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SDL_dspvideo.h
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_dspvideo_h
#define _SDL_dspvideo_h
#if TARGET_API_MAC_OSX
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# include <DrawSprocket/DrawSprocket.h> /* Drawsprocket.framework */
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#else
#include <DrawSprocket.h>
#endif
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#include "../maccommon/SDL_lowvideo.h"
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/* DrawSprocket specific information */
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struct DSpInfo
{
DSpContextReference dsp_context;
CGrafPtr dsp_back_buffer;
int dsp_old_depth;
/* Flags for hw acceleration */
int dsp_vram_available;
int dsp_agp_available;
};
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/* Old variable names */
#define dsp_context (this->hidden->dspinfo->dsp_context)
#define dsp_back_buffer (this->hidden->dspinfo->dsp_back_buffer)
#define dsp_old_depth (this->hidden->dspinfo->dsp_old_depth)
#define dsp_vram_available (this->hidden->dspinfo->dsp_vram_available)
#define dsp_agp_available (this->hidden->dspinfo->dsp_agp_available)
#endif /* _SDL_dspvideo_h */
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/* vi: set ts=4 sw=4 expandtab: */