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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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icculus@8093
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#include "../../SDL_internal.h"
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/* Thread management routines for SDL */
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#include "SDL_thread.h"
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#include "../SDL_systhread.h"
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread)
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#else
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
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{
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return SDL_SetError("Threads are not supported on this platform");
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}
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void
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SDL_SYS_SetupThread(const char *name)
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{
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return;
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}
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SDL_threadID
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SDL_ThreadID(void)
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{
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return (0);
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}
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int
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SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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{
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return (0);
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}
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void
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SDL_SYS_WaitThread(SDL_Thread * thread)
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{
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return;
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}
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void
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SDL_SYS_DetachThread(SDL_Thread * thread)
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{
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return;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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