slouken@214
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/*
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slouken@5535
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Simple DirectMedia Layer
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slouken@6885
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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slouken@5535
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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slouken@3407
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/**
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slouken@3407
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* \file SDL_opengl.h
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slouken@7191
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*
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* This is a simple file to encapsulate the OpenGL API headers.
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*/
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slouken@214
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slouken@3241
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#ifndef _SDL_opengl_h
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#define _SDL_opengl_h
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slouken@1402
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#include "SDL_config.h"
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slouken@1402
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slouken@6044
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#ifndef __IPHONEOS__
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slouken@6044
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slouken@5086
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#ifdef __WIN32__
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slouken@214
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#define WIN32_LEAN_AND_MEAN
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slouken@725
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#ifndef NOMINMAX
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slouken@1895
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#define NOMINMAX /* Don't defined min() and max() */
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slouken@725
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#endif
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slouken@214
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#include <windows.h>
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slouken@214
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#endif
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icculus@5958
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icculus@5958
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#ifdef __HAIKU__ /* !!! FIXME: temp compiler warning fix... */
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icculus@5958
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#define NO_SDL_GLEXT 1
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icculus@5958
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#endif
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icculus@5958
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slouken@4922
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#ifdef __glext_h_
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/* Someone has already included glext.h */
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#define NO_SDL_GLEXT
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#endif
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slouken@932
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#ifndef NO_SDL_GLEXT
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slouken@1895
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#define __glext_h_ /* Don't let gl.h include glext.h */
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slouken@932
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#endif
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slouken@1424
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#if defined(__MACOSX__)
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#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
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#define __X_GL_H
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#else
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#include <GL/gl.h> /* Header File For The OpenGL Library */
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#endif
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#ifndef NO_SDL_GLEXT
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#undef __glext_h_
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#endif
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slouken@214
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icculus@7206
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/* !!! FIXME: temporary solution, since we use this even if a system's glext.h doesn't have it */
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icculus@7206
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#ifndef GL_ARB_debug_output
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icculus@7206
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#define GL_ARB_debug_output 1
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icculus@7206
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
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icculus@7206
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#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
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#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
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icculus@7206
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#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
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icculus@7206
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#define GL_DEBUG_SOURCE_API_ARB 0x8246
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icculus@7206
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#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
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icculus@7206
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#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
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icculus@7206
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#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
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icculus@7206
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#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
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icculus@7206
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#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
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icculus@7206
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#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
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icculus@7206
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#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
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icculus@7206
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#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
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icculus@7206
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#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
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icculus@7206
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#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
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icculus@7206
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#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
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icculus@7206
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#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
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icculus@7206
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#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
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icculus@7206
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#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
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icculus@7206
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#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
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icculus@7206
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#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
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icculus@7206
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#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
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icculus@7206
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
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icculus@7206
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#ifdef GL_GLEXT_PROTOTYPES
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icculus@7206
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GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
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icculus@7206
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GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
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icculus@7206
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GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam);
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icculus@7206
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GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
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icculus@7206
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#endif /* GL_GLEXT_PROTOTYPES */
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icculus@7206
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typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
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icculus@7206
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typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
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icculus@7206
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typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
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icculus@7206
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typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
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icculus@7206
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#endif
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icculus@7206
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icculus@7206
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slouken@3407
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/**
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slouken@3407
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* \file SDL_opengl.h
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slouken@7191
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*
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* This file is included because glext.h is not available on some systems.
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slouken@3407
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* If you don't want this version included, simply define ::NO_SDL_GLEXT.
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slouken@7191
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*
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slouken@3407
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* The latest version is available from:
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* http://www.opengl.org/registry/
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slouken@214
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*/
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slouken@3407
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slouken@3407
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/**
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slouken@3407
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* \def NO_SDL_GLEXT
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slouken@7191
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*
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slouken@7191
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* Define this if you have your own version of glext.h and want to disable the
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slouken@3407
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* version included in SDL_opengl.h.
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*/
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slouken@3407
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slouken@1895
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#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
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slouken@1895
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#ifndef __glext_h_
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slouken@214
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#define __glext_h_
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slouken@214
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slouken@214
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#ifdef __cplusplus
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slouken@214
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extern "C" {
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#endif
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slouken@312
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/*
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slouken@4634
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** Copyright (c) 2007-2010 The Khronos Group Inc.
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slouken@7191
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**
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slouken@2788
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** Permission is hereby granted, free of charge, to any person obtaining a
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slouken@2788
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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slouken@2788
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** without limitation the rights to use, copy, modify, merge, publish,
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slouken@2788
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** distribute, sublicense, and/or sell copies of the Materials, and to
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slouken@2788
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** permit persons to whom the Materials are furnished to do so, subject to
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slouken@2788
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137 |
** the following conditions:
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slouken@7191
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**
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slouken@2788
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** The above copyright notice and this permission notice shall be included
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slouken@2788
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** in all copies or substantial portions of the Materials.
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slouken@7191
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141 |
**
|
slouken@2788
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142 |
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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slouken@2788
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
slouken@2788
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144 |
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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slouken@2788
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145 |
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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slouken@2788
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146 |
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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slouken@2788
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147 |
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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slouken@2788
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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slouken@312
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*/
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slouken@312
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slouken@3240
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151 |
/* Header file version number, required by OpenGL ABI for Linux */
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slouken@4634
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/* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */
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slouken@3240
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/* Current version at http://www.opengl.org/registry/ */
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slouken@4634
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154 |
#define GL_GLEXT_VERSION 64
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slouken@3240
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155 |
/* Function declaration macros - to move into glplatform.h */
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slouken@3240
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slouken@843
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157 |
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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slouken@843
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158 |
#define WIN32_LEAN_AND_MEAN 1
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slouken@843
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159 |
#include <windows.h>
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slouken@843
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160 |
#endif
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slouken@843
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161 |
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slouken@214
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162 |
#ifndef APIENTRY
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slouken@214
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163 |
#define APIENTRY
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slouken@214
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164 |
#endif
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slouken@843
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165 |
#ifndef APIENTRYP
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slouken@843
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166 |
#define APIENTRYP APIENTRY *
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slouken@843
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167 |
#endif
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slouken@843
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168 |
#ifndef GLAPI
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slouken@843
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169 |
#define GLAPI extern
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slouken@843
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170 |
#endif
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slouken@312
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/*************************************************************/
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slouken@312
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173 |
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slouken@312
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174 |
#ifndef GL_VERSION_1_2
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slouken@843
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175 |
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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slouken@843
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176 |
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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slouken@843
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177 |
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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slouken@843
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178 |
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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slouken@843
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179 |
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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slouken@843
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180 |
