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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_DRIVER_WINRT
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/* WinRT SDL video driver implementation
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Initial work on this was done by David Ludwig (dludwig@pobox.com), and
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was based off of SDL's "dummy" video driver.
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*/
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_winrtvideo.h"
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#include "SDL_winrtevents_c.h"
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#include "SDL_winrtframebuffer_c.h"
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#define WINRTVID_DRIVER_NAME "dummy"
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/* Initialization/Query functions */
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static int WINRT_VideoInit(_THIS);
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static int WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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static void WINRT_VideoQuit(_THIS);
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/* WinRT driver bootstrap functions */
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static int
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WINRT_Available(void)
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{
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const char *envr = SDL_getenv("SDL_VIDEODRIVER");
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if ((envr) && (SDL_strcmp(envr, WINRTVID_DRIVER_NAME) == 0)) {
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return (1);
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}
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return (0);
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}
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static void
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WINRT_DeleteDevice(SDL_VideoDevice * device)
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{
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SDL_free(device);
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}
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static SDL_VideoDevice *
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WINRT_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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SDL_OutOfMemory();
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if (device) {
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SDL_free(device);
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}
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return (0);
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}
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/* Set the function pointers */
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device->VideoInit = WINRT_VideoInit;
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device->VideoQuit = WINRT_VideoQuit;
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device->SetDisplayMode = WINRT_SetDisplayMode;
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device->PumpEvents = WINRT_PumpEvents;
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device->CreateWindowFramebuffer = SDL_WINRT_CreateWindowFramebuffer;
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device->UpdateWindowFramebuffer = SDL_WINRT_UpdateWindowFramebuffer;
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device->DestroyWindowFramebuffer = SDL_WINRT_DestroyWindowFramebuffer;
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device->free = WINRT_DeleteDevice;
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return device;
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}
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VideoBootStrap WINRT_bootstrap = {
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WINRTVID_DRIVER_NAME, "SDL Windows RT video driver",
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WINRT_Available, WINRT_CreateDevice
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};
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int
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WINRT_VideoInit(_THIS)
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{
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SDL_DisplayMode mode;
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/* Use a fake 32-bpp desktop mode */
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mode.format = SDL_PIXELFORMAT_RGB888;
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mode.w = 1024;
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mode.h = 768;
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mode.refresh_rate = 0;
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mode.driverdata = NULL;
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if (SDL_AddBasicVideoDisplay(&mode) < 0) {
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return -1;
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}
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SDL_zero(mode);
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SDL_AddDisplayMode(&_this->displays[0], &mode);
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/* We're done! */
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return 0;
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}
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static int
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WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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{
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return 0;
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}
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void
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WINRT_VideoQuit(_THIS)
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{
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}
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#endif /* SDL_VIDEO_DRIVER_WINRT */
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/* vi: set ts=4 sw=4 expandtab: */
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