include/SDL_hints.h
author Sam Lantinga <slouken@libsdl.org>
Wed, 04 Jun 2014 10:50:32 -0700
changeset 8813 beae556efafc
parent 8695 a672c01a4ab7
child 8814 8a6a21356035
permissions -rw-r--r--
Added a hint to disable window frame and title bar interaction when the cursor is hidden
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_hints.h
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 *
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 *  Official documentation for SDL configuration variables
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 *
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 *  This file contains functions to set and get configuration hints,
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 *  as well as listing each of them alphabetically.
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 *
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 *  The convention for naming hints is SDL_HINT_X, where "SDL_X" is
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 *  the environment variable that can be used to override the default.
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 *
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 *  In general these hints are just that - they may or may not be
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 *  supported or applicable on any given platform, but they provide
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 *  a way for an application or user to give the library a hint as
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 *  to how they would like the library to work.
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 */
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#ifndef _SDL_hints_h
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#define _SDL_hints_h
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 *  \brief  A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
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 *
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 *  SDL can try to accelerate the SDL screen surface by using streaming
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 *  textures with a 3D rendering engine.  This variable controls whether and
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 *  how this is done.
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - Disable 3D acceleration
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 *    "1"       - Enable 3D acceleration, using the default renderer.
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 *    "X"       - Enable 3D acceleration, using X where X is one of the valid rendering drivers.  (e.g. "direct3d", "opengl", etc.)
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 *
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 *  By default SDL tries to make a best guess for each platform whether
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 *  to use acceleration or not.
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 */
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#define SDL_HINT_FRAMEBUFFER_ACCELERATION   "SDL_FRAMEBUFFER_ACCELERATION"
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/**
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 *  \brief  A variable specifying which render driver to use.
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 *
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 *  If the application doesn't pick a specific renderer to use, this variable
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 *  specifies the name of the preferred renderer.  If the preferred renderer
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 *  can't be initialized, the normal default renderer is used.
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 *
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 *  This variable is case insensitive and can be set to the following values:
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 *    "direct3d"
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 *    "opengl"
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 *    "opengles2"
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 *    "opengles"
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 *    "software"
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 *
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 *  The default varies by platform, but it's the first one in the list that
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 *  is available on the current platform.
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 */
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#define SDL_HINT_RENDER_DRIVER              "SDL_RENDER_DRIVER"
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/**
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 *  \brief  A variable controlling whether the OpenGL render driver uses shaders if they are available.
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - Disable shaders
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 *    "1"       - Enable shaders
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 *
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 *  By default shaders are used if OpenGL supports them.
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 */
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#define SDL_HINT_RENDER_OPENGL_SHADERS      "SDL_RENDER_OPENGL_SHADERS"
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/**
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 *  \brief  A variable controlling whether the Direct3D device is initialized for thread-safe operations.
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - Thread-safety is not enabled (faster)
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 *    "1"       - Thread-safety is enabled
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 *
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 *  By default the Direct3D device is created with thread-safety disabled.
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 */
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#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
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/**
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 *  \brief  A variable controlling whether to enable Direct3D 11+'s Debug Layer.
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 *
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 *  This variable does not have any effect on the Direct3D 9 based renderer.
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - Disable Debug Layer use
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 *    "1"       - Enable Debug Layer use
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 *
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 *  By default, SDL does not use Direct3D Debug Layer.
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 */
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#define SDL_HINT_RENDER_DIRECT3D11_DEBUG    "SDL_RENDER_DIRECT3D11_DEBUG"
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/**
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 *  \brief  A variable controlling the scaling quality
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 *
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 *  This variable can be set to the following values:
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 *    "0" or "nearest" - Nearest pixel sampling
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 *    "1" or "linear"  - Linear filtering (supported by OpenGL and Direct3D)
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 *    "2" or "best"    - Currently this is the same as "linear"
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 *
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 *  By default nearest pixel sampling is used
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 */
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#define SDL_HINT_RENDER_SCALE_QUALITY       "SDL_RENDER_SCALE_QUALITY"
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/**
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 *  \brief  A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - Disable vsync
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 *    "1"       - Enable vsync
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 *
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 *  By default SDL does not sync screen surface updates with vertical refresh.
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 */
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#define SDL_HINT_RENDER_VSYNC               "SDL_RENDER_VSYNC"
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/**
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 *  \brief  A variable controlling whether the screensaver is enabled. 