#define GL_TEXTURE_BINDING_3D 0x806A
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slouken@843
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181 |
#define GL_PACK_SKIP_IMAGES 0x806B
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slouken@843
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182 |
#define GL_PACK_IMAGE_HEIGHT 0x806C
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slouken@843
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183 |
#define GL_UNPACK_SKIP_IMAGES 0x806D
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slouken@843
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184 |
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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slouken@843
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185 |
#define GL_TEXTURE_3D 0x806F
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slouken@843
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186 |
#define GL_PROXY_TEXTURE_3D 0x8070
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slouken@843
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187 |
#define GL_TEXTURE_DEPTH 0x8071
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slouken@843
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188 |
#define GL_TEXTURE_WRAP_R 0x8072
|
slouken@843
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189 |
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
slouken@843
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190 |
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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slouken@843
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191 |
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
slouken@843
|
192 |
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
slouken@843
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193 |
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
slouken@843
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194 |
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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slouken@843
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195 |
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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slouken@843
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196 |
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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slouken@843
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197 |
#define GL_BGR 0x80E0
|
slouken@843
|
198 |
#define GL_BGRA 0x80E1
|
slouken@843
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199 |
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
slouken@843
|
200 |
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
slouken@843
|
201 |
#define GL_CLAMP_TO_EDGE 0x812F
|
slouken@843
|
202 |
#define GL_TEXTURE_MIN_LOD 0x813A
|
slouken@843
|
203 |
#define GL_TEXTURE_MAX_LOD 0x813B
|
slouken@843
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204 |
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
slouken@843
|
205 |
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
slouken@843
|
206 |
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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slouken@843
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207 |
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
slouken@843
|
208 |
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
slouken@843
|
209 |
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
slouken@3240
|
210 |
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
slouken@3240
|
211 |
#endif
|
slouken@3240
|
212 |
|
slouken@3240
|
213 |
#ifndef GL_VERSION_1_2_DEPRECATED
|
slouken@3240
|
214 |
#define GL_RESCALE_NORMAL 0x803A
|
slouken@3240
|
215 |
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
slouken@3240
|
216 |
#define GL_SINGLE_COLOR 0x81F9
|
slouken@3240
|
217 |
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
slouken@843
|
218 |
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
slouken@843
|
219 |
#endif
|
slouken@843
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220 |
|
slouken@843
|
221 |
#ifndef GL_ARB_imaging
|
slouken@312
|
222 |
#define GL_CONSTANT_COLOR 0x8001
|
slouken@312
|
223 |
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
slouken@312
|
224 |
#define GL_CONSTANT_ALPHA 0x8003
|
slouken@312
|
225 |
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
slouken@312
|
226 |
#define GL_BLEND_COLOR 0x8005
|
slouken@312
|
227 |
#define GL_FUNC_ADD 0x8006
|
slouken@312
|
228 |
#define GL_MIN 0x8007
|
slouken@312
|
229 |
#define GL_MAX 0x8008
|
slouken@312
|
230 |
#define GL_BLEND_EQUATION 0x8009
|
slouken@312
|
231 |
#define GL_FUNC_SUBTRACT 0x800A
|
slouken@312
|
232 |
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
slouken@3240
|
233 |
#endif
|
slouken@3240
|
234 |
|
slouken@3240
|
235 |
#ifndef GL_ARB_imaging_DEPRECATED
|
slouken@312
|
236 |
#define GL_CONVOLUTION_1D 0x8010
|
slouken@312
|
237 |
#define GL_CONVOLUTION_2D 0x8011
|
slouken@312
|
238 |
#define GL_SEPARABLE_2D 0x8012
|
slouken@312
|
239 |
#define GL_CONVOLUTION_BORDER_MODE 0x8013
|
slouken@312
|
240 |
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
|
slouken@312
|
241 |
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
|
slouken@312
|
242 |
#define GL_REDUCE 0x8016
|
slouken@312
|
243 |
#define GL_CONVOLUTION_FORMAT 0x8017
|
slouken@312
|
244 |
#define GL_CONVOLUTION_WIDTH 0x8018
|
slouken@312
|
245 |
#define GL_CONVOLUTION_HEIGHT 0x8019
|
slouken@312
|
246 |
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
|
slouken@312
|
247 |
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
slouken@312
|
248 |
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
|
slouken@312
|
249 |
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
|
slouken@312
|
250 |
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
|
slouken@312
|
251 |
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
|
slouken@312
|
252 |
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
|
slouken@312
|
253 |
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
|
slouken@312
|
254 |
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
|
slouken@312
|
255 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
|
slouken@312
|
256 |
#define GL_HISTOGRAM 0x8024
|
slouken@312
|
257 |
#define GL_PROXY_HISTOGRAM 0x8025
|
slouken@312
|
258 |
#define GL_HISTOGRAM_WIDTH 0x8026
|
slouken@312
|
259 |
#define GL_HISTOGRAM_FORMAT 0x8027
|
slouken@312
|
260 |
#define GL_HISTOGRAM_RED_SIZE 0x8028
|
slouken@312
|
261 |
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
|
slouken@312
|
262 |
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
|
slouken@312
|
263 |
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
|
slouken@312
|
264 |
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
|
slouken@312
|
265 |
#define GL_HISTOGRAM_SINK 0x802D
|
slouken@312
|
266 |
#define GL_MINMAX 0x802E
|
slouken@312
|
267 |
#define GL_MINMAX_FORMAT 0x802F
|
slouken@312
|
268 |
#define GL_MINMAX_SINK 0x8030
|
slouken@312
|
269 |
#define GL_TABLE_TOO_LARGE 0x8031
|
slouken@312
|
270 |
#define GL_COLOR_MATRIX 0x80B1
|
slouken@312
|
271 |
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
|
slouken@312
|
272 |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
|
slouken@312
|
273 |
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
|
slouken@312
|
274 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
|
slouken@312
|
275 |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
|
slouken@312
|
276 |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
|
slouken@312
|
277 |
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
|
slouken@312
|
278 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
|
slouken@312
|
279 |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
|
slouken@843
|
280 |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
|
slouken@312
|
281 |
#define GL_COLOR_TABLE 0x80D0
|
slouken@312
|
282 |
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
|
slouken@312
|
283 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
|
slouken@312
|
284 |
#define GL_PROXY_COLOR_TABLE 0x80D3
|
slouken@312
|
285 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
|
slouken@312
|
286 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
|
slouken@312
|
287 |
#define GL_COLOR_TABLE_SCALE 0x80D6
|
slouken@312
|
288 |
#define GL_COLOR_TABLE_BIAS 0x80D7
|
slouken@312
|
289 |
#define GL_COLOR_TABLE_FORMAT 0x80D8
|
slouken@312
|
290 |
#define GL_COLOR_TABLE_WIDTH 0x80D9
|
slouken@312
|
291 |
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
|
slouken@312
|
292 |
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
|
slouken@312
|
293 |
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
|
slouken@312
|
294 |
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
|
slouken@312
|
295 |
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
|
slouken@312
|
296 |
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
|
slouken@843
|
297 |
#define GL_CONSTANT_BORDER 0x8151
|
slouken@843
|
298 |
#define GL_REPLICATE_BORDER 0x8153
|
slouken@843
|
299 |
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
|
slouken@843
|
300 |
#endif
|
slouken@843
|
301 |
|
slouken@843
|
302 |
#ifndef GL_VERSION_1_3
|
slouken@843
|
303 |
#define GL_TEXTURE0 0x84C0
|
slouken@843
|
304 |
#define GL_TEXTURE1 0x84C1
|
slouken@843
|
305 |
#define GL_TEXTURE2 0x84C2
|
slouken@843
|
306 |
#define GL_TEXTURE3 0x84C3
|
slouken@843
|
307 |
#define GL_TEXTURE4 0x84C4
|
slouken@843
|
308 |
#define GL_TEXTURE5 0x84C5
|
slouken@843
|
309 |
#define GL_TEXTURE6 0x84C6
|
slouken@843
|
310 |
#define GL_TEXTURE7 0x84C7
|
slouken@843
|
311 |
#define GL_TEXTURE8 0x84C8
|
slouken@843
|
312 |
#define GL_TEXTURE9 0x84C9
|
slouken@843
|
313 |
#define GL_TEXTURE10 0x84CA
|
slouken@843
|
314 |
#define GL_TEXTURE11 0x84CB
|
slouken@843
|
315 |
#define GL_TEXTURE12 0x84CC
|
slouken@843
|
316 |
#define GL_TEXTURE13 0x84CD
|
slouken@843
|
317 |
#define GL_TEXTURE14 0x84CE
|
slouken@843
|
318 |
#define GL_TEXTURE15 0x84CF
|
slouken@843
|
319 |
#define GL_TEXTURE16 0x84D0
|
slouken@843
|
320 |
#define GL_TEXTURE17 0x84D1
|
slouken@843
|
321 |
#define GL_TEXTURE18 0x84D2
|
slouken@843
|
322 |
#define GL_TEXTURE19 0x84D3
|
slouken@843
|
323 |
#define GL_TEXTURE20 0x84D4
|
slouken@843
|
324 |
#define GL_TEXTURE21 0x84D5
|
slouken@843
|
325 |
#define GL_TEXTURE22 0x84D6
|
slouken@843
|
326 |
#define GL_TEXTURE23 0x84D7
|
slouken@843
|
327 |
#define GL_TEXTURE24 0x84D8
|
slouken@843
|
328 |
#define GL_TEXTURE25 0x84D9
|
slouken@843
|
329 |
#define GL_TEXTURE26 0x84DA
|
slouken@843
|
330 |
#define GL_TEXTURE27 0x84DB
|
slouken@843
|
331 |
#define GL_TEXTURE28 0x84DC
|
slouken@843
|
332 |
#define GL_TEXTURE29 0x84DD
|
slouken@843
|
333 |
#define GL_TEXTURE30 0x84DE
|
slouken@843
|
334 |
#define GL_TEXTURE31 0x84DF
|
slouken@843
|
335 |
#define GL_ACTIVE_TEXTURE 0x84E0
|
slouken@843
|
336 |
#define GL_MULTISAMPLE 0x809D
|
slouken@843
|
337 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
slouken@843
|
338 |
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
slouken@843
|
339 |
#define GL_SAMPLE_COVERAGE 0x80A0
|
slouken@843
|
340 |
#define GL_SAMPLE_BUFFERS 0x80A8
|
slouken@843
|
341 |
#define GL_SAMPLES 0x80A9
|
slouken@843
|
342 |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
slouken@843
|
343 |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
slouken@843
|
344 |
#define GL_TEXTURE_CUBE_MAP 0x8513
|
slouken@843
|
345 |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
slouken@843
|
346 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
slouken@843
|
347 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
slouken@843
|
348 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
slouken@843
|
349 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
slouken@843
|
350 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
slouken@843
|
351 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
slouken@843
|
352 |
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
slouken@843
|
353 |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
slouken@843
|
354 |
#define GL_COMPRESSED_RGB 0x84ED
|
slouken@843
|
355 |
#define GL_COMPRESSED_RGBA 0x84EE
|
slouken@843
|
356 |
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
slouken@843
|
357 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
slouken@843
|
358 |
#define GL_TEXTURE_COMPRESSED 0x86A1
|
slouken@843
|
359 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
slouken@843
|
360 |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
slouken@843
|
361 |
#define GL_CLAMP_TO_BORDER 0x812D
|
slouken@3240
|
362 |
#endif
|
slouken@3240
|
363 |
|
slouken@3240
|
364 |
#ifndef GL_VERSION_1_3_DEPRECATED
|
slouken@3240
|
365 |
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
slouken@3240
|
366 |
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
slouken@3240
|
367 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
slouken@3240
|
368 |
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
slouken@3240
|
369 |
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
slouken@3240
|
370 |
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
slouken@3240
|
371 |
#define GL_MULTISAMPLE_BIT 0x20000000
|
slouken@3240
|
372 |
#define GL_NORMAL_MAP 0x8511
|
slouken@3240
|
373 |
#define GL_REFLECTION_MAP 0x8512
|
slouken@3240
|
374 |
#define GL_COMPRESSED_ALPHA 0x84E9
|
slouken@3240
|
375 |
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
slouken@3240
|
376 |
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
slouken@3240
|
377 |
#define GL_COMPRESSED_INTENSITY 0x84EC
|
slouken@843
|
378 |
#define GL_COMBINE 0x8570
|
slouken@843
|
379 |
#define GL_COMBINE_RGB 0x8571
|
slouken@843
|
380 |
#define GL_COMBINE_ALPHA 0x8572
|
slouken@843
|
381 |
#define GL_SOURCE0_RGB 0x8580
|
slouken@843
|
382 |
#define GL_SOURCE1_RGB 0x8581
|
slouken@843
|
383 |
#define GL_SOURCE2_RGB 0x8582
|
slouken@843
|
384 |
#define GL_SOURCE0_ALPHA 0x8588
|
slouken@843
|
385 |
#define GL_SOURCE1_ALPHA 0x8589
|
slouken@843
|
386 |
#define GL_SOURCE2_ALPHA 0x858A
|
slouken@843
|
387 |
#define GL_OPERAND0_RGB 0x8590
|
slouken@843
|
388 |
#define GL_OPERAND1_RGB 0x8591
|
slouken@843
|
389 |
#define GL_OPERAND2_RGB 0x8592
|
slouken@843
|
390 |
#define GL_OPERAND0_ALPHA 0x8598
|
slouken@843
|
391 |
#define GL_OPERAND1_ALPHA 0x8599
|
slouken@843
|
392 |
#define GL_OPERAND2_ALPHA 0x859A
|
slouken@843
|
393 |
#define GL_RGB_SCALE 0x8573
|
slouken@843
|
394 |
#define GL_ADD_SIGNED 0x8574
|
slouken@843
|
395 |
#define GL_INTERPOLATE 0x8575
|
slouken@843
|
396 |
#define GL_SUBTRACT 0x84E7
|
slouken@843
|
397 |
#define GL_CONSTANT 0x8576
|
slouken@843
|
398 |
#define GL_PRIMARY_COLOR 0x8577
|
slouken@843
|
399 |
#define GL_PREVIOUS 0x8578
|
slouken@843
|
400 |
#define GL_DOT3_RGB 0x86AE
|
slouken@843
|
401 |
#define GL_DOT3_RGBA 0x86AF
|
slouken@843
|
402 |
#endif
|
slouken@843
|
403 |
|
slouken@843
|
404 |
#ifndef GL_VERSION_1_4
|
slouken@843
|
405 |
#define GL_BLEND_DST_RGB 0x80C8
|
slouken@843
|
406 |
#define GL_BLEND_SRC_RGB 0x80C9
|
slouken@843
|
407 |
#define GL_BLEND_DST_ALPHA 0x80CA
|
slouken@843
|
408 |
#define GL_BLEND_SRC_ALPHA 0x80CB
|
slouken@843
|
409 |
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
slouken@843
|
410 |
#define GL_DEPTH_COMPONENT16 0x81A5
|
slouken@843
|
411 |
#define GL_DEPTH_COMPONENT24 0x81A6
|
slouken@843
|
412 |
#define GL_DEPTH_COMPONENT32 0x81A7
|
slouken@843
|
413 |
#define GL_MIRRORED_REPEAT 0x8370
|
slouken@3240
|
414 |
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
slouken@3240
|
415 |
#define GL_TEXTURE_LOD_BIAS 0x8501
|
slouken@3240
|
416 |
#define GL_INCR_WRAP 0x8507
|
slouken@3240
|
417 |
#define GL_DECR_WRAP 0x8508
|
slouken@3240
|
418 |
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
slouken@3240
|
419 |
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
slouken@3240
|
420 |
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
slouken@3240
|
421 |
#endif
|
slouken@3240
|
422 |
|
slouken@3240
|
423 |
#ifndef GL_VERSION_1_4_DEPRECATED
|
slouken@3240
|
424 |
#define GL_POINT_SIZE_MIN 0x8126
|
slouken@3240
|
425 |
#define GL_POINT_SIZE_MAX 0x8127
|
slouken@3240
|
426 |
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
slouken@3240
|
427 |
#define GL_GENERATE_MIPMAP 0x8191
|
slouken@3240
|
428 |
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
slouken@843
|
429 |
#define GL_FOG_COORDINATE_SOURCE 0x8450
|
slouken@843
|
430 |
#define GL_FOG_COORDINATE 0x8451
|
slouken@843
|
431 |
#define GL_FRAGMENT_DEPTH 0x8452
|
slouken@843
|
432 |
#define GL_CURRENT_FOG_COORDINATE 0x8453
|
slouken@843
|
433 |
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
|
slouken@843
|
434 |
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
|
slouken@843
|
435 |
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
|
slouken@843
|
436 |
#define GL_FOG_COORDINATE_ARRAY 0x8457
|
slouken@843
|
437 |
#define GL_COLOR_SUM 0x8458
|
slouken@843
|
438 |
#define GL_CURRENT_SECONDARY_COLOR 0x8459
|
slouken@843
|
439 |
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
|
slouken@843
|
440 |
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
|
slouken@843
|
441 |
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
|
slouken@843
|
442 |
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
|
slouken@843
|
443 |
#define GL_SECONDARY_COLOR_ARRAY 0x845E
|
slouken@843
|
444 |
#define GL_TEXTURE_FILTER_CONTROL 0x8500
|
slouken@843
|
445 |
#define GL_DEPTH_TEXTURE_MODE 0x884B
|
slouken@843
|
446 |
#define GL_COMPARE_R_TO_TEXTURE 0x884E
|
slouken@843
|
447 |
#endif
|
slouken@843
|
448 |
|
slouken@843
|
449 |
#ifndef GL_VERSION_1_5
|
slouken@843
|
450 |
#define GL_BUFFER_SIZE 0x8764
|
slouken@843
|
451 |
#define GL_BUFFER_USAGE 0x8765
|
slouken@843
|
452 |
#define GL_QUERY_COUNTER_BITS 0x8864
|
slouken@843
|
453 |
#define GL_CURRENT_QUERY 0x8865
|
slouken@843
|
454 |
#define GL_QUERY_RESULT 0x8866
|
slouken@843
|
455 |
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
slouken@843
|
456 |
#define GL_ARRAY_BUFFER 0x8892
|
slouken@843
|
457 |
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
slouken@843
|
458 |
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
slouken@843
|
459 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
slouken@843
|
460 |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
slouken@843
|
461 |
#define GL_READ_ONLY 0x88B8
|
slouken@843
|
462 |
#define GL_WRITE_ONLY 0x88B9
|
slouken@843
|
463 |
#define GL_READ_WRITE 0x88BA
|
slouken@843
|
464 |
#define GL_BUFFER_ACCESS 0x88BB
|
slouken@843
|
465 |
#define GL_BUFFER_MAPPED 0x88BC
|
slouken@843
|
466 |
#define GL_BUFFER_MAP_POINTER 0x88BD
|
slouken@843
|
467 |
#define GL_STREAM_DRAW 0x88E0
|
slouken@843
|
468 |
#define GL_STREAM_READ 0x88E1
|
slouken@843
|
469 |
#define GL_STREAM_COPY 0x88E2
|
slouken@843
|
470 |
#define GL_STATIC_DRAW 0x88E4
|
slouken@843
|
471 |
#define GL_STATIC_READ 0x88E5
|
slouken@843
|
472 |
#define GL_STATIC_COPY 0x88E6
|
slouken@843
|
473 |
#define GL_DYNAMIC_DRAW 0x88E8
|
slouken@843
|
474 |
#define GL_DYNAMIC_READ 0x88E9
|
slouken@843
|
475 |
#define GL_DYNAMIC_COPY 0x88EA
|
slouken@843
|
476 |
#define GL_SAMPLES_PASSED 0x8914
|
slouken@3240
|
477 |
#endif
|
slouken@3240
|
478 |
|
slouken@3240
|
479 |
#ifndef GL_VERSION_1_5_DEPRECATED
|
slouken@3240
|
480 |
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
slouken@3240
|
481 |
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
slouken@3240
|
482 |
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
slouken@3240
|
483 |
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
slouken@3240
|
484 |
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
slouken@3240
|
485 |
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
slouken@3240
|
486 |
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
slouken@3240
|
487 |
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
slouken@3240
|
488 |
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
slouken@3240
|
489 |
#define GL_FOG_COORD_SRC 0x8450
|
slouken@3240
|
490 |
#define GL_FOG_COORD 0x8451
|
slouken@3240
|
491 |
#define GL_CURRENT_FOG_COORD 0x8453
|
slouken@3240
|
492 |
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
|
slouken@3240
|
493 |
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
|
slouken@3240
|
494 |
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
|
slouken@3240
|
495 |
#define GL_FOG_COORD_ARRAY 0x8457
|
slouken@3240
|
496 |
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
|
slouken@3240
|
497 |
#define GL_SRC0_RGB 0x8580
|
slouken@3240
|
498 |
#define GL_SRC1_RGB 0x8581
|
slouken@3240
|
499 |
#define GL_SRC2_RGB 0x8582
|
slouken@3240
|
500 |
#define GL_SRC0_ALPHA 0x8588
|
slouken@3240
|
501 |
#define GL_SRC1_ALPHA 0x8589
|
slouken@3240
|
502 |
#define GL_SRC2_ALPHA 0x858A
|
slouken@312
|
503 |
#endif
|
slouken@312
|
504 |
|
slouken@1205
|
505 |
#ifndef GL_VERSION_2_0
|
slouken@3240
|
506 |
#define GL_BLEND_EQUATION_RGB 0x8009
|
slouken@1205
|
507 |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
slouken@1205
|
508 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
slouken@1205
|
509 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
slouken@1205
|
510 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
slouken@1205
|
511 |
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
slouken@1205
|
512 |
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
slouken@1205
|
513 |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
slouken@1205
|
514 |
#define GL_STENCIL_BACK_FUNC 0x8800
|
slouken@1205
|
515 |
#define GL_STENCIL_BACK_FAIL 0x8801
|
slouken@1205
|
516 |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
slouken@1205
|
