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SDL_QuartzVideo.m

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1380 lines (1124 loc) · 45.8 KB
 
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/*
SDL - Simple DirectMedia Layer
Dec 8, 2008
Dec 8, 2008
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
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slouken@libsdl.org
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzWindow.h"
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#if __MAC_OS_X_VERSION_MIN_REQUIRED < 1060 /* Fixed in Snow Leopard */
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/*
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Add methods to get at private members of NSScreen.
Since there is a bug in Apple's screen switching code
that does not update this variable when switching
to fullscreen, we'll set it manually (but only for the
main screen).
*/
@interface NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
@end
@implementation NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
{
_frame = frame;
}
@end
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static inline void QZ_SetFrame(NSScreen *nsscreen, NSRect frame)
{
[nsscreen setFrame:frame];
}
#else
static inline void QZ_SetFrame(NSScreen *nsscreen, NSRect frame)
{
}
#endif
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@interface SDLTranslatorResponder : NSTextView
{
}
- (void) doCommandBySelector:(SEL)myselector;
@end
@implementation SDLTranslatorResponder
- (void) doCommandBySelector:(SEL) myselector {}
@end
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/* absent in 10.3.9. */
CG_EXTERN CGImageRef CGBitmapContextCreateImage (CGContextRef);
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/* Bootstrap functions */
static int QZ_Available ();
static SDL_VideoDevice* QZ_CreateDevice (int device_index);
static void QZ_DeleteDevice (SDL_VideoDevice *device);
/* Initialization, Query, Setup, and Redrawing functions */
static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format);
static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format,
Uint32 flags);
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static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop);
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static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current,
int width, int height, int bpp,
Uint32 flags);
static int QZ_ToggleFullScreen (_THIS, int on);
static int QZ_SetColors (_THIS, int first_color,
int num_colors, SDL_Color *colors);
static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface);
static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface);
static int QZ_ThreadFlip (_THIS);
static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface);
static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_VideoQuit (_THIS);
/* Hardware surface functions (for fullscreen mode only) */
#if 0 /* Not used (apparently, it's really slow) */
static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
#endif
static int QZ_LockHWSurface(_THIS, SDL_Surface *surface);
static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);
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static int QZ_AllocHWSurface(_THIS, SDL_Surface *surface);
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static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);
/* static int QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */
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/* Bootstrap binding, enables entry point into the driver */
VideoBootStrap QZ_bootstrap = {
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"Quartz", "Mac OS X CoreGraphics", QZ_Available, QZ_CreateDevice
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/* Bootstrap functions */
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static int QZ_Available ()
{
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return 1;
}
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static SDL_VideoDevice* QZ_CreateDevice (int device_index)
{
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#pragma unused (device_index)
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SDL_VideoDevice *device;
SDL_PrivateVideoData *hidden;
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device = (SDL_VideoDevice*) SDL_malloc (sizeof (*device) );
hidden = (SDL_PrivateVideoData*) SDL_malloc (sizeof (*hidden) );
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if (device == NULL || hidden == NULL)
SDL_OutOfMemory ();
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SDL_memset (device, 0, sizeof (*device) );
SDL_memset (hidden, 0, sizeof (*hidden) );
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device->hidden = hidden;
device->VideoInit = QZ_VideoInit;
