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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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Modified in Oct 2004 by Hannu Savolainen
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hannu@opensound.com
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*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
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#include <stdio.h> /* For perror() */
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#include <string.h> /* For strerror() */
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#include <errno.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <signal.h>
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#include <sys/time.h>
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#include <sys/ioctl.h>
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#include <sys/stat.h>
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#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
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/* This is installed on some systems */
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#include <soundcard.h>
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#else
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/* This is recommended by OSS */
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#include <sys/soundcard.h>
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#endif
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audiomem.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_audiodev_c.h"
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#include "SDL_dspaudio.h"
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/* The tag name used by DSP audio */
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#define DSP_DRIVER_NAME "dsp"
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/* Open the audio device for playback, and don't block if busy */
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#define OPEN_FLAGS (O_WRONLY|O_NONBLOCK)
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/* Audio driver functions */
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static int DSP_OpenAudio(_THIS, SDL_AudioSpec * spec);
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static void DSP_WaitAudio(_THIS);
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static void DSP_PlayAudio(_THIS);
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static Uint8 *DSP_GetAudioBuf(_THIS);
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static void DSP_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int
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Audio_Available(void)
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{
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int fd;
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int available;
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available = 0;
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fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
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if (fd >= 0) {
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available = 1;
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close(fd);
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}
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return (available);
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}
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static void
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Audio_DeleteDevice(SDL_AudioDevice * device)
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{
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SDL_free(device->hidden);
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SDL_free(device);
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}
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static SDL_AudioDevice *
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Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
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if (this) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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}
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if ((this == NULL) || (this->hidden == NULL)) {
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SDL_OutOfMemory();
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if (this) {
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SDL_free(this);
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}
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return (0);
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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audio_fd = -1;
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/* Set the function pointers */
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this->OpenAudio = DSP_OpenAudio;
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this->WaitAudio = DSP_WaitAudio;
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this->PlayAudio = DSP_PlayAudio;
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this->GetAudioBuf = DSP_GetAudioBuf;
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this->CloseAudio = DSP_CloseAudio;
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this->free = Audio_DeleteDevice;
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return this;
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}
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AudioBootStrap DSP_bootstrap = {
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DSP_DRIVER_NAME, "OSS /dev/dsp standard audio",
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Audio_Available, Audio_CreateDevice
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};
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/* This function waits until it is possible to write a full sound buffer */
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static void
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DSP_WaitAudio(_THIS)
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{
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/* Not needed at all since OSS handles waiting automagically */
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}
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static void
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DSP_PlayAudio(_THIS)
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{
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if (write(audio_fd, mixbuf, mixlen) == -1) {
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perror("Audio write");
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this->enabled = 0;
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen);
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#endif
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}
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static Uint8 *
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DSP_GetAudioBuf(_THIS)
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{
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return (mixbuf);
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}
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static void
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DSP_CloseAudio(_THIS)
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{
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if (mixbuf != NULL) {
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SDL_FreeAudioMem(mixbuf);
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mixbuf = NULL;
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}
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if (audio_fd >= 0) {
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close(audio_fd);
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audio_fd = -1;
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}
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}
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static int
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DSP_OpenAudio(_THIS, SDL_AudioSpec * spec)
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{
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char audiodev[1024];
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int format;
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int value;
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int frag_spec;
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Uint16 test_format;
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/* Open the audio device */
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audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
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if (audio_fd < 0) {
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SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
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return (-1);
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}
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mixbuf = NULL;
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/* Make the file descriptor use blocking writes with fcntl() */
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{
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long flags;
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flags = fcntl(audio_fd, F_GETFL);
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flags &= ~O_NONBLOCK;
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if (fcntl(audio_fd, F_SETFL, flags) < 0) {
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SDL_SetError("Couldn't set audio blocking mode");
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DSP_CloseAudio(this);
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return (-1);
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}
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}
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/* Get a list of supported hardware formats */
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if (ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
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perror("SNDCTL_DSP_GETFMTS");
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SDL_SetError("Couldn't get audio format list");
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DSP_CloseAudio(this);
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return (-1);
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}
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/* Try for a closest match on audio format */
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format = 0;
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for (test_format = SDL_FirstAudioFormat(spec->format);
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!format && test_format;) {
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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#endif
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switch (test_format) {
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case AUDIO_U8:
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214 |
if (value & AFMT_U8) {
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format = AFMT_U8;
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216 |
}
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217 |
break;
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218 |
case AUDIO_S16LSB:
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if (value & AFMT_S16_LE) {
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220 |
format = AFMT_S16_LE;
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221 |
}
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222 |
break;
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slouken@1895
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223 |
case AUDIO_S16MSB:
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slouken@1895
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224 |
if (value & AFMT_S16_BE) {
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225 |
format = AFMT_S16_BE;
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226 |
}
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slouken@1895
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227 |
break;
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#if 0
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slouken@968
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229 |
/*
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slouken@968
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* These formats are not used by any real life systems so they are not
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231 |
* needed here.
