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SDL_video.h

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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
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* \file SDL_video.h
*
* Header file for SDL video functions.
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*/
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#ifndef _SDL_video_h
#define _SDL_video_h
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
#include "SDL_surface.h"
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#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \brief The structure that defines a display mode
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
* \sa SDL_GetDesktopDisplayMode()
* \sa SDL_GetCurrentDisplayMode()
* \sa SDL_GetClosestDisplayMode()
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* \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
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*/
typedef struct
{
Uint32 format; /**< pixel format */
int w; /**< width */
int h; /**< height */
int refresh_rate; /**< refresh rate (or zero for unspecified) */
void *driverdata; /**< driver-specific data, initialize to 0 */
} SDL_DisplayMode;
/**
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* \brief The type used to identify a window
*
* \sa SDL_CreateWindow()
* \sa SDL_CreateWindowFrom()
* \sa SDL_DestroyWindow()
* \sa SDL_GetWindowData()
* \sa SDL_GetWindowFlags()
* \sa SDL_GetWindowGrab()
* \sa SDL_GetWindowPosition()
* \sa SDL_GetWindowSize()
* \sa SDL_GetWindowTitle()
* \sa SDL_HideWindow()
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
* \sa SDL_RaiseWindow()
* \sa SDL_RestoreWindow()
* \sa SDL_SetWindowData()
* \sa SDL_SetWindowFullscreen()
* \sa SDL_SetWindowGrab()
* \sa SDL_SetWindowIcon()
* \sa SDL_SetWindowPosition()
* \sa SDL_SetWindowSize()
* \sa SDL_SetWindowTitle()
* \sa SDL_ShowWindow()
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*/
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typedef struct SDL_Window SDL_Window;
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/**
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* \brief The flags on a window
*
* \sa SDL_GetWindowFlags()
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*/
typedef enum
{
SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */
SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */
SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */
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SDL_WINDOW_MINIMIZED = 0x00000020, /**< window is minimized */
SDL_WINDOW_MAXIMIZED = 0x00000040, /**< window is maximized */
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SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */
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} SDL_WindowFlags;
/**
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* \brief Used to indicate that you don't care what the window position is.
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*/
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
#define SDL_WINDOWPOS_ISUNDEFINED(X) \
(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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/**
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* \brief Used to indicate that the window position should be centered.
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*/
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
#define SDL_WINDOWPOS_ISCENTERED(X) \
(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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/**
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* \brief Event subtype for window events
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*/
typedef enum
{
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SDL_WINDOWEVENT_NONE, /**< Never used */
SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
redrawn */
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
*/
SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */
SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
and position */
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SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
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SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
window be closed */
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} SDL_WindowEventID;
/**
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* \brief An opaque handle to an OpenGL context.
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*/
typedef void *SDL_GLContext;
/**
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* \brief OpenGL configuration attributes
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*/
typedef enum
{
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SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
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SDL_GL_ACCUM_ALPHA_SIZE,
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SDL_GL_STEREO,
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SDL_GL_MULTISAMPLEBUFFERS,
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SDL_GL_MULTISAMPLESAMPLES,
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SDL_GL_ACCELERATED_VISUAL,
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SDL_GL_RETAINED_BACKING,
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SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION
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} SDL_GLattr;
/* Function prototypes */
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/**
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* \brief Get the number of video drivers compiled into SDL
*
* \sa SDL_GetVideoDriver()
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*/
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
/**
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* \brief Get the name of a built in video driver.
*
* \note The video drivers are presented in the order in which they are
* normally checked during initialization.
*
* \sa SDL_GetNumVideoDrivers()
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*/
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
/**
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* \brief Initialize the video subsystem, optionally specifying a video driver.
*
* \param driver_name Initialize a specific driver by name, or NULL for the
* default video driver.
*
* \return 0 on success, -1 on error
*
* This function initializes the video subsystem; setting up a connection
* to the window manager, etc, and determines the available display modes
* and pixel formats, but does not initialize a window or graphics mode.
*
* \sa SDL_VideoQuit()
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*/
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
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/**
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* \brief Shuts down the video subsystem.
*
* This function closes all windows, and restores the original video mode.
*
* \sa SDL_VideoInit()
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*/
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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/**
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* \brief Returns the name of the currently initialized video driver.
*
* \return The name of the current video driver or NULL if no driver
* has been initialized
*
* \sa SDL_GetNumVideoDrivers()
* \sa SDL_GetVideoDriver()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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/**
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* \brief Returns the number of available video displays.
*
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* \sa SDL_GetDisplayBounds()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
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/**
* \brief Get the desktop area represented by a display, with the primary
* display located at 0,0
*
* \return 0 on success, or -1 if the index is out of range.