device->ListModes = QZ_ListModes;
device->SetVideoMode = QZ_SetVideoMode;
device->ToggleFullScreen = QZ_ToggleFullScreen;
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device->UpdateMouse = QZ_UpdateMouse;
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device->SetColors = QZ_SetColors;
/* device->UpdateRects = QZ_UpdateRects; this is determined by SetVideoMode() */
device->VideoQuit = QZ_VideoQuit;
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device->LockHWSurface = QZ_LockHWSurface;
device->UnlockHWSurface = QZ_UnlockHWSurface;
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device->AllocHWSurface = QZ_AllocHWSurface;
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device->FreeHWSurface = QZ_FreeHWSurface;
/* device->FlipHWSurface = QZ_FlipHWSurface */;
device->SetGamma = QZ_SetGamma;
device->GetGamma = QZ_GetGamma;
device->SetGammaRamp = QZ_SetGammaRamp;
device->GetGammaRamp = QZ_GetGammaRamp;
device->GL_GetProcAddress = QZ_GL_GetProcAddress;
device->GL_GetAttribute = QZ_GL_GetAttribute;
device->GL_MakeCurrent = QZ_GL_MakeCurrent;
device->GL_SwapBuffers = QZ_GL_SwapBuffers;
device->GL_LoadLibrary = QZ_GL_LoadLibrary;
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device->FreeWMCursor = QZ_FreeWMCursor;
device->CreateWMCursor = QZ_CreateWMCursor;
device->ShowWMCursor = QZ_ShowWMCursor;
device->WarpWMCursor = QZ_WarpWMCursor;
device->MoveWMCursor = QZ_MoveWMCursor;
device->CheckMouseMode = QZ_CheckMouseMode;
device->InitOSKeymap = QZ_InitOSKeymap;
device->PumpEvents = QZ_PumpEvents;
device->SetCaption = QZ_SetCaption;
device->SetIcon = QZ_SetIcon;
device->IconifyWindow = QZ_IconifyWindow;
/*device->GetWMInfo = QZ_GetWMInfo;*/
device->GrabInput = QZ_GrabInput;
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/*
* This is a big hassle, needing QuickDraw and QuickTime on older
* systems, and god knows what on 10.6, so we immediately fail here,
* which causes SDL to make an RGB surface and manage the YUV overlay
* in software. Sorry. Use SDL 1.3 if you want YUV rendering in a pixel
* shader. :)
*/
/*device->CreateYUVOverlay = QZ_CreateYUVOverlay;*/
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device->free = QZ_DeleteDevice;
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return device;
}
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static void QZ_DeleteDevice (SDL_VideoDevice *device)
{
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SDL_free (device->hidden);
SDL_free (device);
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static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format)
{
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NSRect r = NSMakeRect(0.0, 0.0, 0.0, 0.0);
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const char *env = NULL;
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/* Initialize the video settings; this data persists between mode switches */
display_id = kCGDirectMainDisplay;
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#if 0 /* The mouse event code needs to take this into account... */
env = getenv("SDL_VIDEO_FULLSCREEN_DISPLAY");
if ( env ) {
int monitor = SDL_atoi(env);
CGDirectDisplayID activeDspys [3];
CGDisplayCount dspyCnt;
CGGetActiveDisplayList (3, activeDspys, &dspyCnt);
if ( monitor >= 0 && monitor < dspyCnt ) {
display_id = activeDspys[monitor];
}
}
#endif
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save_mode = CGDisplayCurrentMode (display_id);
mode_list = CGDisplayAvailableModes (display_id);
palette = CGPaletteCreateDefaultColorPalette ();
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/* Allow environment override of screensaver disable. */
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env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
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if ( env ) {
allow_screensaver = SDL_atoi(env);
} else {
#ifdef SDL_VIDEO_DISABLE_SCREENSAVER
allow_screensaver = 0;
#else
allow_screensaver = 1;
#endif
}
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/* Gather some information that is useful to know about the display */
CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayBitsPerPixel),
kCFNumberSInt32Type, &device_bpp);
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CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayWidth),
kCFNumberSInt32Type, &device_width);
CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayHeight),
kCFNumberSInt32Type, &device_height);
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/* Determine the current screen size */
this->info.current_w = device_width;
this->info.current_h = device_height;
/* Determine the default screen depth */
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video_format->BitsPerPixel = device_bpp;
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/* Set misc globals */
