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SDL_renderer_sw.c

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958 lines (840 loc) · 32 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
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#include "SDL_pixels_c.h"
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#include "SDL_rect_c.h"
#include "SDL_yuv_sw_c.h"
/* SDL surface based renderer implementation */
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static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int SW_ActivateRenderer(SDL_Renderer * renderer);
static int SW_DisplayModeChanged(SDL_Renderer * renderer);
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static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int SW_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int SW_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int SW_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
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static int SW_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SW_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
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static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
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static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int SW_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int SW_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
static int SW_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
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static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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static int SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, const void * pixels, int pitch);
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static void SW_RenderPresent(SDL_Renderer * renderer);
static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void SW_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver SW_RenderDriver = {
SW_CreateRenderer,
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
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(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
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14,
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SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
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SDL_PIXELFORMAT_YUY2,
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SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
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0,
0}
};
typedef struct
{
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Uint32 format;
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SDL_bool updateSize;
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int current_texture;
SDL_Texture *texture[3];
SDL_Surface surface;
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SDL_Renderer *renderer;
SDL_DirtyRectList dirty;
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} SW_RenderData;
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static SDL_Texture *
CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
{
SDL_Texture *texture;
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texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
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if (!texture) {
SDL_OutOfMemory();
return NULL;
}
texture->format = format;
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texture->access = SDL_TEXTUREACCESS_STREAMING;
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texture->w = w;
texture->h = h;
texture->renderer = renderer;
if (renderer->CreateTexture(renderer, texture) < 0) {
SDL_free(texture);
return NULL;
}
return texture;
}
static void
DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
renderer->DestroyTexture(renderer, texture);
SDL_free(texture);
}
static int
DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
{
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SW_RenderData *data = (SW_RenderData *) userdata;
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int i;
for (i = 0; i < SDL_arraysize(data->texture); ++i) {
if (data->texture[i] && data->renderer->SetTexturePalette) {
data->renderer->SetTexturePalette(data->renderer,
data->texture[i],
palette->colors, 0,
palette->ncolors);
}
}
return 0;
}
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void
Setup_SoftwareRenderer(SDL_Renderer * renderer)
{
renderer->CreateTexture = SW_CreateTexture;
renderer->QueryTexturePixels = SW_QueryTexturePixels;
renderer->SetTexturePalette = SW_SetTexturePalette;
renderer->GetTexturePalette = SW_GetTexturePalette;