*
* \sa SDL_GetNumVideoDisplays()
*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
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/**
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* \brief Returns the number of available display modes.
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*
* \sa SDL_GetDisplayMode()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
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/**
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* \brief Fill in information about a specific display mode.
*
* \note The display modes are sorted in this priority:
* \li bits per pixel -> more colors to fewer colors
* \li width -> largest to smallest
* \li height -> largest to smallest
* \li refresh rate -> highest to lowest
*
* \sa SDL_GetNumDisplayModes()
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
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SDL_DisplayMode * mode);
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/**
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* \brief Fill in information about the desktop display mode.
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*/
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extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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/**
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* \brief Fill in information about the current display mode.
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*/
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extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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/**
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* \brief Get the closest match to the requested display mode.
*
* \param mode The desired display mode
* \param closest A pointer to a display mode to be filled in with the closest
* match of the available display modes.
*
* \return The passed in value \c closest, or NULL if no matching video mode
* was available.
*
* The available display modes are scanned, and \c closest is filled in with the
* closest mode matching the requested mode and returned. The mode format and
* refresh_rate default to the desktop mode if they are 0. The modes are
* scanned with size being first priority, format being second priority, and
* finally checking the refresh_rate. If all the available modes are too
* small, then NULL is returned.
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
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*/
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extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
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/**
* \brief Get the display index associated with a window.
*
* \return the display index of the display containing the center of the
* window, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_GetWindowDisplay(SDL_Window * window);
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/**
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* \brief Set the display mode used when a fullscreen window is visible.
*
* By default the window's dimensions and the desktop format and refresh rate
* are used.
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*
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* \param mode The mode to use, or NULL for the default mode.
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*
* \return 0 on success, or -1 if setting the display mode failed.
*
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* \sa SDL_GetWindowDisplayMode()
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* \sa SDL_SetWindowFullscreen()
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
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const SDL_DisplayMode
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* mode);
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/**
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* \brief Fill in information about the display mode used when a fullscreen
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* window is visible.
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*
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_SetWindowFullscreen()
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*/
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extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
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SDL_DisplayMode * mode);
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/**
* \brief Get the pixel format associated with the window.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
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/**
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* \brief Create a window with the specified position, dimensions, and flags.
*
* \param title The title of the window, in UTF-8 encoding.
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param w The width of the window.
* \param h The height of the window.
* \param flags The flags for the window, a mask of any of the following:
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
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int x, int y, int w,
int h, Uint32 flags);
/**
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* \brief Create an SDL window from an existing native window.
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*
* \param data A pointer to driver-dependent window creation data
*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
/**
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* \brief Get the numeric ID of a window, for logging purposes.
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*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
/**
* \brief Get a window from a stored ID, or NULL if it doesn't exist.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
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/**
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* \brief Get the window flags.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
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/**
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* \brief Set the title of a window, in UTF-8 format.
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*
* \sa SDL_GetWindowTitle()
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
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const char *title);
/**
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* \brief Get the title of a window, in UTF-8 format.
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*
* \sa SDL_SetWindowTitle()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
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/**
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* \brief Set the icon for a window.
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*
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* \param icon The icon for the window.
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
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SDL_Surface * icon);
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/**
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* \brief Associate an arbitrary named pointer with a window.
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*
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* \param window The window to associate with the pointer.
* \param name The name of the pointer.
* \param userdata The associated pointer.
*
* \return The previous value associated with 'name'
*
* \note The name is case-sensitive.
*
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* \sa SDL_GetWindowData()
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*/
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extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
const char *name,
void *userdata);
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/**
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* \brief Retrieve the data pointer associated with a window.
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*
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* \param window The window to query.
* \param name The name of the pointer.
*
* \return The value associated with 'name'
*
Oct 19, 2009
Oct 19, 2009
452
* \sa SDL_SetWindowData()
Jul 10, 2006
Jul 10, 2006
453
*/
Feb 3, 2011
Feb 3, 2011
454
455
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
const char *name);
Jul 10, 2006
Jul 10, 2006
456
457
/**
Sep 15, 2010
Sep 15, 2010
458
* \brief Set the position of a window.
Oct 19, 2009
Oct 19, 2009
459
*
Feb 3, 2011
Feb 3, 2011
460
* \param window The window to reposition.
Oct 19, 2009
Oct 19, 2009
461
462
463
464
465
466
467
468
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
::SDL_WINDOWPOS_UNDEFINED.
* \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
::SDL_WINDOWPOS_UNDEFINED.