current_grab_mode = SDL_GRAB_OFF;
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cursor_should_be_visible = YES;
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cursor_visible = YES;
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current_mods = 0;
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field_edit = [[SDLTranslatorResponder alloc] initWithFrame:r];
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if ( Gestalt(gestaltSystemVersion, &system_version) != noErr )
system_version = 0;
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/* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
QZ_RegisterForSleepNotifications (this);
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/* Fill in some window manager capabilities */
this->info.wm_available = 1;
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return 0;
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static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags)
{
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CFIndex num_modes;
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CFIndex i;
int list_size = 0;
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/* Any windowed mode is acceptable */
if ( (flags & SDL_FULLSCREEN) == 0 )
return (SDL_Rect**)-1;
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/* Free memory from previous call, if any */
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if ( client_mode_list != NULL ) {
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int i;
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for (i = 0; client_mode_list[i] != NULL; i++)
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SDL_free (client_mode_list[i]);
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SDL_free (client_mode_list);
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client_mode_list = NULL;
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num_modes = CFArrayGetCount (mode_list);
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/* Build list of modes with the requested bpp */
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for (i = 0; i < num_modes; i++) {
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CFDictionaryRef onemode;
CFNumberRef number;
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int bpp;
onemode = CFArrayGetValueAtIndex (mode_list, i);
number = CFDictionaryGetValue (onemode, kCGDisplayBitsPerPixel);
CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
if (bpp == format->BitsPerPixel) {
int intvalue;
int hasMode;
int width, height;
number = CFDictionaryGetValue (onemode, kCGDisplayWidth);
CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue);
width = (Uint16) intvalue;
number = CFDictionaryGetValue (onemode, kCGDisplayHeight);
CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue);
height = (Uint16) intvalue;
/* Check if mode is already in the list */
{
int i;
hasMode = SDL_FALSE;
for (i = 0; i < list_size; i++) {
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if (client_mode_list[i]->w == width &&
client_mode_list[i]->h == height) {
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hasMode = SDL_TRUE;
break;
}
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}
}
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/* Grow the list and add mode to the list */
if ( ! hasMode ) {
SDL_Rect *rect;
list_size++;
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if (client_mode_list == NULL)
client_mode_list = (SDL_Rect**)
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SDL_malloc (sizeof(*client_mode_list) * (list_size+1) );
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else
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client_mode_list = (SDL_Rect**)
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SDL_realloc (client_mode_list, sizeof(*client_mode_list) * (list_size+1));
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rect = (SDL_Rect*) SDL_malloc (sizeof(**client_mode_list));
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if (client_mode_list == NULL || rect == NULL) {
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SDL_OutOfMemory ();
return NULL;
}
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rect->x = rect->y = 0;
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rect->w = width;
rect->h = height;
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client_mode_list[list_size-1] = rect;
client_mode_list[list_size] = NULL;
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}
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/* Sort list largest to smallest (by area) */
{
int i, j;
for (i = 0; i < list_size; i++) {
for (j = 0; j < list_size-1; j++) {
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int area1, area2;
