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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/* Allow access to an ESD network stream mixing buffer */
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#ifdef ESD_SUPPORT
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#include <errno.h>
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#include <esd.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "SDL_audiomem.h"
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#include "SDL_audio_c.h"
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#include "SDL_audiodev_c.h"
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#include "SDL_esdaudio.h"
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#ifdef ESD_DYNAMIC
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#include "SDL_name.h"
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#include "SDL_loadso.h"
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#else
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#define SDL_NAME(X) X
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#endif
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/* The tag name used by ESD audio */
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#define ESD_DRIVER_NAME "esd"
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/* Audio driver functions */
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static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec);
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static void ESD_WaitAudio(_THIS);
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static void ESD_PlayAudio(_THIS);
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static Uint8 *ESD_GetAudioBuf(_THIS);
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static void ESD_CloseAudio(_THIS);
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#ifdef ESD_DYNAMIC
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static const char *esd_library = ESD_DYNAMIC;
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static void *esd_handle = NULL;
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static int esd_loaded = 0;
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static int (*SDL_NAME(esd_open_sound))( const char *host );
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static int (*SDL_NAME(esd_close))( int esd );
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static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate,
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const char *host, const char *name );
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static struct {
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const char *name;
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void **func;
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} esd_functions[] = {
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{ "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) },
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{ "esd_close", (void **)&SDL_NAME(esd_close) },
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{ "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) },
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};
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static void UnloadESDLibrary()
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{
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if ( esd_loaded ) {
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SDL_UnloadObject(esd_handle);
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esd_handle = NULL;
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esd_loaded = 0;
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}
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}
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static int LoadESDLibrary(void)
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{
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int i, retval = -1;
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esd_handle = SDL_LoadObject(esd_library);
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if ( esd_handle ) {
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esd_loaded = 1;
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retval = 0;
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for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) {
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*esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name);
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if ( !*esd_functions[i].func ) {
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retval = -1;
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UnloadESDLibrary();
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break;
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}
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}
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}
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return retval;
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}
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#else
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static void UnloadESDLibrary()
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{
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return;
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}
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static int LoadESDLibrary(void)
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{
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return 0;
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}
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#endif /* ESD_DYNAMIC */
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/* Audio driver bootstrap functions */
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static int Audio_Available(void)
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{
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int connection;
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int available;
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available = 0;
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if ( LoadESDLibrary() < 0 ) {
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return available;
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}
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connection = SDL_NAME(esd_open_sound)(NULL);
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if ( connection >= 0 ) {
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available = 1;
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SDL_NAME(esd_close)(connection);
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}
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UnloadESDLibrary();
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return(available);
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}
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static void Audio_DeleteDevice(SDL_AudioDevice *device)
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{
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SDL_free(device->hidden);
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SDL_free(device);
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UnloadESDLibrary();
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}
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static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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LoadESDLibrary();
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this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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if ( this ) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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}
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if ( (this == NULL) || (this->hidden == NULL) ) {
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SDL_OutOfMemory();
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if ( this ) {
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SDL_free(this);
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}
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return(0);
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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audio_fd = -1;
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/* Set the function pointers */
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this->OpenAudio = ESD_OpenAudio;
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this->WaitAudio = ESD_WaitAudio;
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this->PlayAudio = ESD_PlayAudio;
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this->GetAudioBuf = ESD_GetAudioBuf;
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this->CloseAudio = ESD_CloseAudio;
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this->free = Audio_DeleteDevice;
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return this;
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}
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AudioBootStrap ESD_bootstrap = {
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ESD_DRIVER_NAME, "Enlightened Sound Daemon",
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Audio_Available, Audio_CreateDevice
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};
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/* This function waits until it is possible to write a full sound buffer */
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static void ESD_WaitAudio(_THIS)
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{
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Sint32 ticks;
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/* Check to see if the thread-parent process is still alive */
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{ static int cnt = 0;
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/* Note that this only works with thread implementations
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that use a different process id for each thread.