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232 |
*/
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233 |
case AUDIO_S8:
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234 |
if (value & AFMT_S8) {
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235 |
format = AFMT_S8;
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236 |
}
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slouken@1895
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237 |
break;
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slouken@1895
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238 |
case AUDIO_U16LSB:
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slouken@1895
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239 |
if (value & AFMT_U16_LE) {
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|
240 |
format = AFMT_U16_LE;
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slouken@1895
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241 |
}
|
slouken@1895
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242 |
break;
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slouken@1895
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243 |
case AUDIO_U16MSB:
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slouken@1895
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244 |
if (value & AFMT_U16_BE) {
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slouken@1895
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245 |
format = AFMT_U16_BE;
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slouken@1895
|
246 |
}
|
slouken@1895
|
247 |
break;
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slouken@968
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248 |
#endif
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slouken@1895
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249 |
default:
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slouken@1895
|
250 |
format = 0;
|
slouken@1895
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251 |
break;
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slouken@1895
|
252 |
}
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slouken@1895
|
253 |
if (!format) {
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slouken@1895
|
254 |
test_format = SDL_NextAudioFormat();
|
slouken@1895
|
255 |
}
|
slouken@1895
|
256 |
}
|
slouken@1895
|
257 |
if (format == 0) {
|
slouken@1895
|
258 |
SDL_SetError("Couldn't find any hardware audio formats");
|
slouken@1895
|
259 |
DSP_CloseAudio(this);
|
slouken@1895
|
260 |
return (-1);
|
slouken@1895
|
261 |
}
|
slouken@1895
|
262 |
spec->format = test_format;
|
slouken@968
|
263 |
|
slouken@1895
|
264 |
/* Set the audio format */
|
slouken@1895
|
265 |
value = format;
|
slouken@1895
|
266 |
if ((ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) {
|
slouken@1895
|
267 |
perror("SNDCTL_DSP_SETFMT");
|
slouken@1895
|
268 |
SDL_SetError("Couldn't set audio format");
|
slouken@1895
|
269 |
DSP_CloseAudio(this);
|
slouken@1895
|
270 |
return (-1);
|
slouken@1895
|
271 |
}
|
slouken@968
|
272 |
|
slouken@1895
|
273 |
/* Set the number of channels of output */
|
slouken@1895
|
274 |
value = spec->channels;
|
slouken@1895
|
275 |
