test/README
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 6264 a388f8fd2388
child 8043 74fcbf6987ba
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
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These are test programs for the SDL library:
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	checkkeys	Watch the key events to check the keyboard
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	loopwave	Audio test -- loop playing a WAV file
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	testaudioinfo	Lists audio device capabilities
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	testcdrom	Sample audio CD control program
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	testerror	Tests multi-threaded error handling
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	testfile	Tests RWops layer
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	testgl2		A very simple example of using OpenGL with SDL
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	testhread	Hacked up test of multi-threading
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	testiconv	Tests international string conversion
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	testjoystick	List joysticks and watch joystick events
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	testkeys	List the available keyboard keys
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	testloadso	Tests the loadable library layer
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	testlock	Hacked up test of multi-threading and locking
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	testmultiaudio	Tests using several audio devices
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	testoverlay2	Tests the overlay flickering/scaling during playback.
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	testpalette	Tests palette color cycling
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	testplatform	Tests types, endianness and cpu capabilities
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	testsem		Tests SDL's semaphore implementation
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	testshape	Tests shaped windows
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	testsprite2	Example of fast sprite movement on the screen
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	testtimer	Test the timer facilities
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	testver		Check the version and dynamic loading and endianness
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	testwm2		Test window manager -- title, icon, events
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	torturethread	Simple test for thread creation/destruction