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - Disable screensaver
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 *    "1"       - Enable screensaver
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 *
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 *  By default SDL will disable the screensaver.
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 */
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#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER    "SDL_VIDEO_ALLOW_SCREENSAVER"
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/**
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 *  \brief  A variable controlling whether the X11 VidMode extension should be used.
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - Disable XVidMode
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 *    "1"       - Enable XVidMode
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 *
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 *  By default SDL will use XVidMode if it is available.
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 */
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#define SDL_HINT_VIDEO_X11_XVIDMODE         "SDL_VIDEO_X11_XVIDMODE"
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/**
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 *  \brief  A variable controlling whether the X11 Xinerama extension should be used.
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - Disable Xinerama
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 *    "1"       - Enable Xinerama
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 *
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 *  By default SDL will use Xinerama if it is available.
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 */
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#define SDL_HINT_VIDEO_X11_XINERAMA         "SDL_VIDEO_X11_XINERAMA"
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/**
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 *  \brief  A variable controlling whether the X11 XRandR extension should be used.
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - Disable XRandR
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 *    "1"       - Enable XRandR
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 *
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 *  By default SDL will not use XRandR because of window manager issues.
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 */
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#define SDL_HINT_VIDEO_X11_XRANDR           "SDL_VIDEO_X11_XRANDR"
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/**
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 *  \brief  A variable controlling whether the window frame and title bar are interactive when the cursor is hidden 
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
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 *    "1"       - The window frame is interactive when the cursor is hidden
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 *
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 *  By default SDL will allow interaction with the window frame when the cursor is hidden
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 */
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#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN    "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
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/**
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 *  \brief  A variable controlling whether grabbing input grabs the keyboard
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - Grab will affect only the mouse
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 *    "1"       - Grab will affect mouse and keyboard
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 *
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 *  By default SDL will not grab the keyboard so system shortcuts still work.
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 */
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#define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD"
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/**
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*  \brief  A variable controlling whether relative mouse mode is implemented using mouse warping
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*
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*  This variable can be set to the following values:
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*    "0"       - Relative mouse mode uses raw input
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*    "1"       - Relative mouse mode uses mouse warping
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*
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*  By default SDL will use raw input for relative mouse mode
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*/
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#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP    "SDL_MOUSE_RELATIVE_MODE_WARP"
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/**
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 *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
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 *
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 */
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#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
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/**
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 *  \brief  A variable controlling whether the idle timer is disabled on iOS.
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 *
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 *  When an iOS app does not receive touches for some time, the screen is
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 *  dimmed automatically. For games where the accelerometer is the only input
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 *  this is problematic. This functionality can be disabled by setting this
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 *  hint.
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - Enable idle timer
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 *    "1"       - Disable idle timer
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 */
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#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
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/**
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 *  \brief  A variable controlling which orientations are allowed on iOS.
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 *
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 *  In some circumstances it is necessary to be able to explicitly control
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 *  which UI orientations are allowed.
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 *
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 *  This variable is a space delimited list of the following values:
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 *    "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
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 */
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#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
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/**
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 *  \brief  A variable controlling whether an Android built-in accelerometer should be
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 *  listed as a joystick device, rather than listing actual joysticks only.
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - List only real joysticks and accept input from them
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 *    "1"       - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
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 */
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#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
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/**
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 *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices
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 *
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 *  The variable can be set to the following values:
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 *    "0"       - Disable XInput detection (only uses direct input)
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 *    "1"       - Enable XInput detection (the default)
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 */
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#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
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/**
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 *  \brief  A variable that lets you manually hint extra gamecontroller db entries
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 *
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 *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
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 *
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 *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
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 *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
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 */
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#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
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/**
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 *  \brief  A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
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 *
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 *  The variable can be set to the following values:
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 *    "0"       - Disable joystick & gamecontroller input events when the
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 *                application is in the background.
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 *    "1"       - Enable joystick & gamecontroller input events when the
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 *                application is in the background.
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 *
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 *  The default value is "0".  This hint may be set at any time.
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 */
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#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
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/**
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 *  \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
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 *      This is a debugging aid for developers and not expected to be used by end users. The default is "1"
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 *
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 *  This variable can be set to the following values:
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 *    "0"       - don't allow topmost
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 *    "1"       - allow topmost
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 */
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#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
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/**
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 *  \brief A variable that controls the timer resolution, in milliseconds.
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 *
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 *  The higher resolution the timer, the more frequently the CPU services
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 *  timer interrupts, and the more precise delays are, but this takes up
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 *  power and CPU time.  This hint is only used on Windows 7 and earlier.