if (ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) {
|
slouken@1895
|
276 |
perror("SNDCTL_DSP_CHANNELS");
|
slouken@1895
|
277 |
SDL_SetError("Cannot set the number of channels");
|
slouken@1895
|
278 |
DSP_CloseAudio(this);
|
slouken@1895
|
279 |
return (-1);
|
slouken@1895
|
280 |
}
|
slouken@1895
|
281 |
spec->channels = value;
|
slouken@968
|
282 |
|
slouken@1895
|
283 |
/* Set the DSP frequency */
|
slouken@1895
|
284 |
value = spec->freq;
|
slouken@1895
|
285 |
if (ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
|
slouken@1895
|
286 |
perror("SNDCTL_DSP_SPEED");
|
slouken@1895
|
287 |
SDL_SetError("Couldn't set audio frequency");
|
slouken@1895
|
288 |
DSP_CloseAudio(this);
|
slouken@1895
|
289 |
return (-1);
|
slouken@1895
|
290 |
}
|
slouken@1895
|
291 |
spec->freq = value;
|
slouken@0
|
292 |
|
slouken@1895
|
293 |
/* Calculate the final parameters for this audio specification */
|
slouken@1895
|
294 |
SDL_CalculateAudioSpec(spec);
|
slouken@0
|
295 |
|
slouken@1895
|
296 |
/* Determine the power of two of the fragment size */
|
slouken@1895
|
297 |
for (frag_spec = 0; (0x01U << frag_spec) < spec->size; ++frag_spec);
|
slouken@1895
|
298 |
if ((0x01U << frag_spec) != spec->size) {
|
slouken@1895
|
299 |
SDL_SetError("Fragment size must be a power of two");
|
slouken@1895
|
300 |
DSP_CloseAudio(this);
|
slouken@1895
|
301 |
return (-1);
|
slouken@1895
|
302 |
}
|
slouken@1895
|
303 |
frag_spec |= 0x00020000; /* two fragments, for low latency */
|
slouken@0
|
304 |
|
slouken@1895
|
305 |
/* Set the audio buffering parameters */
|
slouken@0
|
306 |
#ifdef DEBUG_AUDIO
|
slouken@1895
|
307 |
fprintf(stderr, "Requesting %d fragments of size %d\n",
|
slouken@1895
|
308 |
(frag_spec >> 16), 1 << (frag_spec & 0xFFFF));
|
slouken@0
|
309 |
#endif
|
slouken@1895
|
310 |
if (ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
|
slouken@1895
|
311 |
perror("SNDCTL_DSP_SETFRAGMENT");
|
slouken@1895
|
312 |
}
|
slouken@0
|
313 |
#ifdef DEBUG_AUDIO
|
slouken@1895
|
314 |
{
|
slouken@1895
|
315 |
audio_buf_info info;
|
slouken@1895
|
316 |
ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info);
|
slouken@1895
|
317 |
fprintf(stderr, "fragments = %d\n", info.fragments);
|
slouken@1895
|
318 |
fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
|
slouken@1895
|
319 |
fprintf(stderr, "fragsize = %d\n", info.fragsize);
|
slouken@1895
|
320 |
fprintf(stderr, "bytes = %d\n", info.bytes);
|
slouken@1895
|
321 |
}
|
slouken@0
|
322 |
#endif
|
slouken@0
|
323 |
|
slouken@1895
|
324 |
/* Allocate mixing buffer */
|
slouken@1895
|
325 |
mixlen = spec->size;
|
slouken@1895
|
326 |
mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen);
|
slouken@1895
|
327 |
if (mixbuf == NULL) {
|
slouken@1895
|
328 |
DSP_CloseAudio(this);
|
slouken@1895
|
329 |
return (-1);
|
slouken@1895
|
330 |
}
|
slouken@1895
|
331 |
SDL_memset(mixbuf, spec->silence, spec->size);
|
slouken@0
|
332 |
|
slouken@1895
|
333 |
/* Get the parent process id (we're the parent of the audio thread) */
|
slouken@1895
|
334 |
parent = getpid();
|
slouken@0
|
335 |
|
slouken@1895
|
336 |
/* We're ready to rock and roll. :-) */
|
slouken@1895
|
337 |
return (0);
|
slouken@0
|
338 |
}
|
slouken@1895
|
339 |
|
slouken@1895
|
340 |
/* vi: set ts=4 sw=4 expandtab: */
|