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SDL_gamecontroller.c
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* This is the game controller API for Simple DirectMedia Layer */
#include "SDL_events.h"
#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_timer.h"
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#include "SDL_sysjoystick.h"
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#include "SDL_joystick_c.h"
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#include "SDL_gamecontrollerdb.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
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#if defined(__ANDROID__)
#include "SDL_system.h"
#endif
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/* Many controllers turn the center button into an instantaneous button press */
#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 100
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#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
/* a list of currently opened game controllers */
static SDL_GameController *SDL_gamecontrollers = NULL;
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typedef struct
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{
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SDL_GameControllerBindType inputType;
union
{
int button;
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struct {
int axis;
int axis_min;
int axis_max;
} axis;
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struct {
int hat;
int hat_mask;
} hat;
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} input;
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SDL_GameControllerBindType outputType;
union
{
SDL_GameControllerButton button;
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struct {
SDL_GameControllerAxis axis;
int axis_min;
int axis_max;
} axis;
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} output;
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} SDL_ExtendedGameControllerBind;
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/* our hard coded list of mapping support */
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typedef enum
{
SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT,
SDL_CONTROLLER_MAPPING_PRIORITY_API,
SDL_CONTROLLER_MAPPING_PRIORITY_USER,
} SDL_ControllerMappingPriority;
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typedef struct _ControllerMapping_t
{
SDL_JoystickGUID guid;
char *name;
char *mapping;
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SDL_ControllerMappingPriority priority;
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struct _ControllerMapping_t *next;
} ControllerMapping_t;
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static SDL_JoystickGUID s_zeroGUID;
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static ControllerMapping_t *s_pSupportedControllers = NULL;
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static ControllerMapping_t *s_pDefaultMapping = NULL;
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static ControllerMapping_t *s_pXInputMapping = NULL;
/* The SDL game controller structure */
struct _SDL_GameController
{
SDL_Joystick *joystick; /* underlying joystick device */
int ref_count;
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SDL_JoystickGUID guid;
const char *name;
int num_bindings;
SDL_ExtendedGameControllerBind *bindings;
SDL_ExtendedGameControllerBind **last_match_axis;
Uint8 *last_hat_mask;
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Uint32 guide_button_down;
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struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
};
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typedef struct
{
int num_entries;
int max_entries;
Uint32 *entries;
} SDL_vidpid_list;
static SDL_vidpid_list SDL_allowed_controllers;
static SDL_vidpid_list SDL_ignored_controllers;
static void
SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list)
{
Uint32 entry;
char *spot;
char *file = NULL;
list->num_entries = 0;
if (hint && *hint == '@') {
spot = file = (char *)SDL_LoadFile(hint+1, NULL);
} else {
spot = (char *)hint;
}
if (!spot) {
return;
}
while ((spot = SDL_strstr(spot, "0x")) != NULL) {
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entry = (Uint16)SDL_strtol(spot, &spot, 0);
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entry <<= 16;
spot = SDL_strstr(spot, "0x");
if (!spot) {
break;
}
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entry |= (Uint16)SDL_strtol(spot, &spot, 0);
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if (list->num_entries == list->max_entries) {
int max_entries = list->max_entries + 16;
Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries*sizeof(*list->entries));
if (entries == NULL) {
/* Out of memory, go with what we have already */
break;
}
list->entries = entries;
list->max_entries = max_entries;
}
list->entries[list->num_entries++] = entry;
}
if (file) {
SDL_free(file);
}
}
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static void SDLCALL
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SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_controllers);
}
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static void SDLCALL
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SDL_GameControllerIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_controllers);
}
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static int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
static int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
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/*
* If there is an existing add event in the queue, it needs to be modified
* to have the right value for which, because the number of controllers in
* the system is now one less.
