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SDL_uikitview.m

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_uikitview.h"
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#include "SDL_hints.h"
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#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/SDL_events_c.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitmodes.h"
#import "SDL_uikitwindow.h"
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/* This is defined in SDL_sysjoystick.m */
extern int SDL_AppleTVRemoteOpenedAsJoystick;
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@implementation SDL_uikitview {
SDL_Window *sdlwindow;
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SDL_TouchID directTouchId;
SDL_TouchID indirectTouchId;
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}
- (instancetype)initWithFrame:(CGRect)frame
{
if ((self = [super initWithFrame:frame])) {
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#if TARGET_OS_TV
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/* Apple TV Remote touchpad swipe gestures. */
UISwipeGestureRecognizer *swipeUp = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
swipeUp.direction = UISwipeGestureRecognizerDirectionUp;
[self addGestureRecognizer:swipeUp];
UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
swipeDown.direction = UISwipeGestureRecognizerDirectionDown;
[self addGestureRecognizer:swipeDown];
UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft;
[self addGestureRecognizer:swipeLeft];
UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
swipeRight.direction = UISwipeGestureRecognizerDirectionRight;
[self addGestureRecognizer:swipeRight];
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#endif
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self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
self.autoresizesSubviews = YES;
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directTouchId = 1;
indirectTouchId = 2;
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#if !TARGET_OS_TV
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self.multipleTouchEnabled = YES;
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SDL_AddTouch(directTouchId, SDL_TOUCH_DEVICE_DIRECT, "");
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#endif
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}
return self;
}
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- (void)layoutSubviews
{
// Fix for touch ios.
#if TARGET_OS_IOS
// on ios, a metal view gets added to our parent, and covers this for touch events.
// So set ourselves to user interact, and siblings false. johna
NSArray<UIView*>* subviews = [self.superview subviews];
for (int i=0; i<[subviews count]; i++)
{
UIView *view = [subviews objectAtIndex:i];
if (view == self) {
[view setUserInteractionEnabled:YES]; // set our user interaction to true.
} else {
[view setUserInteractionEnabled:NO]; // siblings to false.
}
}
#endif
[super layoutSubviews];
}
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- (void)setSDLWindow:(SDL_Window *)window
{
SDL_WindowData *data = nil;
if (window == sdlwindow) {
return;
}
/* Remove ourself from the old window. */
if (sdlwindow) {
SDL_uikitview *view = nil;
data = (__bridge SDL_WindowData *) sdlwindow->driverdata;
[data.views removeObject:self];
[self removeFromSuperview];
/* Restore the next-oldest view in the old window. */
view = data.views.lastObject;
data.viewcontroller.view = view;
data.uiwindow.rootViewController = nil;
data.uiwindow.rootViewController = data.viewcontroller;
[data.uiwindow layoutIfNeeded];
}
/* Add ourself to the new window. */
if (window) {
data = (__bridge SDL_WindowData *) window->driverdata;
/* Make sure the SDL window has a strong reference to this view. */
[data.views addObject:self];
/* Replace the view controller's old view with this one. */
[data.viewcontroller.view removeFromSuperview];
data.viewcontroller.view = self;
/* The root view controller handles rotation and the status bar.
