Makefile.pandora
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7667 be1cc6f55840
child 10203 ed1bad553a56
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
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# Makefile to build the pandora SDL library
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AR	= arm-none-linux-gnueabi-ar
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RANLIB	= arm-none-linux-gnueabi-ranlib
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CC = arm-none-linux-gnueabi-gcc
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CXX = arm-none-linux-gnueabi-g++
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STRIP = arm-none-linux-gnueabi-strip
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CFLAGS  = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
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	-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
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	-I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0
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TARGET  = libSDL.a
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SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
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	./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
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	./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
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	./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
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	./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
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	./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
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	./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
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	./src/atomic/linux/*.c ./src/filesystem/unix/*.c \
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	./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c 
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OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h)
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all: $(TARGET)
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$(TARGET): $(CONFIG_H) $(OBJECTS)
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	$(AR) crv $@ $^
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	$(RANLIB) $@
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clean:
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	rm -f $(TARGET) $(OBJECTS)