517 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
slouken@1205
|
518 |
#define GL_MAX_DRAW_BUFFERS 0x8824
|
slouken@1205
|
519 |
#define GL_DRAW_BUFFER0 0x8825
|
slouken@1205
|
520 |
#define GL_DRAW_BUFFER1 0x8826
|
slouken@1205
|
521 |
#define GL_DRAW_BUFFER2 0x8827
|
slouken@1205
|
522 |
#define GL_DRAW_BUFFER3 0x8828
|
slouken@1205
|
523 |
#define GL_DRAW_BUFFER4 0x8829
|
slouken@1205
|
524 |
#define GL_DRAW_BUFFER5 0x882A
|
slouken@1205
|
525 |
#define GL_DRAW_BUFFER6 0x882B
|
slouken@1205
|
526 |
#define GL_DRAW_BUFFER7 0x882C
|
slouken@1205
|
527 |
#define GL_DRAW_BUFFER8 0x882D
|
slouken@1205
|
528 |
#define GL_DRAW_BUFFER9 0x882E
|
slouken@1205
|
529 |
#define GL_DRAW_BUFFER10 0x882F
|
slouken@1205
|
530 |
#define GL_DRAW_BUFFER11 0x8830
|
slouken@1205
|
531 |
#define GL_DRAW_BUFFER12 0x8831
|
slouken@1205
|
532 |
#define GL_DRAW_BUFFER13 0x8832
|
slouken@1205
|
533 |
#define GL_DRAW_BUFFER14 0x8833
|
slouken@1205
|
534 |
#define GL_DRAW_BUFFER15 0x8834
|
slouken@1205
|
535 |
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
slouken@1205
|
536 |
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
slouken@1205
|
537 |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
slouken@1205
|
538 |
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
slouken@1205
|
539 |
#define GL_FRAGMENT_SHADER 0x8B30
|
slouken@1205
|
540 |
#define GL_VERTEX_SHADER 0x8B31
|
slouken@1205
|
541 |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
slouken@1205
|
542 |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
slouken@1205
|
543 |
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
slouken@1205
|
544 |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
slouken@1205
|
545 |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
slouken@1205
|
546 |
#define GL_SHADER_TYPE 0x8B4F
|
slouken@1205
|
547 |
#define GL_FLOAT_VEC2 0x8B50
|
slouken@1205
|
548 |
#define GL_FLOAT_VEC3 0x8B51
|
slouken@1205
|
549 |
#define GL_FLOAT_VEC4 0x8B52
|
slouken@1205
|
550 |
#define GL_INT_VEC2 0x8B53
|
slouken@1205
|
551 |
#define GL_INT_VEC3 0x8B54
|
slouken@1205
|
552 |
#define GL_INT_VEC4 0x8B55
|
slouken@1205
|
553 |
#define GL_BOOL 0x8B56
|
slouken@1205
|
554 |
#define GL_BOOL_VEC2 0x8B57
|
slouken@1205
|
555 |
#define GL_BOOL_VEC3 0x8B58
|
slouken@1205
|
556 |
#define GL_BOOL_VEC4 0x8B59
|
slouken@1205
|
557 |
#define GL_FLOAT_MAT2 0x8B5A
|
slouken@1205
|
558 |
#define GL_FLOAT_MAT3 0x8B5B
|
slouken@1205
|
559 |
#define GL_FLOAT_MAT4 0x8B5C
|
slouken@1205
|
560 |
#define GL_SAMPLER_1D 0x8B5D
|
slouken@1205
|
561 |
#define GL_SAMPLER_2D 0x8B5E
|
slouken@1205
|
562 |
#define GL_SAMPLER_3D 0x8B5F
|
slouken@1205
|
563 |
#define GL_SAMPLER_CUBE 0x8B60
|
slouken@1205
|
564 |
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
slouken@1205
|
565 |
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
slouken@1205
|
566 |
#define GL_DELETE_STATUS 0x8B80
|
slouken@1205
|
567 |
#define GL_COMPILE_STATUS 0x8B81
|
slouken@1205
|
568 |
#define GL_LINK_STATUS 0x8B82
|
slouken@1205
|
569 |
#define GL_VALIDATE_STATUS 0x8B83
|
slouken@1205
|
570 |
#define GL_INFO_LOG_LENGTH 0x8B84
|
slouken@1205
|
571 |
#define GL_ATTACHED_SHADERS 0x8B85
|
slouken@1205
|
572 |
#define GL_ACTIVE_UNIFORMS 0x8B86
|
slouken@1205
|
573 |
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
slouken@1205
|
574 |
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
slouken@1205
|
575 |
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
slouken@1205
|
576 |
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
slouken@1205
|
577 |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
slouken@1205
|
578 |
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
slouken@1205
|
579 |
#define GL_CURRENT_PROGRAM 0x8B8D
|
slouken@1205
|
580 |
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
slouken@1205
|
581 |
#define GL_LOWER_LEFT 0x8CA1
|
slouken@1205
|
582 |
#define GL_UPPER_LEFT 0x8CA2
|
slouken@1205
|
583 |
#define GL_STENCIL_BACK_REF 0x8CA3
|
slouken@1205
|
584 |
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
slouken@1205
|
585 |
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
slouken@1205
|
586 |
#endif
|
slouken@1205
|
587 |
|
slouken@3240
|
588 |
#ifndef GL_VERSION_2_0_DEPRECATED
|
slouken@3240
|
589 |
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
slouken@3240
|
590 |
#define GL_POINT_SPRITE 0x8861
|
slouken@3240
|
591 |
#define GL_COORD_REPLACE 0x8862
|
slouken@3240
|
592 |
#define GL_MAX_TEXTURE_COORDS 0x8871
|
slouken@3240
|
593 |
#endif
|
slouken@3240
|
594 |
|
slouken@2788
|
595 |
#ifndef GL_VERSION_2_1
|
slouken@2788
|
596 |
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
slouken@2788
|
597 |
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
slouken@2788
|
598 |
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
slouken@2788
|
599 |
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
slouken@2788
|
600 |
#define GL_FLOAT_MAT2x3 0x8B65
|
slouken@2788
|
601 |
#define GL_FLOAT_MAT2x4 0x8B66
|
slouken@2788
|
602 |
#define GL_FLOAT_MAT3x2 0x8B67
|
slouken@2788
|
603 |
#define GL_FLOAT_MAT3x4 0x8B68
|
slouken@2788
|
604 |
#define GL_FLOAT_MAT4x2 0x8B69
|
slouken@2788
|
605 |
#define GL_FLOAT_MAT4x3 0x8B6A
|
slouken@2788
|
606 |
#define GL_SRGB 0x8C40
|
slouken@2788
|
607 |
#define GL_SRGB8 0x8C41
|
slouken@2788
|
608 |
#define GL_SRGB_ALPHA 0x8C42
|
slouken@2788
|
609 |
#define GL_SRGB8_ALPHA8 0x8C43
|
slouken@3240
|
610 |
#define GL_COMPRESSED_SRGB 0x8C48
|
slouken@3240
|
611 |
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
slouken@3240
|
612 |
#endif
|
slouken@3240
|
613 |
|
slouken@3240
|
614 |
#ifndef GL_VERSION_2_1_DEPRECATED
|
slouken@3240
|
615 |
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
|
slouken@2788
|
616 |
#define GL_SLUMINANCE_ALPHA 0x8C44
|
slouken@2788
|
617 |
#define GL_SLUMINANCE8_ALPHA8 0x8C45
|
slouken@2788
|
618 |
#define GL_SLUMINANCE 0x8C46
|
slouken@2788
|
619 |
#define GL_SLUMINANCE8 0x8C47
|
slouken@2788
|
620 |
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
|
slouken@2788
|
621 |
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
|
slouken@2788
|
622 |
#endif
|
slouken@2788
|
623 |
|
slouken@2788
|
624 |
#ifndef GL_VERSION_3_0
|
slouken@3240
|
625 |
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
slouken@3240
|
626 |
#define GL_CLIP_DISTANCE0 0x3000
|
slouken@3240
|
627 |
#define GL_CLIP_DISTANCE1 0x3001
|
slouken@3240
|
628 |
#define GL_CLIP_DISTANCE2 0x3002
|
slouken@3240
|
629 |
#define GL_CLIP_DISTANCE3 0x3003
|
slouken@3240
|
630 |
#define GL_CLIP_DISTANCE4 0x3004
|
slouken@3240
|
631 |
#define GL_CLIP_DISTANCE5 0x3005
|
slouken@3240
|
632 |
#define GL_CLIP_DISTANCE6 0x3006
|
slouken@3240
|
633 |
#define GL_CLIP_DISTANCE7 0x3007
|
slouken@3240
|
634 |
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
slouken@2788
|
635 |
#define GL_MAJOR_VERSION 0x821B
|
slouken@2788
|
636 |
#define GL_MINOR_VERSION 0x821C
|
slouken@2788
|
637 |
#define GL_NUM_EXTENSIONS 0x821D
|
slouken@2788
|
638 |
#define GL_CONTEXT_FLAGS 0x821E
|
slouken@2788
|
639 |
#define GL_DEPTH_BUFFER 0x8223
|
slouken@2788
|
640 |
#define GL_STENCIL_BUFFER 0x8224
|
slouken@2788
|
641 |
#define GL_COMPRESSED_RED 0x8225
|
slouken@2788
|
642 |
#define GL_COMPRESSED_RG 0x8226
|
slouken@2788
|
643 |
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
|
slouken@2788
|
644 |
#define GL_RGBA32F 0x8814
|
slouken@2788
|
645 |
#define GL_RGB32F 0x8815
|
slouken@2788
|
646 |
#define GL_RGBA16F 0x881A
|
slouken@2788
|
647 |
#define GL_RGB16F 0x881B
|
slouken@2788
|
648 |
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
slouken@2788
|
649 |
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
slouken@2788
|
650 |
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
slouken@2788
|
651 |
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
slouken@2788
|
652 |
#define GL_CLAMP_READ_COLOR 0x891C
|
slouken@2788
|
653 |
#define GL_FIXED_ONLY 0x891D
|
slouken@3240
|
654 |
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
slouken@2788
|
655 |
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
slouken@2788
|
656 |
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
slouken@2788
|
657 |
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
slouken@2788
|
658 |
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
slouken@2788
|
659 |
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
slouken@2788
|
660 |
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
slouken@2788
|
661 |
#define GL_R11F_G11F_B10F 0x8C3A
|
slouken@2788
|
662 |
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
slouken@2788
|
663 |
#define GL_RGB9_E5 0x8C3D
|
slouken@2788
|
664 |
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
slouken@2788
|
665 |
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
slouken@2788
|
666 |
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
slouken@2788
|
667 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
slouken@2788
|
668 |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
slouken@2788
|
669 |
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
slouken@2788
|
670 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
slouken@2788
|
671 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
slouken@2788
|
672 |
#define GL_PRIMITIVES_GENERATED 0x8C87
|
slouken@2788
|
673 |
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
slouken@2788
|
674 |
#define GL_RASTERIZER_DISCARD 0x8C89
|
slouken@2788
|
675 |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
slouken@2788
|
676 |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
slouken@2788
|
677 |
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
slouken@2788
|
678 |
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
slouken@2788
|
679 |
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
slouken@2788
|
680 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
slouken@2788
|
681 |
#define GL_RGBA32UI 0x8D70
|
slouken@2788
|
682 |
#define GL_RGB32UI 0x8D71
|
slouken@2788
|
683 |
#define GL_RGBA16UI 0x8D76
|
slouken@2788
|
684 |
#define GL_RGB16UI 0x8D77
|
slouken@2788
|
685 |
#define GL_RGBA8UI 0x8D7C
|
slouken@2788
|
686 |
#define GL_RGB8UI 0x8D7D
|
slouken@2788
|
687 |
#define GL_RGBA32I 0x8D82
|
slouken@2788
|
688 |
#define GL_RGB32I 0x8D83
|
slouken@2788
|
689 |
#define GL_RGBA16I 0x8D88
|
slouken@2788
|
690 |
#define GL_RGB16I 0x8D89
|
slouken@2788
|
691 |
#define GL_RGBA8I 0x8D8E
|
slouken@2788
|
692 |
#define GL_RGB8I 0x8D8F
|
slouken@2788
|
693 |
#define GL_RED_INTEGER 0x8D94
|
slouken@2788
|
694 |
#define GL_GREEN_INTEGER 0x8D95
|
slouken@2788
|
695 |
#define GL_BLUE_INTEGER 0x8D96
|
slouken@2788
|
696 |
#define GL_RGB_INTEGER 0x8D98
|
slouken@2788
|
697 |
#define GL_RGBA_INTEGER 0x8D99
|
slouken@2788
|
698 |
#define GL_BGR_INTEGER 0x8D9A
|
slouken@2788
|
699 |
#define GL_BGRA_INTEGER 0x8D9B
|
slouken@2788
|
700 |
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
slouken@2788
|
701 |
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
slouken@2788
|
702 |
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
slouken@2788
|
703 |
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
slouken@2788
|
704 |
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
slouken@2788
|
705 |
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
slouken@2788
|
706 |
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
slouken@2788
|
707 |
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
slouken@2788
|
708 |
#define GL_INT_SAMPLER_1D 0x8DC9
|
slouken@2788
|
709 |
#define GL_INT_SAMPLER_2D 0x8DCA
|
slouken@2788
|
710 |
#define GL_INT_SAMPLER_3D 0x8DCB
|
slouken@2788
|
711 |
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
slouken@2788
|
712 |
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
slouken@2788
|
713 |
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
slouken@2788
|
714 |
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
slouken@2788
|
715 |
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
slouken@2788
|
716 |
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
slouken@2788
|
717 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
slouken@2788
|
718 |
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
slouken@2788
|
719 |
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
slouken@2788
|
720 |
#define GL_QUERY_WAIT 0x8E13
|
slouken@2788
|
721 |
#define GL_QUERY_NO_WAIT 0x8E14
|
slouken@2788
|
722 |
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
slouken@2788
|
723 |
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
slouken@3240
|
724 |
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
slouken@3240
|
725 |
#define GL_BUFFER_MAP_LENGTH 0x9120
|
slouken@3240
|
726 |
#define GL_BUFFER_MAP_OFFSET 0x9121
|
slouken@2788
|
727 |
/* Reuse tokens from ARB_depth_buffer_float */
|
slouken@2788
|
728 |
/* reuse GL_DEPTH_COMPONENT32F */
|
slouken@2788
|
729 |
/* reuse GL_DEPTH32F_STENCIL8 */
|
slouken@2788
|
730 |
/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
|
slouken@2788
|
731 |
/* Reuse tokens from ARB_framebuffer_object */
|
slouken@2788
|
732 |
/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
|
slouken@2788
|
733 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
|
slouken@2788
|
734 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
|
slouken@2788
|
735 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
|
slouken@2788
|
736 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
|
slouken@2788
|
737 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
|
slouken@2788
|
738 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
|
slouken@2788
|
739 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
|
slouken@2788
|
740 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
|
slouken@2788
|
741 |
/* reuse GL_FRAMEBUFFER_DEFAULT */
|
slouken@2788
|
742 |
/* reuse GL_FRAMEBUFFER_UNDEFINED */
|
slouken@2788
|
743 |
/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
|
slouken@2788
|
744 |
/* reuse GL_INDEX */
|
slouken@2788
|
745 |
/* reuse GL_MAX_RENDERBUFFER_SIZE */
|
slouken@2788
|
746 |
/* reuse GL_DEPTH_STENCIL */
|
slouken@2788
|
747 |
/* reuse GL_UNSIGNED_INT_24_8 */
|
slouken@2788
|
748 |
/* reuse GL_DEPTH24_STENCIL8 */
|
slouken@2788
|
749 |
/* reuse GL_TEXTURE_STENCIL_SIZE */
|
slouken@2788
|
750 |
/* reuse GL_TEXTURE_RED_TYPE */
|
slouken@2788
|
751 |
/* reuse GL_TEXTURE_GREEN_TYPE */
|
slouken@2788
|
752 |
/* reuse GL_TEXTURE_BLUE_TYPE */
|
slouken@2788
|
753 |
/* reuse GL_TEXTURE_ALPHA_TYPE */
|
slouken@2788
|
754 |
/* reuse GL_TEXTURE_DEPTH_TYPE */
|
slouken@2788
|
755 |
/* reuse GL_UNSIGNED_NORMALIZED */
|
slouken@2788
|
756 |
/* reuse GL_FRAMEBUFFER_BINDING */
|
slouken@2788
|
757 |
/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
|
slouken@2788
|
758 |
/* reuse GL_RENDERBUFFER_BINDING */
|
slouken@2788
|
759 |
/* reuse GL_READ_FRAMEBUFFER */
|
slouken@2788
|
760 |
/* reuse GL_DRAW_FRAMEBUFFER */
|
slouken@2788
|
761 |
/* reuse GL_READ_FRAMEBUFFER_BINDING */
|
slouken@2788
|
762 |
/* reuse GL_RENDERBUFFER_SAMPLES */
|
slouken@2788
|
763 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
|
slouken@2788
|
764 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
|
slouken@2788
|
765 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
|
slouken@2788
|
766 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
|
slouken@2788
|
767 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
|
slouken@2788
|
768 |
/* reuse GL_FRAMEBUFFER_COMPLETE */
|
slouken@2788
|
769 |
/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
|
slouken@2788
|
770 |
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
|
slouken@2788
|
771 |
/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
|
slouken@2788
|
772 |
/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
|
slouken@2788
|
773 |
/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
|
slouken@2788
|
774 |
/* reuse GL_MAX_COLOR_ATTACHMENTS */
|
slouken@2788
|
775 |
/* reuse GL_COLOR_ATTACHMENT0 */
|
slouken@2788
|
776 |
/* reuse GL_COLOR_ATTACHMENT1 */
|
slouken@2788
|
777 |
/* reuse GL_COLOR_ATTACHMENT2 */
|
slouken@2788
|
778 |
/* reuse GL_COLOR_ATTACHMENT3 */
|
slouken@2788
|
779 |
/* reuse GL_COLOR_ATTACHMENT4 */
|
slouken@2788
|
780 |
/* reuse GL_COLOR_ATTACHMENT5 */
|
slouken@2788
|
781 |
/* reuse GL_COLOR_ATTACHMENT6 */
|
slouken@2788
|
782 |
/* reuse GL_COLOR_ATTACHMENT7 */
|
slouken@2788
|
783 |
/* reuse GL_COLOR_ATTACHMENT8 */
|
slouken@2788
|
784 |
/* reuse GL_COLOR_ATTACHMENT9 */
|
slouken@2788
|
785 |
/* reuse GL_COLOR_ATTACHMENT10 */
|
slouken@2788
|
786 |
/* reuse GL_COLOR_ATTACHMENT11 */
|
slouken@2788
|
787 |
/* reuse GL_COLOR_ATTACHMENT12 */
|
slouken@2788
|
788 |
/* reuse GL_COLOR_ATTACHMENT13 */
|
slouken@2788
|
789 |
/* reuse GL_COLOR_ATTACHMENT14 */
|
slouken@2788
|
790 |
/* reuse GL_COLOR_ATTACHMENT15 */
|
slouken@2788
|
791 |
/* reuse GL_DEPTH_ATTACHMENT */
|
slouken@2788
|
792 |
/* reuse GL_STENCIL_ATTACHMENT */
|
slouken@2788
|
793 |
/* reuse GL_FRAMEBUFFER */
|
slouken@2788
|
794 |
/* reuse GL_RENDERBUFFER */
|
slouken@2788
|
795 |
/* reuse GL_RENDERBUFFER_WIDTH */
|
slouken@2788
|
796 |
/* reuse GL_RENDERBUFFER_HEIGHT */
|
slouken@2788
|
797 |
/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
|
slouken@2788
|
798 |
/* reuse GL_STENCIL_INDEX1 */
|
slouken@2788
|
799 |
/* reuse GL_STENCIL_INDEX4 */
|
slouken@2788
|
800 |
/* reuse GL_STENCIL_INDEX8 */
|
slouken@2788
|
801 |
/* reuse GL_STENCIL_INDEX16 */
|
slouken@2788
|
802 |
/* reuse GL_RENDERBUFFER_RED_SIZE */
|
slouken@2788
|
803 |
/* reuse GL_RENDERBUFFER_GREEN_SIZE */
|
slouken@2788
|
804 |
/* reuse GL_RENDERBUFFER_BLUE_SIZE */
|
slouken@2788
|
805 |
/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
|
slouken@2788
|
806 |
/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
|
slouken@2788
|
807 |
/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
|
slouken@2788
|
808 |
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
|
slouken@2788
|
809 |
/* reuse GL_MAX_SAMPLES */
|
slouken@2788
|
810 |
/* Reuse tokens from ARB_framebuffer_sRGB */
|
slouken@2788
|
811 |
/* reuse GL_FRAMEBUFFER_SRGB */
|
slouken@2788
|
812 |
/* Reuse tokens from ARB_half_float_vertex */
|
slouken@2788
|
813 |
/* reuse GL_HALF_FLOAT */
|
slouken@2788
|
814 |
/* Reuse tokens from ARB_map_buffer_range */
|
slouken@2788
|
815 |
/* reuse GL_MAP_READ_BIT */
|
slouken@2788
|
816 |
/* reuse GL_MAP_WRITE_BIT */
|
slouken@2788
|
817 |
/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
|
slouken@2788
|
818 |
/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
|
slouken@2788
|
819 |
/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
|
slouken@2788
|
820 |
/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
|
slouken@2788
|
821 |
/* Reuse tokens from ARB_texture_compression_rgtc */
|
slouken@2788
|
822 |
/* reuse GL_COMPRESSED_RED_RGTC1 */
|
slouken@2788
|
823 |
/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
|
slouken@2788
|
824 |
/* reuse GL_COMPRESSED_RG_RGTC2 */
|
slouken@2788
|
825 |
/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
|
slouken@2788
|
826 |
/* Reuse tokens from ARB_texture_rg */
|
slouken@2788
|
827 |
/* reuse GL_RG */
|
slouken@2788
|
828 |
/* reuse GL_RG_INTEGER */
|
slouken@2788
|
829 |
/* reuse GL_R8 */
|
slouken@2788
|
830 |
/* reuse GL_R16 */
|
slouken@2788
|
831 |
/* reuse GL_RG8 */
|
slouken@2788
|
832 |
/* reuse GL_RG16 */
|
slouken@2788
|
833 |
/* reuse GL_R16F */
|
slouken@2788
|
834 |
/* reuse GL_R32F */
|
slouken@2788
|
835 |
/* reuse GL_RG16F */
|
slouken@2788
|
836 |
/* reuse GL_RG32F */
|
slouken@2788
|
837 |
/* reuse GL_R8I */
|
slouken@2788
|
838 |
/* reuse GL_R8UI */
|
slouken@2788
|
839 |
/* reuse GL_R16I */
|
slouken@2788
|
840 |
/* reuse GL_R16UI */
|
slouken@2788
|
841 |
/* reuse GL_R32I */
|
slouken@2788
|
842 |
/* reuse GL_R32UI */
|
slouken@2788
|
843 |
/* reuse GL_RG8I */
|
slouken@2788
|
844 |
/* reuse GL_RG8UI */
|
slouken@2788
|
845 |
/* reuse GL_RG16I */
|
slouken@2788
|
846 |
/* reuse GL_RG16UI */
|
slouken@2788
|
847 |
/* reuse GL_RG32I */
|
slouken@2788
|
848 |
/* reuse GL_RG32UI */
|
slouken@2788
|
849 |
/* Reuse tokens from ARB_vertex_array_object */
|
slouken@2788
|
850 |
/* reuse GL_VERTEX_ARRAY_BINDING */
|
slouken@2788
|
851 |
#endif
|
slouken@2788
|
852 |
|
slouken@3240
|
853 |
#ifndef GL_VERSION_3_0_DEPRECATED
|
slouken@3240
|
854 |
#define GL_CLAMP_VERTEX_COLOR 0x891A
|
slouken@3240
|
855 |
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
|
slouken@3240
|
856 |
#define GL_ALPHA_INTEGER 0x8D97
|
slouken@3240
|
857 |
/* Reuse tokens from ARB_framebuffer_object */
|
slouken@3240
|
858 |
/* reuse GL_TEXTURE_LUMINANCE_TYPE */
|
slouken@3240
|
859 |
/* reuse GL_TEXTURE_INTENSITY_TYPE */
|
slouken@3240
|
860 |
#endif
|
slouken@3240
|
861 |
|
slouken@3240
|
862 |
#ifndef GL_VERSION_3_1
|
slouken@3240
|
863 |
#define GL_SAMPLER_2D_RECT 0x8B63
|
slouken@3240
|
864 |
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
slouken@3240
|
865 |
#define GL_SAMPLER_BUFFER 0x8DC2
|
slouken@3240
|
866 |
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
slouken@3240
|
867 |
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
slouken@3240
|
868 |
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
slouken@3240
|
869 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
slouken@3240
|
870 |
#define GL_TEXTURE_BUFFER 0x8C2A
|
slouken@3240
|
871 |
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
slouken@3240
|
872 |
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
slouken@3240
|
873 |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
slouken@3240
|
874 |
#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
|
slouken@3240
|
875 |
#define GL_TEXTURE_RECTANGLE 0x84F5
|
slouken@3240
|
876 |
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
slouken@3240
|
877 |
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
