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SDL_uikitmetalview.h

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53 lines (39 loc) · 1.63 KB
 
Aug 28, 2017
Aug 28, 2017
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* @author Mark Callow, www.edgewise-consulting.com.
*
* Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing
* how to add a CAMetalLayer backed view.
*/
#ifndef _SDL_uikitmetalview_h
#define _SDL_uikitmetalview_h
#import "../SDL_sysvideo.h"
#import "SDL_uikitwindow.h"
#import <UIKit/UIKit.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
#define METALVIEW_TAG 255
@interface SDL_uikitmetalview : UIView
- (instancetype)initWithFrame:(CGRect)frame
scale:(CGFloat)scale
tag:(int)tag;
@end
SDL_uikitmetalview* UIKit_Mtl_AddMetalView(SDL_Window* window);
void UIKit_Mtl_GetDrawableSize(SDL_Window * window, int * w, int * h);
#endif /* _SDL_uikitmetalview_h */