnloadLibrary\n");
}
/*
int *Android_GL_GetVisual(_THIS, Display * display, int screen){
printf("[STUB] GL_GetVisual\n");
return 0;
}
*/
SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){
printf("[STUB] GL_CreateContext\n");
//Start up the display
iEglDisplay = eglGetDisplay (EGL_DEFAULT_DISPLAY);
if(iEglDisplay == EGL_NO_DISPLAY){
printf("Unable to find a suitable EGLDisplay\n");
return NULL;
}
printf("1\n");
if(!eglInitialize(iEglDisplay, 0, 0)){
printf("Couldn't init display\n");
return NULL;
}
printf("2\n");
EGLint numConfigs;
if(!eglChooseConfig(iEglDisplay, attribList, &iEglConfig, 1, &numConfigs)){
printf("Couldn't choose config\n");
return NULL;
}
printf("3\n");
iEglContext = eglCreateContext(iEglDisplay, iEglConfig, EGL_NO_CONTEXT, 0);
if(iEglContext == 0){
printf("Couldn't create context\n");
return NULL;
}
printf("4\n");
NativeWindowType iWindow = 1; //android_createDisplaySurface();
iEglSurface = eglCreateWindowSurface(iEglDisplay, iEglConfig, iWindow, 0);
printf("5\n");
if(iEglSurface == NULL){
printf("Couldn't create surface\n");
return NULL;
}
printf("6\n");
eglMakeCurrent(iEglDisplay, iEglSurface, iEglSurface, iEglContext);
printf("fininshed making context\n");
return iEglSurface;
}
int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context){
printf("[STUB] GL_MakeCurrent\n");
return 0;
}
int Android_GL_SetSwapInterval(_THIS, int interval){
printf("[STUB] GL_SetSwapInterval\n");
return 0;
}
int Android_GL_GetSwapInterval(_THIS){
printf("[STUB] GL_GetSwapInterval\n");
return 0;
}
void Android_GL_SwapWindow(_THIS, SDL_Window * window){
printf("[STUB] GL_SwapWindow\n");
}
void Android_GL_DeleteContext(_THIS, SDL_GLContext context){
printf("[STUB] GL_DeleteContext\n");
}