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SDL_cocoawindow.m

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1164 lines (972 loc) · 33.9 KB
 
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/*
Simple DirectMedia Layer
Feb 15, 2013
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_syswm.h"
#include "SDL_timer.h" /* For SDL_GetTicks() */
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
#include "SDL_cocoamouse.h"
static Uint32 s_moveHack;
static __inline__ void ConvertNSRect(NSRect *r)
{
r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
}
@implementation Cocoa_WindowListener
- (void)listen:(SDL_WindowData *)data
{
NSNotificationCenter *center;
NSWindow *window = data->nswindow;
NSView *view = [window contentView];
_data = data;
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observingVisible = YES;
wasVisible = [window isVisible];
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center = [NSNotificationCenter defaultCenter];
if ([window delegate] != nil) {
[center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window];
[center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
[center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
[center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
[center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
} else {
[window setDelegate:self];
}
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/* Haven't found a delegate / notification that triggers when the window is
* ordered out (is not visible any more). You can be ordered out without
* minimizing, so DidMiniaturize doesn't work. (e.g. -[NSWindow orderOut:])
*/
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[window addObserver:self
forKeyPath:@"visible"
options:NSKeyValueObservingOptionNew
context:NULL];
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[window setNextResponder:self];
[window setAcceptsMouseMovedEvents:YES];
[view setNextResponder:self];
if ([view respondsToSelector:@selector(setAcceptsTouchEvents:)]) {
[view setAcceptsTouchEvents:YES];
}
}
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- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
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if (!observingVisible) {
return;
}
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if (object == _data->nswindow && [keyPath isEqualToString:@"visible"]) {
int newVisibility = [[change objectForKey:@"new"] intValue];
if (newVisibility) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
}
}
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-(void) pauseVisibleObservation
{
observingVisible = NO;
wasVisible = [_data->nswindow isVisible];
}
-(void) resumeVisibleObservation
{
BOOL isVisible = [_data->nswindow isVisible];
observingVisible = YES;
if (wasVisible != isVisible) {
if (isVisible) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
wasVisible = isVisible;
}
}
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- (void)close
{
NSNotificationCenter *center;
NSWindow *window = _data->nswindow;
NSView *view = [window contentView];
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NSArray *windows = nil;
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center = [NSNotificationCenter defaultCenter];
if ([window delegate] != self) {
[center removeObserver:self name:NSWindowDidExposeNotification object:window];
[center removeObserver:self name:NSWindowDidMoveNotification object:window];
[center removeObserver:self name:NSWindowDidResizeNotification object:window];
[center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
[center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
} else {
[window setDelegate:nil];
}
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[window removeObserver:self
forKeyPath:@"visible"];
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if ([window nextResponder] == self) {
[window setNextResponder:nil];
}
if ([view nextResponder] == self) {
[view setNextResponder:nil];
}
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/* Make the next window in the z-order Key. If we weren't the foreground
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when closed, this is a no-op.
!!! FIXME: Note that this is a hack, and there are corner cases where
!!! FIXME: this fails (such as the About box). The typical nib+RunLoop
!!! FIXME: handles this for Cocoa apps, but we bypass all that in SDL.
