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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Allow access to an ESD network stream mixing buffer */
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#include <sys/types.h>
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#include <unistd.h>
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#include <signal.h>
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#include <errno.h>
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#include <esd.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audiomem.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_audiodev_c.h"
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#include "SDL_esdaudio.h"
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#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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#include "SDL_name.h"
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#include "SDL_loadso.h"
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#else
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#define SDL_NAME(X) X
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#endif
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/* The tag name used by ESD audio */
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#define ESD_DRIVER_NAME "esd"
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/* Audio driver functions */
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static int ESD_OpenAudio(_THIS, SDL_AudioSpec * spec);
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static void ESD_WaitAudio(_THIS);
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static void ESD_PlayAudio(_THIS);
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static Uint8 *ESD_GetAudioBuf(_THIS);
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static void ESD_CloseAudio(_THIS);
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#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
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static void *esd_handle = NULL;
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static int esd_loaded = 0;
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static int (*SDL_NAME(esd_open_sound)) (const char *host);
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static int (*SDL_NAME(esd_close)) (int esd);
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static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate,
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const char *host, const char *name);
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static struct
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{
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const char *name;
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void **func;
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} esd_functions[] = {
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{
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"esd_open_sound", (void **) &SDL_NAME(esd_open_sound)}, {
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"esd_close", (void **) &SDL_NAME(esd_close)}, {
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"esd_play_stream", (void **) &SDL_NAME(esd_play_stream)},};
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static void
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UnloadESDLibrary()
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{
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if (esd_loaded) {
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SDL_UnloadObject(esd_handle);
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esd_handle = NULL;
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esd_loaded = 0;
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}
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}
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static int
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LoadESDLibrary(void)
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{
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int i, retval = -1;
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esd_handle = SDL_LoadObject(esd_library);
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if (esd_handle) {
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esd_loaded = 1;
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retval = 0;
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for (i = 0; i < SDL_arraysize(esd_functions); ++i) {
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*esd_functions[i].func =
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SDL_LoadFunction(esd_handle, esd_functions[i].name);
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if (!*esd_functions[i].func) {
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retval = -1;
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UnloadESDLibrary();
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break;
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}
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}
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}
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return retval;
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}
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#else
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static void
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UnloadESDLibrary()
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{
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return;
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}
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static int
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LoadESDLibrary(void)
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{
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return 0;
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}
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#endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */
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/* Audio driver bootstrap functions */
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static int
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Audio_Available(void)
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{
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int connection;
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int available;
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available = 0;
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if (LoadESDLibrary() < 0) {
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return available;
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}
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connection = SDL_NAME(esd_open_sound) (NULL);
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if (connection >= 0) {
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available = 1;
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SDL_NAME(esd_close) (connection);
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}
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UnloadESDLibrary();
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return (available);
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}
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static void
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Audio_DeleteDevice(SDL_AudioDevice * device)
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{
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SDL_free(device->hidden);
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SDL_free(device);
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UnloadESDLibrary();
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}
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static SDL_AudioDevice *
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Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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LoadESDLibrary();
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this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
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if (this) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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}
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if ((this == NULL) || (this->hidden == NULL)) {
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SDL_OutOfMemory();
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if (this) {
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SDL_free(this);
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}
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return (0);
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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audio_fd = -1;
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/* Set the function pointers */
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this->OpenAudio = ESD_OpenAudio;
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this->WaitAudio = ESD_WaitAudio;
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this->PlayAudio = ESD_PlayAudio;
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this->GetAudioBuf = ESD_GetAudioBuf;
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this->CloseAudio = ESD_CloseAudio;
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this->free = Audio_DeleteDevice;
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return this;
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}
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AudioBootStrap ESD_bootstrap = {
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ESD_DRIVER_NAME, "Enlightened Sound Daemon",
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Audio_Available, Audio_CreateDevice
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};
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/* This function waits until it is possible to write a full sound buffer */
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static void
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ESD_WaitAudio(_THIS)
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{
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Sint32 ticks;
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198 |
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/* Check to see if the thread-parent process is still alive */
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{
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static int cnt = 0;
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/* Note that this only works with thread implementations
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that use a different process id for each thread.
