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SDL_keyboard.h
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
* \file SDL_keyboard.h
*
* Include file for SDL keyboard event handling
*/
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#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_keysym.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
* \struct SDL_keysym
*
* \brief The SDL keysym structure, used in key events.
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*/
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typedef struct SDL_keysym
{
Uint8 scancode; /**< keyboard specific scancode */
Uint8 padding[3]; /**< alignment padding */
Uint16 sym; /**< SDL virtual keysym */
Uint16 mod; /**< current key modifiers */
Uint32 unicode; /**< OBSOLETE, use SDL_TextInputEvent instead */
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} SDL_keysym;
/* Function prototypes */
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/**
* \fn int SDL_GetNumKeyboards(void)
*
* \brief Get the number of keyboard input devices available.
*
* \sa SDL_SelectKeyboard()
*/
extern DECLSPEC int SDLCALL SDL_GetNumKeyboards(void);
/**
* \fn int SDL_SelectKeyboard(int index)
*
* \brief Set the index of the currently selected keyboard.
*
* \return The index of the previously selected keyboard.
*
* \note You can query the currently selected keyboard by passing an index of -1.
*
* \sa SDL_GetNumKeyboards()
*/
extern DECLSPEC int SDLCALL SDL_SelectKeyboard(int index);
/**
* \fn int SDL_EnableUNICODE(int enable)
*
* \brief Enable/Disable UNICODE translation of keyboard input.
*
* \param enable 1 to enable translation, 0 to disable translation, -1 to query translation
*
* \return The previous state of keyboard translation
*
* \note This translation has some overhead, so translation defaults off.
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*/
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extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
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/**
* \fn int SDL_EnableKeyRepeat(int delay, int interval)
*
* \brief Enable keyboard repeat for the selected keyboard.
*
* \param delay The initial delay in milliseconds between the time when a
* key is pressed and keyboard repeat begins. Setting a delay
* of 0 will disable keyboard repeat.
* \param interval The time in milliseconds between keyboard repeat events.
*
* \return 0 on success, or -1 if there was an error.
*
* \note Keyboard repeat defaults to off.
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*/
#define SDL_DEFAULT_REPEAT_DELAY 500
#define SDL_DEFAULT_REPEAT_INTERVAL 30
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/**/
extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
/**
* \fn void SDL_GetKeyRepeat(int *delay, int *interval)
*
* \brief Get the current keyboard repeat setting for the selected keyboard.
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*/
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extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
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/**
* \fn Uint8 *SDL_GetKeyState(int *numkeys)
*
* \brief Get a snapshot of the current state of the selected keyboard.
*
* \return An array of keystates, indexed by the SDLK_* syms.
*
* Example:
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* Uint8 *keystate = SDL_GetKeyState(NULL);
* if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
*/
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extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyState(int *numkeys);
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/**
* \fn SDLMod SDL_GetModState(void)
*
* \brief Get the current key modifier state for the selected keyboard.
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*/
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extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
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/**
* \fn void SDL_SetModState(SDLMod modstate)
*
* \brief Set the current key modifier state for the selected keyboard.
*
* \note This does not change the keyboard state, only the key modifier flags.
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*/
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extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
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/**
* \fn const char *SDL_GetKeyName(SDLKey key)
*
* \brief Get the name of an SDL virtual keysym
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
#include "close_code.h"
#endif /* _SDL_keyboard_h */
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/* vi: set ts=4 sw=4 expandtab: */