renderer->SetTextureColorMod = SW_SetTextureColorMod;
renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
renderer->UpdateTexture = SW_UpdateTexture;
renderer->LockTexture = SW_LockTexture;
renderer->UnlockTexture = SW_UnlockTexture;
renderer->DestroyTexture = SW_DestroyTexture;
renderer->info.mod_modes = SW_RenderDriver.info.mod_modes;
renderer->info.blend_modes = SW_RenderDriver.info.blend_modes;
renderer->info.scale_modes = SW_RenderDriver.info.scale_modes;
renderer->info.num_texture_formats =
SW_RenderDriver.info.num_texture_formats;
SDL_memcpy(renderer->info.texture_formats,
SW_RenderDriver.info.texture_formats,
sizeof(renderer->info.texture_formats));;
renderer->info.max_texture_width = SW_RenderDriver.info.max_texture_width;
renderer->info.max_texture_height =
SW_RenderDriver.info.max_texture_height;
}
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SW_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_VideoDisplay *display = window->display;
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SDL_DisplayMode *displayMode = &display->current_mode;
SDL_Renderer *renderer;
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SW_RenderData *data;
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int i, n;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
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Uint32 renderer_flags;
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const char *desired_driver;
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if (!SDL_PixelFormatEnumToMasks
(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown display format");
return NULL;
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
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SW_DestroyRenderer(renderer);
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SDL_OutOfMemory();
return NULL;
}
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renderer->ActivateRenderer = SW_ActivateRenderer;
renderer->DisplayModeChanged = SW_DisplayModeChanged;
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renderer->RenderDrawPoints = SW_RenderDrawPoints;
renderer->RenderDrawLines = SW_RenderDrawLines;
renderer->RenderDrawRects = SW_RenderDrawRects;
renderer->RenderFillRects = SW_RenderFillRects;
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renderer->RenderCopy = SW_RenderCopy;
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renderer->RenderReadPixels = SW_RenderReadPixels;
renderer->RenderWritePixels = SW_RenderWritePixels;
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renderer->RenderPresent = SW_RenderPresent;
renderer->DestroyRenderer = SW_DestroyRenderer;
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renderer->info.name = SW_RenderDriver.info.name;
renderer->info.flags = 0;
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renderer->window = window;
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renderer->driverdata = data;
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Setup_SoftwareRenderer(renderer);
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if (flags & SDL_RENDERER_PRESENTFLIP2) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
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} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
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n = 3;
} else {
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renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
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data->format = displayMode->format;
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/* Find a render driver that we can use to display data */
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renderer_flags = (SDL_RENDERER_SINGLEBUFFER |
SDL_RENDERER_PRESENTDISCARD);
if (flags & SDL_RENDERER_PRESENTVSYNC) {
renderer_flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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desired_driver = SDL_getenv("SDL_VIDEO_RENDERER_SWDRIVER");
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for (i = 0; i < display->num_render_drivers; ++i) {
SDL_RenderDriver *driver = &display->render_drivers[i];
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if (driver->info.name == SW_RenderDriver.info.name) {
continue;
}
if (desired_driver
&& SDL_strcasecmp(desired_driver, driver->info.name) != 0) {
continue;
}
data->renderer = driver->CreateRenderer(window, renderer_flags);
if (data->renderer) {
break;
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}
}
if (i == display->num_render_drivers) {
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SW_DestroyRenderer(renderer);
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SDL_SetError("Couldn't find display render driver");