!!! FIXME: We should remove this code when we find a better way to
!!! FIXME: have the system do this for us. See discussion in
!!! FIXME: http://bugzilla.libsdl.org/show_bug.cgi?id=1825
*/
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windows = [NSApp orderedWindows];
if ([windows count] > 0) {
NSWindow *win = (NSWindow *) [windows objectAtIndex:0];
[win makeKeyAndOrderFront:self];
}
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}
- (BOOL)windowShouldClose:(id)sender
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
return NO;
}
- (void)windowDidExpose:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
SDL_VideoDevice *device = SDL_GetVideoDevice();
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect(&rect);
if (s_moveHack) {
SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
s_moveHack = 0;
if (blockMove) {
/* Cocoa is adjusting the window in response to a mode change */
rect.origin.x = window->x;
rect.origin.y = window->y;
ConvertNSRect(&rect);
[nswindow setFrameOrigin:rect.origin];
return;
}
}
x = (int)rect.origin.x;
y = (int)rect.origin.y;
if (window == device->current_glwin) {
[((NSOpenGLContext *) device->current_glctx) update];
}
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
}
- (void)windowDidResize:(NSNotification *)aNotification
{
SDL_VideoDevice *device = SDL_GetVideoDevice();
int x, y, w, h;
NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
ConvertNSRect(&rect);
x = (int)rect.origin.x;
y = (int)rect.origin.y;
w = (int)rect.size.width;
h = (int)rect.size.height;
if (SDL_IsShapedWindow(_data->window))
Cocoa_ResizeWindowShape(_data->window);
if (_data->window == device->current_glwin) {
[((NSOpenGLContext *) device->current_glctx) update];
}
/* The window can move during a resize event, such as when maximizing
or resizing from a corner */
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MOVED, x, y);
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
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const BOOL zoomed = [_data->nswindow isZoomed];
if (!zoomed) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
} else if (zoomed) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
}
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}
- (void)windowDidMiniaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
- (void)windowDidDeminiaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
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SDL_Mouse *mouse = SDL_GetMouse();
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/* We're going to get keyboard events, since we're key. */
SDL_SetKeyboardFocus(window);
/* If we just gained focus we need the updated mouse position */
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if (!mouse->relative_mode) {
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NSPoint point;
int x, y;
point = [_data->nswindow mouseLocationOutsideOfEventStream];
x = (int)point.x;
y = (int)(window->h - point.y);
if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
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SDL_SendMouseMotion(window, 0, 0, x, y);
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}
}
/* Check to see if someone updated the clipboard */
Cocoa_CheckClipboardUpdate(_data->videodata);
}
- (void)windowDidResignKey:(NSNotification *)aNotification
{
/* Some other window will get mouse events, since we're not key. */
if (SDL_GetMouseFocus() == _data->window) {
SDL_SetMouseFocus(NULL);
}
/* Some other window will get keyboard events, since we're not key. */
if (SDL_GetKeyboardFocus() == _data->window) {
SDL_SetKeyboardFocus(NULL);
}
}
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/* We'll respond to key events by doing nothing so we don't beep.
* We could handle key messages here, but we lose some in the NSApp dispatch,
* where they get converted to action messages, etc.
*/
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- (void)flagsChanged:(NSEvent *)theEvent
{
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/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
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}
- (void)keyDown:(NSEvent *)theEvent
{
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/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
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}
- (void)keyUp:(NSEvent *)theEvent
{
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/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
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/* We'll respond to selectors by doing nothing so we don't beep.
* The escape key gets converted to a "cancel" selector, etc.
*/
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- (void)doCommandBySelector:(SEL)aSelector
{
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/*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/
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}
- (void)mouseDown:(NSEvent *)theEvent
{
int button;
switch ([theEvent buttonNumber]) {
case 0:
button = SDL_BUTTON_LEFT;
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = [theEvent buttonNumber] + 1;
break;
}
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SDL_SendMouseButton(_data->window, 0, SDL_PRESSED, button);
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}
- (void)rightMouseDown:(NSEvent *)theEvent
{
[self mouseDown:theEvent];
}
- (void)otherMouseDown:(NSEvent *)theEvent
{
[self mouseDown:theEvent];
}
- (void)mouseUp:(NSEvent *)theEvent
{
int button;
switch ([theEvent buttonNumber]) {
case 0:
button = SDL_BUTTON_LEFT;
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = [theEvent buttonNumber] + 1;
break;
}
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SDL_SendMouseButton(_data->window, 0, SDL_RELEASED, button);
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}
- (void)rightMouseUp:(NSEvent *)theEvent
{
[self mouseUp:theEvent];
}
- (void)otherMouseUp:(NSEvent *)theEvent
{
[self mouseUp:theEvent];
}
- (void)mouseMoved:(NSEvent *)theEvent
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *window = _data->window;
NSPoint point;
int x, y;
if (mouse->relative_mode) {
return;
}
point = [theEvent locationInWindow];
x = (int)point.x;
y = (int)(window->h - point.y);
if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
CGPoint cgpoint;
if (x < 0) {
x = 0;
} else if (x >= window->w) {
x = window->w - 1;
}
if (y < 0) {
y = 0;
} else if (y >= window->h) {
y = window->h - 1;
}
cgpoint.x = window->x + x;
cgpoint.y = window->y + y;
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/* According to the docs, this was deprecated in 10.6, but it's still
* around. The substitute requires a CGEventSource, but I'm not entirely
* sure how we'd procure the right one for this event.
