VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
author David Ludwig <dludwig@pobox.com>
Wed, 12 Mar 2014 11:57:15 -0400
changeset 8611 a762dfc67e1a
parent 8608 c5d603f7094e
child 8612 24d36bb9c7af
permissions -rw-r--r--
Fixed various build and runtime errors when using WinRT with VS2012.
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <ItemGroup Label="ProjectConfigurations">
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    <ProjectConfiguration Include="Debug|ARM">
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      <Configuration>Debug</Configuration>
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      <Platform>ARM</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Debug|Win32">
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      <Configuration>Debug</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Debug|x64">
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      <Configuration>Debug</Configuration>
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      <Platform>x64</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|ARM">
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      <Configuration>Release</Configuration>
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      <Platform>ARM</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|Win32">
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      <Configuration>Release</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|x64">
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      <Configuration>Release</Configuration>
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      <Platform>x64</Platform>
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    </ProjectConfiguration>
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  </ItemGroup>
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  <ItemGroup>
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    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
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    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
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    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
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    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
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    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
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    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
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    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
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    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
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    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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    </ClCompile>
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    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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    </ClCompile>
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    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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    </ClCompile>
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    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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    </ClCompile>
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    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
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    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
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    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
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    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
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    <ClCompile Include="..\..\src\events\SDL_events.c" />
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    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
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    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
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    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
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    <ClCompile Include="..\..\src\events\SDL_quit.c" />
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    <ClCompile Include="..\..\src\events\SDL_touch.c" />
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    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
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    <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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    </ClCompile>
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    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
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    <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
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    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
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    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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    <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
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    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
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    <ClCompile Include="..\..\src\power\SDL_power.c" />
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    <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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    </Link>
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  </ItemDefinitionGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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  <ImportGroup Label="ExtensionTargets">
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  </ImportGroup>
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</Project>