*
* \note The window coordinate origin is the upper left of the display.
*
* \sa SDL_GetWindowPosition()
Jul 10, 2006
Jul 10, 2006
469
*/
Jan 21, 2010
Jan 21, 2010
470
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
471
472
473
int x, int y);
/**
Sep 15, 2010
Sep 15, 2010
474
* \brief Get the position of a window.
Oct 19, 2009
Oct 19, 2009
475
476
*
* \sa SDL_SetWindowPosition()
Jul 10, 2006
Jul 10, 2006
477
*/
Jan 21, 2010
Jan 21, 2010
478
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
479
480
481
int *x, int *y);
/**
Sep 15, 2010
Sep 15, 2010
482
* \brief Set the size of a window's client area.
Oct 19, 2009
Oct 19, 2009
483
484
485
486
487
*
* \note You can't change the size of a fullscreen window, it automatically
* matches the size of the display mode.
*
* \sa SDL_GetWindowSize()
Jul 10, 2006
Jul 10, 2006
488
*/
Jan 21, 2010
Jan 21, 2010
489
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
Jul 10, 2006
Jul 10, 2006
490
491
492
int h);
/**
Sep 15, 2010
Sep 15, 2010
493
* \brief Get the size of a window's client area.
Oct 19, 2009
Oct 19, 2009
494
495
*
* \sa SDL_SetWindowSize()
Jul 10, 2006
Jul 10, 2006
496
*/
Jan 21, 2010
Jan 21, 2010
497
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
Jul 10, 2006
Jul 10, 2006
498
499
500
int *h);
/**
Sep 15, 2010
Sep 15, 2010
501
* \brief Show a window.
Oct 19, 2009
Oct 19, 2009
502
503
*
* \sa SDL_HideWindow()
Jul 10, 2006
Jul 10, 2006
504
*/
Jan 21, 2010
Jan 21, 2010
505
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
506
507
/**
Sep 15, 2010
Sep 15, 2010
508
* \brief Hide a window.
Oct 19, 2009
Oct 19, 2009
509
510
*
* \sa SDL_ShowWindow()
Jul 10, 2006
Jul 10, 2006
511
*/
Jan 21, 2010
Jan 21, 2010
512
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
513
514
/**
Sep 15, 2010
Sep 15, 2010
515
* \brief Raise a window above other windows and set the input focus.
Jul 10, 2006
Jul 10, 2006
516
*/
Jan 21, 2010
Jan 21, 2010
517
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
518
519
/**
Sep 15, 2010
Sep 15, 2010
520
* \brief Make a window as large as possible.
Oct 19, 2009
Oct 19, 2009
521
522
*
* \sa SDL_RestoreWindow()
Jul 10, 2006
Jul 10, 2006
523
*/
Jan 21, 2010
Jan 21, 2010
524
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
525
526
/**
Sep 15, 2010
Sep 15, 2010
527
* \brief Minimize a window to an iconic representation.
Oct 19, 2009
Oct 19, 2009
528
529
*
* \sa SDL_RestoreWindow()
Jul 10, 2006
Jul 10, 2006
530
*/
Jan 21, 2010
Jan 21, 2010
531
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
532
533
/**
Oct 19, 2009
Oct 19, 2009
534
535
536
537
* \brief Restore the size and position of a minimized or maximized window.
*
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
Jul 10, 2006
Jul 10, 2006
538
*/
Jan 21, 2010
Jan 21, 2010
539
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
540
541
/**
Sep 15, 2010
Sep 15, 2010
542
* \brief Set a window's fullscreen state.
Oct 19, 2009
Oct 19, 2009
543
544
545
*
* \return 0 on success, or -1 if setting the display mode failed.
*
Dec 5, 2009
Dec 5, 2009
546
547
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
Jul 10, 2006
Jul 10, 2006
548
*/
Jan 21, 2010
Jan 21, 2010
549
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
Feb 10, 2011
Feb 10, 2011
550
SDL_bool fullscreen);
Jul 10, 2006
Jul 10, 2006
551
Feb 3, 2011
Feb 3, 2011
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
/**
* \brief Get an SDL surface associated with the window.
*
* \return A surface in the optimal format for the window, or NULL on error.
*
* \note You may not combine this with 3D or the rendering API on this window.
*
* \sa SDL_UpdateWindowSurface()
* \sa SDL_UpdateWindowSurfaceRects()
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
/**
* \brief Copy the window surface to the screen.
*
* \return 0 on success, or -1 on error.
*
* \sa SDL_GetWindowSurface()
* \sa SDL_UpdateWindowSurfaceRects()
*/
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
/**
* \brief Copy a number of rectangles on the window surface to the screen.
