src/audio/psp/SDL_pspaudio.h
author Ryan C. Gordon
Mon, 23 Jan 2017 12:06:10 -0500
changeset 10837 c2f241c2f6ad
parent 10737 3406a0f8b041
child 11382 2c50e79b19e0
permissions -rw-r--r--
audio: Fix same bug as last commit, but for _mm_bslli_si128 vs _mm_slli_si128.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_pspaudio_h
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#define _SDL_pspaudio_h
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#include "../SDL_sysaudio.h"
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/* Hidden "this" pointer for the audio functions */
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#define _THIS   SDL_AudioDevice *this
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#define NUM_BUFFERS 2
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struct SDL_PrivateAudioData {
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    /* The hardware output channel. */
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    int     channel;
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    /* The raw allocated mixing buffer. */
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    Uint8   *rawbuf;
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    /* Individual mixing buffers. */
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    Uint8   *mixbufs[NUM_BUFFERS];
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    /* Index of the next available mixing buffer. */
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    int     next_buffer;
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};
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#endif /* _SDL_pspaudio_h */
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/* vim: ts=4 sw=4
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 */