return NULL;
}
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if (data->renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
/* Create the textures we'll use for display */
for (i = 0; i < n; ++i) {
data->texture[i] =
CreateTexture(data->renderer, data->format, window->w, window->h);
if (!data->texture[i]) {
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SW_DestroyRenderer(renderer);
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return NULL;
}
}
data->current_texture = 0;
/* Create a surface we'll use for rendering */
data->surface.flags = SDL_PREALLOC;
data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
if (!data->surface.format) {
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SW_DestroyRenderer(renderer);
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return NULL;
}
SDL_SetSurfacePalette(&data->surface, display->palette);
/* Set up a palette watch on the display palette */
if (display->palette) {
SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
}
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return renderer;
}
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static int
SW_ActivateRenderer(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Window *window = renderer->window;
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int i, n;
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if (data->renderer && data->renderer->ActivateRenderer) {
if (data->renderer->ActivateRenderer(data->renderer) < 0) {
return -1;
}
}
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if (data->updateSize) {
/* Recreate the textures for the new window size */
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
n = 2;
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
n = 3;
} else {
n = 1;
}
for (i = 0; i < n; ++i) {
if (data->texture[i]) {
DestroyTexture(data->renderer, data->texture[i]);
data->texture[i] = 0;
}
}
for (i = 0; i < n; ++i) {
data->texture[i] =
CreateTexture(data->renderer, data->format, window->w,
window->h);
if (!data->texture[i]) {
return -1;
}
}
data->updateSize = SDL_FALSE;
}
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return 0;
}
static int
SW_DisplayModeChanged(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->renderer && data->renderer->DisplayModeChanged) {
if (data->renderer->DisplayModeChanged(data->renderer) < 0) {
return -1;
}
}
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/* Rebind the context to the window area */
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data->updateSize = SDL_TRUE;
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return SW_ActivateRenderer(renderer);
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}
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SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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texture->driverdata =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
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} else {
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks
(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown texture format");
return -1;
}
texture->driverdata =
SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
Bmask, Amask);
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SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
texture->b);
SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
SDL_SetSurfaceScaleMode(texture->driverdata, texture->scaleMode);
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if (texture->access == SDL_TEXTUREACCESS_STATIC) {
SDL_SetSurfaceRLE(texture->driverdata, 1);
}
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}
if (!texture->driverdata) {
return -1;
}
return 0;
}
static int
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SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *)
texture->driverdata, pixels,
pitch);
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} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
*pixels = surface->pixels;
*pitch = surface->pitch;
return 0;
}
}
static int
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SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetPaletteColors(surface->format->palette, colors,
firstcolor, ncolors);
}
}
static int
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SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
ncolors * sizeof(*colors));
return 0;
}
}
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static int
SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
texture->b);
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}
static int
SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetSurfaceAlphaMod(surface, texture->a);
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}