*
* \return 0 on success, or -1 on error.
*
* \sa SDL_GetWindowSurface()
* \sa SDL_UpdateWindowSurfaceRect()
*/
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
int numrects,
SDL_Rect * rects);
Jul 10, 2006
Jul 10, 2006
586
/**
Sep 15, 2010
Sep 15, 2010
587
* \brief Set a window's input grab mode.
Oct 19, 2009
Oct 19, 2009
588
589
590
591
*
* \param mode This is 1 to grab input, and 0 to release input.
*
* \sa SDL_GetWindowGrab()
Jul 10, 2006
Jul 10, 2006
592
*/
Jan 21, 2010
Jan 21, 2010
593
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
594
595
596
int mode);
/**
Sep 15, 2010
Sep 15, 2010
597
* \brief Get a window's input grab mode.
Oct 19, 2009
Oct 19, 2009
598
599
600
601
*
* \return This returns 1 if input is grabbed, and 0 otherwise.
*
* \sa SDL_SetWindowGrab()
Jul 10, 2006
Jul 10, 2006
602
*/
Jan 21, 2010
Jan 21, 2010
603
extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
604
605
/**
Oct 19, 2009
Oct 19, 2009
606
607
608
* \brief Get driver specific information about a window.
*
* \note Include SDL_syswm.h for the declaration of SDL_SysWMinfo.
Jul 10, 2006
Jul 10, 2006
609
610
*/
struct SDL_SysWMinfo;
Jan 21, 2010
Jan 21, 2010
611
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
612
613
614
615
struct SDL_SysWMinfo
*info);
/**
Oct 19, 2009
Oct 19, 2009
616
* \brief Destroy a window.
Jul 10, 2006
Jul 10, 2006
617
*/
Jan 21, 2010
Jan 21, 2010
618
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
619
Apr 26, 2001
Apr 26, 2001
620
Jan 12, 2009
Jan 12, 2009
621
/**
Aug 30, 2010
Aug 30, 2010
622
* \brief Returns whether the screensaver is currently enabled (default on).
Oct 19, 2009
Oct 19, 2009
623
624
625
*
* \sa SDL_EnableScreenSaver()
* \sa SDL_DisableScreenSaver()
Jan 12, 2009
Jan 12, 2009
626
*/
Jan 12, 2009
Jan 12, 2009
627
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
Jan 12, 2009
Jan 12, 2009
628
629
/**
Oct 19, 2009
Oct 19, 2009
630
631
632
633
* \brief Allow the screen to be blanked by a screensaver
*
* \sa SDL_IsScreenSaverEnabled()
* \sa SDL_DisableScreenSaver()
Jan 12, 2009
Jan 12, 2009
634
*/
Jan 12, 2009
Jan 12, 2009
635
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
Jan 12, 2009
Jan 12, 2009
636
637
/**
Oct 19, 2009
Oct 19, 2009
638
639
640
641
* \brief Prevent the screen from being blanked by a screensaver
*
* \sa SDL_IsScreenSaverEnabled()
* \sa SDL_EnableScreenSaver()
Jan 12, 2009
Jan 12, 2009
642
*/
Jan 12, 2009
Jan 12, 2009
643
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
Jan 12, 2009
Jan 12, 2009
644
Apr 26, 2001
Apr 26, 2001
645
Oct 19, 2009
Oct 19, 2009
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
/**
* \name OpenGL support functions
*/
/*@{*/
/**
* \brief Dynamically load an OpenGL library.
*
* \param path The platform dependent OpenGL library name, or NULL to open the
* default OpenGL library.
*
* \return 0 on success, or -1 if the library couldn't be loaded.
*
* This should be done after initializing the video driver, but before
* creating any OpenGL windows. If no OpenGL library is loaded, the default
* library will be loaded upon creation of the first OpenGL window.
*
* \note If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress().
*
* \sa SDL_GL_GetProcAddress()
* \sa SDL_GL_UnloadLibrary()
Jul 10, 2006
Jul 10, 2006
668
669
*/
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
Apr 26, 2001
Apr 26, 2001
670
Jul 10, 2006
Jul 10, 2006
671
/**
Oct 19, 2009
Oct 19, 2009
672
* \brief Get the address of an OpenGL function.
Jul 10, 2006
Jul 10, 2006
673
674
*/
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
Apr 26, 2001
Apr 26, 2001
675
Feb 9, 2009
Feb 9, 2009
676
/**
Oct 19, 2009
Oct 19, 2009
677
678
679
* \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
*
* \sa SDL_GL_LoadLibrary()
Feb 9, 2009
Feb 9, 2009
680
681
682
*/
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
Jul 22, 2006
Jul 22, 2006
683
/**
Oct 19, 2009
Oct 19, 2009
684
685
* \brief Return true if an OpenGL extension is supported for the current
* context.