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*/
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CGSetLocalEventsSuppressionInterval(0.0);
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
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CGSetLocalEventsSuppressionInterval(0.25);
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SDL_SendMouseMotion(window, 0, 0, x, y);
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}
- (void)mouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)rightMouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)otherMouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)scrollWheel:(NSEvent *)theEvent
{
Cocoa_HandleMouseWheel(_data->window, theEvent);
}
- (void)touchesBeganWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
}
- (void)touchesMovedWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
}
- (void)touchesEndedWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
}
- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
}
- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
{
NSSet *touches = 0;
NSEnumerator *enumerator;
NSTouch *touch;
switch (type) {
case COCOA_TOUCH_DOWN:
touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
break;
case COCOA_TOUCH_UP:
case COCOA_TOUCH_CANCELLED:
touches = [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil];
break;
case COCOA_TOUCH_MOVE:
touches = [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil];
break;
}
enumerator = [touches objectEnumerator];
touch = (NSTouch*)[enumerator nextObject];
while (touch) {
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const SDL_TouchID touchId = (SDL_TouchID)(intptr_t)[touch device];
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if (!SDL_GetTouch(touchId)) {
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if (SDL_AddTouch(touchId, "") < 0) {
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}
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const SDL_FingerID fingerId = (SDL_FingerID)(intptr_t)[touch identity];
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float x = [touch normalizedPosition].x;
float y = [touch normalizedPosition].y;
/* Make the origin the upper left instead of the lower left */
y = 1.0f - y;
switch (type) {
case COCOA_TOUCH_DOWN:
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SDL_SendTouch(touchId, fingerId, SDL_TRUE, x, y, 1.0f);
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break;
case COCOA_TOUCH_UP:
case COCOA_TOUCH_CANCELLED:
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SDL_SendTouch(touchId, fingerId, SDL_FALSE, x, y, 1.0f);
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break;
case COCOA_TOUCH_MOVE:
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SDL_SendTouchMotion(touchId, fingerId, x, y, 1.0f);
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touch = (NSTouch*)[enumerator nextObject];
}
}
@end
@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
@end
@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
return YES;
}
- (BOOL)canBecomeMainWindow
{
return YES;
}
@end
@interface SDLView : NSView
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/* The default implementation doesn't pass rightMouseDown to responder chain */
- (void)rightMouseDown:(NSEvent *)theEvent;
@end
@implementation SDLView
- (void)rightMouseDown:(NSEvent *)theEvent
{
[[self nextResponder] rightMouseDown:theEvent];
}
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- (void)resetCursorRects
{
[super resetCursorRects];
SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->cursor_shown && mouse->cur_cursor && !mouse->relative_mode) {
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[self addCursorRect:[self bounds]
cursor:mouse->cur_cursor->driverdata];
} else {
[self addCursorRect:[self bounds]
cursor:[NSCursor invisibleCursor]];
}
}
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@end
static unsigned int
GetWindowStyle(SDL_Window * window)
{
unsigned int style;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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style = NSBorderlessWindowMask;
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} else {
if (window->flags & SDL_WINDOW_BORDERLESS) {
style = NSBorderlessWindowMask;
} else {
style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
}
if (window->flags & SDL_WINDOW_RESIZABLE) {
style |= NSResizableWindowMask;
}
}
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return style;
}
static int
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
{
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NSAutoreleasePool *pool;
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SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *data;
/* Allocate the window data */
data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
if (!data) {
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return SDL_OutOfMemory();
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}
data->window = window;