slouken@3240
|
878 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
slouken@3240
|
879 |
#define GL_RED_SNORM 0x8F90
|
slouken@3240
|
880 |
#define GL_RG_SNORM 0x8F91
|
slouken@3240
|
881 |
#define GL_RGB_SNORM 0x8F92
|
slouken@3240
|
882 |
#define GL_RGBA_SNORM 0x8F93
|
slouken@3240
|
883 |
#define GL_R8_SNORM 0x8F94
|
slouken@3240
|
884 |
#define GL_RG8_SNORM 0x8F95
|
slouken@3240
|
885 |
#define GL_RGB8_SNORM 0x8F96
|
slouken@3240
|
886 |
#define GL_RGBA8_SNORM 0x8F97
|
slouken@3240
|
887 |
#define GL_R16_SNORM 0x8F98
|
slouken@3240
|
888 |
#define GL_RG16_SNORM 0x8F99
|
slouken@3240
|
889 |
#define GL_RGB16_SNORM 0x8F9A
|
slouken@3240
|
890 |
#define GL_RGBA16_SNORM 0x8F9B
|
slouken@3240
|
891 |
#define GL_SIGNED_NORMALIZED 0x8F9C
|
slouken@3240
|
892 |
#define GL_PRIMITIVE_RESTART 0x8F9D
|
slouken@3240
|
893 |
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
slouken@3240
|
894 |
/* Reuse tokens from ARB_copy_buffer */
|
slouken@3240
|
895 |
/* reuse GL_COPY_READ_BUFFER */
|
slouken@3240
|
896 |
/* reuse GL_COPY_WRITE_BUFFER */
|
slouken@4634
|
897 |
/* Reuse tokens from ARB_draw_instanced (none) */
|
slouken@3240
|
898 |
/* Reuse tokens from ARB_uniform_buffer_object */
|
slouken@3240
|
899 |
/* reuse GL_UNIFORM_BUFFER */
|
slouken@3240
|
900 |
/* reuse GL_UNIFORM_BUFFER_BINDING */
|
slouken@3240
|
901 |
/* reuse GL_UNIFORM_BUFFER_START */
|
slouken@3240
|
902 |
/* reuse GL_UNIFORM_BUFFER_SIZE */
|
slouken@3240
|
903 |
/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
|
slouken@3240
|
904 |
/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
|
slouken@3240
|
905 |
/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
|
slouken@3240
|
906 |
/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
|
slouken@3240
|
907 |
/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
|
slouken@3240
|
908 |
/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
|
slouken@3240
|
909 |
/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
|
slouken@3240
|
910 |
/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
|
slouken@3240
|
911 |
/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
|
slouken@3240
|
912 |
/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
|
slouken@3240
|
913 |
/* reuse GL_UNIFORM_TYPE */
|
slouken@3240
|
914 |
/* reuse GL_UNIFORM_SIZE */
|
slouken@3240
|
915 |
/* reuse GL_UNIFORM_NAME_LENGTH */
|
slouken@3240
|
916 |
/* reuse GL_UNIFORM_BLOCK_INDEX */
|
slouken@3240
|
917 |
/* reuse GL_UNIFORM_OFFSET */
|
slouken@3240
|
918 |
/* reuse GL_UNIFORM_ARRAY_STRIDE */
|
slouken@3240
|
919 |
/* reuse GL_UNIFORM_MATRIX_STRIDE */
|
slouken@3240
|
920 |
/* reuse GL_UNIFORM_IS_ROW_MAJOR */
|
slouken@3240
|
921 |
/* reuse GL_UNIFORM_BLOCK_BINDING */
|
slouken@3240
|
922 |
/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
|
slouken@3240
|
923 |
/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
|
slouken@3240
|
924 |
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
|
slouken@3240
|
925 |
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
|
slouken@3240
|
926 |
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
|
slouken@3240
|
927 |
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
|
slouken@3240
|
928 |
/* reuse GL_INVALID_INDEX */
|
slouken@3240
|
929 |
#endif
|
slouken@3240
|
930 |
|
slouken@3240
|
931 |
#ifndef GL_VERSION_3_2
|
slouken@3240
|
932 |
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
slouken@3240
|
933 |
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
slouken@3240
|
934 |
#define GL_LINES_ADJACENCY 0x000A
|
slouken@3240
|
935 |
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
slouken@3240
|
936 |
#define GL_TRIANGLES_ADJACENCY 0x000C
|
slouken@3240
|
937 |
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
slouken@3240
|
938 |
#define GL_PROGRAM_POINT_SIZE 0x8642
|
slouken@3240
|
939 |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
slouken@3240
|
940 |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
slouken@3240
|
941 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
slouken@3240
|
942 |
#define GL_GEOMETRY_SHADER 0x8DD9
|
slouken@3240
|
943 |
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
slouken@3240
|
944 |
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
slouken@3240
|
945 |
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
slouken@3240
|
946 |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
slouken@3240
|
947 |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
slouken@3240
|
948 |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
slouken@3240
|
949 |
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
slouken@3240
|
950 |
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
slouken@3240
|
951 |
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
slouken@3240
|
952 |
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
slouken@3240
|
953 |
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
slouken@3240
|
954 |
/* reuse GL_MAX_VARYING_COMPONENTS */
|
slouken@3240
|
955 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
|
slouken@3240
|
956 |
/* Reuse tokens from ARB_depth_clamp */
|
slouken@3240
|
957 |
/* reuse GL_DEPTH_CLAMP */
|
slouken@4634
|
958 |
/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
|
slouken@4634
|
959 |
/* Reuse tokens from ARB_fragment_coord_conventions (none) */
|
slouken@3240
|
960 |
/* Reuse tokens from ARB_provoking_vertex */
|
slouken@3240
|
961 |
/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
|
slouken@3240
|
962 |
/* reuse GL_FIRST_VERTEX_CONVENTION */
|
slouken@3240
|
963 |
/* reuse GL_LAST_VERTEX_CONVENTION */
|
slouken@3240
|
964 |
/* reuse GL_PROVOKING_VERTEX */
|
slouken@3240
|
965 |
/* Reuse tokens from ARB_seamless_cube_map */
|
slouken@3240
|
966 |
/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
|
slouken@3240
|
967 |
/* Reuse tokens from ARB_sync */
|
slouken@3240
|
968 |
/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
|
slouken@3240
|
969 |
/* reuse GL_OBJECT_TYPE */
|
slouken@3240
|
970 |
/* reuse GL_SYNC_CONDITION */
|
slouken@3240
|
971 |
/* reuse GL_SYNC_STATUS */
|
slouken@3240
|
972 |
/* reuse GL_SYNC_FLAGS */
|
slouken@3240
|
973 |
/* reuse GL_SYNC_FENCE */
|
slouken@3240
|
974 |
/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
|
slouken@3240
|
975 |
/* reuse GL_UNSIGNALED */
|
slouken@3240
|
976 |
/* reuse GL_SIGNALED */
|
slouken@3240
|
977 |
/* reuse GL_ALREADY_SIGNALED */
|
slouken@3240
|
978 |
/* reuse GL_TIMEOUT_EXPIRED */
|
slouken@3240
|
979 |
/* reuse GL_CONDITION_SATISFIED */
|
slouken@3240
|
980 |
/* reuse GL_WAIT_FAILED */
|
slouken@3240
|
981 |
/* reuse GL_TIMEOUT_IGNORED */
|
slouken@3240
|
982 |
/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
|
slouken@3240
|
983 |
/* reuse GL_TIMEOUT_IGNORED */
|
slouken@3240
|
984 |
/* Reuse tokens from ARB_texture_multisample */
|
slouken@3240
|
985 |
/* reuse GL_SAMPLE_POSITION */
|
slouken@3240
|
986 |
/* reuse GL_SAMPLE_MASK */
|
slouken@3240
|
987 |
/* reuse GL_SAMPLE_MASK_VALUE */
|
slouken@3240
|
988 |
/* reuse GL_MAX_SAMPLE_MASK_WORDS */
|
slouken@3240
|
989 |
/* reuse GL_TEXTURE_2D_MULTISAMPLE */
|
slouken@3240
|
990 |
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
|
slouken@3240
|
991 |
/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
|
slouken@3240
|
992 |
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
|
slouken@3240
|
993 |
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
|
slouken@3240
|
994 |
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
|
slouken@3240
|
995 |
/* reuse GL_TEXTURE_SAMPLES */
|
slouken@3240
|
996 |
/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
|
slouken@3240
|
997 |
/* reuse GL_SAMPLER_2D_MULTISAMPLE */
|
slouken@3240
|
998 |
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
|
slouken@3240
|
999 |
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
|
slouken@3240
|
1000 |
/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
|
slouken@3240
|
1001 |
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
|
slouken@3240
|
1002 |
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
|
slouken@3240
|
1003 |
/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
|
slouken@3240
|
1004 |
/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
|
slouken@3240
|
1005 |
/* reuse GL_MAX_INTEGER_SAMPLES */
|
slouken@3240
|
1006 |
/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
|
slouken@3240
|
1007 |
#endif
|
slouken@3240
|
1008 |
|
slouken@4634
|
1009 |
#ifndef GL_VERSION_3_3
|
slouken@4634
|
1010 |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
slouken@4634
|
1011 |
/* Reuse tokens from ARB_blend_func_extended */
|
slouken@4634
|
1012 |
/* reuse GL_SRC1_COLOR */
|
slouken@4634
|
1013 |
/* reuse GL_ONE_MINUS_SRC1_COLOR */
|
slouken@4634
|
1014 |
/* reuse GL_ONE_MINUS_SRC1_ALPHA */
|
slouken@4634
|
1015 |
/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
|
slouken@4634
|
1016 |
/* Reuse tokens from ARB_explicit_attrib_location (none) */
|
slouken@4634
|
1017 |
/* Reuse tokens from ARB_occlusion_query2 */
|
slouken@4634
|
1018 |
/* reuse GL_ANY_SAMPLES_PASSED */
|
slouken@4634
|
1019 |
/* Reuse tokens from ARB_sampler_objects */
|
slouken@4634
|
1020 |
/* reuse GL_SAMPLER_BINDING */
|
slouken@4634
|
1021 |
/* Reuse tokens from ARB_shader_bit_encoding (none) */
|
slouken@4634
|
1022 |
/* Reuse tokens from ARB_texture_rgb10_a2ui */
|
slouken@4634
|
1023 |
/* reuse GL_RGB10_A2UI */
|
slouken@4634
|
1024 |
/* Reuse tokens from ARB_texture_swizzle */
|
slouken@4634
|
1025 |
/* reuse GL_TEXTURE_SWIZZLE_R */
|
slouken@4634
|
1026 |
/* reuse GL_TEXTURE_SWIZZLE_G */
|
slouken@4634
|
1027 |
/* reuse GL_TEXTURE_SWIZZLE_B */
|
slouken@4634
|
1028 |
/* reuse GL_TEXTURE_SWIZZLE_A */
|
slouken@4634
|
1029 |
/* reuse GL_TEXTURE_SWIZZLE_RGBA */
|
slouken@4634
|
1030 |
/* Reuse tokens from ARB_timer_query */
|
slouken@4634
|
1031 |
/* reuse GL_TIME_ELAPSED */
|
slouken@4634
|
1032 |
/* reuse GL_TIMESTAMP */
|
slouken@4634
|
1033 |
/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
|
slouken@4634
|
1034 |
/* reuse GL_INT_2_10_10_10_REV */
|
slouken@4634
|
1035 |
#endif
|
slouken@4634
|
1036 |
|
slouken@4634
|
1037 |
#ifndef GL_VERSION_4_0
|
slouken@4634
|
1038 |
#define GL_SAMPLE_SHADING 0x8C36
|
slouken@4634
|
1039 |
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
slouken@4634
|
1040 |
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
|
slouken@4634
|
1041 |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
|
slouken@4634
|
1042 |
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
slouken@4634
|
1043 |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
|
slouken@4634
|
1044 |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
|
slouken@4634
|
1045 |
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
slouken@4634
|
1046 |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
slouken@4634
|
1047 |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
|
slouken@4634
|
1048 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
slouken@4634
|
1049 |
/* Reuse tokens from ARB_texture_query_lod (none) */
|
slouken@4634
|
1050 |
/* Reuse tokens from ARB_draw_buffers_blend (none) */
|
slouken@4634
|
1051 |
/* Reuse tokens from ARB_draw_indirect */
|
slouken@4634
|
1052 |
/* reuse GL_DRAW_INDIRECT_BUFFER */
|
slouken@4634
|
1053 |
/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
|
slouken@4634
|
1054 |
/* Reuse tokens from ARB_gpu_shader5 */
|
slouken@4634
|
1055 |
/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
|
slouken@4634
|
1056 |
/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
|
slouken@4634
|
1057 |
/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
|
slouken@4634
|
1058 |
/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
|
slouken@4634
|
1059 |
/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
|
slouken@4634
|
1060 |
/* reuse GL_MAX_VERTEX_STREAMS */
|
slouken@4634
|
1061 |
/* Reuse tokens from ARB_gpu_shader_fp64 */
|
slouken@4634
|
1062 |
/* reuse GL_DOUBLE_VEC2 */
|
slouken@4634
|
1063 |
/* reuse GL_DOUBLE_VEC3 */
|
slouken@4634
|
1064 |
/* reuse GL_DOUBLE_VEC4 */
|
slouken@4634
|
1065 |
/* reuse GL_DOUBLE_MAT2 */
|
slouken@4634
|
1066 |
/* reuse GL_DOUBLE_MAT3 */
|
slouken@4634
|
1067 |
/* reuse GL_DOUBLE_MAT4 */
|
slouken@4634
|
1068 |
/* reuse GL_DOUBLE_MAT2x3 */
|
slouken@4634
|
1069 |
/* reuse GL_DOUBLE_MAT2x4 */
|
slouken@4634
|
1070 |
/* reuse GL_DOUBLE_MAT3x2 */
|
slouken@4634
|
1071 |
/* reuse GL_DOUBLE_MAT3x4 */
|
slouken@4634
|
1072 |
/* reuse GL_DOUBLE_MAT4x2 */
|
slouken@4634
|
1073 |
/* reuse GL_DOUBLE_MAT4x3 */
|
slouken@4634
|
1074 |
/* Reuse tokens from ARB_shader_subroutine */
|
slouken@4634
|
1075 |
/* reuse GL_ACTIVE_SUBROUTINES */
|
slouken@4634
|
1076 |
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
|
slouken@4634
|
1077 |
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
|
slouken@4634
|
1078 |
/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
|
slouken@4634
|
1079 |
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
|
slouken@4634
|
1080 |
/* reuse GL_MAX_SUBROUTINES */
|
slouken@4634
|
1081 |
/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
|
slouken@4634
|
1082 |
/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
|
slouken@4634
|
1083 |
/* reuse GL_COMPATIBLE_SUBROUTINES */
|
slouken@4634
|
1084 |
/* Reuse tokens from ARB_tessellation_shader */
|
slouken@4634
|
1085 |
/* reuse GL_PATCHES */
|
slouken@4634
|
1086 |
/* reuse GL_PATCH_VERTICES */
|
slouken@4634
|
1087 |
/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
|
slouken@4634
|
1088 |
/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
|
slouken@4634
|
1089 |
/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
|
slouken@4634
|
1090 |
/* reuse GL_TESS_GEN_MODE */
|
slouken@4634
|
1091 |
/* reuse GL_TESS_GEN_SPACING */
|
slouken@4634
|
1092 |
/* reuse GL_TESS_GEN_VERTEX_ORDER */
|
slouken@4634
|
1093 |
/* reuse GL_TESS_GEN_POINT_MODE */
|
slouken@4634
|
1094 |
/* reuse GL_ISOLINES */
|
slouken@4634
|
1095 |
/* reuse GL_FRACTIONAL_ODD */
|
slouken@4634
|
1096 |
/* reuse GL_FRACTIONAL_EVEN */
|
slouken@4634
|
1097 |
/* reuse GL_MAX_PATCH_VERTICES */
|
slouken@4634
|
1098 |
/* reuse GL_MAX_TESS_GEN_LEVEL */
|
slouken@4634
|
1099 |
/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
|
slouken@4634
|
1100 |
/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
|
slouken@4634
|
1101 |
/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
|
slouken@4634
|
1102 |
/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
|
slouken@4634
|
1103 |
/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
|
slouken@4634
|
1104 |
/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
|
slouken@4634
|
1105 |
/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
|
slouken@4634
|
1106 |
/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
|
slouken@4634
|
1107 |
/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
|
slouken@4634
|
1108 |
/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
|
slouken@4634
|
1109 |
/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
|
slouken@4634
|
1110 |
/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
|
slouken@4634
|
1111 |
/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
|
slouken@4634
|
1112 |
/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
|
slouken@4634
|
1113 |
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
|
slouken@4634
|
1114 |
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
|
slouken@4634
|
1115 |
/* reuse GL_TESS_EVALUATION_SHADER */
|
slouken@4634
|
1116 |
/* reuse GL_TESS_CONTROL_SHADER */
|
slouken@4634
|
1117 |
/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
|
slouken@4634
|
1118 |
/* Reuse tokens from ARB_transform_feedback2 */
|
slouken@4634
|
1119 |
/* reuse GL_TRANSFORM_FEEDBACK */
|
slouken@4634
|
1120 |
/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
|
slouken@4634
|
1121 |
/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
|
slouken@4634
|
1122 |
/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
|
slouken@4634
|
1123 |
/* Reuse tokens from ARB_transform_feedback3 */
|
slouken@4634
|
1124 |
/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
|
slouken@4634
|
1125 |
/* reuse GL_MAX_VERTEX_STREAMS */
|
slouken@4634
|
1126 |
#endif
|
slouken@4634
|
1127 |
|
slouken@4634
|
1128 |
#ifndef GL_VERSION_4_1
|
slouken@4634
|
1129 |
/* Reuse tokens from ARB_ES2_compatibility */
|
slouken@4634
|
1130 |
/* reuse GL_FIXED */
|
slouken@4634
|
1131 |
/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
|
slouken@4634
|
1132 |
/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
|
slouken@4634
|
1133 |
/* reuse GL_LOW_FLOAT */
|
slouken@4634
|
1134 |
/* reuse GL_MEDIUM_FLOAT */
|
slouken@4634
|
1135 |
/* reuse GL_HIGH_FLOAT */
|
slouken@4634
|
1136 |
/* reuse GL_LOW_INT */
|
slouken@4634
|
1137 |
/* reuse GL_MEDIUM_INT */
|
slouken@4634
|
1138 |
/* reuse GL_HIGH_INT */
|
slouken@4634
|
1139 |
/* reuse GL_SHADER_COMPILER */
|
slouken@4634
|
1140 |
/* reuse GL_NUM_SHADER_BINARY_FORMATS */
|
slouken@4634
|
1141 |
/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
|
slouken@4634
|
1142 |
/* reuse GL_MAX_VARYING_VECTORS */
|
slouken@4634
|
1143 |
/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
|
slouken@4634
|
1144 |
/* Reuse tokens from ARB_get_program_binary */
|
slouken@4634
|
1145 |
/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
|
slouken@4634
|
1146 |
/* reuse GL_PROGRAM_BINARY_LENGTH */
|
slouken@4634
|
1147 |
/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
|
slouken@4634
|
1148 |
/* reuse GL_PROGRAM_BINARY_FORMATS */
|
slouken@4634
|
1149 |
/* Reuse tokens from ARB_separate_shader_objects */
|
slouken@4634
|
1150 |
/* reuse GL_VERTEX_SHADER_BIT */
|
slouken@4634
|
1151 |
/* reuse GL_FRAGMENT_SHADER_BIT */
|
slouken@4634
|
1152 |
/* reuse GL_GEOMETRY_SHADER_BIT */
|
slouken@4634
|
1153 |
/* reuse GL_TESS_CONTROL_SHADER_BIT */
|
slouken@4634
|
1154 |
/* reuse GL_TESS_EVALUATION_SHADER_BIT */
|
slouken@4634
|
1155 |
/* reuse GL_ALL_SHADER_BITS */
|
slouken@4634
|
1156 |
/* reuse GL_PROGRAM_SEPARABLE */
|
slouken@4634
|
1157 |
/* reuse GL_ACTIVE_PROGRAM */
|
slouken@4634
|
1158 |
/* reuse GL_PROGRAM_PIPELINE_BINDING */
|
slouken@4634
|
1159 |
/* Reuse tokens from ARB_shader_precision (none) */
|
slouken@4634
|
1160 |
/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
|
slouken@4634
|
1161 |
/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
|
slouken@4634
|
1162 |
/* reuse GL_MAX_VIEWPORTS */
|
slouken@4634
|
1163 |
/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
|
slouken@4634
|
1164 |
/* reuse GL_VIEWPORT_BOUNDS_RANGE */
|
slouken@4634
|
1165 |
/* reuse GL_LAYER_PROVOKING_VERTEX */
|
slouken@4634
|
1166 |
/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
|
slouken@4634
|
1167 |
/* reuse GL_UNDEFINED_VERTEX */
|
slouken@4634
|
1168 |
#endif
|
slouken@4634
|
1169 |
|
slouken@312
|
1170 |
#ifndef GL_ARB_multitexture
|
slouken@312
|
1171 |
#define GL_TEXTURE0_ARB 0x84C0
|
slouken@312
|
1172 |
#define GL_TEXTURE1_ARB 0x84C1
|
slouken@312
|
1173 |
#define GL_TEXTURE2_ARB 0x84C2
|
slouken@312
|
1174 |
#define GL_TEXTURE3_ARB 0x84C3
|
slouken@312
|
1175 |
#define GL_TEXTURE4_ARB 0x84C4
|
slouken@312
|
1176 |
#define GL_TEXTURE5_ARB 0x84C5
|
slouken@312
|
1177 |
#define GL_TEXTURE6_ARB 0x84C6
|
slouken@312
|
1178 |
#define GL_TEXTURE7_ARB 0x84C7
|
slouken@312
|
1179 |
#define GL_TEXTURE8_ARB 0x84C8
|
slouken@312
|
1180 |
#define GL_TEXTURE9_ARB 0x84C9
|
slouken@312
|
1181 |
#define GL_TEXTURE10_ARB 0x84CA
|
slouken@312
|
1182 |
#define GL_TEXTURE11_ARB 0x84CB
|
slouken@312
|
1183 |
#define GL_TEXTURE12_ARB 0x84CC
|
slouken@312
|
1184 |
#define GL_TEXTURE13_ARB 0x84CD
|
slouken@312
|
1185 |
#define GL_TEXTURE14_ARB 0x84CE
|
slouken@312
|
1186 |
#define GL_TEXTURE15_ARB 0x84CF
|
slouken@312
|
1187 |
#define GL_TEXTURE16_ARB 0x84D0
|
slouken@312
|
1188 |
#define GL_TEXTURE17_ARB 0x84D1
|
slouken@312
|
1189 |
#define GL_TEXTURE18_ARB 0x84D2
|
slouken@312
|
1190 |
#define GL_TEXTURE19_ARB 0x84D3
|
slouken@312
|
1191 |
#define GL_TEXTURE20_ARB 0x84D4
|
slouken@312
|
1192 |
#define GL_TEXTURE21_ARB 0x84D5
|
slouken@312
|
1193 |
#define GL_TEXTURE22_ARB 0x84D6
|
slouken@312
|
1194 |
#define GL_TEXTURE23_ARB 0x84D7
|
slouken@312
|
1195 |
#define GL_TEXTURE24_ARB 0x84D8
|
slouken@312
|
1196 |
#define GL_TEXTURE25_ARB 0x84D9
|
slouken@312
|
1197 |
#define GL_TEXTURE26_ARB 0x84DA
|
slouken@312
|
1198 |
#define GL_TEXTURE27_ARB 0x84DB
|
slouken@312
|
1199 |
#define GL_TEXTURE28_ARB 0x84DC
|
slouken@312
|
1200 |
#define GL_TEXTURE29_ARB 0x84DD
|
slouken@312
|
1201 |
#define GL_TEXTURE30_ARB 0x84DE
|
slouken@312
|
1202 |
#define GL_TEXTURE31_ARB 0x84DF
|
slouken@312
|
1203 |
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
slouken@312
|
1204 |
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
slouken@312
|
1205 |
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
slouken@312
|
1206 |
#endif
|
slouken@312
|
1207 |
|
slouken@312
|
1208 |
#ifndef GL_ARB_transpose_matrix
|
slouken@312
|
1209 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
|
slouken@312
|
1210 |
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
|
slouken@312
|
1211 |
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
|
slouken@312
|
1212 |
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
|
slouken@312
|
1213 |
#endif
|
slouken@312
|
1214 |
|
slouken@312
|
1215 |
#ifndef GL_ARB_multisample
|
slouken@312
|
1216 |
#define GL_MULTISAMPLE_ARB 0x809D
|
slouken@312
|
1217 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
|
slouken@312
|
1218 |
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
|
slouken@312
|
1219 |
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
|
slouken@312
|
1220 |
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
|
slouken@312
|
1221 |
#define GL_SAMPLES_ARB 0x80A9