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 *
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 *  See this blog post for more information:
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 *  http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
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 *
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 *  If this variable is set to "0", the system timer resolution is not set.
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 *
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 *  The default value is "1". This hint may be set at any time.
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 */
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#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
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/**
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 *  \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
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 */
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#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
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/**
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 *  \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
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 *
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 *  If present, holding ctrl while left clicking will generate a right click
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 *  event when on Mac.
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 */
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#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
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/**
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*  \brief  A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
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*
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*  SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
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*  can use two different sets of binaries, those compiled by the user from source
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*  or those provided by the Chrome browser. In the later case, these binaries require
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   345
*  that SDL loads a DLL providing the shader compiler.
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*
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*  This variable can be set to the following values:
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*    "d3dcompiler_46.dll" - default, best for Vista or later.
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*    "d3dcompiler_43.dll" - for XP support.
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*    "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
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*
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*/
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#define SDL_HINT_VIDEO_WIN_D3DCOMPILER              "SDL_VIDEO_WIN_D3DCOMPILER"
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/**
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*  \brief  A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
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*  
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*  If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
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*  SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly 
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*  created SDL_Window:
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*
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*  1. Its pixel format will be set to the same pixel format as this SDL_Window.  This is
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*  needed for example when sharing an OpenGL context across multiple windows.
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*
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*  2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
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*  OpenGL rendering.
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   367
*
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*  This variable can be set to the following values:
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*    The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
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*    share a pixel format with.
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*/
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#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
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/**
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 *  \brief A URL to a WinRT app's privacy policy
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 *
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 *  All network-enabled WinRT apps must make a privacy policy available to its
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   378
 *  users.  On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
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 *  be available in the Windows Settings charm, as accessed from within the app.
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 *  SDL provides code to add a URL-based link there, which can point to the app's
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 *  privacy policy.
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 *
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 *  To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
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   384
 *  before calling any SDL_Init functions.  The contents of the hint should
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   385
 *  be a valid URL.  For example, "http://www.example.com".
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   386
 *
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   387
 *  The default value is "", which will prevent SDL from adding a privacy policy
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   388
 *  link to the Settings charm.  This hint should only be set during app init.
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   389
 *
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   390
 *  The label text of an app's "Privacy Policy" link may be customized via another
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 *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
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 *
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   393
 *  Please note that on Windows Phone, Microsoft does not provide standard UI
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   394
 *  for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
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   395
 *  will not get used on that platform.  Network-enabled phone apps should display
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   396
 *  their privacy policy through some other, in-app means.
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   397
 */
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#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL"
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   399
dludwig@8576
   400
/** \brief Label text for a WinRT app's privacy policy link
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   401
 *
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   402
 *  Network-enabled WinRT apps must include a privacy policy.  On Windows 8, 8.1, and RT,
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   403
 *  Microsoft mandates that this policy be available via the Windows Settings charm.
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 *  SDL provides code to add a link there, with its label text being set via the
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   405
 *  optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
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   406
 *
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   407
 *  Please note that a privacy policy's contents are not set via this hint.  A separate
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   408
 *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
dludwig@8576
   409
 *  policy.
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   410
 *
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   411
 *  The contents of this hint should be encoded as a UTF8 string.
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   412
 *
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   413
 *  The default value is "Privacy Policy".  This hint should only be set during app
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   414
 *  initialization, preferably before any calls to SDL_Init.
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   415
 *
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   416
 *  For additional information on linking to a privacy policy, see the documentation for
dludwig@8576
   417
 *  SDL_HINT_WINRT_PRIVACY_POLICY_URL.
dludwig@8576
   418
 */
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   419
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL"
dludwig@8576
   420
philipp@8693
   421
/** \brief If set to "1", back button press events on Windows Phone 8+ will be marked as handled.
dludwig@8577
   422
 *
dludwig@8577
   423
 *  TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
dludwig@8577
   424
 *  For now, more details on why this is needed can be found at the
dludwig@8577
   425
 *  beginning of the following web page:
dludwig@8577
   426
 *  http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
dludwig@8577
   427
 */
philipp@8695
   428
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
dludwig@8577
   429
dludwig@8576
   430
/**
icculus@8295
   431
 *  \brief  A variable that dictates policy for fullscreen Spaces on Mac OS X.
icculus@8295
   432
 *
icculus@8295
   433
 *  This hint only applies to Mac OS X.
