TODO.txt
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7856 cb37776926ad
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
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Future work roadmap:
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 * http://wiki.libsdl.org/moin.cgi/Roadmap
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 * Check 1.2 revisions:
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	3554 - Need to resolve semantics for locking keys on different platforms
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	4874 - Do we want screen rotation?  At what level?
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	4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
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	4865 - See if this is still needed (mouse coordinate clamping)
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	4866 - See if this is still needed (blocking window repositioning)
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