src/main/haiku/SDL_BeApp.h
author Ryan C. Gordon <icculus@icculus.org>
Sun, 24 Nov 2013 23:56:17 -0500
changeset 8093 b43765095a6f
parent 7981 6d538bc1b395
child 8149 681eb46b8ac4
permissions -rw-r--r--
Make internal SDL sources include SDL_internal.h instead of SDL_config.h

The new header will include SDL_config.h, but allows for other global stuff.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Handle the BeApp specific portions of the application */
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/* Initialize the Be Application, if it's not already started */
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extern int SDL_InitBeApp(void);
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/* Quit the Be Application, if there's nothing left to do */
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extern void SDL_QuitBeApp(void);
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/* Flag to tell whether the app is active or not */
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extern int SDL_BeAppActive;
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/* vi: set ts=4 sw=4 expandtab: */
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#ifdef __cplusplus
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}
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#endif