README-wince.txt
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7222 2435b221d77d
child 8588 8e1665ed70de
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
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Windows CE is no longer supported by SDL.
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We have left the CE support in SDL 1.2 for those that must have it, and we
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will accept patches that support more modern Windows Mobile platforms for
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SDL 2.0.
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--ryan.
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