data->nswindow = nswindow;
data->created = created;
data->videodata = videodata;
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pool = [[NSAutoreleasePool alloc] init];
Feb 12, 2013
Feb 12, 2013
610
611
/* Create an event listener for the window */
data->listener = [[Cocoa_WindowListener alloc] init];
Feb 12, 2013
Feb 12, 2013
613
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619
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621
/* Fill in the SDL window with the window data */
{
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect(&rect);
window->x = (int)rect.origin.x;
window->y = (int)rect.origin.y;
window->w = (int)rect.size.width;
window->h = (int)rect.size.height;
}
Feb 12, 2013
Feb 12, 2013
623
624
/* Set up the listener after we create the view */
[data->listener listen:data];
Feb 12, 2013
Feb 12, 2013
626
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629
630
if ([nswindow isVisible]) {
window->flags |= SDL_WINDOW_SHOWN;
} else {
window->flags &= ~SDL_WINDOW_SHOWN;
}
Apr 22, 2013
Apr 22, 2013
631
Feb 12, 2013
Feb 12, 2013
632
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636
{
unsigned int style = [nswindow styleMask];
if (style == NSBorderlessWindowMask) {
window->flags |= SDL_WINDOW_BORDERLESS;
Feb 12, 2013
Feb 12, 2013
638
window->flags &= ~SDL_WINDOW_BORDERLESS;
Feb 12, 2013
Feb 12, 2013
640
641
if (style & NSResizableWindowMask) {
window->flags |= SDL_WINDOW_RESIZABLE;
Feb 12, 2013
Feb 12, 2013
643
window->flags &= ~SDL_WINDOW_RESIZABLE;
Jan 6, 2013
Jan 6, 2013
644
645
}
}
Apr 22, 2013
Apr 22, 2013
646
Feb 12, 2013
Feb 12, 2013
647
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649
650
651
652
/* isZoomed always returns true if the window is not resizable */
if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
window->flags |= SDL_WINDOW_MAXIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MAXIMIZED;
}
Apr 22, 2013
Apr 22, 2013
653
Feb 12, 2013
Feb 12, 2013
654
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658
if ([nswindow isMiniaturized]) {
window->flags |= SDL_WINDOW_MINIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MINIMIZED;
}
Apr 22, 2013
Apr 22, 2013
659
Feb 12, 2013
Feb 12, 2013
660
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662
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664
if ([nswindow isKeyWindow]) {
window->flags |= SDL_WINDOW_INPUT_FOCUS;
SDL_SetKeyboardFocus(data->window);
}
Apr 22, 2013
Apr 22, 2013
665
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669
/* Prevents the window's "window device" from being destroyed when it is
* hidden. See http://www.mikeash.com/pyblog/nsopenglcontext-and-one-shot.html
*/
[nswindow setOneShot:NO];
Feb 12, 2013
Feb 12, 2013
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673
/* All done! */
[pool release];
window->driverdata = data;
return 0;
674
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676
677
678
}
int
Cocoa_CreateWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
679
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681
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683
684
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
NSRect rect;
SDL_Rect bounds;
unsigned int style;
Feb 12, 2013
Feb 12, 2013
686
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688
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691
Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
Feb 12, 2013
Feb 12, 2013
693
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style = GetWindowStyle(window);
/* Figure out which screen to place this window */
NSArray *screens = [NSScreen screens];
NSScreen *screen = nil;
NSScreen *candidate;
int i, count = [screens count];
for (i = 0; i < count; ++i) {
candidate = [screens objectAtIndex:i];
NSRect screenRect = [candidate frame];
if (rect.origin.x >= screenRect.origin.x &&
rect.origin.x < screenRect.origin.x + screenRect.size.width &&
rect.origin.y >= screenRect.origin.y &&
rect.origin.y < screenRect.origin.y + screenRect.size.height) {
screen = candidate;
rect.origin.x -= screenRect.origin.x;
rect.origin.y -= screenRect.origin.y;
Feb 12, 2013
Feb 12, 2013
711
}
Apr 22, 2013
Apr 22, 2013
712
nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:NO screen:screen];
May 22, 2013
May 22, 2013
713
[nswindow setBackgroundColor:[NSColor blackColor]];
May 18, 2013
May 18, 2013
715
/* Create a default view for this window */
Feb 12, 2013
Feb 12, 2013
716
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719
rect = [nswindow contentRectForFrameRect:[nswindow frame]];
NSView *contentView = [[SDLView alloc] initWithFrame:rect];
[nswindow setContentView: contentView];
[contentView release];
Feb 12, 2013
Feb 12, 2013
721
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723
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[pool release];
if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
[nswindow release];
return -1;
Feb 12, 2013
Feb 12, 2013
727
return 0;
728
729
730
731
732
}
int
