Makefile.minimal
author Sam Lantinga <slouken@libsdl.org>
Thu, 07 Dec 2017 16:08:09 -0800
changeset 11730 ac6c607e065c
parent 7667 be1cc6f55840
child 12130 24142c5073a4
permissions -rw-r--r--
Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
Also generate iOS versions of the Metal shaders
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# Makefile to build the SDL library
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INCLUDE = -I./include
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CFLAGS  = -g -O2 $(INCLUDE)
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AR	= ar
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RANLIB	= ranlib
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TARGET  = libSDL.a
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SOURCES = \
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	src/*.c \
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	src/audio/*.c \
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	src/audio/dummy/*.c \
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	src/cpuinfo/*.c \
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	src/events/*.c \
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	src/file/*.c \
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	src/haptic/*.c \
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	src/haptic/dummy/*.c \
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	src/joystick/*.c \
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	src/joystick/dummy/*.c \
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	src/loadso/dummy/*.c \
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	src/power/*.c \
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	src/filesystem/dummy/*.c \
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	src/render/*.c \
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	src/render/software/*.c \
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	src/stdlib/*.c \
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	src/thread/*.c \
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	src/thread/generic/*.c \
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	src/timer/*.c \
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	src/timer/dummy/*.c \
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	src/video/*.c \
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	src/video/dummy/*.c \
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OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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all: $(TARGET)
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$(TARGET): $(OBJECTS)
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	$(AR) crv $@ $^
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	$(RANLIB) $@
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clean:
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	rm -f $(TARGET) $(OBJECTS)