README-psp.txt
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7222 2435b221d77d
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
slouken@7222
     1
SDL port for the Sony PSP contributed by 
slouken@7222
     2
   Captian Lex 
slouken@7222
     3
slouken@7222
     4
Credit to
slouken@7222
     5
   Marcus R.Brown,Jim Paris,Matthew H for the original SDL 1.2 for PSP
slouken@7222
     6
   Geecko for his PSP GU lib "Glib2d"
slouken@7222
     7
slouken@7222
     8
Building
slouken@7222
     9
--------
slouken@7222
    10
To build for the PSP, make sure psp-config is in the path and run:
slouken@7222
    11
   make -f Makefile.psp
slouken@7222
    12
slouken@7222
    13
slouken@7222
    14
slouken@7222
    15
To Do
slouken@7222
    16
------
slouken@7222
    17
PSP Screen Keyboard