static int
SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
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}
static int
SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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return SDL_SetSurfaceScaleMode(surface, texture->scaleMode);
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}
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SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *)
texture->driverdata, rect, pixels,
pitch);
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} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
Uint8 *src, *dst;
int row;
size_t length;
src = (Uint8 *) pixels;
dst =
(Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += surface->pitch;
}
return 0;
}
}
static int
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SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
520
521
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
Aug 27, 2008
Aug 27, 2008
522
523
524
return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *)
texture->driverdata, rect, markDirty,
pixels, pitch);
525
526
527
528
529
530
531
532
533
534
535
536
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel);
*pitch = surface->pitch;
return 0;
}
}
static void
Jul 19, 2006
Jul 19, 2006
537
SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
538
539
540
541
542
543
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
}
}
Dec 21, 2008
Dec 21, 2008
544
static int
Dec 23, 2009
Dec 23, 2009
545
546
SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 21, 2008
Dec 21, 2008
547
548
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
549
SDL_Texture *texture = data->texture[data->current_texture];
Dec 21, 2008
Dec 21, 2008
550
SDL_Rect rect;
Dec 9, 2009
Dec 9, 2009
551
552
553
554
555
556
557
558
559
560
561
562
563
int i;
int x, y;
int status = 0;
/* Get the smallest rectangle that contains everything */
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
if (!SDL_EnclosePoints(points, count, &rect, &rect)) {
/* Nothing to draw */
return 0;
}
Dec 21, 2008
Dec 21, 2008
564
Dec 21, 2008
Dec 21, 2008
565
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
Dec 21, 2008
Dec 21, 2008
566
567
568
SDL_AddDirtyRect(&data->dirty, &rect);
}
Dec 9, 2009
Dec 9, 2009
569
if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
Dec 21, 2008
Dec 21, 2008
570
571
572
573
574
&data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
Dec 9, 2009
Dec 9, 2009
575
576
data->surface.clip_rect.w = data->surface.w = rect.w;
data->surface.clip_rect.h = data->surface.h = rect.h;
Dec 21, 2008
Dec 21, 2008
577
Dec 9, 2009
Dec 9, 2009
578
/* Draw the points! */
Dec 21, 2008
Dec 21, 2008
579
580
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Dec 9, 2009
Dec 9, 2009
581
582
583
584
585
586
587
Uint32 color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b,
renderer->a);
for (i = 0; i < count; ++i) {
x = points[i].x - rect.x;
y = points[i].y - rect.y;
Dec 21, 2008
Dec 21, 2008
588
Dec 9, 2009
Dec 9, 2009
589
590
status = SDL_DrawPoint(&data->surface, x, y, color);
}
Dec 21, 2008
Dec 21, 2008
591
} else {
Dec 9, 2009
Dec 9, 2009
592
593
594
595
596
597
598
599
600
for (i = 0; i < count; ++i) {
x = points[i].x - rect.x;
y = points[i].y - rect.y;
status = SDL_BlendPoint(&data->surface, x, y,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
Dec 21, 2008
Dec 21, 2008
601
602
}
Dec 9, 2009
Dec 9, 2009
603
604
data->renderer->UnlockTexture(data->renderer, texture);
Dec 21, 2008
Dec 21, 2008
605
606
607
return status;
}
Dec 20, 2008
Dec 20, 2008
608
static int
Dec 23, 2009
Dec 23, 2009
609
610
SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 20, 2008
Dec 20, 2008
611
612
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
SDL_Texture *texture = data->texture[data->current_texture];
SDL_Rect clip, rect;
int i;
int x1, y1, x2, y2;
int status = 0;
/* Get the smallest rectangle that contains everything */
clip.x = 0;
clip.y = 0;
clip.w = texture->w;
clip.h = texture->h;
SDL_EnclosePoints(points, count, NULL, &rect);
if (!SDL_IntersectRect(&rect, &clip, &rect)) {
/* Nothing to draw */
return 0;
Dec 21, 2008
Dec 21, 2008
628
}
Dec 20, 2008
Dec 20, 2008
629
Dec 21, 2008
Dec 21, 2008
630
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
Dec 20, 2008
Dec 20, 2008
631
632
633
SDL_AddDirtyRect(&data->dirty, &rect);
}
Dec 9, 2009
Dec 9, 2009
634
if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
Dec 20, 2008
Dec 20, 2008
635
&data->surface.pixels,
Dec 20, 2008
Dec 20, 2008
636
637
638
639
&data->surface.pitch) < 0) {
return -1;
}
Dec 9, 2009
Dec 9, 2009
640
641
data->surface.clip_rect.w = data->surface.w = rect.w;
data->surface.clip_rect.h = data->surface.h = rect.h;
