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SDL_uikitwindow.m

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119 lines (90 loc) · 3.51 KB
 
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitevents.h"
#include "SDL_uikitwindow.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitopenglview.h"
#import "SDL_renderer_sw.h"
#include <UIKit/UIKit.h>
#include <Foundation/Foundation.h>
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static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) {
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SDL_WindowData *data;
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/* Allocate the window data */
data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
if (!data) {
SDL_OutOfMemory();
return -1;
}
data->windowID = window->id;
data->uiwindow = uiwindow;
data->view = nil;
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/* Fill in the SDL window with the window data */
{
window->x = 0;
window->y = 0;
window->w = (int)uiwindow.frame.size.width;
window->h = (int)uiwindow.frame.size.height;
}
window->driverdata = data;
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window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */
window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */
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window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
/* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */
if (window->flags & SDL_WINDOW_BORDERLESS) {
[UIApplication sharedApplication].statusBarHidden = YES;
}
else {
[UIApplication sharedApplication].statusBarHidden = NO;
}
return 0;
}
int UIKit_CreateWindow(_THIS, SDL_Window *window) {
/* iPhone applications are single window only */
if (nil != [SDLUIKitDelegate sharedAppDelegate].window) {
SDL_SetError("Window already exists, no multi-window support.");
return -1;
}
/* ignore the size user requested, and make a fullscreen window */
UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
[uiwindow release];
return -1;
}
[SDLUIKitDelegate sharedAppDelegate].window = uiwindow;
[uiwindow release]; /* release the window (the app delegate has retained it) */
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return 1;
}
void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
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/* don't worry, the delegate will automatically release the window */
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
if (data) {
SDL_free( window->driverdata );
}
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/* this will also destroy the window */
[SDLUIKitDelegate sharedAppDelegate].window = nil;
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}
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/* vi: set ts=4 sw=4 expandtab: */