* Assigning it also adds the controller's view to the window. We
* explicitly re-set it to make sure the view is properly attached to
* the window. Just adding the sub-view if the root view controller is
* already correct causes orientation issues on iOS 7 and below. */
data.uiwindow.rootViewController = nil;
data.uiwindow.rootViewController = data.viewcontroller;
/* The view's bounds may not be correct until the next event cycle. That
* might happen after the current dimensions are queried, so we force a
* layout now to immediately update the bounds. */
[data.uiwindow layoutIfNeeded];
}
sdlwindow = window;
}
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- (SDL_TouchDeviceType)touchTypeForTouch:(UITouch *)touch
{
#ifdef __IPHONE_9_0
if ([touch respondsToSelector:@selector((type))]) {
if (touch.type == UITouchTypeIndirect) {
return SDL_TOUCH_DEVICE_INDIRECT_RELATIVE;
}
}
#endif
return SDL_TOUCH_DEVICE_DIRECT;
}
- (SDL_TouchID)touchIdForType:(SDL_TouchDeviceType)type
{
switch (type) {
case SDL_TOUCH_DEVICE_DIRECT:
default:
return directTouchId;
case SDL_TOUCH_DEVICE_INDIRECT_RELATIVE:
return indirectTouchId;
}
}
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- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize
{
CGPoint point = [touch locationInView:self];
if (normalize) {
CGRect bounds = self.bounds;
point.x /= bounds.size.width;
point.y /= bounds.size.height;
}
return point;
}
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- (float)pressureForTouch:(UITouch *)touch
{
#ifdef __IPHONE_9_0
if ([touch respondsToSelector:@selector(force)]) {
return (float) touch.force;
}
#endif
return 1.0f;
}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
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SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
SDL_TouchID touchId = [self touchIdForType:touchType];
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float pressure = [self pressureForTouch:touch];
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if (SDL_AddTouch(touchId, touchType, "") < 0) {
continue;
}
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/* FIXME, need to send: int clicks = (int) touch.tapCount; ? */
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
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SDL_TRUE, locationInView.x, locationInView.y, pressure);
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}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
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SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
SDL_TouchID touchId = [self touchIdForType:touchType];
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float pressure = [self pressureForTouch:touch];
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if (SDL_AddTouch(touchId, touchType, "") < 0) {
continue;
}
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/* FIXME, need to send: int clicks = (int) touch.tapCount; ? */
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
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SDL_FALSE, locationInView.x, locationInView.y, pressure);
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}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[self touchesEnded:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
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SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
SDL_TouchID touchId = [self touchIdForType:touchType];
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float pressure = [self pressureForTouch:touch];
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if (SDL_AddTouch(touchId, touchType, "") < 0) {
continue;
}
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch),
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locationInView.x, locationInView.y, pressure);
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#if TARGET_OS_TV || defined(__IPHONE_9_1)
- (SDL_Scancode)scancodeFromPressType:(UIPressType)presstype
{
switch (presstype) {
case UIPressTypeUpArrow:
return SDL_SCANCODE_UP;
case UIPressTypeDownArrow:
return SDL_SCANCODE_DOWN;
case UIPressTypeLeftArrow:
return SDL_SCANCODE_LEFT;
case UIPressTypeRightArrow:
return SDL_SCANCODE_RIGHT;
case UIPressTypeSelect:
/* HIG says: "primary button behavior" */
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return SDL_SCANCODE_RETURN;
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case UIPressTypeMenu:
/* HIG says: "returns to previous screen" */
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return SDL_SCANCODE_ESCAPE;
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case UIPressTypePlayPause:
/* HIG says: "secondary button behavior" */
return SDL_SCANCODE_PAUSE;
default:
return SDL_SCANCODE_UNKNOWN;
}
}
- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
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if (!SDL_AppleTVRemoteOpenedAsJoystick) {
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPressType:press.type];
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
}
}
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[super pressesBegan:presses withEvent:event];
}
- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
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if (!SDL_AppleTVRemoteOpenedAsJoystick) {
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPressType:press.type];
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
}
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[super pressesEnded:presses withEvent:event];
}
- (void)pressesCancelled:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
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if (!SDL_AppleTVRemoteOpenedAsJoystick) {
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPressType:press.type];
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
}
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[super pressesCancelled:presses withEvent:event];
}
- (void)pressesChanged:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
/* This is only called when the force of a press changes. */
[super pressesChanged:presses withEvent:event];
}
#endif /* TARGET_OS_TV || defined(__IPHONE_9_1) */
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#if TARGET_OS_TV
-(void)swipeGesture:(UISwipeGestureRecognizer *)gesture
{
/* Swipe gestures don't trigger begin states. */
if (gesture.state == UIGestureRecognizerStateEnded) {
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if (!SDL_AppleTVRemoteOpenedAsJoystick) {
/* Send arrow key presses for now, as we don't have an external API
* which better maps to swipe gestures. */
switch (gesture.direction) {
case UISwipeGestureRecognizerDirectionUp:
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_UP);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_UP);
break;
case UISwipeGestureRecognizerDirectionDown:
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DOWN);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DOWN);
break;
case UISwipeGestureRecognizerDirectionLeft:
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LEFT);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LEFT);
break;
case UISwipeGestureRecognizerDirectionRight:
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RIGHT);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RIGHT);
break;
}
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}
}
}
#endif /* TARGET_OS_TV */
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@end
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */