INSTALL.txt
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7227 74109eae3381
child 9025 d09d4b578e77
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
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To compile and install SDL:
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    1.  Windows with Visual Studio:
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        * Read VisualC.html
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        Windows with gcc, either native or cross-compiling:
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        * Read the FAQ at http://wiki.libsdl.org/moin.fcg/FAQWindows
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        * Run './configure; make; make install'
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        Mac OS X with Xcode:
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        * Read README-macosx.txt
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        Mac OS X from the command line:
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        * Run './configure; make; make install'
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        Linux and other UNIX systems:
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        * Run './configure; make; make install'
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        Android:
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        * Read README-android.txt
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        iOS:
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        * Read README-ios.txt
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        Using Cmake:
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        * Read README-cmake.txt
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    2.  Look at the example programs in ./test, and check out the online
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        documentation at http://wiki.libsdl.org/
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    3.  Join the SDL developer mailing list by sending E-mail to
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    	sdl-request@libsdl.org
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        and put "subscribe" in the subject of the message.
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        Or alternatively you can use the web interface:
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            http://www.libsdl.org/mailing-list.php
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That's it!
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Sam Lantinga <slouken@libsdl.org>