include/SDL_active.h
author Ryan C. Gordon <icculus@icculus.org>
Tue, 27 Sep 2005 12:14:17 +0000
changeset 1147 b580f7201543
parent 769 b8d311d90021
child 1312 c9b51268668f
permissions -rw-r--r--
From: "Alex Volkov" <avcp-sdlmail@usa.net>
To: "'A list for developers using the SDL library. \(includesSDL-announce\)'" <sdl@libsdl.org>
Date: Mon, 19 Sep 2005 18:59:43 -0400
Subject: [SDL] [patch] Volume multiplier bug in

The volume multiplier in SDL_MixAudio_MMX_S8() is formed from the wrong
register.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2004 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Library General Public
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    License as published by the Free Software Foundation; either
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    version 2 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Library General Public License for more details.
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    You should have received a copy of the GNU Library General Public
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    License along with this library; if not, write to the Free
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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 "@(#) $Id$";
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#endif
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/* Include file for SDL application focus event handling */
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#ifndef _SDL_active_h
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#define _SDL_active_h
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* The available application states */
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#define SDL_APPMOUSEFOCUS	0x01		/* The app has mouse coverage */
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#define SDL_APPINPUTFOCUS	0x02		/* The app has input focus */
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#define SDL_APPACTIVE		0x04		/* The application is active */
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/* Function prototypes */
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/* 
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 * This function returns the current state of the application, which is a
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 * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
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 * SDL_APPACTIVE.  If SDL_APPACTIVE is set, then the user is able to
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 * see your application, otherwise it has been iconified or disabled.
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 */
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extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_active_h */