icculus@8295
   434
 *
icculus@8295
   435
 *  The variable can be set to the following values:
icculus@8295
   436
 *    "0"       - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
icculus@8295
   437
 *                SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
icculus@8295
   438
 *                button on their titlebars).
icculus@8295
   439
 *    "1"       - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
icculus@8295
   440
 *                SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
philipp@8693
   441
 *                button on their titlebars).
icculus@8295
   442
 *
icculus@8295
   443
 *  The default value is "1". Spaces are disabled regardless of this hint if
icculus@8295
   444
 *   the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
icculus@8295
   445
 *   any windows are created.
icculus@8295
   446
 */
icculus@8295
   447
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES    "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
icculus@8295
   448
icculus@8295
   449
icculus@8295
   450
/**
slouken@5189
   451
 *  \brief  An enumeration of hint priorities
slouken@5189
   452
 */
slouken@5189
   453
typedef enum
slouken@5189
   454
{
slouken@5189
   455
    SDL_HINT_DEFAULT,
slouken@5189
   456
    SDL_HINT_NORMAL,
slouken@5189
   457
    SDL_HINT_OVERRIDE
slouken@5189
   458
} SDL_HintPriority;
slouken@5189
   459
slouken@5189
   460
slouken@5189
   461
/**
slouken@5200
   462
 *  \brief Set a hint with a specific priority
slouken@5189
   463
 *
slouken@5189
   464
 *  The priority controls the behavior when setting a hint that already
slouken@5189
   465
 *  has a value.  Hints will replace existing hints of their priority and
slouken@5189
   466
 *  lower.  Environment variables are considered to have override priority.
slouken@7191
   467
 *
slouken@5189
   468
 *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
slouken@5189
   469
 */
slouken@5200
   470
extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
slouken@5200
   471
                                                         const char *value,
slouken@5200
   472
                                                         SDL_HintPriority priority);
slouken@5200
   473
slouken@5200
   474
/**
slouken@5200
   475
 *  \brief Set a hint with normal priority
slouken@7191
   476
 *
slouken@5200
   477
 *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
slouken@5200
   478
 */
slouken@5189
   479
extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
slouken@5200
   480
                                             const char *value);
slouken@5200
   481
slouken@5189
   482
/**
slouken@5189
   483
 *  \brief Get a hint
slouken@7191
   484
 *
slouken@5189
   485
 *  \return The string value of a hint variable.
slouken@5189
   486
 */
slouken@5189
   487
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
slouken@5189
   488
slouken@5189
   489
/**
slouken@7432
   490
 *  \brief Add a function to watch a particular hint
slouken@7432
   491
 *
slouken@7432
   492
 *  \param name The hint to watch
slouken@7432
   493
 *  \param callback The function to call when the hint value changes
slouken@7432
   494
 *  \param userdata A pointer to pass to the callback function
slouken@7432
   495
 */
slouken@7432
   496
typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
slouken@7432
   497
extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
slouken@7432
   498
                                                 SDL_HintCallback callback,
slouken@7432
   499
                                                 void *userdata);
slouken@7432
   500
slouken@7432
   501
/**
slouken@7432
   502
 *  \brief Remove a function watching a particular hint
slouken@7432
   503
 *
slouken@7432
   504
 *  \param name The hint being watched
slouken@7432
   505
 *  \param callback The function being called when the hint value changes
slouken@7432
   506
 *  \param userdata A pointer being passed to the callback function
slouken@7432
   507
 */
slouken@7432
   508
extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
slouken@7432
   509
                                                 SDL_HintCallback callback,
slouken@7432
   510
                                                 void *userdata);
slouken@7432
   511
slouken@7432
   512
/**
slouken@5189
   513
 *  \brief  Clear all hints
slouken@5189
   514
 *
slouken@5189
   515
 *  This function is called during SDL_Quit() to free stored hints.
slouken@5189
   516
 */
slouken@5272
   517
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
slouken@5189
   518
slouken@5189
   519
slouken@5189
   520
/* Ends C function definitions when using C++ */
slouken@5189
   521
#ifdef __cplusplus
slouken@5189
   522
}
slouken@5189
   523
#endif
slouken@5189
   524
#include "close_code.h"
slouken@5189
   525
slouken@5189
   526
#endif /* _SDL_hints_h */
slouken@5189
   527
slouken@5189
   528
/* vi: set ts=4 sw=4 expandtab: */