sdl2-config.in
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7876 d6373384b5ce
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
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#!/bin/sh
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prefix=@prefix@
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exec_prefix=@exec_prefix@
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exec_prefix_set=no
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libdir=@libdir@
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@ENABLE_STATIC_FALSE@usage="\
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@ENABLE_STATIC_FALSE@Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
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@ENABLE_STATIC_TRUE@usage="\
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@ENABLE_STATIC_TRUE@Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
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if test $# -eq 0; then
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      echo "${usage}" 1>&2
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      exit 1
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fi
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while test $# -gt 0; do
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  case "$1" in
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  -*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
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  *) optarg= ;;
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  esac
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  case $1 in
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    --prefix=*)
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      prefix=$optarg
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      if test $exec_prefix_set = no ; then
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        exec_prefix=$optarg
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      fi
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      ;;
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    --prefix)
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      echo $prefix
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      ;;
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    --exec-prefix=*)
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      exec_prefix=$optarg
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      exec_prefix_set=yes
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      ;;
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    --exec-prefix)
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      echo $exec_prefix
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      ;;
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    --version)
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      echo @SDL_VERSION@
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      ;;
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    --cflags)
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      echo -I@includedir@/SDL2 @SDL_CFLAGS@
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      ;;
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@ENABLE_SHARED_TRUE@    --libs)
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@ENABLE_SHARED_TRUE@      echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_LIBS@
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@ENABLE_SHARED_TRUE@      ;;
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@ENABLE_STATIC_TRUE@@ENABLE_SHARED_TRUE@    --static-libs)
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@ENABLE_STATIC_TRUE@@ENABLE_SHARED_FALSE@    --libs|--static-libs)
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@ENABLE_STATIC_TRUE@      echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_STATIC_LIBS@
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@ENABLE_STATIC_TRUE@      ;;
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    *)
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      echo "${usage}" 1>&2
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      exit 1
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      ;;
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  esac
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  shift
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done