README-hg.txt
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7241 28602f5ca96d
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
slouken@7222
     1
The latest development version of SDL is available via Mercurial.
philipp@7241
     2
Mercurial allows you to get up-to-the-minute fixes and enhancements;
slouken@7222
     3
as a developer works on a source tree, you can use "hg" to mirror that
slouken@7222
     4
source tree instead of waiting for an official release. Please look
slouken@7222
     5
at the Mercurial website ( http://mercurial.selenic.com/ ) for more
slouken@7222
     6
information on using hg, where you can also download software for
philipp@7241
     7
Mac OS X, Windows, and Unix systems.
slouken@7222
     8
slouken@7222
     9
  hg clone http://hg.libsdl.org/SDL
slouken@7222
    10
slouken@7222
    11
If you are building SDL with an IDE, you will need to copy the file
slouken@7222
    12
include/SDL_config.h.default to include/SDL_config.h before building.
slouken@7222
    13
slouken@7222
    14
If you are building SDL via configure, you will need to run autogen.sh
slouken@7222
    15
before running configure.
slouken@7222
    16
slouken@7222
    17
There is a web interface to the subversion repository at:
slouken@7222
    18
slouken@7222
    19
	http://hg.libsdl.org/SDL/
slouken@7222
    20
slouken@7222
    21
There is an RSS feed available at that URL, for those that want to
slouken@7222
    22
track commits in real time.
slouken@7222
    23