|
slouken@312
|
1222 |
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
|
slouken@312
|
1223 |
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
|
slouken@312
|
1224 |
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
|
slouken@312
|
1225 |
#endif
|
slouken@214
|
1226 |
|
slouken@843
|
1227 |
#ifndef GL_ARB_texture_env_add
|
slouken@843
|
1228 |
#endif
|
slouken@843
|
1229 |
|
slouken@312
|
1230 |
#ifndef GL_ARB_texture_cube_map
|
slouken@312
|
1231 |
#define GL_NORMAL_MAP_ARB 0x8511
|
slouken@312
|
1232 |
#define GL_REFLECTION_MAP_ARB 0x8512
|
slouken@312
|
1233 |
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
slouken@312
|
1234 |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
|
slouken@312
|
1235 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
|
slouken@312
|
1236 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
|
slouken@312
|
1237 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
|
slouken@312
|
1238 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
|
slouken@312
|
1239 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
|
slouken@312
|
1240 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
|
slouken@312
|
1241 |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
slouken@312
|
1242 |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
|
slouken@312
|
1243 |
#endif
|
slouken@312
|
1244 |
|
slouken@312
|
1245 |
#ifndef GL_ARB_texture_compression
|
slouken@312
|
1246 |
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
slouken@312
|
1247 |
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
slouken@312
|
1248 |
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
slouken@312
|
1249 |
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
slouken@312
|
1250 |
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
slouken@312
|
1251 |
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
slouken@312
|
1252 |
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
slouken@843
|
1253 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
slouken@312
|
1254 |
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
slouken@312
|
1255 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
slouken@312
|
1256 |
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
slouken@312
|
1257 |
#endif
|
slouken@312
|
1258 |
|
slouken@843
|
1259 |
#ifndef GL_ARB_texture_border_clamp
|
slouken@843
|
1260 |
#define GL_CLAMP_TO_BORDER_ARB 0x812D
|
slouken@843
|
1261 |
#endif
|
slouken@843
|
1262 |
|
slouken@843
|
1263 |
#ifndef GL_ARB_point_parameters
|
slouken@843
|
1264 |
#define GL_POINT_SIZE_MIN_ARB 0x8126
|
slouken@843
|
1265 |
#define GL_POINT_SIZE_MAX_ARB 0x8127
|
slouken@843
|
1266 |
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
|
slouken@843
|
1267 |
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
|
slouken@843
|
1268 |
#endif
|
slouken@843
|
1269 |
|
slouken@843
|
1270 |
#ifndef GL_ARB_vertex_blend
|
slouken@843
|
1271 |
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
|
slouken@843
|
1272 |
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
|
slouken@843
|
1273 |
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
|
slouken@843
|
1274 |
#define GL_VERTEX_BLEND_ARB 0x86A7
|
slouken@843
|
1275 |
#define GL_CURRENT_WEIGHT_ARB 0x86A8
|
slouken@843
|
1276 |
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
|
slouken@843
|
1277 |
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
|
slouken@843
|
1278 |
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
|
slouken@843
|
1279 |
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
|
slouken@843
|
1280 |
#define GL_WEIGHT_ARRAY_ARB 0x86AD
|
slouken@843
|
1281 |
#define GL_MODELVIEW0_ARB 0x1700
|
slouken@843
|
1282 |
#define GL_MODELVIEW1_ARB 0x850A
|
slouken@843
|
1283 |
#define GL_MODELVIEW2_ARB 0x8722
|
slouken@843
|
1284 |
#define GL_MODELVIEW3_ARB 0x8723
|
slouken@843
|
1285 |
#define GL_MODELVIEW4_ARB 0x8724
|
slouken@843
|
1286 |
#define GL_MODELVIEW5_ARB 0x8725
|
slouken@843
|
1287 |
#define GL_MODELVIEW6_ARB 0x8726
|
slouken@843
|
1288 |
#define GL_MODELVIEW7_ARB 0x8727
|
slouken@843
|
1289 |
#define GL_MODELVIEW8_ARB 0x8728
|
slouken@843
|
1290 |
#define GL_MODELVIEW9_ARB 0x8729
|
slouken@843
|
1291 |
#define GL_MODELVIEW10_ARB 0x872A
|
slouken@843
|
1292 |
#define GL_MODELVIEW11_ARB 0x872B
|
slouken@843
|
1293 |
#define GL_MODELVIEW12_ARB 0x872C
|
slouken@843
|
1294 |
#define GL_MODELVIEW13_ARB 0x872D
|
slouken@843
|
1295 |
#define GL_MODELVIEW14_ARB 0x872E
|
slouken@843
|
1296 |
#define GL_MODELVIEW15_ARB 0x872F
|
slouken@843
|
1297 |
#define GL_MODELVIEW16_ARB 0x8730
|
slouken@843
|
1298 |
#define GL_MODELVIEW17_ARB 0x8731
|
slouken@843
|
1299 |
#define GL_MODELVIEW18_ARB 0x8732
|
slouken@843
|
1300 |
#define GL_MODELVIEW19_ARB 0x8733
|
slouken@843
|
1301 |
#define GL_MODELVIEW20_ARB 0x8734
|
slouken@843
|
1302 |
#define GL_MODELVIEW21_ARB 0x8735
|
slouken@843
|
1303 |
#define GL_MODELVIEW22_ARB 0x8736
|
slouken@843
|
1304 |
#define GL_MODELVIEW23_ARB 0x8737
|
slouken@843
|
1305 |
#define GL_MODELVIEW24_ARB 0x8738
|
slouken@843
|
1306 |
#define GL_MODELVIEW25_ARB 0x8739
|
slouken@843
|
1307 |
#define GL_MODELVIEW26_ARB 0x873A
|
slouken@843
|
1308 |
#define GL_MODELVIEW27_ARB 0x873B
|
slouken@843
|
1309 |
#define GL_MODELVIEW28_ARB 0x873C
|
slouken@843
|
1310 |
#define GL_MODELVIEW29_ARB 0x873D
|
slouken@843
|
1311 |
#define GL_MODELVIEW30_ARB 0x873E
|
slouken@843
|
1312 |
#define GL_MODELVIEW31_ARB 0x873F
|
slouken@843
|
1313 |
#endif
|
slouken@843
|
1314 |
|
slouken@843
|
1315 |
#ifndef GL_ARB_matrix_palette
|
slouken@843
|
1316 |
#define GL_MATRIX_PALETTE_ARB 0x8840
|
slouken@843
|
1317 |
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
|
slouken@843
|
1318 |
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
|
slouken@843
|
1319 |
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
|
slouken@843
|
1320 |
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
|
slouken@843
|
1321 |
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
|
slouken@843
|
1322 |
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
|
slouken@843
|
1323 |
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
|
slouken@843
|
1324 |
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
|
slouken@843
|
1325 |
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
|
slouken@843
|
1326 |
#endif
|
slouken@843
|
1327 |
|
slouken@843
|
1328 |
#ifndef GL_ARB_texture_env_combine
|
slouken@843
|
1329 |
#define GL_COMBINE_ARB 0x8570
|
slouken@843
|
1330 |
#define GL_COMBINE_RGB_ARB 0x8571
|
slouken@843
|
1331 |
#define GL_COMBINE_ALPHA_ARB 0x8572
|
slouken@843
|
1332 |
#define GL_SOURCE0_RGB_ARB 0x8580
|
slouken@843
|
1333 |
#define GL_SOURCE1_RGB_ARB 0x8581
|
slouken@843
|
1334 |
#define GL_SOURCE2_RGB_ARB 0x8582
|
slouken@843
|
1335 |
#define GL_SOURCE0_ALPHA_ARB 0x8588
|
slouken@843
|
1336 |
#define GL_SOURCE1_ALPHA_ARB 0x8589
|
slouken@843
|
1337 |
#define GL_SOURCE2_ALPHA_ARB 0x858A
|
slouken@843
|
1338 |
#define GL_OPERAND0_RGB_ARB 0x8590
|
slouken@843
|
1339 |
#define GL_OPERAND1_RGB_ARB 0x8591
|
slouken@843
|
1340 |
#define GL_OPERAND2_RGB_ARB 0x8592
|
slouken@843
|
1341 |
#define GL_OPERAND0_ALPHA_ARB 0x8598
|
slouken@843
|
1342 |
#define GL_OPERAND1_ALPHA_ARB 0x8599
|
slouken@843
|
1343 |
#define GL_OPERAND2_ALPHA_ARB 0x859A
|
slouken@843
|
1344 |
#define GL_RGB_SCALE_ARB 0x8573
|
slouken@843
|
1345 |
#define GL_ADD_SIGNED_ARB 0x8574
|
slouken@843
|
1346 |
#define GL_INTERPOLATE_ARB 0x8575
|
slouken@843
|
1347 |
#define GL_SUBTRACT_ARB 0x84E7
|
slouken@843
|
1348 |
#define GL_CONSTANT_ARB 0x8576
|
slouken@843
|
1349 |
#define GL_PRIMARY_COLOR_ARB 0x8577
|
slouken@843
|
1350 |
#define GL_PREVIOUS_ARB 0x8578
|
slouken@843
|
1351 |
#endif
|
slouken@843
|
1352 |
|
slouken@843
|
1353 |
#ifndef GL_ARB_texture_env_crossbar
|
slouken@843
|
1354 |
#endif
|
slouken@843
|
1355 |
|
slouken@843
|
1356 |
#ifndef GL_ARB_texture_env_dot3
|
slouken@843
|
1357 |
#define GL_DOT3_RGB_ARB 0x86AE
|
slouken@843
|
1358 |
#define GL_DOT3_RGBA_ARB 0x86AF
|
slouken@843
|
1359 |
#endif
|
slouken@843
|
1360 |
|
slouken@843
|
1361 |
#ifndef GL_ARB_texture_mirrored_repeat
|
slouken@843
|
1362 |
#define GL_MIRRORED_REPEAT_ARB 0x8370
|
slouken@843
|
1363 |
#endif
|
slouken@843
|
1364 |
|
slouken@843
|
1365 |
#ifndef GL_ARB_depth_texture
|
slouken@843
|
1366 |
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
|
slouken@843
|
1367 |
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
|
slouken@843
|
1368 |
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
|
slouken@843
|
1369 |
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
|
slouken@843
|
1370 |
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
|
slouken@843
|
1371 |
#endif
|
slouken@843
|
1372 |
|
slouken@843
|
1373 |
#ifndef GL_ARB_shadow
|
slouken@843
|
1374 |
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
|
slouken@843
|
1375 |
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
|
slouken@843
|
1376 |
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
|
slouken@843
|
1377 |
#endif
|
slouken@843
|
1378 |
|
slouken@843
|
1379 |
#ifndef GL_ARB_shadow_ambient
|
slouken@843
|
1380 |
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
|
slouken@843
|
1381 |
#endif
|
slouken@843
|
1382 |
|
slouken@843
|
1383 |
#ifndef GL_ARB_window_pos
|
slouken@843
|
1384 |
#endif
|
slouken@843
|
1385 |
|
slouken@843
|
1386 |
#ifndef GL_ARB_vertex_program
|
slouken@843
|
1387 |
#define GL_COLOR_SUM_ARB 0x8458
|
slouken@843
|
1388 |
#define GL_VERTEX_PROGRAM_ARB 0x8620
|
slouken@843
|
1389 |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
slouken@843
|
1390 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
slouken@843
|
1391 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
slouken@843
|
1392 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
slouken@843
|
1393 |
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
slouken@843
|
1394 |
#define GL_PROGRAM_LENGTH_ARB 0x8627
|
slouken@843
|
1395 |
#define GL_PROGRAM_STRING_ARB 0x8628
|
slouken@843
|
1396 |
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
slouken@843
|
1397 |
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
slouken@843
|
1398 |
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
slouken@843
|
1399 |
#define GL_CURRENT_MATRIX_ARB 0x8641
|
slouken@843
|
1400 |
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
slouken@843
|
1401 |
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
slouken@843
|
1402 |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
slouken@843
|
1403 |
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
slouken@843
|
1404 |
#define GL_PROGRAM_BINDING_ARB 0x8677
|
slouken@843
|
1405 |
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
slouken@843
|
1406 |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
slouken@843
|
1407 |
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
slouken@843
|
1408 |
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
slouken@843
|
1409 |
#define GL_PROGRAM_FORMAT_ARB 0x8876
|
slouken@843
|
1410 |
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
slouken@843
|
1411 |
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
slouken@843
|
1412 |
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
slouken@843
|
1413 |
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
slouken@843
|
1414 |
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
slouken@843
|
1415 |
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
slouken@843
|
1416 |
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
slouken@843
|
1417 |
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
slouken@843
|
1418 |
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
slouken@843
|
1419 |
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
slouken@843
|
1420 |
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
slouken@843
|
1421 |
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
slouken@843
|
1422 |
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
slouken@843
|
1423 |
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
slouken@843
|
1424 |
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
slouken@843
|
1425 |
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
slouken@843
|
1426 |
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
slouken@843
|
1427 |
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
slouken@843
|
1428 |
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
slouken@843
|
1429 |
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
slouken@843
|
1430 |
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
slouken@843
|
1431 |
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
slouken@843
|
1432 |
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
slouken@843
|
1433 |
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
slouken@843
|
1434 |
#define GL_MATRIX0_ARB 0x88C0
|
slouken@843
|
1435 |
#define GL_MATRIX1_ARB 0x88C1
|
slouken@843
|
1436 |
#define GL_MATRIX2_ARB 0x88C2
|
slouken@843
|
1437 |
#define GL_MATRIX3_ARB 0x88C3
|
slouken@843
|
1438 |
#define GL_MATRIX4_ARB 0x88C4
|
slouken@843
|
1439 |
#define GL_MATRIX5_ARB 0x88C5
|
slouken@843
|
1440 |
#define GL_MATRIX6_ARB 0x88C6
|
slouken@843
|
1441 |
#define GL_MATRIX7_ARB 0x88C7
|
slouken@843
|
1442 |
#define GL_MATRIX8_ARB 0x88C8
|
slouken@843
|
1443 |
#define GL_MATRIX9_ARB 0x88C9
|
slouken@843
|
1444 |
#define GL_MATRIX10_ARB 0x88CA
|
slouken@843
|
1445 |
#define GL_MATRIX11_ARB 0x88CB
|
slouken@843
|
1446 |
#define GL_MATRIX12_ARB 0x88CC
|
slouken@843
|
1447 |
#define GL_MATRIX13_ARB 0x88CD
|
slouken@843
|
1448 |
#define GL_MATRIX14_ARB 0x88CE
|
slouken@843
|
1449 |
#define GL_MATRIX15_ARB 0x88CF
|
slouken@843
|
1450 |
#define GL_MATRIX16_ARB 0x88D0
|
slouken@843
|
1451 |
#define GL_MATRIX17_ARB 0x88D1
|
slouken@843
|
1452 |
#define GL_MATRIX18_ARB 0x88D2
|
slouken@843
|
1453 |
#define GL_MATRIX19_ARB 0x88D3
|
slouken@843
|
1454 |
#define GL_MATRIX20_ARB 0x88D4
|
slouken@843
|
1455 |
#define GL_MATRIX21_ARB 0x88D5
|
slouken@843
|
1456 |
#define GL_MATRIX22_ARB 0x88D6
|
slouken@843
|
1457 |
#define GL_MATRIX23_ARB 0x88D7
|
slouken@843
|
1458 |
#define GL_MATRIX24_ARB 0x88D8
|
slouken@843
|
1459 |
#define GL_MATRIX25_ARB 0x88D9
|
slouken@843
|
1460 |
#define GL_MATRIX26_ARB 0x88DA
|
slouken@843
|
1461 |
#define GL_MATRIX27_ARB 0x88DB
|
slouken@843
|
1462 |
#define GL_MATRIX28_ARB 0x88DC
|
slouken@843
|
1463 |
#define GL_MATRIX29_ARB 0x88DD
|
slouken@843
|
1464 |
#define GL_MATRIX30_ARB 0x88DE
|
slouken@843
|
1465 |
#define GL_MATRIX31_ARB 0x88DF
|
slouken@843
|
1466 |
#endif
|
slouken@843
|
1467 |
|
slouken@843
|
1468 |
#ifndef GL_ARB_fragment_program
|
slouken@843
|
1469 |
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
|
slouken@843
|
1470 |
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
slouken@843
|
1471 |
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
slouken@843
|
1472 |
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
slouken@843
|
1473 |
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
slouken@843
|
1474 |
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
slouken@843
|
1475 |
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
|
slouken@843
|
1476 |
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
|
slouken@843
|
1477 |
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
|
slouken@843
|
1478 |
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
|
slouken@843
|
1479 |
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
|
slouken@843
|
1480 |
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
|
slouken@843
|
1481 |
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
slouken@843
|
1482 |
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
slouken@843
|
1483 |
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
slouken@843
|
1484 |
#endif
|
slouken@843
|
1485 |
|
slouken@843
|
1486 |
#ifndef GL_ARB_vertex_buffer_object
|
slouken@843
|
1487 |
#define GL_BUFFER_SIZE_ARB 0x8764
|
slouken@843
|
1488 |
#define GL_BUFFER_USAGE_ARB 0x8765
|
slouken@843
|
1489 |
#define GL_ARRAY_BUFFER_ARB 0x8892
|
slouken@843
|
1490 |
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
|
slouken@843
|
1491 |
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
|
slouken@843
|
1492 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
|
slouken@843
|
1493 |
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
slouken@843
|
1494 |
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
|
slouken@843
|
1495 |
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
|
slouken@843
|
1496 |
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
|
slouken@843
|
1497 |
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
|
slouken@843
|
1498 |
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
|
slouken@843
|
1499 |
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
|
slouken@843
|
1500 |
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
|
slouken@843
|
1501 |
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
|
slouken@843
|
1502 |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
|
slouken@843
|
1503 |
#define GL_READ_ONLY_ARB 0x88B8
|
slouken@843
|
1504 |
#define GL_WRITE_ONLY_ARB 0x88B9
|
slouken@843
|
1505 |
#define GL_READ_WRITE_ARB 0x88BA
|
slouken@843
|
1506 |
#define GL_BUFFER_ACCESS_ARB 0x88BB
|
slouken@843
|
1507 |
#define GL_BUFFER_MAPPED_ARB 0x88BC
|
slouken@843
|
1508 |
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
|
slouken@843
|
1509 |
#define GL_STREAM_DRAW_ARB 0x88E0
|
slouken@843
|
1510 |
#define GL_STREAM_READ_ARB 0x88E1
|
slouken@843
|
1511 |
#define GL_STREAM_COPY_ARB 0x88E2
|
slouken@843
|
1512 |
#define GL_STATIC_DRAW_ARB 0x88E4
|
slouken@843
|
1513 |
#define GL_STATIC_READ_ARB 0x88E5
|
slouken@843
|
1514 |
#define GL_STATIC_COPY_ARB 0x88E6
|
slouken@843
|
1515 |
#define GL_DYNAMIC_DRAW_ARB 0x88E8
|
slouken@843
|
1516 |
#define GL_DYNAMIC_READ_ARB 0x88E9
|
slouken@843
|
1517 |
#define GL_DYNAMIC_COPY_ARB 0x88EA
|
slouken@843
|
1518 |
#endif
|
slouken@843
|
1519 |
|
slouken@843
|
1520 |
#ifndef GL_ARB_occlusion_query
|
slouken@843
|
1521 |
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
|
slouken@843
|
1522 |
#define GL_CURRENT_QUERY_ARB 0x8865
|
slouken@843
|
1523 |
#define GL_QUERY_RESULT_ARB 0x8866
|
slouken@843
|
1524 |
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
|
slouken@843
|
1525 |
#define GL_SAMPLES_PASSED_ARB 0x8914
|
slouken@843
|
1526 |
#endif
|
slouken@843
|
1527 |
|
slouken@843
|
1528 |
#ifndef GL_ARB_shader_objects
|
slouken@843
|
1529 |
#define GL_PROGRAM_OBJECT_ARB 0x8B40
|
slouken@843
|
1530 |
#define GL_SHADER_OBJECT_ARB 0x8B48
|
slouken@843
|
1531 |
#define GL_OBJECT_TYPE_ARB 0x8B4E
|
slouken@843
|
1532 |
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
slouken@843
|
1533 |
#define GL_FLOAT_VEC2_ARB 0x8B50
|
slouken@843
|
1534 |
#define GL_FLOAT_VEC3_ARB 0x8B51
|
slouken@843
|
1535 |
#define GL_FLOAT_VEC4_ARB 0x8B52
|
slouken@843
|
1536 |
#define GL_INT_VEC2_ARB 0x8B53
|
slouken@843
|
1537 |
#define GL_INT_VEC3_ARB 0x8B54
|
slouken@843
|
1538 |
#define GL_INT_VEC4_ARB 0x8B55
|
slouken@843
|
1539 |
#define GL_BOOL_ARB 0x8B56
|
slouken@843
|
1540 |
#define GL_BOOL_VEC2_ARB 0x8B57
|
slouken@843
|
1541 |
#define GL_BOOL_VEC3_ARB 0x8B58
|
slouken@843
|
1542 |
#define GL_BOOL_VEC4_ARB 0x8B59
|
slouken@843
|
1543 |
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
slouken@843
|
1544 |
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
slouken@843
|
1545 |
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
slouken@1205
|
1546 |
#define GL_SAMPLER_1D_ARB 0x8B5D
|
slouken@1205
|
1547 |
#define GL_SAMPLER_2D_ARB 0x8B5E
|
slouken@1205
|
1548 |
#define GL_SAMPLER_3D_ARB 0x8B5F
|
slouken@1205
|
1549 |
#define GL_SAMPLER_CUBE_ARB 0x8B60
|
slouken@1205
|
1550 |
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
|
slouken@1205
|
1551 |
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
|
slouken@1205
|
1552 |
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
|
slouken@1205
|
1553 |
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
|
slouken@843
|
1554 |
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
|
slouken@843
|
1555 |
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
|
slouken@843
|
1556 |
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
|
slouken@843
|
1557 |
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
slouken@843
|
1558 |
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
|
slouken@843
|
1559 |
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
|
slouken@843
|
1560 |
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
|
slouken@843
|
1561 |
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
|
slouken@843
|
1562 |
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
|
slouken@843
|
1563 |
#endif
|
slouken@843
|
1564 |
|
slouken@843
|
1565 |
#ifndef GL_ARB_vertex_shader
|
slouken@843
|
1566 |
#define GL_VERTEX_SHADER_ARB 0x8B31
|
slouken@843
|
1567 |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
slouken@843
|
1568 |
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
slouken@843
|
1569 |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
slouken@843
|
1570 |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
slouken@843
|
1571 |
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
slouken@843
|
1572 |
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
slouken@843
|
1573 |
#endif
|
slouken@843
|
1574 |
|
slouken@843
|
1575 |
#ifndef GL_ARB_fragment_shader
|
slouken@843
|
1576 |
#define GL_FRAGMENT_SHADER_ARB 0x8B30
|
slouken@843
|
1577 |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
slouken@1205
|
1578 |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
|
slouken@843
|
1579 |
#endif
|
slouken@843
|
1580 |
|
slouken@843
|
1581 |
#ifndef GL_ARB_shading_language_100
|
slouken@1205
|
1582 |
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