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area1 = client_mode_list[j]->w * client_mode_list[j]->h;
area2 = client_mode_list[j+1]->w * client_mode_list[j+1]->h;
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if (area1 < area2) {
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SDL_Rect *tmp = client_mode_list[j];
client_mode_list[j] = client_mode_list[j+1];
client_mode_list[j+1] = tmp;
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}
}
}
}
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return client_mode_list;
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static SDL_bool QZ_WindowPosition(_THIS, int *x, int *y)
{
const char *window = getenv("SDL_VIDEO_WINDOW_POS");
if ( window ) {
if ( sscanf(window, "%d,%d", x, y) == 2 ) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
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static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop)
{
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/* Reset values that may change between switches */
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this->info.blit_fill = 0;
this->FillHWRect = NULL;
this->UpdateRects = NULL;
this->LockHWSurface = NULL;
this->UnlockHWSurface = NULL;
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if (cg_context) {
CGContextFlush (cg_context);
CGContextRelease (cg_context);
cg_context = nil;
}
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/* Release fullscreen resources */
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if ( mode_flags & SDL_FULLSCREEN ) {
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NSRect screen_rect;
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/* Release double buffer stuff */
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if ( mode_flags & SDL_DOUBLEBUF) {
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quit_thread = YES;
SDL_SemPost (sem1);
SDL_WaitThread (thread, NULL);
SDL_DestroySemaphore (sem1);
SDL_DestroySemaphore (sem2);
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SDL_free (sw_buffers[0]);
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}
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/* If we still have a valid window, close it. */
if ( qz_window ) {
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NSCAssert([ qz_window delegate ] == nil, @"full screen window shouldn't have a delegate"); /* if that should ever change, we'd have to release it here */
[ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */
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qz_window = nil;
window_view = nil;
}
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/*
Release the OpenGL context
Do this first to avoid trash on the display before fade
*/
if ( mode_flags & SDL_OPENGL ) {
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QZ_TearDownOpenGL (this);
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CGLSetFullScreen (NULL);
}
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if (to_desktop) {
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ShowMenuBar ();
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/* Restore original screen resolution/bpp */
CGDisplaySwitchToMode (display_id, save_mode);
CGReleaseAllDisplays ();
/*
Reset the main screen's rectangle
See comment in QZ_SetVideoFullscreen for why we do this
*/
screen_rect = NSMakeRect(0,0,device_width,device_height);
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QZ_SetFrame([ NSScreen mainScreen ], screen_rect);
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}
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/* Release window mode resources */
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else {
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id delegate = [ qz_window delegate ];
[ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */
if (delegate != nil) [ delegate release ];
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qz_window = nil;
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window_view = nil;
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/* Release the OpenGL context */
if ( mode_flags & SDL_OPENGL )
QZ_TearDownOpenGL (this);
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/* Signal successful teardown */
video_set = SDL_FALSE;
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}
static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int width,
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int height, int bpp, Uint32 flags)
{
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boolean_t exact_match = 0;
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NSRect screen_rect;
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CGError error;
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NSRect contentRect;