Jul 22, 2006
Jul 22, 2006
686
687
688
689
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
*extension);
Jul 10, 2006
Jul 10, 2006
690
/**
Oct 19, 2009
Oct 19, 2009
691
* \brief Set an OpenGL window attribute before window creation.
Jul 10, 2006
Jul 10, 2006
692
693
*/
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
Apr 26, 2001
Apr 26, 2001
694
Jul 10, 2006
Jul 10, 2006
695
/**
Oct 19, 2009
Oct 19, 2009
696
* \brief Get the actual value for an attribute from the current context.
Jul 10, 2006
Jul 10, 2006
697
*/
Jul 25, 2006
Jul 25, 2006
698
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
Apr 26, 2001
Apr 26, 2001
699
Jul 10, 2006
Jul 10, 2006
700
/**
Oct 19, 2009
Oct 19, 2009
701
702
703
704
* \brief Create an OpenGL context for use with an OpenGL window, and make it
* current.
*
* \sa SDL_GL_DeleteContext()
Apr 26, 2001
Apr 26, 2001
705
*/
Jan 21, 2010
Jan 21, 2010
706
707
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
window);
Apr 26, 2001
Apr 26, 2001
708
Jul 10, 2006
Jul 10, 2006
709
/**
Oct 19, 2009
Oct 19, 2009
710
711
712
* \brief Set up an OpenGL context for rendering into an OpenGL window.
*
* \note The context must have been created with a compatible window.
Apr 26, 2001
Apr 26, 2001
713
*/
Jan 21, 2010
Jan 21, 2010
714
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
715
SDL_GLContext context);
Apr 26, 2001
Apr 26, 2001
716
Jul 10, 2006
Jul 10, 2006
717
/**
Oct 19, 2009
Oct 19, 2009
718
719
720
721
722
723
724
725
* \brief Set the swap interval for the current OpenGL context.
*
* \param interval 0 for immediate updates, 1 for updates synchronized with the
* vertical retrace.
*
* \return 0 on success, or -1 if setting the swap interval is not supported.
*
* \sa SDL_GL_GetSwapInterval()
Apr 26, 2001
Apr 26, 2001
726
*/
Jul 10, 2006
Jul 10, 2006
727
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
Apr 26, 2001
Apr 26, 2001
728
Jul 10, 2006
Jul 10, 2006
729
/**
Oct 19, 2009
Oct 19, 2009
730
731
732
733
734
735
736
* \brief Get the swap interval for the current OpenGL context.
*
* \return 0 if there is no vertical retrace synchronization, 1 if the buffer
* swap is synchronized with the vertical retrace, and -1 if getting
* the swap interval is not supported.
*
* \sa SDL_GL_SetSwapInterval()
Apr 26, 2001
Apr 26, 2001
737
*/
Jul 10, 2006
Jul 10, 2006
738
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
Apr 26, 2001
Apr 26, 2001
739
Jul 10, 2006
Jul 10, 2006
740
/**
Sep 15, 2010
Sep 15, 2010
741
* \brief Swap the OpenGL buffers for a window, if double-buffering is
Oct 19, 2009
Oct 19, 2009
742
* supported.
Apr 26, 2001
Apr 26, 2001
743
*/
Jan 21, 2010
Jan 21, 2010
744
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
Apr 26, 2001
Apr 26, 2001
745
Jul 10, 2006
Jul 10, 2006
746
/**
Oct 19, 2009
Oct 19, 2009
747
748
749
* \brief Delete an OpenGL context.
*
* \sa SDL_GL_CreateContext()
Apr 26, 2001
Apr 26, 2001
750
*/
Jul 10, 2006
Jul 10, 2006
751
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
Apr 26, 2001
Apr 26, 2001
752
Oct 19, 2009
Oct 19, 2009
753
754
/*@}*//*OpenGL support functions*/
Apr 26, 2001
Apr 26, 2001
755
756
757
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
Jul 10, 2006
Jul 10, 2006
758
/* *INDENT-OFF* */
Apr 26, 2001
Apr 26, 2001
759
}
Jul 10, 2006
Jul 10, 2006
760
/* *INDENT-ON* */
Apr 26, 2001
Apr 26, 2001
761
762
763
764
#endif
#include "close_code.h"
#endif /* _SDL_video_h */
Jul 10, 2006
Jul 10, 2006
765
766
/* vi: set ts=4 sw=4 expandtab: */