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
Feb 12, 2013
Feb 12, 2013
733
NSAutoreleasePool *pool;
734
735
736
NSWindow *nswindow = (NSWindow *) data;
NSString *title;
Feb 12, 2013
Feb 12, 2013
737
738
739
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741
742
pool = [[NSAutoreleasePool alloc] init];
/* Query the title from the existing window */
title = [nswindow title];
if (title) {
window->title = SDL_strdup([title UTF8String]);
Feb 12, 2013
Feb 12, 2013
745
746
[pool release];
747
748
749
750
751
752
return SetupWindowData(_this, window, nswindow, SDL_FALSE);
}
void
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
753
754
755
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSString *string;
Feb 12, 2013
Feb 12, 2013
757
758
759
760
if(window->title) {
string = [[NSString alloc] initWithUTF8String:window->title];
} else {
string = [[NSString alloc] init];
Feb 12, 2013
Feb 12, 2013
762
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764
765
[nswindow setTitle:string];
[string release];
[pool release];
766
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768
769
770
}
void
Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
{
Feb 12, 2013
Feb 12, 2013
771
772
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSImage *nsimage = Cocoa_CreateImage(icon);
Feb 12, 2013
Feb 12, 2013
774
775
if (nsimage) {
[NSApp setApplicationIconImage:nsimage];
Feb 12, 2013
Feb 12, 2013
777
778
[pool release];
779
780
781
782
783
}
void
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
784
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786
787
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSRect rect;
Uint32 moveHack;
Feb 12, 2013
Feb 12, 2013
789
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793
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
Feb 12, 2013
Feb 12, 2013
795
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797
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799
800
801
moveHack = s_moveHack;
s_moveHack = 0;
[nswindow setFrameOrigin:rect.origin];
s_moveHack = moveHack;
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
Feb 12, 2013
Feb 12, 2013
803
804
[pool release];
805
806
807
808
809
}
void
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
810
811
812
813
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = windata->nswindow;
NSSize size;
Feb 12, 2013
Feb 12, 2013
815
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817
size.width = window->w;
size.height = window->h;
[nswindow setContentSize:size];
Feb 12, 2013
Feb 12, 2013
819
820
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
Feb 12, 2013
Feb 12, 2013
822
823
[pool release];
Nov 18, 2012
Nov 18, 2012
826
827
828
void
Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
829
830
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
May 18, 2013
May 18, 2013
831
Feb 12, 2013
Feb 12, 2013
832
833
834
NSSize minSize;
minSize.width = window->min_w;
minSize.height = window->min_h;
May 18, 2013
May 18, 2013
835
Feb 12, 2013
Feb 12, 2013
836
[windata->nswindow setContentMinSize:minSize];
May 18, 2013
May 18, 2013
837
Feb 12, 2013
Feb 12, 2013
838
[pool release];
Dec 31, 2012
Dec 31, 2012
839
840
841
842
843
}
void
Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
844
845
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
May 18, 2013
May 18, 2013
846
Feb 12, 2013
Feb 12, 2013
847
848
849
NSSize maxSize;
maxSize.width = window->max_w;
maxSize.height = window->max_h;
May 18, 2013
May 18, 2013
850
Feb 12, 2013
Feb 12, 2013
851
[windata->nswindow setContentMaxSize:maxSize];
May 18, 2013
May 18, 2013
852
Feb 12, 2013
Feb 12, 2013
853
[pool release];
Nov 18, 2012
Nov 18, 2012
854
855
}
856
857
858
void
Cocoa_ShowWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
859
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
Apr 23, 2013
Apr 23, 2013
860
861
SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata);
NSWindow *nswindow = windowData->nswindow;
Feb 12, 2013
Feb 12, 2013
863
if (![nswindow isMiniaturized]) {
Apr 23, 2013
Apr 23, 2013
864
[windowData->listener pauseVisibleObservation];
Feb 12, 2013
Feb 12, 2013
865
[nswindow makeKeyAndOrderFront:nil];
Apr 23, 2013
Apr 23, 2013
866
[windowData->listener resumeVisibleObservation];
Feb 12, 2013
Feb 12, 2013
868
[pool release];
869
870
871
872
873
}
void
Cocoa_HideWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
874
875
876
877
878
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow orderOut:nil];
[pool release];
879
880
881
882
883
}
void
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
884
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
Apr 23, 2013
Apr 23, 2013
885
886
SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata);
NSWindow *nswindow = windowData->nswindow;
Feb 12, 2013
Feb 12, 2013
887
Jul 16, 2013
Jul 16, 2013
888
889
// makeKeyAndOrderFront: has the side-effect of deminiaturizing and showing
// a minimized or hidden window, so check for that before showing it.