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CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
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contentRect = NSMakeRect (0, 0, width, height);
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/* Fade to black to hide resolution-switching flicker (and garbage
that is displayed by a destroyed OpenGL context, if applicable) */
if ( CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess ) {
CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
}
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/* Destroy any previous mode */
if (video_set == SDL_TRUE)
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QZ_UnsetVideoMode (this, FALSE);
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494
495
496
497
498
499
/* Sorry, QuickDraw was ripped out. */
if (getenv("SDL_NSWindowPointer") || getenv("SDL_NSQuickDrawViewPointer")) {
SDL_SetError ("Embedded QuickDraw windows are no longer supported");
goto ERR_NO_MATCH;
}
500
/* See if requested mode exists */
Jun 1, 2002
Jun 1, 2002
501
502
503
mode = CGDisplayBestModeForParameters (display_id, bpp, width,
height, &exact_match);
504
505
/* Require an exact match to the requested mode */
if ( ! exact_match ) {
Oct 5, 2002
Oct 5, 2002
506
SDL_SetError ("Failed to find display resolution: %dx%dx%d", width, height, bpp);
507
508
goto ERR_NO_MATCH;
}
Aug 19, 2001
Aug 19, 2001
509
510
/* Put up the blanking window (a window above all other windows) */
Feb 1, 2003
Feb 1, 2003
511
512
513
514
515
516
if (getenv ("SDL_SINGLEDISPLAY"))
error = CGDisplayCapture (display_id);
else
error = CGCaptureAllDisplays ();
if ( CGDisplayNoErr != error ) {
517
518
519
SDL_SetError ("Failed capturing display");
goto ERR_NO_CAPTURE;
}
Jan 22, 2002
Jan 22, 2002
520
521
522
523
524
525
/* Do the physical switch */
if ( CGDisplayNoErr != CGDisplaySwitchToMode (display_id, mode) ) {
SDL_SetError ("Failed switching display resolution");
goto ERR_NO_SWITCH;
}
Jan 22, 2002
Jan 22, 2002
526
527
528
529
current->pixels = (Uint32*) CGDisplayBaseAddress (display_id);
current->pitch = CGDisplayBytesPerRow (display_id);
Jun 11, 2001
Jun 11, 2001
530
current->flags = 0;
531
532
current->w = width;
current->h = height;
Jun 1, 2002
Jun 1, 2002
533
current->flags |= SDL_FULLSCREEN;
534
current->flags |= SDL_HWSURFACE;
Oct 5, 2002
Oct 5, 2002
535
current->flags |= SDL_PREALLOC;
Sep 21, 2009
Sep 21, 2009
536
537
/* current->hwdata = (void *) CGDisplayGetDrawingContext (display_id); */
Oct 5, 2002
Oct 5, 2002
538
539
540
this->UpdateRects = QZ_DirectUpdate;
this->LockHWSurface = QZ_LockHWSurface;
this->UnlockHWSurface = QZ_UnlockHWSurface;
Feb 1, 2003
Feb 1, 2003
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
/* Setup double-buffer emulation */
if ( flags & SDL_DOUBLEBUF ) {
/*
Setup a software backing store for reasonable results when
double buffering is requested (since a single-buffered hardware
surface looks hideous).
The actual screen blit occurs in a separate thread to allow
other blitting while waiting on the VBL (and hence results in higher framerates).
*/
this->LockHWSurface = NULL;
this->UnlockHWSurface = NULL;
this->UpdateRects = NULL;
current->flags |= (SDL_HWSURFACE|SDL_DOUBLEBUF);
this->UpdateRects = QZ_DoubleBufferUpdate;
this->LockHWSurface = QZ_LockDoubleBuffer;
this->UnlockHWSurface = QZ_UnlockDoubleBuffer;
this->FlipHWSurface = QZ_FlipDoubleBuffer;
May 1, 2006
May 1, 2006
563
current->pixels = SDL_malloc (current->pitch * current->h * 2);
Feb 1, 2003
Feb 1, 2003
564
565
566
567
568
569
570
571
572
573
574
575
if (current->pixels == NULL) {
SDL_OutOfMemory ();
goto ERR_DOUBLEBUF;
}
sw_buffers[0] = current->pixels;
sw_buffers[1] = (Uint8*)current->pixels + current->pitch * current->h;
quit_thread = NO;
sem1 = SDL_CreateSemaphore (0);
sem2 = SDL_CreateSemaphore (1);
thread = SDL_CreateThread ((int (*)(void *))QZ_ThreadFlip, this);
Jun 1, 2002
Jun 1, 2002
577
578
579
if ( CGDisplayCanSetPalette (display_id) )
current->flags |= SDL_HWPALETTE;
Jun 1, 2002
Jun 1, 2002
580
Jul 14, 2007
Jul 14, 2007
581
582
583
584
585
/* Check if we should recreate the window */
if (qz_window == nil) {
/* Manually create a window, avoids having a nib file resource */
qz_window = [ [ SDL_QuartzWindow alloc ]
initWithContentRect:contentRect
Sep 21, 2009
Sep 21, 2009
586
styleMask:0
Jul 14, 2007
Jul 14, 2007
587
588
589
590
591
592
593
594
595
596
backing:NSBackingStoreBuffered
defer:NO ];
if (qz_window != nil) {
[ qz_window setAcceptsMouseMovedEvents:YES ];
[ qz_window setViewsNeedDisplay:NO ];
}
}
/* We already have a window, just change its size */
else {
Sep 29, 2009
Sep 29, 2009
597
598
599
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
Jul 14, 2007
Jul 14, 2007
600
601
}
602
603
604
605
606
/* Setup OpenGL for a fullscreen context */