|
slouken@843
|
1583 |
#endif
|
slouken@843
|
1584 |
|
slouken@843
|
1585 |
#ifndef GL_ARB_texture_non_power_of_two
|
slouken@843
|
1586 |
#endif
|
slouken@843
|
1587 |
|
slouken@843
|
1588 |
#ifndef GL_ARB_point_sprite
|
slouken@843
|
1589 |
#define GL_POINT_SPRITE_ARB 0x8861
|
slouken@843
|
1590 |
#define GL_COORD_REPLACE_ARB 0x8862
|
slouken@843
|
1591 |
#endif
|
slouken@843
|
1592 |
|
slouken@1205
|
1593 |
#ifndef GL_ARB_fragment_program_shadow
|
slouken@1205
|
1594 |
#endif
|
slouken@1205
|
1595 |
|
slouken@1205
|
1596 |
#ifndef GL_ARB_draw_buffers
|
slouken@1205
|
1597 |
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
slouken@1205
|
1598 |
#define GL_DRAW_BUFFER0_ARB 0x8825
|
slouken@1205
|
1599 |
#define GL_DRAW_BUFFER1_ARB 0x8826
|
slouken@1205
|
1600 |
#define GL_DRAW_BUFFER2_ARB 0x8827
|
slouken@1205
|
1601 |
#define GL_DRAW_BUFFER3_ARB 0x8828
|
slouken@1205
|
1602 |
#define GL_DRAW_BUFFER4_ARB 0x8829
|
slouken@1205
|
1603 |
#define GL_DRAW_BUFFER5_ARB 0x882A
|
slouken@1205
|
1604 |
#define GL_DRAW_BUFFER6_ARB 0x882B
|
slouken@1205
|
1605 |
#define GL_DRAW_BUFFER7_ARB 0x882C
|
slouken@1205
|
1606 |
#define GL_DRAW_BUFFER8_ARB 0x882D
|
slouken@1205
|
1607 |
#define GL_DRAW_BUFFER9_ARB 0x882E
|
slouken@1205
|
1608 |
#define GL_DRAW_BUFFER10_ARB 0x882F
|
slouken@1205
|
1609 |
#define GL_DRAW_BUFFER11_ARB 0x8830
|
slouken@1205
|
1610 |
#define GL_DRAW_BUFFER12_ARB 0x8831
|
slouken@1205
|
1611 |
#define GL_DRAW_BUFFER13_ARB 0x8832
|
slouken@1205
|
1612 |
#define GL_DRAW_BUFFER14_ARB 0x8833
|
slouken@1205
|
1613 |
#define GL_DRAW_BUFFER15_ARB 0x8834
|
slouken@1205
|
1614 |
#endif
|
slouken@1205
|
1615 |
|
slouken@1205
|
1616 |
#ifndef GL_ARB_texture_rectangle
|
slouken@1205
|
1617 |
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
|
slouken@1205
|
1618 |
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
|
slouken@1205
|
1619 |
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
|
slouken@1205
|
1620 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
|
slouken@1205
|
1621 |
#endif
|
slouken@1205
|
1622 |
|
slouken@1205
|
1623 |
#ifndef GL_ARB_color_buffer_float
|
slouken@1205
|
1624 |
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
|
slouken@1205
|
1625 |
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
|
slouken@1205
|
1626 |
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
|
slouken@1205
|
1627 |
#define GL_CLAMP_READ_COLOR_ARB 0x891C
|
slouken@1205
|
1628 |
#define GL_FIXED_ONLY_ARB 0x891D
|
slouken@1205
|
1629 |
#endif
|
slouken@1205
|
1630 |
|
slouken@1205
|
1631 |
#ifndef GL_ARB_half_float_pixel
|
slouken@1205
|
1632 |
#define GL_HALF_FLOAT_ARB 0x140B
|
slouken@1205
|
1633 |
#endif
|
slouken@1205
|
1634 |
|
slouken@1205
|
1635 |
#ifndef GL_ARB_texture_float
|
slouken@1205
|
1636 |
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
|
slouken@1205
|
1637 |
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
|
slouken@1205
|
1638 |
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
|
slouken@1205
|
1639 |
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
|
slouken@1205
|
1640 |
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
|
slouken@1205
|
1641 |
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
|
slouken@1205
|
1642 |
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
|
slouken@1205
|
1643 |
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
|
slouken@1205
|
1644 |
#define GL_RGBA32F_ARB 0x8814
|
slouken@1205
|
1645 |
#define GL_RGB32F_ARB 0x8815
|
slouken@1205
|
1646 |
#define GL_ALPHA32F_ARB 0x8816
|
slouken@1205
|
1647 |
#define GL_INTENSITY32F_ARB 0x8817
|
slouken@1205
|
1648 |
#define GL_LUMINANCE32F_ARB 0x8818
|
slouken@1205
|
1649 |
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
|
slouken@1205
|
1650 |
#define GL_RGBA16F_ARB 0x881A
|
slouken@1205
|
1651 |
#define GL_RGB16F_ARB 0x881B
|
slouken@1205
|
1652 |
#define GL_ALPHA16F_ARB 0x881C
|
slouken@1205
|
1653 |
#define GL_INTENSITY16F_ARB 0x881D
|
slouken@1205
|
1654 |
#define GL_LUMINANCE16F_ARB 0x881E
|
slouken@1205
|
1655 |
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
|
slouken@1205
|
1656 |
#endif
|
slouken@1205
|
1657 |
|
slouken@1205
|
1658 |
#ifndef GL_ARB_pixel_buffer_object
|
slouken@1205
|
1659 |
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
|
slouken@1205
|
1660 |
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
|
slouken@1205
|
1661 |
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
|
slouken@1205
|
1662 |
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
|
slouken@1205
|
1663 |
#endif
|
slouken@1205
|
1664 |
|
slouken@2788
|
1665 |
#ifndef GL_ARB_depth_buffer_float
|
slouken@2788
|
1666 |
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
slouken@2788
|
1667 |
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
slouken@2788
|
1668 |
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
slouken@2788
|
1669 |
#endif
|
slouken@2788
|
1670 |
|
slouken@2788
|
1671 |
#ifndef GL_ARB_draw_instanced
|
slouken@2788
|
1672 |
#endif
|
slouken@2788
|
1673 |
|
slouken@2788
|
1674 |
#ifndef GL_ARB_framebuffer_object
|
slouken@2788
|
1675 |
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
slouken@2788
|
1676 |
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
slouken@2788
|
1677 |
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
slouken@2788
|
1678 |
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
slouken@2788
|
1679 |
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
slouken@2788
|
1680 |
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
slouken@2788
|
1681 |
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
slouken@2788
|
1682 |
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
slouken@2788
|
1683 |
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
slouken@2788
|
1684 |
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
slouken@2788
|
1685 |
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
slouken@2788
|
1686 |
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
slouken@2788
|
1687 |
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
slouken@2788
|
1688 |
#define GL_DEPTH_STENCIL 0x84F9
|
slouken@2788
|
1689 |
#define GL_UNSIGNED_INT_24_8 0x84FA
|
slouken@2788
|
1690 |
#define GL_DEPTH24_STENCIL8 0x88F0
|
slouken@2788
|
1691 |
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
slouken@3240
|
1692 |
#define GL_TEXTURE_RED_TYPE 0x8C10
|
slouken@3240
|
1693 |
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
slouken@3240
|
1694 |
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
slouken@3240
|
1695 |
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
slouken@3240
|
1696 |
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
slouken@3240
|
1697 |
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
slouken@2788
|
1698 |
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
slouken@2788
|
1699 |
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
|
slouken@2788
|
1700 |
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
slouken@2788
|
1701 |
#define GL_READ_FRAMEBUFFER 0x8CA8
|
slouken@2788
|
1702 |
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
slouken@2788
|
1703 |
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
slouken@2788
|
1704 |
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
slouken@2788
|
1705 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
slouken@2788
|
1706 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
slouken@2788
|
1707 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
slouken@2788
|
1708 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
slouken@2788
|
1709 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
slouken@2788
|
1710 |
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
slouken@2788
|
1711 |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
slouken@2788
|
1712 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
slouken@2788
|
1713 |
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
slouken@2788
|
1714 |
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
slouken@2788
|
1715 |
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
slouken@2788
|
1716 |
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
slouken@2788
|
1717 |
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
slouken@2788
|
1718 |
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
slouken@2788
|
1719 |
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
slouken@2788
|
1720 |
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
slouken@2788
|
1721 |
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
slouken@2788
|
1722 |
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
slouken@2788
|
1723 |
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
slouken@2788
|
1724 |
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
slouken@2788
|
1725 |
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
slouken@2788
|
1726 |
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
slouken@2788
|
1727 |
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
slouken@2788
|
1728 |
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
slouken@2788
|
1729 |
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
slouken@2788
|
1730 |
#define GL_COLOR_ATTACHMENT13 0x8CED
|
slouken@2788
|
1731 |
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
slouken@2788
|
1732 |
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
slouken@2788
|
1733 |
#define GL_DEPTH_ATTACHMENT 0x8D00
|
slouken@2788
|
1734 |
#define GL_STENCIL_ATTACHMENT 0x8D20
|
slouken@2788
|
1735 |
#define GL_FRAMEBUFFER 0x8D40
|
slouken@2788
|
1736 |
#define GL_RENDERBUFFER 0x8D41
|
slouken@2788
|
1737 |
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
slouken@2788
|
1738 |
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
slouken@2788
|
1739 |
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
slouken@2788
|
1740 |
#define GL_STENCIL_INDEX1 0x8D46
|
slouken@2788
|
1741 |
#define GL_STENCIL_INDEX4 0x8D47
|
slouken@2788
|
1742 |
#define GL_STENCIL_INDEX8 0x8D48
|
slouken@2788
|
1743 |
#define GL_STENCIL_INDEX16 0x8D49
|
slouken@2788
|
1744 |
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
slouken@2788
|
1745 |
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
slouken@2788
|
1746 |
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
slouken@2788
|
1747 |
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
slouken@2788
|
1748 |
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
slouken@2788
|
1749 |
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
slouken@2788
|
1750 |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
slouken@2788
|
1751 |
#define GL_MAX_SAMPLES 0x8D57
|
slouken@2788
|
1752 |
#endif
|
slouken@2788
|
1753 |
|
slouken@3240
|
1754 |
#ifndef GL_ARB_framebuffer_object_DEPRECATED
|
slouken@3240
|
1755 |
#define GL_INDEX 0x8222
|
slouken@3240
|
1756 |
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
|
slouken@3240
|
1757 |
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
|
slouken@3240
|
1758 |
#endif
|
slouken@3240
|
1759 |
|
slouken@2788
|
1760 |
#ifndef GL_ARB_framebuffer_sRGB
|
slouken@2788
|
1761 |
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
slouken@2788
|
1762 |
#endif
|
slouken@2788
|
1763 |
|
slouken@2788
|
1764 |
#ifndef GL_ARB_geometry_shader4
|
slouken@2788
|
1765 |
#define GL_LINES_ADJACENCY_ARB 0x000A
|
slouken@2788
|
1766 |
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
|
slouken@2788
|
1767 |
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
|
slouken@2788
|
1768 |
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
|
slouken@2788
|
1769 |
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
|
slouken@2788
|
1770 |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
|
slouken@2788
|
1771 |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
|
slouken@2788
|
1772 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
|
slouken@2788
|
1773 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
|
slouken@2788
|
1774 |
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
|
slouken@2788
|
1775 |
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
|
slouken@2788
|
1776 |
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
|
slouken@2788
|
1777 |
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
|
slouken@2788
|
1778 |
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
|
slouken@2788
|
1779 |
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
|
slouken@2788
|
1780 |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
|
slouken@2788
|
1781 |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
|
slouken@2788
|
1782 |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
|
slouken@2788
|
1783 |
/* reuse GL_MAX_VARYING_COMPONENTS */
|
slouken@2788
|
1784 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
|
slouken@2788
|
1785 |
#endif
|
slouken@2788
|
1786 |
|
slouken@2788
|
1787 |
#ifndef GL_ARB_half_float_vertex
|
slouken@2788
|
1788 |
#define GL_HALF_FLOAT 0x140B
|
slouken@2788
|
1789 |
#endif
|
slouken@2788
|
1790 |
|
slouken@2788
|
1791 |
#ifndef GL_ARB_instanced_arrays
|
slouken@3240
|
1792 |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
|
slouken@2788
|
1793 |
#endif
|
slouken@2788
|
1794 |
|
slouken@2788
|
1795 |
#ifndef GL_ARB_map_buffer_range
|
slouken@2788
|
1796 |
#define GL_MAP_READ_BIT 0x0001
|
slouken@2788
|
1797 |
#define GL_MAP_WRITE_BIT 0x0002
|
slouken@2788
|
1798 |
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
slouken@2788
|
1799 |
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
slouken@2788
|
1800 |
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
slouken@2788
|
1801 |
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
slouken@2788
|
1802 |
#endif
|
slouken@2788
|
1803 |
|
slouken@2788
|
1804 |
#ifndef GL_ARB_texture_buffer_object
|
slouken@2788
|
1805 |
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
|
slouken@2788
|
1806 |
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
|
slouken@2788
|
1807 |
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
|
slouken@2788
|
1808 |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
|
slouken@2788
|
1809 |
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
|
slouken@2788
|
1810 |
#endif
|
slouken@2788
|
1811 |
|
slouken@2788
|
1812 |
#ifndef GL_ARB_texture_compression_rgtc
|
slouken@2788
|
1813 |
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
slouken@2788
|
1814 |
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
slouken@2788
|
1815 |
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
slouken@2788
|
1816 |
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
slouken@2788
|
1817 |
#endif
|
slouken@2788
|
1818 |
|
slouken@2788
|
1819 |
#ifndef GL_ARB_texture_rg
|
slouken@2788
|
1820 |
#define GL_RG 0x8227
|
slouken@2788
|
1821 |
#define GL_RG_INTEGER 0x8228
|
slouken@2788
|
1822 |
#define GL_R8 0x8229
|
slouken@2788
|
1823 |
#define GL_R16 0x822A
|
slouken@2788
|
1824 |
#define GL_RG8 0x822B
|
slouken@2788
|
1825 |
#define GL_RG16 0x822C
|
slouken@2788
|
1826 |
#define GL_R16F 0x822D
|
slouken@2788
|
1827 |
#define GL_R32F 0x822E
|
slouken@2788
|
1828 |
#define GL_RG16F 0x822F
|
slouken@2788
|
1829 |
#define GL_RG32F 0x8230
|
slouken@2788
|
1830 |
#define GL_R8I 0x8231
|
slouken@2788
|
1831 |
#define GL_R8UI 0x8232
|
slouken@2788
|
1832 |
#define GL_R16I 0x8233
|
slouken@2788
|
1833 |
#define GL_R16UI 0x8234
|
slouken@2788
|
1834 |
#define GL_R32I 0x8235
|
slouken@2788
|
1835 |
#define GL_R32UI 0x8236
|
slouken@2788
|
1836 |
#define GL_RG8I 0x8237
|
slouken@2788
|
1837 |
#define GL_RG8UI 0x8238
|
slouken@2788
|
1838 |
#define GL_RG16I 0x8239
|
slouken@2788
|
1839 |
#define GL_RG16UI 0x823A
|
slouken@2788
|
1840 |
#define GL_RG32I 0x823B
|
slouken@2788
|
1841 |
#define GL_RG32UI 0x823C
|
slouken@2788
|
1842 |
#endif
|
slouken@2788
|
1843 |
|
slouken@2788
|
1844 |
#ifndef GL_ARB_vertex_array_object
|
slouken@2788
|
1845 |
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
slouken@2788
|
1846 |
#endif
|
slouken@2788
|
1847 |
|
slouken@3240
|
1848 |
#ifndef GL_ARB_uniform_buffer_object
|
slouken@3240
|
1849 |
#define GL_UNIFORM_BUFFER 0x8A11
|
slouken@3240
|
1850 |
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
slouken@3240
|
1851 |
#define GL_UNIFORM_BUFFER_START 0x8A29
|
slouken@3240
|
1852 |
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
slouken@3240
|
1853 |
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
slouken@3240
|
1854 |
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
slouken@3240
|
1855 |
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
slouken@3240
|
1856 |
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
slouken@3240
|
1857 |
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
slouken@3240
|
1858 |
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
slouken@3240
|
1859 |
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
slouken@3240
|
1860 |
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
slouken@3240
|
1861 |
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
slouken@3240
|
1862 |
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
slouken@3240
|
1863 |
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
slouken@3240
|
1864 |
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
slouken@3240
|
1865 |
#define GL_UNIFORM_TYPE 0x8A37
|
slouken@3240
|
1866 |
#define GL_UNIFORM_SIZE 0x8A38
|
slouken@3240
|
1867 |
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
slouken@3240
|
1868 |
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
slouken@3240
|
1869 |
#define GL_UNIFORM_OFFSET 0x8A3B
|
slouken@3240
|
1870 |
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
slouken@3240
|
1871 |
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
slouken@3240
|
1872 |
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
slouken@3240
|
1873 |
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
slouken@3240
|
1874 |
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
slouken@3240
|
1875 |
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
slouken@3240
|
1876 |
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
slouken@3240
|
1877 |
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
slouken@3240
|
1878 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
slouken@3240
|
1879 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
slouken@3240
|
1880 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
slouken@3240
|
1881 |
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
slouken@3240
|
1882 |
#endif
|
slouken@3240
|
1883 |
|
slouken@3240
|
1884 |
#ifndef GL_ARB_compatibility
|
slouken@3240
|
1885 |
/* ARB_compatibility just defines tokens from core 3.0 */
|
slouken@3240
|
1886 |
#endif
|
slouken@3240
|
1887 |
|
slouken@3240
|
1888 |
#ifndef GL_ARB_copy_buffer
|
slouken@3240
|
1889 |
#define GL_COPY_READ_BUFFER 0x8F36
|
slouken@3240
|
1890 |
#define GL_COPY_WRITE_BUFFER 0x8F37
|
slouken@3240
|
1891 |
#endif
|
slouken@3240
|
1892 |
|
slouken@3240
|
1893 |
#ifndef GL_ARB_shader_texture_lod
|
slouken@3240
|
1894 |
#endif
|
slouken@3240
|
1895 |
|
slouken@3240
|
1896 |
#ifndef GL_ARB_depth_clamp
|
slouken@3240
|
1897 |
#define GL_DEPTH_CLAMP 0x864F
|
slouken@3240
|
1898 |
#endif
|
slouken@3240
|
1899 |
|
slouken@3240
|
1900 |
#ifndef GL_ARB_draw_elements_base_vertex
|
slouken@3240
|
1901 |
#endif
|
slouken@3240
|
1902 |
|
slouken@3240
|
1903 |
#ifndef GL_ARB_fragment_coord_conventions
|
slouken@3240
|
1904 |
#endif
|
slouken@3240
|
1905 |
|
slouken@3240
|
1906 |
#ifndef GL_ARB_provoking_vertex
|
slouken@3240
|
1907 |
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
slouken@3240
|
1908 |
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
slouken@3240
|
1909 |
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
slouken@3240
|
1910 |
#define GL_PROVOKING_VERTEX 0x8E4F
|
slouken@3240
|
1911 |
#endif
|
slouken@3240
|
1912 |
|
slouken@3240
|
1913 |
#ifndef GL_ARB_seamless_cube_map
|
slouken@3240
|
1914 |
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
slouken@3240
|
1915 |
#endif
|
slouken@3240
|
1916 |
|
slouken@3240
|
1917 |
#ifndef GL_ARB_sync
|
slouken@3240
|
1918 |
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
slouken@3240
|
1919 |
#define GL_OBJECT_TYPE 0x9112
|
slouken@3240
|
1920 |
#define GL_SYNC_CONDITION 0x9113
|
slouken@3240
|
1921 |
#define GL_SYNC_STATUS 0x9114
|
slouken@3240
|
1922 |
#define GL_SYNC_FLAGS 0x9115
|
slouken@3240
|
1923 |
#define GL_SYNC_FENCE 0x9116
|
slouken@3240
|
1924 |
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
slouken@3240
|
1925 |
#define GL_UNSIGNALED 0x9118
|
slouken@3240
|
1926 |
#define GL_SIGNALED 0x9119
|
slouken@3240
|
1927 |
#define GL_ALREADY_SIGNALED 0x911A
|
slouken@3240
|
1928 |
#define GL_TIMEOUT_EXPIRED 0x911B
|
slouken@3240
|
1929 |
#define GL_CONDITION_SATISFIED 0x911C
|
slouken@3240
|
1930 |
#define GL_WAIT_FAILED 0x911D
|
slouken@3240
|
1931 |
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
slouken@3240
|
1932 |
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
slouken@3240
|
1933 |
#endif
|
slouken@3240
|
1934 |
|
slouken@3240
|
1935 |
#ifndef GL_ARB_texture_multisample
|
slouken@3240
|
1936 |
#define GL_SAMPLE_POSITION 0x8E50
|
slouken@3240
|
1937 |
#define GL_SAMPLE_MASK 0x8E51
|
slouken@3240
|
1938 |
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
slouken@3240
|
1939 |
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
slouken@3240
|
1940 |
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
slouken@3240
|
1941 |
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
slouken@3240
|
1942 |
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
slouken@3240
|
1943 |
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
slouken@3240
|
1944 |
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
slouken@3240
|
1945 |
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
