src/haptic/SDL_syshaptic.h
author Edgar Simo <bobbens@gmail.com>
Mon, 30 Jun 2008 21:38:29 +0000
branchgsoc2008_force_feedback
changeset 2479 b9eb2cfe16cd
parent 2477 97f75ea43a93
child 2480 b883974445fc
permissions -rw-r--r--
Added some preliminary support for haptic effect control.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 2008 Edgar Simo
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_haptic.h"
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struct haptic_effect
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{
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   SDL_HapticEffect effect; /* The current event */
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   struct haptic_hweffect *hweffect; /* The hardware behind the event */
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};
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/*
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 * The real SDL_Haptic event.
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 */
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struct _SDL_Haptic
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{  
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   Uint8 index; /* Stores index it is attached to */
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   const char* name; /* Stores the name of the device */
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   struct haptic_effect *effects; /* Allocated effects */
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   int neffects; /* Maximum amount of effects */
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   unsigned int supported; /* Supported effects */
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   struct haptic_hwdata *hwdata; /* Driver dependent */
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   int ref_count; /* Count for multiple opens */
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};
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extern int SDL_SYS_HapticInit(void);
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extern const char * SDL_SYS_HapticName(int index);
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extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic);
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extern void SDL_SYS_HapticClose(SDL_Haptic * haptic);
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extern void SDL_SYS_HapticQuit(void);
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extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
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      struct haptic_effect * effect);
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extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,
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      struct haptic_effect * effect);
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extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,
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      struct haptic_effect * effect);
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