if (flags & SDL_OPENGL) {
CGLError err;
CGLContextObj ctx;
Jun 1, 2002
Jun 1, 2002
607
608
if ( ! QZ_SetupOpenGL (this, bpp, flags) ) {
Jan 22, 2002
Jan 22, 2002
609
goto ERR_NO_GL;
Jun 1, 2002
Jun 1, 2002
611
Jul 14, 2007
Jul 14, 2007
612
613
614
615
616
617
/* Initialize the NSView and add it to our window. The presence of a valid window and
view allow the cursor to be changed whilst in fullscreen.*/
window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
[ [ qz_window contentView ] addSubview:window_view ];
[ window_view release ];
Sep 21, 2009
Sep 21, 2009
618
ctx = QZ_GetCGLContextObj (gl_context);
619
err = CGLSetFullScreen (ctx);
Jun 1, 2002
Jun 1, 2002
620
Oct 5, 2002
Oct 5, 2002
622
SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err));
623
624
goto ERR_NO_GL;
}
Jun 1, 2002
Jun 1, 2002
625
626
[ gl_context makeCurrentContext];
Jan 22, 2002
Jan 22, 2002
627
628
629
630
glClear (GL_COLOR_BUFFER_BIT);
[ gl_context flushBuffer ];
Jun 1, 2002
Jun 1, 2002
631
632
633
634
635
636
current->flags |= SDL_OPENGL;
}
/* If we don't hide menu bar, it will get events and interrupt the program */
HideMenuBar ();
Jan 22, 2002
Jan 22, 2002
637
Feb 7, 2006
Feb 7, 2006
638
639
640
641
642
/* Fade in again (asynchronously) */
if ( fade_token != kCGDisplayFadeReservationInvalidToken ) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation(fade_token);
}
Jun 1, 2002
Jun 1, 2002
643
Aug 12, 2002
Aug 12, 2002
644
/*
Oct 5, 2002
Oct 5, 2002
645
646
647
648
649
There is a bug in Cocoa where NSScreen doesn't synchronize
with CGDirectDisplay, so the main screen's frame is wrong.
As a result, coordinate translation produces incorrect results.
We can hack around this bug by setting the screen rect
ourselves. This hack should be removed if/when the bug is fixed.
Aug 12, 2002
Aug 12, 2002
650
651
*/
screen_rect = NSMakeRect(0,0,width,height);
Sep 21, 2009
Sep 21, 2009
652
QZ_SetFrame([ NSScreen mainScreen ], screen_rect);
Aug 12, 2002
Aug 12, 2002
653
654
655
/* Save the flags to ensure correct tear-down */
mode_flags = current->flags;
Jun 1, 2002
Jun 1, 2002
656
Apr 13, 2006
Apr 13, 2006
657
658
/* Set app state, hide cursor if necessary, ... */
QZ_DoActivate(this);
Aug 18, 2005
Aug 18, 2005
659
660
661
return current;
Jun 1, 2002
Jun 1, 2002
662
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
Feb 1, 2003
Feb 1, 2003
663
664
665
ERR_NO_GL:
ERR_DOUBLEBUF: CGDisplaySwitchToMode (display_id, save_mode);
ERR_NO_SWITCH: CGReleaseAllDisplays ();
Feb 7, 2006
Feb 7, 2006
666
667
668
669
670
671
ERR_NO_CAPTURE:
ERR_NO_MATCH: if ( fade_token != kCGDisplayFadeReservationInvalidToken ) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation (fade_token);
}
return NULL;
672
673
674
}
static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
Oct 10, 2009
Oct 10, 2009
675
676
int height, int *bpp, Uint32 flags)
{
Jun 11, 2001
Jun 11, 2001
677
unsigned int style;
Oct 5, 2002
Oct 5, 2002
678
NSRect contentRect;
Jul 23, 2003
Jul 23, 2003
679
680
int center_window = 1;
int origin_x, origin_y;
Feb 7, 2006
Feb 7, 2006
681
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
Jun 1, 2002
Jun 1, 2002
682
Jun 11, 2001
Jun 11, 2001
683
684
current->flags = 0;
current->w = width;
685
current->h = height;
Oct 5, 2002
Oct 5, 2002
686
687
contentRect = NSMakeRect (0, 0, width, height);
Sep 29, 2009
Sep 29, 2009
688
Oct 5, 2002
Oct 5, 2002
689
690
691
692
693
694
695
/*
Check if we should completely destroy the previous mode
- If it is fullscreen
- If it has different noframe or resizable attribute
- If it is OpenGL (since gl attributes could be different)
- If new mode is OpenGL, but previous mode wasn't
*/
Feb 7, 2006
Feb 7, 2006
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
if (video_set == SDL_TRUE) {
if (mode_flags & SDL_FULLSCREEN) {
/* Fade to black to hide resolution-switching flicker (and garbage
that is displayed by a destroyed OpenGL context, if applicable) */
if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess) {
CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
}
QZ_UnsetVideoMode (this, TRUE);
}
else if ( ((mode_flags ^ flags) & (SDL_NOFRAME|SDL_RESIZABLE)) ||
(mode_flags & SDL_OPENGL) ||
(flags & SDL_OPENGL) ) {
QZ_UnsetVideoMode (this, TRUE);
}
}
Aug 10, 2003
Aug 10, 2003
711
Sep 21, 2009
Sep 21, 2009
712
713
714
715
716
717
/* Sorry, QuickDraw was ripped out. */
if (getenv("SDL_NSWindowPointer") || getenv("SDL_NSQuickDrawViewPointer")) {
SDL_SetError ("Embedded QuickDraw windows are no longer supported");
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation (fade_token);
Aug 10, 2003
Aug 10, 2003
718
}
Sep 21, 2009
Sep 21, 2009
719
return NULL;
Aug 10, 2003
Aug 10, 2003
720
}
Sep 21, 2009
Sep 21, 2009
721
Oct 5, 2002
Oct 5, 2002
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
/* Check if we should recreate the window */