Apr 23, 2013
Apr 23, 2013
890
[windowData->listener pauseVisibleObservation];
Jul 16, 2013
Jul 16, 2013
891
892
893
if (![nswindow isMiniaturized] && [nswindow isVisible]) {
[nswindow makeKeyAndOrderFront:nil];
}
Apr 23, 2013
Apr 23, 2013
894
895
[windowData->listener resumeVisibleObservation];
Feb 12, 2013
Feb 12, 2013
896
[pool release];
897
898
899
900
901
}
void
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
902
903
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
Feb 12, 2013
Feb 12, 2013
905
906
907
908
[nswindow zoom:nil];
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
Feb 12, 2013
Feb 12, 2013
910
911
[pool release];
912
913
914
915
916
}
void
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
917
918
919
920
921
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow miniaturize:nil];
[pool release];
922
923
924
925
926
}
void
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
927
928
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
Feb 12, 2013
Feb 12, 2013
930
931
932
933
if ([nswindow isMiniaturized]) {
[nswindow deminiaturize:nil];
} else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
[nswindow zoom:nil];
Feb 12, 2013
Feb 12, 2013
935
[pool release];
936
937
938
939
940
941
942
943
944
945
946
}
static NSWindow *
Cocoa_RebuildWindow(SDL_WindowData * data, NSWindow * nswindow, unsigned style)
{
if (!data->created) {
/* Don't mess with other people's windows... */
return nswindow;
}
[data->listener close];
Apr 22, 2013
Apr 22, 2013
947
data->nswindow = [[SDLWindow alloc] initWithContentRect:[[nswindow contentView] frame] styleMask:style backing:NSBackingStoreBuffered defer:NO screen:[nswindow screen]];
948
[data->nswindow setContentView:[nswindow contentView]];
Apr 22, 2013
Apr 22, 2013
949
950
/* See comment in SetupWindowData. */
[data->nswindow setOneShot:NO];
951
952
953
954
955
956
957
958
959
960
[data->listener listen:data];
[nswindow close];
return data->nswindow;
}
void
Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
{
Feb 12, 2013
Feb 12, 2013
961
962
963
964
965
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
if ([nswindow respondsToSelector:@selector(setStyleMask:)]) {
[nswindow setStyleMask:GetWindowStyle(window)];
if (bordered) {
May 18, 2013
May 18, 2013
966
Cocoa_SetWindowTitle(_this, window); /* this got blanked out. */
Feb 12, 2013
Feb 12, 2013
969
[pool release];
970
971
972
973
974
}
void
Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
Feb 12, 2013
Feb 12, 2013
975
976
977
978
979
980
981
982
983
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
NSRect rect;
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] == data->listener) {
[[nswindow contentView] setNextResponder:nil];
}
Feb 12, 2013
Feb 12, 2013
985
986
if (fullscreen) {
SDL_Rect bounds;
Feb 12, 2013
Feb 12, 2013
988
989
990
991
992
993
Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = bounds.x;
rect.origin.y = bounds.y;
rect.size.width = bounds.w;
rect.size.height = bounds.h;
ConvertNSRect(&rect);
Feb 12, 2013
Feb 12, 2013
995
996
997
998
999
/* Hack to fix origin on Mac OS X 10.4 */
NSRect screenRect = [[nswindow screen] frame];
if (screenRect.size.height >= 1.0f) {
rect.origin.y += (screenRect.size.height - rect.size.height);
}