Dec 21, 2008
Dec 21, 2008
642
Dec 9, 2009
Dec 9, 2009
643
/* Draw the points! */
Dec 21, 2008
Dec 21, 2008
644
645
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Dec 9, 2009
Dec 9, 2009
646
647
648
649
650
651
652
653
654
Uint32 color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b,
renderer->a);
for (i = 1; i < count; ++i) {
x1 = points[i-1].x - rect.x;
y1 = points[i-1].y - rect.y;
x2 = points[i].x - rect.x;
y2 = points[i].y - rect.y;
Dec 20, 2008
Dec 20, 2008
655
Dec 9, 2009
Dec 9, 2009
656
657
status = SDL_DrawLine(&data->surface, x1, y1, x2, y2, color);
}
Dec 20, 2008
Dec 20, 2008
658
} else {
Dec 9, 2009
Dec 9, 2009
659
660
661
662
663
664
665
666
667
668
669
for (i = 1; i < count; ++i) {
x1 = points[i-1].x - rect.x;
y1 = points[i-1].y - rect.y;
x2 = points[i].x - rect.x;
y2 = points[i].y - rect.y;
status = SDL_BlendLine(&data->surface, x1, y1, x2, y2,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
Dec 20, 2008
Dec 20, 2008
670
671
}
Dec 9, 2009
Dec 9, 2009
672
673
data->renderer->UnlockTexture(data->renderer, texture);
Dec 20, 2008
Dec 20, 2008
674
675
676
return status;
}
Dec 20, 2008
Dec 20, 2008
677
static int
Dec 23, 2009
Dec 23, 2009
678
679
SW_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
Jul 19, 2006
Jul 19, 2006
681
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
682
683
684
685
686
SDL_Texture *texture = data->texture[data->current_texture];
SDL_Rect clip, rect;
Uint32 color = 0;
int i;
int status = 0;
Dec 9, 2009
Dec 9, 2009
688
689
690
691
clip.x = 0;
clip.y = 0;
clip.w = texture->w;
clip.h = texture->h;
Dec 9, 2009
Dec 9, 2009
693
694
695
696
697
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b,
renderer->a);
Jul 15, 2006
Jul 15, 2006
698
}
Dec 20, 2008
Dec 20, 2008
699
Dec 9, 2009
Dec 9, 2009
700
for (i = 0; i < count; ++i) {
Dec 24, 2009
Dec 24, 2009
701
/* FIXME: We don't want to draw clipped edges */
Dec 9, 2009
Dec 9, 2009
702
703
704
705
if (!SDL_IntersectRect(rects[i], &clip, &rect)) {
/* Nothing to draw */
continue;
}
Jul 15, 2006
Jul 15, 2006
706
Dec 9, 2009
Dec 9, 2009
707
708
709
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_AddDirtyRect(&data->dirty, &rect);
}
Dec 20, 2008
Dec 20, 2008
710
Dec 9, 2009
Dec 9, 2009
711
712
713
714
715
if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
&data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
Dec 9, 2009
Dec 9, 2009
717
718
719
720
721
data->surface.clip_rect.w = data->surface.w = rect.w;
data->surface.clip_rect.h = data->surface.h = rect.h;
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Dec 23, 2009
Dec 23, 2009
722
status = SDL_DrawRect(&data->surface, NULL, color);
Dec 9, 2009
Dec 9, 2009
723
724
725
726
727
728
729
730
731
} else {
status = SDL_BlendRect(&data->surface, NULL,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
data->renderer->UnlockTexture(data->renderer, texture);
}
Jul 15, 2006
Jul 15, 2006
732
return status;
Dec 23, 2009
Dec 23, 2009
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
static int
SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
SDL_Texture *texture = data->texture[data->current_texture];
SDL_Rect clip, rect;
Uint32 color = 0;
int i;
int status = 0;
clip.x = 0;
clip.y = 0;
clip.w = texture->w;
clip.h = texture->h;
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
for (i = 0; i < count; ++i) {
if (!SDL_IntersectRect(rects[i], &clip, &rect)) {
/* Nothing to draw */
continue;
}
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_AddDirtyRect(&data->dirty, &rect);
}
if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
&data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
data->surface.clip_rect.w = data->surface.w = rect.w;
data->surface.clip_rect.h = data->surface.h = rect.h;
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
status = SDL_FillRect(&data->surface, NULL, color);
} else {
status = SDL_BlendFillRect(&data->surface, NULL,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
data->renderer->UnlockTexture(data->renderer, texture);
}
return status;
}
Jul 19, 2006
Jul 19, 2006
793
SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
Aug 28, 2006
Aug 28, 2006
794
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
Jul 19, 2006
Jul 19, 2006
796
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
797
SDL_Window *window = renderer->window;
Jul 15, 2006
Jul 15, 2006
798
int status;
Aug 5, 2006
Aug 5, 2006
800
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
Jul 12, 2006
Jul 12, 2006
801
802
SDL_AddDirtyRect(&data->dirty, dstrect);
}
Aug 27, 2008
Aug 27, 2008
804
805
806
807
if (data->renderer->LockTexture(data->renderer,
data->texture[data->current_texture],
dstrect, 1, &data->surface.pixels,
&data->surface.pitch) < 0) {
Jul 15, 2006