if (qz_window == nil) {
/* Set the window style based on input flags */
if ( flags & SDL_NOFRAME ) {
style = NSBorderlessWindowMask;
current->flags |= SDL_NOFRAME;
} else {
style = NSTitledWindowMask;
style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
if ( flags & SDL_RESIZABLE ) {
style |= NSResizableWindowMask;
current->flags |= SDL_RESIZABLE;
}
}
Sep 29, 2009
Sep 29, 2009
737
Oct 5, 2002
Oct 5, 2002
738
739
740
741
742
743
744
745
746
/* Manually create a window, avoids having a nib file resource */
qz_window = [ [ SDL_QuartzWindow alloc ]
initWithContentRect:contentRect
styleMask:style
backing:NSBackingStoreBuffered
defer:NO ];
if (qz_window == nil) {
SDL_SetError ("Could not create the Cocoa window");
Feb 7, 2006
Feb 7, 2006
747
748
749
750
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation (fade_token);
}
Oct 5, 2002
Oct 5, 2002
751
752
return NULL;
}
Sep 29, 2009
Sep 29, 2009
753
Jul 24, 2007
Jul 24, 2007
754
/*[ qz_window setReleasedWhenClosed:YES ];*/ /* no need to set this as it's the default for NSWindows */
Oct 5, 2002
Oct 5, 2002
755
756
757
QZ_SetCaption(this, this->wm_title, this->wm_icon);
[ qz_window setAcceptsMouseMovedEvents:YES ];
[ qz_window setViewsNeedDisplay:NO ];
Sep 29, 2009
Sep 29, 2009
758
759
760
761
762
if ( QZ_WindowPosition(this, &origin_x, &origin_y) ) {
/* have to flip the Y value (NSPoint is lower left corner origin) */
[ qz_window setFrameTopLeftPoint:NSMakePoint((float) origin_x, (float) (this->info.current_h - origin_y))];
center_window = 0;
Sep 29, 2009
Sep 29, 2009
763
} else if ( center_window ) {
Jul 23, 2003
Jul 23, 2003
764
765
[ qz_window center ];
}
Sep 29, 2009
Sep 29, 2009
766
Oct 5, 2002
Oct 5, 2002
767
[ qz_window setDelegate:
Jul 24, 2007
Jul 24, 2007
768
[ [ SDL_QuartzWindowDelegate alloc ] init ] ];
Jul 15, 2007
Jul 15, 2007
769
[ qz_window setContentView: [ [ [ SDL_QuartzView alloc ] init ] autorelease ] ];
Oct 5, 2002
Oct 5, 2002
770
771
772
}
/* We already have a window, just change its size */
else {
Sep 29, 2009
Sep 29, 2009
773
774
775
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
Oct 5, 2002
Oct 5, 2002
776
}
Jun 1, 2002
Jun 1, 2002
777
Oct 5, 2002
Oct 5, 2002
778
/* For OpenGL, we bind the context to a subview */
779
if ( flags & SDL_OPENGL ) {
Jun 1, 2002
Jun 1, 2002
780
Nov 22, 2005
Nov 22, 2005
781
if ( ! QZ_SetupOpenGL (this, *bpp, flags) ) {
Feb 7, 2006
Feb 7, 2006
782
783
784
785
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation (fade_token);
}
786
787
return NULL;
}
Jun 1, 2002
Jun 1, 2002
788
Oct 5, 2002
Oct 5, 2002
789
window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
Feb 16, 2004
Feb 16, 2004
790
[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
Oct 5, 2002
Oct 5, 2002
791
792
793
[ [ qz_window contentView ] addSubview:window_view ];
[ gl_context setView: window_view ];
[ window_view release ];
794
[ gl_context makeCurrentContext];
Aug 21, 2001
Aug 21, 2001
795
[ qz_window makeKeyAndOrderFront:nil ];
796
797
current->flags |= SDL_OPENGL;
}
Sep 21, 2009
Sep 21, 2009
798
/* For 2D, we build a CGBitmapContext */
Sep 21, 2009
Sep 21, 2009
800
CGColorSpaceRef cgColorspace;
Jun 1, 2002
Jun 1, 2002
801
Oct 5, 2002
Oct 5, 2002
802
803
804
/* Only recreate the view if it doesn't already exist */
if (window_view == nil) {
Sep 21, 2009
Sep 21, 2009
805
window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
Feb 16, 2004
Feb 16, 2004
806
[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
Oct 5, 2002
Oct 5, 2002
807
808
809
810
811
[ [ qz_window contentView ] addSubview:window_view ];
[ window_view release ];
[ qz_window makeKeyAndOrderFront:nil ];
}
Sep 21, 2009
Sep 21, 2009
812
813
814
815
816
817
818
819
820
cgColorspace = CGColorSpaceCreateDeviceRGB();
current->pitch = 4 * current->w;
current->pixels = SDL_malloc (current->h * current->pitch);
cg_context = CGBitmapContextCreate (current->pixels, current->w, current->h,
8, current->pitch, cgColorspace,
kCGImageAlphaNoneSkipFirst);
CGColorSpaceRelease (cgColorspace);
821
current->flags |= SDL_SWSURFACE;
Sep 16, 2002
Sep 16, 2002
822
current->flags |= SDL_ASYNCBLIT;
Sep 21, 2009
Sep 21, 2009
823
current->hwdata = (void *) cg_context;
Sep 16, 2002
Sep 16, 2002
824
825
this->UpdateRects = QZ_UpdateRects;
Sep 21, 2009
Sep 21, 2009
826
827
this->LockHWSurface = QZ_LockHWSurface;
this->UnlockHWSurface = QZ_UnlockHWSurface;
Jun 1, 2002
Jun 1, 2002
829
Jan 22, 2002
Jan 22, 2002
830
831
/* Save flags to ensure correct teardown */
mode_flags = current->flags;
Jun 1, 2002
Jun 1, 2002
832
Feb 7, 2006
Feb 7, 2006
833
834
835
836
837
838
/* Fade in again (asynchronously) if we came from a fullscreen mode and faded to black */
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation (fade_token);
}
839
840
841
return current;
}
Jun 1, 2002
Jun 1, 2002