slouken@3240
|
1946 |
#define GL_TEXTURE_SAMPLES 0x9106
|
slouken@3240
|
1947 |
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
slouken@3240
|
1948 |
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
slouken@3240
|
1949 |
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
slouken@3240
|
1950 |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
slouken@3240
|
1951 |
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
slouken@3240
|
1952 |
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
slouken@3240
|
1953 |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
slouken@3240
|
1954 |
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
slouken@3240
|
1955 |
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
slouken@3240
|
1956 |
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
slouken@3240
|
1957 |
#endif
|
slouken@3240
|
1958 |
|
slouken@3240
|
1959 |
#ifndef GL_ARB_vertex_array_bgra
|
slouken@3240
|
1960 |
/* reuse GL_BGRA */
|
slouken@3240
|
1961 |
#endif
|
slouken@3240
|
1962 |
|
slouken@3240
|
1963 |
#ifndef GL_ARB_draw_buffers_blend
|
slouken@3240
|
1964 |
#endif
|
slouken@3240
|
1965 |
|
slouken@3240
|
1966 |
#ifndef GL_ARB_sample_shading
|
slouken@4634
|
1967 |
#define GL_SAMPLE_SHADING_ARB 0x8C36
|
slouken@4634
|
1968 |
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
|
slouken@3240
|
1969 |
#endif
|
slouken@3240
|
1970 |
|
slouken@3240
|
1971 |
#ifndef GL_ARB_texture_cube_map_array
|
slouken@4634
|
1972 |
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
|
slouken@4634
|
1973 |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
|
slouken@4634
|
1974 |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
|
slouken@4634
|
1975 |
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
|
slouken@4634
|
1976 |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
|
slouken@4634
|
1977 |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
|
slouken@4634
|
1978 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
|
slouken@3240
|
1979 |
#endif
|
slouken@3240
|
1980 |
|
slouken@3240
|
1981 |
#ifndef GL_ARB_texture_gather
|
slouken@4634
|
1982 |
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
|
slouken@4634
|
1983 |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
|
slouken@3240
|
1984 |
#endif
|
slouken@3240
|
1985 |
|
slouken@3240
|
1986 |
#ifndef GL_ARB_texture_query_lod
|
slouken@3240
|
1987 |
#endif
|
slouken@3240
|
1988 |
|
slouken@4634
|
1989 |
#ifndef GL_ARB_shading_language_include
|
slouken@4634
|
1990 |
#define GL_SHADER_INCLUDE_ARB 0x8DAE
|
slouken@4634
|
1991 |
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
|
slouken@4634
|
1992 |
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
|
slouken@4634
|
1993 |
#endif
|
slouken@4634
|
1994 |
|
slouken@4634
|
1995 |
#ifndef GL_ARB_texture_compression_bptc
|
slouken@4634
|
1996 |
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
|
slouken@4634
|
1997 |
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
|
slouken@4634
|
1998 |
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
|
slouken@4634
|
1999 |
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
|
slouken@4634
|
2000 |
#endif
|
slouken@4634
|
2001 |
|
slouken@4634
|
2002 |
#ifndef GL_ARB_blend_func_extended
|
slouken@4634
|
2003 |
#define GL_SRC1_COLOR 0x88F9
|
slouken@4634
|
2004 |
/* reuse GL_SRC1_ALPHA */
|
slouken@4634
|
2005 |
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
slouken@4634
|
2006 |
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
|
slouken@4634
|
2007 |
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
|
slouken@4634
|
2008 |
#endif
|
slouken@4634
|
2009 |
|
slouken@4634
|
2010 |
#ifndef GL_ARB_explicit_attrib_location
|
slouken@4634
|
2011 |
#endif
|
slouken@4634
|
2012 |
|
slouken@4634
|
2013 |
#ifndef GL_ARB_occlusion_query2
|
slouken@4634
|
2014 |
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
slouken@4634
|
2015 |
#endif
|
slouken@4634
|
2016 |
|
slouken@4634
|
2017 |
#ifndef GL_ARB_sampler_objects
|
slouken@4634
|
2018 |
#define GL_SAMPLER_BINDING 0x8919
|
slouken@4634
|
2019 |
#endif
|
slouken@4634
|
2020 |
|
slouken@4634
|
2021 |
#ifndef GL_ARB_shader_bit_encoding
|
slouken@4634
|
2022 |
#endif
|
slouken@4634
|
2023 |
|
slouken@4634
|
2024 |
#ifndef GL_ARB_texture_rgb10_a2ui
|
slouken@4634
|
2025 |
#define GL_RGB10_A2UI 0x906F
|
slouken@4634
|
2026 |
#endif
|
slouken@4634
|
2027 |
|
slouken@4634
|
2028 |
#ifndef GL_ARB_texture_swizzle
|
slouken@4634
|
2029 |
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
slouken@4634
|
2030 |
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
slouken@4634
|
2031 |
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
slouken@4634
|
2032 |
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
slouken@4634
|
2033 |
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
slouken@4634
|
2034 |
#endif
|
slouken@4634
|
2035 |
|
slouken@4634
|
2036 |
#ifndef GL_ARB_timer_query
|
slouken@4634
|
2037 |
#define GL_TIME_ELAPSED 0x88BF
|
slouken@4634
|
2038 |
#define GL_TIMESTAMP 0x8E28
|
slouken@4634
|
2039 |
#endif
|
slouken@4634
|
2040 |
|
slouken@4634
|
2041 |
#ifndef GL_ARB_vertex_type_2_10_10_10_rev
|
slouken@4634
|
2042 |
/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
|
slouken@4634
|
2043 |
#define GL_INT_2_10_10_10_REV 0x8D9F
|
slouken@4634
|
2044 |
#endif
|
slouken@4634
|
2045 |
|
slouken@4634
|
2046 |
#ifndef GL_ARB_draw_indirect
|
slouken@4634
|
2047 |
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
slouken@4634
|
2048 |
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
slouken@4634
|
2049 |
#endif
|
slouken@4634
|
2050 |
|
slouken@4634
|
2051 |
#ifndef GL_ARB_gpu_shader5
|
slouken@4634
|
2052 |
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
|
slouken@4634
|
2053 |
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
|
slouken@4634
|
2054 |
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
|
slouken@4634
|
2055 |
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
|
slouken@4634
|
2056 |
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
|
slouken@4634
|
2057 |
/* reuse GL_MAX_VERTEX_STREAMS */
|
slouken@4634
|
2058 |
#endif
|
slouken@4634
|
2059 |
|
slouken@4634
|
2060 |
#ifndef GL_ARB_gpu_shader_fp64
|
slouken@4634
|
2061 |
/* reuse GL_DOUBLE */
|
slouken@4634
|
2062 |
#define GL_DOUBLE_VEC2 0x8FFC
|
slouken@4634
|
2063 |
#define GL_DOUBLE_VEC3 0x8FFD
|
slouken@4634
|
2064 |
#define GL_DOUBLE_VEC4 0x8FFE
|
slouken@4634
|
2065 |
#define GL_DOUBLE_MAT2 0x8F46
|
slouken@4634
|
2066 |
#define GL_DOUBLE_MAT3 0x8F47
|
slouken@4634
|
2067 |
#define GL_DOUBLE_MAT4 0x8F48
|
slouken@4634
|
2068 |
#define GL_DOUBLE_MAT2x3 0x8F49
|
slouken@4634
|
2069 |
#define GL_DOUBLE_MAT2x4 0x8F4A
|
slouken@4634
|
2070 |
#define GL_DOUBLE_MAT3x2 0x8F4B
|
slouken@4634
|
2071 |
#define GL_DOUBLE_MAT3x4 0x8F4C
|
slouken@4634
|
2072 |
#define GL_DOUBLE_MAT4x2 0x8F4D
|
slouken@4634
|
2073 |
#define GL_DOUBLE_MAT4x3 0x8F4E
|
slouken@4634
|
2074 |
#endif
|
slouken@4634
|
2075 |
|
slouken@4634
|
2076 |
#ifndef GL_ARB_shader_subroutine
|
slouken@4634
|
2077 |
#define GL_ACTIVE_SUBROUTINES 0x8DE5
|
slouken@4634
|
2078 |
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
|
slouken@4634
|
2079 |
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
|
slouken@4634
|
2080 |
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
|
slouken@4634
|
2081 |
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
|
slouken@4634
|
2082 |
#define GL_MAX_SUBROUTINES 0x8DE7
|
slouken@4634
|
2083 |
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
|
slouken@4634
|
2084 |
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
|
slouken@4634
|
2085 |
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
|
slouken@4634
|
2086 |
/* reuse GL_UNIFORM_SIZE */
|
slouken@4634
|
2087 |
/* reuse GL_UNIFORM_NAME_LENGTH */
|
slouken@4634
|
2088 |
#endif
|
slouken@4634
|
2089 |
|
slouken@4634
|
2090 |
#ifndef GL_ARB_tessellation_shader
|
slouken@4634
|
2091 |
#define GL_PATCHES 0x000E
|
slouken@4634
|
2092 |
#define GL_PATCH_VERTICES 0x8E72
|
slouken@4634
|
2093 |
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
|
slouken@4634
|
2094 |
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
|
slouken@4634
|
2095 |
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
|
slouken@4634
|
2096 |
#define GL_TESS_GEN_MODE 0x8E76
|
slouken@4634
|
2097 |
#define GL_TESS_GEN_SPACING 0x8E77
|
slouken@4634
|
2098 |
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
|
slouken@4634
|
2099 |
#define GL_TESS_GEN_POINT_MODE 0x8E79
|
slouken@4634
|
2100 |
/* reuse GL_TRIANGLES */
|
slouken@4634
|
2101 |
/* reuse GL_QUADS */
|
slouken@4634
|
2102 |
#define GL_ISOLINES 0x8E7A
|
slouken@4634
|
2103 |
/* reuse GL_EQUAL */
|
slouken@4634
|
2104 |
#define GL_FRACTIONAL_ODD 0x8E7B
|
slouken@4634
|
2105 |
#define GL_FRACTIONAL_EVEN 0x8E7C
|
slouken@4634
|
2106 |
/* reuse GL_CCW */
|
slouken@4634
|
2107 |
/* reuse GL_CW */
|
slouken@4634
|
2108 |
#define GL_MAX_PATCH_VERTICES 0x8E7D
|
slouken@4634
|
2109 |
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
|
slouken@4634
|
2110 |
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
|
slouken@4634
|
2111 |
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
|
slouken@4634
|
2112 |
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
|
slouken@4634
|
2113 |
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
|
slouken@4634
|
2114 |
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
|
slouken@4634
|
2115 |
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
|
slouken@4634
|
2116 |
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
|
slouken@4634
|
2117 |
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
|
slouken@4634
|
2118 |
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
|
slouken@4634
|
2119 |
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
|
slouken@4634
|
2120 |
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
|
slouken@4634
|
2121 |
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
|
slouken@4634
|
2122 |
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
|
slouken@4634
|
2123 |
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
|
slouken@4634
|
2124 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
|
slouken@4634
|
2125 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
|
slouken@4634
|
2126 |
#define GL_TESS_EVALUATION_SHADER 0x8E87
|
slouken@4634
|
2127 |
#define GL_TESS_CONTROL_SHADER 0x8E88
|
slouken@4634
|
2128 |
#endif
|
slouken@4634
|
2129 |
|
slouken@4634
|
2130 |
#ifndef GL_ARB_texture_buffer_object_rgb32
|
slouken@4634
|
2131 |
/* reuse GL_RGB32F */
|
slouken@4634
|
2132 |
/* reuse GL_RGB32UI */
|
slouken@4634
|
2133 |
/* reuse GL_RGB32I */
|
slouken@4634
|
2134 |
#endif
|
slouken@4634
|
2135 |
|
slouken@4634
|
2136 |
#ifndef GL_ARB_transform_feedback2
|
slouken@4634
|
2137 |
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
slouken@4634
|
2138 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
|
slouken@4634
|
2139 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
|
slouken@4634
|
2140 |
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
slouken@4634
|
2141 |
#endif
|
slouken@4634
|
2142 |
|
slouken@4634
|
2143 |
#ifndef GL_ARB_transform_feedback3
|
slouken@4634
|
2144 |
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
|
slouken@4634
|
2145 |
#define GL_MAX_VERTEX_STREAMS 0x8E71
|
slouken@4634
|
2146 |
#endif
|
slouken@4634
|
2147 |
|
slouken@4634
|
2148 |
#ifndef GL_ARB_ES2_compatibility
|
slouken@4634
|
2149 |
#define GL_FIXED 0x140C
|
slouken@4634
|
2150 |
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
slouken@4634
|
2151 |
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
slouken@4634
|
2152 |
#define GL_LOW_FLOAT 0x8DF0
|
slouken@4634
|
2153 |
#define GL_MEDIUM_FLOAT 0x8DF1
|
slouken@4634
|
2154 |
#define GL_HIGH_FLOAT 0x8DF2
|
slouken@4634
|
2155 |
#define GL_LOW_INT 0x8DF3
|
slouken@4634
|
2156 |
#define GL_MEDIUM_INT 0x8DF4
|
slouken@4634
|
2157 |
#define GL_HIGH_INT 0x8DF5
|
slouken@4634
|
2158 |
#define GL_SHADER_COMPILER 0x8DFA
|
slouken@4634
|
2159 |
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
slouken@4634
|
2160 |
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
slouken@4634
|
2161 |
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
slouken@4634
|
2162 |
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
slouken@4634
|
2163 |
#endif
|
slouken@4634
|
2164 |
|
slouken@4634
|
2165 |
#ifndef GL_ARB_get_program_binary
|
slouken@4634
|
2166 |
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
slouken@4634
|
2167 |
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
slouken@4634
|
2168 |
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
slouken@4634
|
2169 |
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
slouken@4634
|
2170 |
#endif
|
slouken@4634
|
2171 |
|
slouken@4634
|
2172 |
#ifndef GL_ARB_separate_shader_objects
|
slouken@4634
|
2173 |
#define GL_VERTEX_SHADER_BIT 0x00000001
|
slouken@4634
|
2174 |
#define GL_FRAGMENT_SHADER_BIT 0x00000002
|
slouken@4634
|
2175 |
#define GL_GEOMETRY_SHADER_BIT 0x00000004
|
slouken@4634
|
2176 |
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
|
slouken@4634
|
2177 |
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
|
slouken@4634
|
2178 |
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
|
slouken@4634
|
2179 |
#define GL_PROGRAM_SEPARABLE 0x8258
|
slouken@4634
|
2180 |
#define GL_ACTIVE_PROGRAM 0x8259
|
slouken@4634
|
2181 |
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
|
slouken@4634
|
2182 |
#endif
|
slouken@4634
|
2183 |
|
slouken@4634
|
2184 |
#ifndef GL_ARB_shader_precision
|
slouken@4634
|
2185 |
#endif
|
slouken@4634
|
2186 |
|
slouken@4634
|
2187 |
#ifndef GL_ARB_vertex_attrib_64bit
|
slouken@4634
|
2188 |
/* reuse GL_RGB32I */
|
slouken@4634
|
2189 |
/* reuse GL_DOUBLE_VEC2 */
|
slouken@4634
|
2190 |
/* reuse GL_DOUBLE_VEC3 */
|
slouken@4634
|
2191 |
/* reuse GL_DOUBLE_VEC4 */
|
slouken@4634
|
2192 |
/* reuse GL_DOUBLE_MAT2 */
|
slouken@4634
|
2193 |
/* reuse GL_DOUBLE_MAT3 */
|
slouken@4634
|
2194 |
/* reuse GL_DOUBLE_MAT4 */
|
slouken@4634
|
2195 |
/* reuse GL_DOUBLE_MAT2x3 */
|
slouken@4634
|
2196 |
/* reuse GL_DOUBLE_MAT2x4 */
|
slouken@4634
|
2197 |
/* reuse GL_DOUBLE_MAT3x2 */
|
slouken@4634
|
2198 |
/* reuse GL_DOUBLE_MAT3x4 */
|
slouken@4634
|
2199 |
/* reuse GL_DOUBLE_MAT4x2 */
|
slouken@4634
|
2200 |
/* reuse GL_DOUBLE_MAT4x3 */
|
slouken@4634
|
2201 |
#endif
|
slouken@4634
|
2202 |
|
slouken@4634
|
2203 |
#ifndef GL_ARB_viewport_array
|
slouken@4634
|
2204 |
/* reuse GL_SCISSOR_BOX */
|
slouken@4634
|
2205 |
/* reuse GL_VIEWPORT */
|
slouken@4634
|
2206 |
/* reuse GL_DEPTH_RANGE */
|
slouken@4634
|
2207 |
/* reuse GL_SCISSOR_TEST */
|
slouken@4634
|
2208 |
#define GL_MAX_VIEWPORTS 0x825B
|
slouken@4634
|
2209 |
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
|
slouken@4634
|
2210 |
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
|
slouken@4634
|
2211 |
#define GL_LAYER_PROVOKING_VERTEX 0x825E
|
slouken@4634
|
2212 |
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
|
slouken@4634
|
2213 |
#define GL_UNDEFINED_VERTEX 0x8260
|
slouken@4634
|
2214 |
/* reuse GL_FIRST_VERTEX_CONVENTION */
|
slouken@4634
|
2215 |
/* reuse GL_LAST_VERTEX_CONVENTION */
|
slouken@4634
|
2216 |
/* reuse GL_PROVOKING_VERTEX */
|
slouken@4634
|
2217 |
#endif
|
slouken@4634
|
2218 |
|
slouken@4634
|
2219 |
#ifndef GL_ARB_cl_event
|
slouken@4634
|
2220 |
#define GL_SYNC_CL_EVENT_ARB 0x8240
|
slouken@4634
|
2221 |
#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
|
slouken@4634
|
2222 |
#endif
|
slouken@4634
|
2223 |
|
slouken@4634
|
2224 |
#ifndef GL_ARB_debug_output
|
slouken@4634
|
2225 |
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
|
slouken@4634
|
2226 |
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
|
slouken@4634
|
2227 |
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
|
slouken@4634
|
2228 |
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
|
slouken@4634
|
2229 |
#define GL_DEBUG_SOURCE_API_ARB 0x8246
|
slouken@4634
|
2230 |
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
|
slouken@4634
|
2231 |
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
|
slouken@4634
|
2232 |
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
|
slouken@4634
|
2233 |
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
|
slouken@4634
|
2234 |
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
|
slouken@4634
|
2235 |
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
|
slouken@4634
|
2236 |
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
|
slouken@4634
|
2237 |
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
|
slouken@4634
|
2238 |
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
|
slouken@4634
|
2239 |
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
|
slouken@4634
|
2240 |
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
|
slouken@4634
|
2241 |
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
|
slouken@4634
|
2242 |
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
|
slouken@4634
|
2243 |
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
|
slouken@4634
|
2244 |
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
|
slouken@4634
|
2245 |
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
|
slouken@4634
|
2246 |
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
|
slouken@4634
|
2247 |
#endif
|
slouken@4634
|
2248 |
|
slouken@4634
|
2249 |
#ifndef GL_ARB_robustness
|
slouken@4634
|
2250 |
/* reuse GL_NO_ERROR */
|
slouken@4634
|
2251 |
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
|
slouken@4634
|
2252 |
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
|
slouken@4634
|
2253 |
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
|
slouken@4634
|
2254 |
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
|
slouken@4634
|
2255 |
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
|
slouken@4634
|
2256 |
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
slouken@4634
|
2257 |
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
|
slouken@4634
|
2258 |
#endif
|
slouken@4634
|
2259 |
|
slouken@4634
|
2260 |
#ifndef GL_ARB_shader_stencil_export
|
slouken@4634
|
2261 |
#endif
|
slouken@4634
|
2262 |
|
slouken@312
|
2263 |
#ifndef GL_EXT_abgr
|
slouken@312
|
2264 |
#define GL_ABGR_EXT 0x8000
|
slouken@312
|
2265 |
#endif
|
slouken@312
|
2266 |
|
slouken@312
|
2267 |
#ifndef GL_EXT_blend_color
|
slouken@312
|
2268 |
#define GL_CONSTANT_COLOR_EXT 0x8001
|
slouken@312
|
2269 |
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
|
slouken@312
|
2270 |
#define GL_CONSTANT_ALPHA_EXT 0x8003
|
slouken@312
|
2271 |
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
|
slouken@312
|
2272 |
#define GL_BLEND_COLOR_EXT 0x8005
|
slouken@312
|
2273 |
#endif
|
slouken@312
|
2274 |
|
slouken@312
|
2275 |
#ifndef GL_EXT_polygon_offset
|
slouken@312
|
2276 |
#define GL_POLYGON_OFFSET_EXT 0x8037
|
slouken@312
|
2277 |
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
|
slouken@312
|
2278 |
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
|
slouken@312
|
2279 |
#endif
|
slouken@214
|
2280 |
|
slouken@312
|
2281 |
#ifndef GL_EXT_texture
|
slouken@312
|
2282 |
#define GL_ALPHA4_EXT 0x803B
|
slouken@312
|
2283 |
#define GL_ALPHA8_EXT 0x803C
|
slouken@312
|
2284 |
#define GL_ALPHA12_EXT 0x803D
|
slouken@312
|
2285 |
#define GL_ALPHA16_EXT 0x803E
|
slouken@312
|
2286 |
#define GL_LUMINANCE4_EXT 0x803F
|
slouken@312
|
2287 |
#define GL_LUMINANCE8_EXT 0x8040
|
slouken@312
|
2288 |
#define GL_LUMINANCE12_EXT 0x8041
|
slouken@312
|
2289 |
#define GL_LUMINANCE16_EXT 0x8042
|
slouken@312
|
2290 |
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
|
slouken@312
|
2291 |
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
|
slouken@312
|
2292 |
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
slouken@312
|
2293 |
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
|
slouken@312
|
2294 |
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
|
slouken@312
|
2295 |
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
|
slouken@312
|
2296 |
#define GL_INTENSITY_EXT 0x8049
|
slouken@312
|
2297 |
#define GL_INTENSITY4_EXT 0x804A
|
slouken@312
|
2298 |
#define GL_INTENSITY8_EXT 0x804B
|
slouken@312
|
2299 |
#define GL_INTENSITY12_EXT 0x804C
|
slouken@312
|
2300 |
#define GL_INTENSITY16_EXT 0x804D
|
slouken@312
|
2301 |
#define GL_RGB2_EXT 0x804E
|
slouken@312
|
2302 |
#define GL_RGB4_EXT 0x804F
|
slouken@312
|
2303 |
#define GL_RGB5_EXT 0x8050
|
slouken@312
|
2304 |
#define GL_RGB8_EXT 0x8051
|
slouken@312
|
2305 |
#define GL_RGB10_EXT 0x8052
|
slouken@312
|
2306 |
#define GL_RGB12_EXT 0x8053
|
slouken@312
|
2307 |
#define GL_RGB16_EXT 0x8054
|
slouken@312
|
2308 |
#define GL_RGBA2_EXT 0x8055
|
slouken@312
|
2309 |
#define GL_RGBA4_EXT 0x8056
|
slouken@312
|
2310 |
#define GL_RGB5_A1_EXT 0x8057
|
slouken@312
|
2311 |
#define GL_RGBA8_EXT 0x8058
|
slouken@312
|
2312 |
#define GL_RGB10_A2_EXT 0x8059
|
slouken@312
|
2313 |
#define GL_RGBA12_EXT 0x805A
|
slouken@312
|
2314 |
#define GL_RGBA16_EXT 0x805B
|
slouken@312
|
2315 |
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
|
slouken@312
|
2316 |
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
|
slouken@312
|
2317 |
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
|
slouken@312
|
2318 |
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
|
slouken@312
|
2319 |
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
|
slouken@312
|
2320 |
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
|
slouken@312
|
2321 |
#define GL_REPLACE_EXT 0x8062
|
slouken@312
|
2322 |
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
|
slouken@312
|
2323 |
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
|
slouken@312
|
2324 |
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
|
slouken@312
|
2325 |
#endif
|
slouken@312
|
2326 |
|
slouken@312
|
2327 |
#ifndef GL_EXT_texture3D
|
slouken@312
|
2328 |
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
|
slouken@312
|
2329 |
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
|
slouken@312
|
2330 |
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
|
slouken@312
|
2331 |
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
|
slouken@312
|
2332 |
#define GL_TEXTURE_3D_EXT 0x806F
|
slouken@312
|
2333 |
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
|
slouken@312
|
2334 |
#define GL_TEXTURE_DEPTH_EXT 0x8071
|
slouken@312
|
2335 |
#define GL_TEXTURE_WRAP_R_EXT 0x8072
|
slouken@312
|
2336 |
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
|
slouken@312
|
2337 |
#endif
|
slouken@312
|
2338 |
|
slouken@312
|
2339 |
#ifndef GL_SGIS_texture_filter4
|
slouken@312
|
2340 |
#define GL_FILTER4_SGIS 0x8146
|
slouken@312
|
2341 |
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
|
slouken@312
|
2342 |
#endif
|
slouken@312
|
2343 |
|
slouken@312
|
2344 |
#ifndef GL_EXT_subtexture
|
slouken@312
|
2345 |
#endif
|
slouken@312
|
2346 |
|
slouken@312
|
2347 |
#ifndef GL_EXT_copy_texture
|
slouken@312
|
2348 |
#endif
|
slouken@312
|
2349 |
|
slouken@312
|
2350 |
#ifndef GL_EXT_histogram
|
slouken@312
|
2351 |
#define GL_HISTOGRAM_EXT 0x8024
|
slouken@312
|
2352 |
#define GL_PROXY_HISTOGRAM_EXT 0x8025
|
slouken@312
|
2353 |
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
|
slouken@312
|
2354 |
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
|
slouken@312
|
2355 |
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
|
slouken@312
|
2356 |
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
|
slouken@312
|
2357 |
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
|
slouken@312
|
2358 |
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
|
slouken@312
|
2359 |
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
|
slouken@312
|
2360 |
#define GL_HISTOGRAM_SINK_EXT 0x802D
|
slouken@312
|
2361 |
#define GL_MINMAX_EXT 0x802E
|
slouken@312
|
2362 |
#define GL_MINMAX_FORMAT_EXT 0x802F
|
slouken@312
|
2363 |
#define GL_MINMAX_SINK_EXT 0x8030
|
slouken@312
|
2364 |
#define GL_TABLE_TOO_LARGE_EXT 0x8031
|
slouken@312
|
2365 |
#endif
|
slouken@312
|
2366 |
|
slouken@312
|
2367 |
#ifndef GL_EXT_convolution
|
slouken@312
|
2368 |
#define GL_CONVOLUTION_1D_EXT 0x8010
|
slouken@312
|
2369 |
#define GL_CONVOLUTION_2D_EXT 0x8011
|
slouken@312
|
2370 |
#define GL_SEPARABLE_2D_EXT 0x8012
|
slouken@312
|
2371 |
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
|
slouken@312
|
2372 |
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
|
slouken@312
|
2373 |
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
|
slouken@312
|
2374 |
#define GL_REDUCE_EXT 0x8016
|
slouken@312
|
2375 |
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
|
slouken@312
|
2376 |
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
|
slouken@312
|
2377 |
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
|
slouken@312
|
2378 |
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
|
slouken@312
|
2379 |
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
|
slouken@312
|
2380 |
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
|
slouken@312
|
2381 |
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
|
slouken@312
|
2382 |
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
|
slouken@312
|
2383 |
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
|
slouken@312
|
2384 |
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
|
slouken@312
|
2385 |
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
|
slouken@312
|
2386 |
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
|
slouken@312
|
2387 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
|
slouken@312
|
2388 |
#endif
|
slouken@312
|
2389 |
|
slouken@312
|
2390 |
#ifndef GL_SGI_color_matrix
|
slouken@312
|
2391 |
#define GL_COLOR_MATRIX_SGI 0x80B1
|
slouken@312
|
2392 |
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
|
slouken@312
|
2393 |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
|
slouken@312
|
2394 |
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
|
slouken@312
|
2395 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
|
slouken@312
|
2396 |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
|
slouken@312
|
2397 |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
|
slouken@312
|
2398 |
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
|
slouken@312
|
2399 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
|
slouken@312
|
2400 |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
|
slouken@312
|
2401 |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
|
slouken@312
|
2402 |
#endif
|
slouken@214
|
2403 |
|
slouken@312
|
2404 |
#ifndef GL_SGI_color_table
|
slouken@312
|
2405 |
#define GL_COLOR_TABLE_SGI 0x80D0
|
slouken@312
|
2406 |
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
|
slouken@312
|
2407 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
|
slouken@312
|
2408 |
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
|
slouken@312
|
2409 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
|
slouken@312
|
2410 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
|
slouken@312
|
2411 |
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
|
slouken@312
|
2412 |
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
|
slouken@312
|
2413 |
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
|
slouken@312
|
2414 |
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
|
slouken@312
|
2415 |
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
|
slouken@312
|
2416 |
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
|
slouken@312
|
2417 |
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
|
slouken@312
|
2418 |
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
|
slouken@312
|
2419 |
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
|
slouken@312
|
2420 |
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
|
slouken@312
|
2421 |
#endif
|
slouken@312
|
2422 |
|
slouken@312
|
2423 |
#ifndef GL_SGIS_pixel_texture
|
slouken@312
|
2424 |
#define GL_PIXEL_TEXTURE_SGIS 0x8353
|
slouken@312
|
2425 |
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
|
slouken@312
|
2426 |
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
|
slouken@312
|
2427 |
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
|
slouken@312
|
2428 |
#endif
|
slouken@312
|
2429 |
|
slouken@312
|
2430 |
#ifndef GL_SGIX_pixel_texture
|
slouken@312
|
2431 |
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
|
slouken@312
|
2432 |
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
|
slouken@312
|
2433 |
#endif
|
slouken@312
|
2434 |
|
slouken@312
|
2435 |
#ifndef GL_SGIS_texture4D
|
slouken@312
|
2436 |
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
|
slouken@312
|
2437 |
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
|
slouken@312
|
2438 |
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
|
slouken@312
|
2439 |
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
|
slouken@312
|
2440 |
#define GL_TEXTURE_4D_SGIS 0x8134
|
slouken@312
|
2441 |
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
|
slouken@312
|
2442 |
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
|
slouken@312
|
2443 |
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
|
slouken@312
|
2444 |
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
|
slouken@312
|
2445 |
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
|
slouken@312
|
2446 |
#endif
|
slouken@312
|
2447 |
|
slouken@312
|
2448 |
#ifndef GL_SGI_texture_color_table
|
slouken@312
|
2449 |
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
|
slouken@312
|
2450 |
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
|
slouken@312
|
2451 |
#endif
|
slouken@312
|
2452 |
|
slouken@312
|
2453 |
#ifndef GL_EXT_cmyka
|
slouken@312
|
2454 |
#define GL_CMYK_EXT 0x800C
|
slouken@312
|
2455 |
#define GL_CMYKA_EXT 0x800D
|
slouken@312
|
2456 |
#define GL_PACK_CMYK_HINT_EXT 0x800E
|
slouken@312
|
2457 |
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
|
slouken@312
|
2458 |
#endif
|
slouken@312
|
2459 |
|
slouken@312
|
2460 |
#ifndef GL_EXT_texture_object
|
slouken@312
|
2461 |
#define GL_TEXTURE_PRIORITY_EXT 0x8066
|
slouken@312
|
2462 |
#define GL_TEXTURE_RESIDENT_EXT 0x8067
|
slouken@312
|
2463 |
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
|
slouken@312
|
2464 |
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
|
slouken@312
|
2465 |
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
|
slouken@312
|
2466 |
#endif
|
slouken@312
|
2467 |
|
slouken@312
|
2468 |
#ifndef GL_SGIS_detail_texture
|
slouken@312
|
2469 |
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
|
slouken@312
|
2470 |
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
|
slouken@312
|
2471 |
#define GL_LINEAR_DETAIL_SGIS 0x8097
|
slouken@312
|
2472 |
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
|
slouken@312
|
2473 |
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
|
slouken@312
|
2474 |
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
|
slouken@312
|
2475 |
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
|
slouken@312
|
2476 |
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
|
slouken@312
|
2477 |
#endif
|
slouken@312
|
2478 |
|
slouken@312
|
2479 |
#ifndef GL_SGIS_sharpen_texture
|
slouken@312
|
2480 |
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
|
slouken@312
|
2481 |
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
|
slouken@312
|
2482 |
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
|
slouken@312
|
2483 |
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
|
slouken@312
|
2484 |
#endif
|
slouken@312
|
2485 |
|
slouken@312
|
2486 |
#ifndef GL_EXT_packed_pixels
|
slouken@312
|
2487 |
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
|
slouken@312
|
2488 |
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
|
slouken@312
|
2489 |
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
|
slouken@312
|
2490 |
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
|
slouken@312
|
2491 |
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
|
slouken@312
|
2492 |
#endif
|
slouken@312
|
2493 |
|
slouken@312
|
2494 |
#ifndef GL_SGIS_texture_lod
|
slouken@312
|
2495 |
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
|
slouken@312
|
2496 |
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
|
slouken@312
|
2497 |
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
|
slouken@312
|
2498 |
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
|
slouken@312
|
2499 |
#endif
|
slouken@312
|
2500 |
|
slouken@312
|
2501 |
#ifndef GL_SGIS_multisample
|
slouken@312
|
2502 |
#define GL_MULTISAMPLE_SGIS 0x809D
|
slouken@312
|
2503 |
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
|
slouken@312
|
2504 |
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
|
slouken@312
|
2505 |
#define GL_SAMPLE_MASK_SGIS 0x80A0
|
slouken@312
|
2506 |
#define GL_1PASS_SGIS 0x80A1
|
slouken@312
|
2507 |
#define GL_2PASS_0_SGIS 0x80A2
|
slouken@312
|
2508 |
#define GL_2PASS_1_SGIS 0x80A3
|
slouken@312
|
2509 |
#define GL_4PASS_0_SGIS 0x80A4
|
slouken@312
|
2510 |
#define GL_4PASS_1_SGIS 0x80A5
|
slouken@312
|
2511 |
#define GL_4PASS_2_SGIS 0x80A6
|
slouken@312
|
2512 |
#define GL_4PASS_3_SGIS 0x80A7
|
slouken@312
|
2513 |
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
|
slouken@312
|
2514 |
#define GL_SAMPLES_SGIS 0x80A9
|
slouken@312
|
2515 |
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
|
slouken@312
|
2516 |
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
|
slouken@312
|
2517 |
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
|
slouken@312
|
2518 |
#endif
|
slouken@312
|
2519 |
|
slouken@312
|
2520 |
#ifndef GL_EXT_rescale_normal
|
slouken@312
|
2521 |
#define GL_RESCALE_NORMAL_EXT 0x803A
|
slouken@312
|
2522 |
#endif
|
slouken@312
|
2523 |
|
slouken@312
|
2524 |
#ifndef GL_EXT_vertex_array
|
slouken@312
|
2525 |
#define GL_VERTEX_ARRAY_EXT 0x8074
|
slouken@312
|
2526 |
#define GL_NORMAL_ARRAY_EXT 0x8075
|
slouken@312
|
2527 |
#define GL_COLOR_ARRAY_EXT 0x8076
|
slouken@312
|
2528 |
#define GL_INDEX_ARRAY_EXT 0x8077
|
slouken@312
|
2529 |
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
slouken@312
|
2530 |
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
slouken@312
|
2531 |
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
slouken@312
|
2532 |
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
slouken@312
|
2533 |
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
slouken@312
|
2534 |
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
slouken@312
|
2535 |
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
slouken@312
|
2536 |
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
slouken@312
|
2537 |
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
slouken@312
|
2538 |
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
slouken@312
|
2539 |
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
slouken@312
|
2540 |
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
slouken@312
|
2541 |
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
slouken@312
|
2542 |
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
slouken@312
|
2543 |
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
slouken@312
|
2544 |
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
slouken@312
|
2545 |
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
slouken@312
|
2546 |
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
slouken@312
|
2547 |
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
slouken@312
|
2548 |
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
slouken@312
|
2549 |
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
slouken@312
|
2550 |
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
slouken@312
|
2551 |
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
slouken@312
|
2552 |
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
slouken@312
|
2553 |
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
slouken@312
|
2554 |
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
slouken@312
|
2555 |
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
slouken@312
|
2556 |
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
slouken@312
|
2557 |
#endif
|
slouken@312
|
2558 |
|
slouken@312
|
2559 |
#ifndef GL_EXT_misc_attribute
|
slouken@312
|
2560 |
#endif
|
slouken@312
|
2561 |
|
slouken@312
|
2562 |
#ifndef GL_SGIS_generate_mipmap
|
slouken@312
|
2563 |
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
slouken@312
|
2564 |
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
slouken@312
|
2565 |
#endif
|
slouken@214
|
2566 |
|
slouken@312
|
2567 |
#ifndef GL_SGIX_clipmap
|
slouken@312
|
2568 |
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
|
slouken@312
|
2569 |
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
|
slouken@312
|
2570 |
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
|
slouken@312
|
2571 |
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
|
slouken@312
|
2572 |
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
|
slouken@312
|
2573 |
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
|
slouken@312
|
2574 |
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
|
slouken@312
|
2575 |
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
|
slouken@312
|
2576 |
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
|
slouken@312
|
2577 |
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
|
slouken@312
|
2578 |
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
|
slouken@312
|
2579 |
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
|
slouken@312
|
2580 |
#endif
|
slouken@312
|
2581 |
|
slouken@312
|
2582 |
#ifndef GL_SGIX_shadow
|
slouken@312
|
2583 |
#define GL_TEXTURE_COMPARE_SGIX 0x819A
|
slouken@312
|
2584 |
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
|
slouken@312
|
2585 |
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
|
slouken@312
|
2586 |
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
|
slouken@312
|
2587 |
#endif
|
slouken@312
|
2588 |
|
slouken@312
|
2589 |
#ifndef GL_SGIS_texture_edge_clamp
|
slouken@312
|
2590 |
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
|
slouken@312
|
2591 |
#endif
|
slouken@312
|
2592 |
|
slouken@1205
|
2593 |
#ifndef GL_SGIS_texture_border_clamp
|
slouken@1205
|
2594 |
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
|
slouken@1205
|
2595 |
#endif
|
slouken@1205
|
2596 |
|
slouken@312
|
2597 |
#ifndef GL_EXT_blend_minmax
|
slouken@312
|
2598 |
#define GL_FUNC_ADD_EXT 0x8006
|
slouken@312
|
2599 |
#define GL_MIN_EXT 0x8007
|
slouken@312
|
2600 |
#define GL_MAX_EXT 0x8008
|
slouken@312
|
2601 |
#define GL_BLEND_EQUATION_EXT 0x8009
|
slouken@312
|
2602 |
#endif
|
slouken@312
|
2603 |
|
slouken@312
|
2604 |
#ifndef GL_EXT_blend_subtract
|
slouken@312
|
2605 |
#define GL_FUNC_SUBTRACT_EXT 0x800A
|
slouken@312
|
2606 |
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
|
slouken@312
|
2607 |
#endif
|
slouken@312
|
2608 |
|
slouken@312
|
2609 |
#ifndef GL_EXT_blend_logic_op
|
slouken@312
|
2610 |
#endif
|
slouken@312
|
2611 |
|
slouken@312
|
2612 |
#ifndef GL_SGIX_interlace
|
slouken@312
|
2613 |
#define GL_INTERLACE_SGIX 0x8094
|
slouken@312
|
2614 |
#endif
|
slouken@312
|
2615 |
|
slouken@312
|
2616 |
#ifndef GL_SGIX_pixel_tiles
|
slouken@312
|
2617 |
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
|
slouken@312
|
2618 |
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
|
slouken@312
|
2619 |
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
|
slouken@312
|
2620 |
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
|
slouken@312
|
2621 |
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
|
slouken@312
|
2622 |
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
|
slouken@312
|
2623 |
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
|
slouken@312
|
2624 |
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
|
slouken@312
|
2625 |
#endif
|
slouken@312
|
2626 |
|
slouken@312
|
2627 |
#ifndef GL_SGIS_texture_select
|
slouken@312
|
2628 |
#define GL_DUAL_ALPHA4_SGIS 0x8110
|
slouken@312
|
2629 |
#define GL_DUAL_ALPHA8_SGIS 0x8111
|
slouken@312
|
2630 |
#define GL_DUAL_ALPHA12_SGIS 0x8112
|
slouken@312
|
2631 |
#define GL_DUAL_ALPHA16_SGIS 0x8113
|
slouken@312
|
2632 |
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
|
slouken@312
|
2633 |
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
|
slouken@312
|
2634 |
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
|
slouken@312
|
2635 |
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
|
slouken@312
|
2636 |
#define GL_DUAL_INTENSITY4_SGIS 0x8118
|
slouken@312
|
2637 |
#define GL_DUAL_INTENSITY8_SGIS 0x8119
|
slouken@312
|
2638 |
#define GL_DUAL_INTENSITY12_SGIS 0x811A
|
slouken@312
|
2639 |
#define GL_DUAL_INTENSITY16_SGIS 0x811B
|
slouken@312
|
2640 |
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
|
slouken@312
|
2641 |
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
|
slouken@312
|
2642 |
#define GL_QUAD_ALPHA4_SGIS 0x811E
|
slouken@312
|
2643 |
#define GL_QUAD_ALPHA8_SGIS 0x811F
|
slouken@312
|
2644 |
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
|
slouken@312
|
2645 |
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
|
slouken@312
|
2646 |
#define GL_QUAD_INTENSITY4_SGIS 0x8122
|
slouken@312
|
2647 |
#define GL_QUAD_INTENSITY8_SGIS 0x8123
|
slouken@312
|
2648 |
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
|
slouken@312
|
2649 |
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
|
slouken@312
|
2650 |
#endif
|
slouken@312
|
2651 |
|
slouken@312
|
2652 |
#ifndef GL_SGIX_sprite
|
slouken@312
|
2653 |
#define GL_SPRITE_SGIX 0x8148
|
slouken@312
|
2654 |
#define GL_SPRITE_MODE_SGIX 0x8149
|
slouken@312
|
2655 |
#define GL_SPRITE_AXIS_SGIX 0x814A
|
slouken@312
|
2656 |
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
|
slouken@312
|
2657 |
#define GL_SPRITE_AXIAL_SGIX 0x814C
|
slouken@312
|
2658 |
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
|
slouken@312
|
2659 |
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
|
slouken@312
|
2660 |
#endif
|
slouken@214
|
2661 |
|
slouken@312
|
2662 |
#ifndef GL_SGIX_texture_multi_buffer
|
slouken@312
|
2663 |
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
|
slouken@312
|
2664 |
#endif
|
slouken@312
|
2665 |
|
slouken@843
|
2666 |
#ifndef GL_EXT_point_parameters
|
slouken@312
|
2667 |
#define GL_POINT_SIZE_MIN_EXT 0x8126
|
slouken@312
|
2668 |
#define GL_POINT_SIZE_MAX_EXT 0x8127
|
slouken@843
|
2669 |
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
|
slouken@843
|
2670 |
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
|
slouken@843
|
2671 |
#endif
|
slouken@843
|
2672 |
|
slouken@843
|
2673 |
#ifndef GL_SGIS_point_parameters
|
slouken@843
|
2674 |
#define GL_POINT_SIZE_MIN_SGIS 0x8126
|
slouken@312
|
2675 |
#define GL_POINT_SIZE_MAX_SGIS 0x8127
|
slouken@312
|
2676 |
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
|
slouken@312
|
2677 |
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
|
slouken@312
|
2678 |
#endif
|
slouken@312
|
2679 |
|
slouken@312
|
2680 |
#ifndef GL_SGIX_instruments
|
slouken@312
|
2681 |
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
|
slouken@312
|
2682 |
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
|
slouken@312
|
2683 |
#endif
|
slouken@312
|
2684 |
|
slouken@312
|
2685 |
#ifndef GL_SGIX_texture_scale_bias
|
slouken@312
|
2686 |
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
|
slouken@312
|
2687 |
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
|
slouken@312
|
2688 |
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
|
slouken@312
|
2689 |
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
|
|