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*/
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if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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if ( kill(parent, 0) < 0 ) {
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this->enabled = 0;
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}
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}
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}
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/* Use timer for general audio synchronization */
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ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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if ( ticks > 0 ) {
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SDL_Delay(ticks);
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}
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}
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static void ESD_PlayAudio(_THIS)
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{
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int written;
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/* Write the audio data, checking for EAGAIN on broken audio drivers */
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do {
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written = write(audio_fd, mixbuf, mixlen);
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if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
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SDL_Delay(1); /* Let a little CPU time go by */
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}
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} while ( (written < 0) &&
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((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
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/* Set the next write frame */
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next_frame += frame_ticks;
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/* If we couldn't write, assume fatal error for now */
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if ( written < 0 ) {
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this->enabled = 0;
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}
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}
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static Uint8 *ESD_GetAudioBuf(_THIS)
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{
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return(mixbuf);
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}
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static void ESD_CloseAudio(_THIS)
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{
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if ( mixbuf != NULL ) {
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SDL_FreeAudioMem(mixbuf);
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mixbuf = NULL;
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}
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if ( audio_fd >= 0 ) {
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SDL_NAME(esd_close)(audio_fd);
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audio_fd = -1;
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}
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244 |
}
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/* Try to get the name of the program */
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static char *get_progname(void)
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{
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char *progname = NULL;
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#ifdef linux
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FILE *fp;
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static char temp[BUFSIZ];
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SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
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fp = fopen(temp, "r");
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if ( fp != NULL ) {
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if ( fgets(temp, sizeof(temp)-1, fp) ) {
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progname = SDL_strrchr(temp, '/');
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259 |
if ( progname == NULL ) {
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260 |
progname = temp;
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261 |
} else {
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262 |
progname = progname+1;
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|
263 |
}
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264 |
}
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265 |
fclose(fp);
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266 |
}
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267 |
#endif
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268 |
return(progname);
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269 |
}
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270 |
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271 |
static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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272 |
{
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273 |
esd_format_t format;
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slouken@0
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274 |
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slouken@0
|
275 |
/* Convert audio spec to the ESD audio format */
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276 |
format = (ESD_STREAM | ESD_PLAY);
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slouken@0
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277 |
switch ( spec->format & 0xFF ) {
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|
278 |
case 8:
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279 |
format |= ESD_BITS8;
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280 |
break;
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281 |
case 16:
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282 |
format |= ESD_BITS16;
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slouken@0
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283 |
break;
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284 |
default:
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|
285 |
SDL_SetError("Unsupported ESD audio format");
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slouken@0
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286 |
return(-1);
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slouken@0
|
287 |
}
|
slouken@0
|
288 |
if ( spec->channels == 1 ) {
|
slouken@0
|
289 |
format |= ESD_MONO;
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slouken@0
|
290 |
} else {
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slouken@0
|
291 |
format |= ESD_STEREO;
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slouken@0
|
292 |
}
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slouken@0
|
293 |
#if 0
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slouken@0
|
294 |
spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
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|
295 |
#endif
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|
296 |
|
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297 |
/* Open a connection to the ESD audio server */
|
slouken@294
|
298 |
audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname());
|
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|
299 |
if ( audio_fd < 0 ) {
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|
300 |
SDL_SetError("Couldn't open ESD connection");
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slouken@0
|
301 |
return(-1);
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slouken@0
|
302 |
}
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slouken@0
|
303 |
|
slouken@0
|
304 |
/* Calculate the final parameters for this audio specification */
|
slouken@0
|
305 |
SDL_CalculateAudioSpec(spec);
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|
306 |
frame_ticks = (float)(spec->samples*1000)/spec->freq;
|
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|
307 |
next_frame = SDL_GetTicks()+frame_ticks;
|
slouken@0
|
308 |
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|
309 |
/* Allocate mixing buffer */
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|
310 |
mixlen = spec->size;
|
slouken@0
|
311 |
mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
|
slouken@0
|
312 |
if ( mixbuf == NULL ) {
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slouken@0
|
313 |
return(-1);
|
slouken@0
|
314 |
}
|
slouken@1336
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315 |
SDL_memset(mixbuf, spec->silence, spec->size);
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slouken@0
|
316 |
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slouken@0
|
317 |
/* Get the parent process id (we're the parent of the audio thread) */
|
slouken@0
|
318 |
parent = getpid();
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slouken@0
|
319 |
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slouken@0
|
320 |
/* We're ready to rock and roll. :-) */
|
slouken@0
|
321 |
return(0);
|
slouken@0
|
322 |
}
|
slouken@0
|
323 |
|
slouken@0
|
324 |
#endif /* ESD_SUPPORT */
|