Jul 15, 2006
808
809
810
return -1;
}
811
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
Jul 15, 2006
Jul 15, 2006
812
813
814
815
status =
SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
srcrect, data->format, dstrect->w, dstrect->h,
data->surface.pixels, data->surface.pitch);
816
817
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
Aug 18, 2007
Aug 18, 2007
818
819
820
821
822
823
824
825
826
827
828
829
SDL_Rect real_srcrect = *srcrect;
SDL_Rect real_dstrect;
data->surface.w = dstrect->w;
data->surface.h = dstrect->h;
data->surface.clip_rect.w = dstrect->w;
data->surface.clip_rect.h = dstrect->h;
real_dstrect = data->surface.clip_rect;
status =
SDL_LowerBlit(surface, &real_srcrect, &data->surface,
&real_dstrect);
Jul 15, 2006
Jul 15, 2006
831
832
833
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return status;
Nov 9, 2009
Nov 9, 2009
836
837
static int
SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Nov 16, 2009
Nov 16, 2009
838
Uint32 format, void * pixels, int pitch)
Nov 9, 2009
Nov 9, 2009
839
840
841
842
843
844
845
846
847
848
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->renderer->LockTexture(data->renderer,
data->texture[data->current_texture],
rect, 0, &data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
Nov 16, 2009
Nov 16, 2009
849
850
851
SDL_ConvertPixels(rect->w, rect->h,
data->format, data->surface.pixels, data->surface.pitch,
format, pixels, pitch);
Nov 9, 2009
Nov 9, 2009
852
853
854
855
856
857
858
859
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return 0;
}
static int
SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Nov 16, 2009
Nov 16, 2009
860
Uint32 format, const void * pixels, int pitch)
Nov 9, 2009
Nov 9, 2009
861
862
863
864
865
866
867
868
869
870
871
872
873
874
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_AddDirtyRect(&data->dirty, rect);
}
if (data->renderer->LockTexture(data->renderer,
data->texture[data->current_texture],
rect, 1, &data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
Nov 16, 2009
Nov 16, 2009
875
876
SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch,
data->format, data->surface.pixels, data->surface.pitch);
Nov 9, 2009
Nov 9, 2009
877
878
879
880
881
882
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return 0;
}
Jul 19, 2006
Jul 19, 2006
884
SW_RenderPresent(SDL_Renderer * renderer)
Jul 19, 2006
Jul 19, 2006
886
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Jul 15, 2006
Jul 15, 2006
887
SDL_Texture *texture = data->texture[data->current_texture];
888
889
/* Send the data to the display */
Aug 5, 2006
Aug 5, 2006
890
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
Jul 15, 2006
Jul 15, 2006
891
892
893
SDL_DirtyRect *dirty;
for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
data->renderer->RenderCopy(data->renderer, texture, &dirty->rect,
Aug 28, 2006
Aug 28, 2006
894
&dirty->rect);
Jul 15, 2006
Jul 15, 2006
895
896
897
898
899
900
901
902
}
SDL_ClearDirtyRects(&data->dirty);
} else {
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
Aug 28, 2006
Aug 28, 2006
903
data->renderer->RenderCopy(data->renderer, texture, &rect, &rect);
904
905
906
907
}
data->renderer->RenderPresent(data->renderer);
/* Update the flipping chain, if any */
Aug 5, 2006
Aug 5, 2006
908
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
Jul 15, 2006
Jul 15, 2006
909
data->current_texture = (data->current_texture + 1) % 2;
Aug 5, 2006
Aug 5, 2006
910
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
Jul 15, 2006
Jul 15, 2006
911
data->current_texture = (data->current_texture + 1) % 3;
912
913
914
915
}
}
static void
Jul 19, 2006
Jul 19, 2006
916
SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
917
918
919
920
921
922
923
924
925
926
927
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_FreeSurface(surface);
}
}
static void
Jul 19, 2006
Jul 19, 2006
928
SW_DestroyRenderer(SDL_Renderer * renderer)
Jul 19, 2006
Jul 19, 2006
930
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
931
932
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
933
934
935
int i;
if (data) {
Jul 15, 2006
Jul 15, 2006
936
937
938
for (i = 0; i < SDL_arraysize(data->texture); ++i) {
if (data->texture[i]) {
DestroyTexture(data->renderer, data->texture[i]);
Jul 15, 2006
Jul 15, 2006
941
942
943
944
945
946
947
948
949
950
951
if (data->surface.format) {
SDL_SetSurfacePalette(&data->surface, NULL);
SDL_FreeFormat(data->surface.format);
}
if (display->palette) {
SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged,
data);
}
if (data->renderer) {
data->renderer->DestroyRenderer(data->renderer);
}
952
953
954
955
956
957
958
SDL_FreeDirtyRects(&data->dirty);
SDL_free(data);
}
SDL_free(renderer);
}
/* vi: set ts=4 sw=4 expandtab: */