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SDL_uikitview.m

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373 lines (289 loc) · 8.33 KB
 
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
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#import "SDL_uikitview.h"
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#if SDL_IPHONE_KEYBOARD
#import "SDL_keyboard_c.h"
#import "keyinfotable.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitwindow.h"
#endif
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@implementation SDL_uikitview
- (void)dealloc {
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#if SDL_IPHONE_KEYBOARD
[textField release];
#endif
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[super dealloc];
}
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame: frame];
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#if SDL_IPHONE_KEYBOARD
[self initializeKeyboard];
#endif
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int i;
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
mice[i].driverdata = NULL;
SDL_AddMouse(&(mice[i]), i);
}
self.multipleTouchEnabled = YES;
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return self;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
UITouch *touch=(UITouch*)[enumerator nextObject];
// associate touches with mice, so long as we have slots
int i;
int found = 0;
for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) {
// check if this mouse is already tracking a touch
if (mice[i].driverdata != NULL) {
continue;
}
found = 1;
int oldMouse = SDL_SelectMouse(-1);
SDL_SelectMouse(i);
CGPoint locationInView = [touch locationInView: self];
mice[i].driverdata = [touch retain];
SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y);
SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT);
SDL_GetRelativeMouseState(NULL, NULL);
touch = (UITouch*)[enumerator nextObject];
SDL_SelectMouse(oldMouse);
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
UITouch *touch=nil;
while(touch = (UITouch *)[enumerator nextObject]) {
int i, found = NO;
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
if (mice[i].driverdata == touch) {
[(UITouch*)(mice[i].driverdata) release];
mice[i].driverdata = NULL;
SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT);
found = YES;
}
}
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
/*
this can happen if the user puts more than 5 touches on the screen
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at once, or perhaps in other circumstances. Usually (it seems)
all active touches are canceled.
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*/
[self touchesEnded: touches withEvent: event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
UITouch *touch=nil;
while(touch = (UITouch *)[enumerator nextObject]) {
int i, found = NO;
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
if (mice[i].driverdata == touch) {
CGPoint locationInView = [touch locationInView: self];
SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y);
found = YES;
}
}
}
}
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/*
---- Keyboard related functionality below this line ----
*/
#if SDL_IPHONE_KEYBOARD
- (BOOL)keyboardVisible {
return keyboardVisible;
}
/* UITextFieldDelegate related methods */
- (void)initializeKeyboard {
NSLog(@"Text field init");
textField = [[UITextField alloc] initWithFrame: CGRectZero];
textField.delegate = self;
/* placeholder so there is something to delete! */
textField.text = @" ";
/* set UITextInputTrait properties, mostly to defaults */
textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
textField.autocorrectionType = UITextAutocorrectionTypeNo;
textField.enablesReturnKeyAutomatically = NO;
textField.keyboardAppearance = UIKeyboardAppearanceDefault;
textField.keyboardType = UIKeyboardTypeDefault;
textField.returnKeyType = UIReturnKeyDefault;
textField.secureTextEntry = NO;
textField.hidden = YES;
keyboardVisible = NO;
[self addSubview: textField];
/*
SDL makes a copy of our keyboard.
*/
SDL_Keyboard keyboard;
SDL_zero(keyboard);
//data->keyboard = SDL_AddKeyboard(&keyboard, -1);
/*
We'll need to delete this keyboard ...
*/
SDL_AddKeyboard(&keyboard, 0);
SDLKey keymap[SDL_NUM_SCANCODES];
SDL_GetDefaultKeymap(keymap);
SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
}
- (void)showKeyboard {
keyboardVisible = YES;
[textField becomeFirstResponder];
}
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- (void)hideKeyboard {
keyboardVisible = NO;
[textField resignFirstResponder];
}
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
if ([string length] == 0) {
/* it wants to replace text with nothing, ie a delete */
SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
}
else {
int i;
for (i=0; i<[string length]; i++) {
unichar c = [string characterAtIndex: i];
Uint16 mod = 0;
SDL_scancode code;
if (c < 127) {
code = unicharToUIKeyInfoTable[c].code;
mod = unicharToUIKeyInfoTable[c].mod;
}
else {
code = SDL_SCANCODE_UNKNOWN;
mod = 0;
}
if (mod & KMOD_SHIFT) {
SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
}
SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
if (mod & KMOD_SHIFT) {
SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
}
}
}
return NO; /* don't allow the edit(!) */
}
/* Terminates the editing session */
- (BOOL)textFieldShouldReturn:(UITextField*)_textField {
[self hideKeyboard];
return YES;
}
#endif
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/* iPhone keyboard addition functions */
#if SDL_IPHONE_KEYBOARD
int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) {
SDL_Window *window = SDL_GetWindowFromID(windowID);
SDL_WindowData *data;
SDL_uikitview *view;
if (NULL == window) {
SDL_SetError("Window does not exist");
return -1;
}
data = (SDL_WindowData *)window->driverdata;
view = data->view;
if (nil == view) {
SDL_SetError("Window has no view");
return -1;
}
else {
[view showKeyboard];
return 0;
}
}
int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) {
SDL_Window *window = SDL_GetWindowFromID(windowID);
SDL_WindowData *data;
SDL_uikitview *view;
if (NULL == window) {
SDL_SetError("Window does not exist");
return -1;
}
data = (SDL_WindowData *)window->driverdata;
view = data->view;
if (NULL == view) {
SDL_SetError("Window has no view");
return -1;
}
else {
[view hideKeyboard];
return 0;
}
}
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) {
SDL_Window *window = SDL_GetWindowFromID(windowID);
SDL_WindowData *data;
SDL_uikitview *view;
if (NULL == window) {
SDL_SetError("Window does not exist");
return -1;
}
data = (SDL_WindowData *)window->driverdata;
view = data->view;
if (NULL == view) {
SDL_SetError("Window has no view");
return 0;
}
else {
return view.keyboardVisible;
}
}
int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) {
SDL_Window *window = SDL_GetWindowFromID(windowID);
SDL_WindowData *data;
SDL_uikitview *view;
if (NULL == window) {
SDL_SetError("Window does not exist");
return -1;
}
data = (SDL_WindowData *)window->driverdata;
view = data->view;
if (NULL == view) {
SDL_SetError("Window has no view");
return -1;
}
else {
if (SDL_iPhoneKeyboardIsShown(windowID)) {
SDL_iPhoneKeyboardHide(windowID);
}
else {
SDL_iPhoneKeyboardShow(windowID);
}
return 0;
}
}
#else
int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) {
SDL_SetError("Not compiled with keyboard support");
return -1;
}
int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) {
SDL_SetError("Not compiled with keyboard support");
return -1;
}
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) {
return 0;
}
int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) {
SDL_SetError("Not compiled with keyboard support");
return -1;
}
#endif /* SDL_IPHONE_KEYBOARD */