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*/
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if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */
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if (kill(parent, 0) < 0) {
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this->enabled = 0;
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}
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}
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}
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/* Use timer for general audio synchronization */
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ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS;
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214 |
if (ticks > 0) {
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215 |
SDL_Delay(ticks);
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216 |
}
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217 |
}
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218 |
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219 |
static void
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220 |
ESD_PlayAudio(_THIS)
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|
221 |
{
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222 |
int written;
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slouken@0
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223 |
|
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224 |
/* Write the audio data, checking for EAGAIN on broken audio drivers */
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225 |
do {
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226 |
written = write(audio_fd, mixbuf, mixlen);
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227 |
if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) {
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|
228 |
SDL_Delay(1); /* Let a little CPU time go by */
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229 |
}
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230 |
}
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231 |
while ((written < 0) &&
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232 |
((errno == 0) || (errno == EAGAIN) || (errno == EINTR)));
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233 |
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234 |
/* Set the next write frame */
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235 |
next_frame += frame_ticks;
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236 |
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slouken@1895
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237 |
/* If we couldn't write, assume fatal error for now */
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238 |
if (written < 0) {
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|
239 |
this->enabled = 0;
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slouken@1895
|
240 |
}
|
slouken@0
|
241 |
}
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slouken@0
|
242 |
|
slouken@1895
|
243 |
static Uint8 *
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|
244 |
ESD_GetAudioBuf(_THIS)
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|
245 |
{
|
slouken@1895
|
246 |
return (mixbuf);
|
slouken@0
|
247 |
}
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slouken@0
|
248 |
|
slouken@1895
|
249 |
static void
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slouken@1895
|
250 |
ESD_CloseAudio(_THIS)
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slouken@0
|
251 |
{
|
slouken@1895
|
252 |
if (mixbuf != NULL) {
|
slouken@1895
|
253 |
SDL_FreeAudioMem(mixbuf);
|
slouken@1895
|
254 |
mixbuf = NULL;
|
slouken@1895
|
255 |
}
|
slouken@1895
|
256 |
if (audio_fd >= 0) {
|
slouken@1895
|
257 |
SDL_NAME(esd_close) (audio_fd);
|
slouken@1895
|
258 |
audio_fd = -1;
|
slouken@1895
|
259 |
}
|
slouken@0
|
260 |
}
|
slouken@0
|
261 |
|
slouken@0
|
262 |
/* Try to get the name of the program */
|
slouken@1895
|
263 |
static char *
|
slouken@1895
|
264 |
get_progname(void)
|
slouken@0
|
265 |
{
|
slouken@1895
|
266 |
char *progname = NULL;
|
slouken@1402
|
267 |
#ifdef __LINUX__
|
slouken@1895
|
268 |
FILE *fp;
|
slouken@1895
|
269 |
static char temp[BUFSIZ];
|
slouken@0
|
270 |
|
slouken@1895
|
271 |
SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
|
slouken@1895
|
272 |
fp = fopen(temp, "r");
|
slouken@1895
|
273 |
if (fp != NULL) {
|
slouken@1895
|
274 |
if (fgets(temp, sizeof(temp) - 1, fp)) {
|
slouken@1895
|
275 |
progname = SDL_strrchr(temp, '/');
|
slouken@1895
|
276 |
if (progname == NULL) {
|
slouken@1895
|
277 |
progname = temp;
|
slouken@1895
|
278 |
} else {
|
slouken@1895
|
279 |
progname = progname + 1;
|
slouken@1895
|
280 |
}
|
slouken@1895
|
281 |
}
|
slouken@1895
|
282 |
fclose(fp);
|
slouken@1895
|
283 |
}
|
slouken@0
|
284 |
#endif
|
slouken@1895
|
285 |
return (progname);
|
slouken@0
|
286 |
}
|
slouken@0
|
287 |
|
slouken@1895
|
288 |
static int
|
slouken@1895
|
289 |
ESD_OpenAudio(_THIS, SDL_AudioSpec * spec)
|
slouken@0
|
290 |
{
|
slouken@1895
|
291 |
esd_format_t format;
|
slouken@0
|
292 |
|
slouken@1895
|
293 |
/* Convert audio spec to the ESD audio format */
|
slouken@1895
|
294 |
format = (ESD_STREAM | ESD_PLAY);
|
slouken@1895
|
295 |
switch (spec->format & 0xFF) {
|
slouken@1895
|
296 |
case 8:
|
slouken@1895
|
297 |
format |= ESD_BITS8;
|
slouken@1895
|
298 |
break;
|
slouken@1895
|
299 |
case 16:
|
slouken@1895
|
300 |
format |= ESD_BITS16;
|
slouken@1895
|
301 |
break;
|
slouken@1895
|
302 |
default:
|
slouken@1895
|
303 |
SDL_SetError("Unsupported ESD audio format");
|
slouken@1895
|
304 |
return (-1);
|
slouken@1895
|
305 |
}
|
slouken@1895
|
306 |
if (spec->channels == 1) {
|
slouken@1895
|
307 |
format |= ESD_MONO;
|
slouken@1895
|
308 |
} else {
|
slouken@1895
|
309 |
format |= ESD_STEREO;
|
slouken@1895
|
310 |
}
|
slouken@0
|
311 |
#if 0
|
slouken@1895
|
312 |
spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
|
slouken@0
|
313 |
#endif
|
slouken@0
|
314 |
|
slouken@1895
|
315 |
/* Open a connection to the ESD audio server */
|
slouken@1895
|
316 |
audio_fd =
|
slouken@1895
|
317 |
SDL_NAME(esd_play_stream) (format, spec->freq, NULL, get_progname());
|
slouken@1895
|
318 |
if (audio_fd < 0) {
|
slouken@1895
|
319 |
SDL_SetError("Couldn't open ESD connection");
|
slouken@1895
|
320 |
return (-1);
|
slouken@1895
|
321 |
}
|
slouken@0
|
322 |
|
slouken@1895
|
323 |
/* Calculate the final parameters for this audio specification */
|
slouken@1895
|
324 |
SDL_CalculateAudioSpec(spec);
|
slouken@1895
|
325 |
frame_ticks = (float) (spec->samples * 1000) / spec->freq;
|
slouken@1895
|
326 |
next_frame = SDL_GetTicks() + frame_ticks;
|
slouken@0
|
327 |
|
slouken@1895
|
328 |
/* Allocate mixing buffer */
|
slouken@1895
|
329 |
mixlen = spec->size;
|
slouken@1895
|
330 |
mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen);
|
slouken@1895
|
331 |
if (mixbuf == NULL) {
|
slouken@1895
|
332 |
return (-1);
|
slouken@1895
|
333 |
}
|
slouken@1895
|
334 |
SDL_memset(mixbuf, spec->silence, spec->size);
|
slouken@0
|
335 |
|
slouken@1895
|
336 |
/* Get the parent process id (we're the parent of the audio thread) */
|
slouken@1895
|
337 |
parent = getpid();
|
slouken@0
|
338 |
|
slouken@1895
|
339 |
/* We're ready to rock and roll. :-) */
|
slouken@1895
|
340 |
return (0);
|
slouken@0
|
341 |
}
|
slouken@1895
|
342 |
|
slouken@1895
|
343 |
/* vi: set ts=4 sw=4 expandtab: */
|