842
static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, int width,
Oct 10, 2009
Oct 10, 2009
843
844
int height, int bpp, Uint32 flags)
{
845
current->flags = 0;
Feb 24, 2004
Feb 24, 2004
846
current->pixels = NULL;
Jun 1, 2002
Jun 1, 2002
847
848
849
850
851
852
853
854
855
/* Setup full screen video */
if ( flags & SDL_FULLSCREEN ) {
current = QZ_SetVideoFullScreen (this, current, width, height, bpp, flags );
if (current == NULL)
return NULL;
}
/* Setup windowed video */
else {
Sep 21, 2009
Sep 21, 2009
856
857
/* Force bpp to 32 */
bpp = 32;
Nov 22, 2005
Nov 22, 2005
858
current = QZ_SetVideoWindowed (this, current, width, height, &bpp, flags);
859
860
861
if (current == NULL)
return NULL;
}
Jun 1, 2002
Jun 1, 2002
862
863
864
/* Setup the new pixel format */
{
Jun 1, 2002
Jun 1, 2002
865
866
867
868
869
int amask = 0,
rmask = 0,
gmask = 0,
bmask = 0;
870
871
switch (bpp) {
case 16: /* (1)-5-5-5 RGB */
Jun 1, 2002
Jun 1, 2002
872
amask = 0;
Jun 11, 2001
Jun 11, 2001
873
874
875
rmask = 0x7C00;
gmask = 0x03E0;
bmask = 0x001F;
876
877
878
879
880
break;
case 24:
SDL_SetError ("24bpp is not available");
return NULL;
case 32: /* (8)-8-8-8 ARGB */
Aug 19, 2001
Aug 19, 2001
881
amask = 0x00000000;
Sep 23, 2009
Sep 23, 2009
882
883
884
885
886
887
888
889
if ( flags & SDL_FULLSCREEN )
{
rmask = 0x00FF0000;
gmask = 0x0000FF00;
bmask = 0x000000FF;
}
else
{
Oct 16, 2009
Oct 16, 2009
890
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
Sep 23, 2009
Sep 23, 2009
891
892
893
rmask = 0x0000FF00;
gmask = 0x00FF0000;
bmask = 0xFF000000;
Sep 21, 2009
Sep 21, 2009
894
#else
Sep 23, 2009
Sep 23, 2009
895
896
897
rmask = 0x00FF0000;
gmask = 0x0000FF00;
bmask = 0x000000FF;
Sep 21, 2009
Sep 21, 2009
898
#endif
Sep 23, 2009
Sep 23, 2009
899
}
Jun 1, 2002
Jun 1, 2002
902
903
904
if ( ! SDL_ReallocFormat (current, bpp,
rmask, gmask, bmask, amask ) ) {
Jun 1, 2002
Jun 1, 2002
905
906
SDL_SetError ("Couldn't reallocate pixel format");
return NULL;
Sep 23, 2009
Sep 23, 2009
907
}
Jun 1, 2002
Jun 1, 2002
909
Jan 22, 2002
Jan 22, 2002
910
/* Signal successful completion (used internally) */
Aug 19, 2001
Aug 19, 2001
911
video_set = SDL_TRUE;
Jun 1, 2002
Jun 1, 2002
912
913
914
915
return current;
}
Oct 10, 2009
Oct 10, 2009
916
917
static int QZ_ToggleFullScreen (_THIS, int on)
{
Jan 21, 2003
Jan 21, 2003
918
return 0;
Jun 1, 2002
Jun 1, 2002
921
static int QZ_SetColors (_THIS, int first_color, int num_colors,
Oct 10, 2009
Oct 10, 2009
922
923
SDL_Color *colors)
{
924
925
CGTableCount index;
CGDeviceColor color;
Jun 1, 2002
Jun 1, 2002
926
927
for (index = first_color; index < first_color+num_colors; index++) {
Jun 1, 2002
Jun 1, 2002
928
929
930
931
932
/* Clamp colors between 0.0 and 1.0 */
color.red = colors->r / 255.0;
color.blue = colors->b / 255.0;
color.green = colors->g / 255.0;
Jun 1, 2002
Jun 1, 2002
933
Jun 1, 2002
Jun 1, 2002
935
936
937
CGPaletteSetColorAtIndex (palette, color, index);
}
Jun 1, 2002
Jun 1, 2002
938
939
940
if ( CGDisplayNoErr != CGDisplaySetPalette (display_id, palette) )
return 0;
Jun 1, 2002
Jun 1, 2002
941
942
943
944
return 1;
}
Oct 10, 2009
Oct 10, 2009
945
946
static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface)
{
Feb 1, 2003
Feb 1, 2003
947
948
949
return 1;
}
Oct 10, 2009
Oct 10, 2009
950
951
static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface)
{
Feb 1, 2003
Feb 1, 2003
952
953
}
Oct 10, 2009
Oct 10, 2009
954
955
956
/* The VBL delay is based on code by Ian R Ollmann's RezLib <iano@cco.caltech.edu> */
static AbsoluteTime QZ_SecondsToAbsolute ( double seconds )
{
Feb 1, 2003
Feb 1, 2003
957
958
union
{
Jan 4, 2004
Jan 4, 2004
959
UInt64 i;
Feb 1, 2003
Feb 1, 2003
960
961
962
963
964
965
966
967
Nanoseconds ns;
} temp;
temp.i = seconds * 1000000000.0;
return NanosecondsToAbsolute ( temp.ns );
}
Oct 10, 2009
Oct 10, 2009
968
969
static int QZ_ThreadFlip (_THIS)
{
Feb 1, 2003
Feb 1, 2003
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
Uint8 *src, *dst;
int skip, len, h;
/*
Give this thread the highest scheduling priority possible,
in the hopes that it will immediately run after the VBL delay
*/
{
pthread_t current_thread;
int policy;
struct sched_param param;
current_thread = pthread_self ();
pthread_getschedparam (current_thread, &policy, &param);
policy = SCHED_RR;
param.sched_priority = sched_get_priority_max (policy);
pthread_setschedparam (current_thread, policy, &param);
}
while (1) {
SDL_SemWait (sem1);
if (quit_thread)
return 0;
Jan 2, 2006
Jan 2, 2006
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/*
* We have to add SDL_VideoSurface->offset here, since we might be a
* smaller surface in the center of the framebuffer (you asked for
* a fullscreen resolution smaller than the hardware could supply
* so SDL is centering it in a bigger resolution)...
*/