BUGS.txt
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7238 daff4d9cedc6
child 10236 a9231c55e5cc
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
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Bugs are now managed in the SDL bug tracker, here:
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    http://bugzilla.libsdl.org/
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You may report bugs there, and search to see if a given issue has already
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 been reported, discussed, and maybe even fixed.
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You may also find help on the SDL mailing list. Subscription information:
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    http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
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Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
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 bugs discussed on the mailing list may be forgotten or missed.
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