*/
static void UpdateEventsForDeviceRemoval()
{
int i, num_events;
SDL_Event *events;
num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
if (num_events <= 0) {
return;
}
events = SDL_stack_alloc(SDL_Event, num_events);
if (!events) {
return;
}
num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
for (i = 0; i < num_events; ++i) {
--events[i].cdevice.which;
}
SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
SDL_stack_free(events);
}
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static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
{
if (a->outputType != b->outputType) {
return SDL_FALSE;
}
if (a->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
return (a->output.axis.axis == b->output.axis.axis);
} else {
return (a->output.button == b->output.button);
}
}
static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameControllerBind *bind)
{
if (bind->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
SDL_PrivateGameControllerAxis(gamecontroller, bind->output.axis.axis, 0);
} else {
SDL_PrivateGameControllerButton(gamecontroller, bind->output.button, SDL_RELEASED);
}
}
static void HandleJoystickAxis(SDL_GameController *gamecontroller, int axis, int value)
{
int i;
SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis];
SDL_ExtendedGameControllerBind *match = NULL;
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
axis == binding->input.axis.axis) {
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
if (value >= binding->input.axis.axis_min &&
value <= binding->input.axis.axis_max) {
match = binding;
break;
}
} else {
if (value >= binding->input.axis.axis_max &&
value <= binding->input.axis.axis_min) {
match = binding;
break;
}
}
}
}
if (last_match && (!match || !HasSameOutput(last_match, match))) {
/* Clear the last input that this axis generated */
ResetOutput(gamecontroller, last_match);
}
if (match) {
if (match->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) {
float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min);
value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min));
}
SDL_PrivateGameControllerAxis(gamecontroller, match->output.axis.axis, (Sint16)value);
} else {
Uint8 state;
int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2;
if (match->input.axis.axis_max < match->input.axis.axis_min) {
state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
} else {
state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
}
SDL_PrivateGameControllerButton(gamecontroller, match->output.button, state);
}
}
gamecontroller->last_match_axis[axis] = match;
}
static void HandleJoystickButton(SDL_GameController *gamecontroller, int button, Uint8 state)
{
int i;
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON &&
button == binding->input.button) {
if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min;
SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)value);
} else {
SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, state);
}
break;
}
}
}
static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8 value)
{
int i;
Uint8 last_mask = gamecontroller->last_hat_mask[hat];
Uint8 changed_mask = (last_mask ^ value);
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT && hat == binding->input.hat.hat) {
if ((changed_mask & binding->input.hat.hat_mask) != 0) {
if (value & binding->input.hat.hat_mask) {
if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max);
} else {
SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, SDL_PRESSED);
}
} else {
ResetOutput(gamecontroller, binding);
}
}
}
}
gamecontroller->last_hat_mask[hat] = value;
}
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/*
* Event filter to fire controller events from joystick ones
*/
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static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
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{
switch(event->type) {
case SDL_JOYAXISMOTION:
{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jaxis.which) {
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HandleJoystickAxis(controllerlist, event->jaxis.axis, event->jaxis.value);
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break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jbutton.which) {
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HandleJoystickButton(controllerlist, event->jbutton.button, event->jbutton.state);
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break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYHATMOTION:
{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jhat.which) {
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HandleJoystickHat(controllerlist, event->jhat.hat, event->jhat.value);
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break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYDEVICEADDED:
{
if (SDL_IsGameController(event->jdevice.which)) {
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
}
}
break;
case SDL_JOYDEVICEREMOVED:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jdevice.which) {
SDL_Event deviceevent;
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deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
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UpdateEventsForDeviceRemoval();
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break;
}
controllerlist = controllerlist->next;
}
}
break;
default:
break;
}
return 1;
}
/*
* Helper function to scan the mappings database for a controller with the specified GUID
*/
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static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
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{
ControllerMapping_t *pSupportedController = s_pSupportedControllers;
while (pSupportedController) {
if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) {
return pSupportedController;
}
pSupportedController = pSupportedController->next;
}
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#if SDL_JOYSTICK_XINPUT
if (guid->data[14] == 'x') {
/* This is an XInput device */
return s_pXInputMapping;
}
#endif
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return NULL;
}
static const char* map_StringForControllerAxis[] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
NULL
};
/*
* convert a string to its enum equivalent
*/
SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
{
int entry;
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if (pchString && (*pchString == '+' || *pchString == '-')) {
++pchString;
}
if (!pchString || !pchString[0]) {
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return SDL_CONTROLLER_AXIS_INVALID;
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}
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for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
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return (SDL_GameControllerAxis) entry;
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}
return SDL_CONTROLLER_AXIS_INVALID;
}
/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
{
if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) {
return map_StringForControllerAxis[axis];
}
return NULL;
}
static const char* map_StringForControllerButton[] = {
"a",
"b",
"x",
"y",
"back",
"guide",
"start",
"leftstick",
"rightstick",
"leftshoulder",
"rightshoulder",
"dpup",
"dpdown",
"dpleft",
"dpright",
NULL
};
/*
* convert a string to its enum equivalent
*/
SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
{
int entry;
if (!pchString || !pchString[0])
return SDL_CONTROLLER_BUTTON_INVALID;
for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
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return (SDL_GameControllerButton) entry;
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}
return SDL_CONTROLLER_BUTTON_INVALID;
}
/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
{
if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) {
return map_StringForControllerButton[axis];
}
return NULL;
}
/*
* given a controller button name and a joystick name update our mapping structure with it
*/
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static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontroller, const char *szGameButton, const char *szJoystickButton)
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{
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SDL_ExtendedGameControllerBind bind;
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SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
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SDL_bool invert_input = SDL_FALSE;
char half_axis_input = 0;
char half_axis_output = 0;
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if (*szGameButton == '+' || *szGameButton == '-') {
half_axis_output = *szGameButton++;
}
axis = SDL_GameControllerGetAxisFromString(szGameButton);
button = SDL_GameControllerGetButtonFromString(szGameButton);
if (axis != SDL_CONTROLLER_AXIS_INVALID) {
bind.outputType = SDL_CONTROLLER_BINDTYPE_AXIS;
bind.output.axis.axis = axis;
if (axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
bind.output.axis.axis_min = 0;
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
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} else {
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if (half_axis_output == '+') {
bind.output.axis.axis_min = 0;
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
} else if (half_axis_output == '-') {
bind.output.axis.axis_min = 0;
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
} else {
bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
}
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}
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} else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
bind.outputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
bind.output.button = button;
} else {
SDL_SetError("Unexpected controller element %s", szGameButton);
return;
}
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if (*szJoystickButton == '+' || *szJoystickButton == '-') {
half_axis_input = *szJoystickButton++;
}
if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') {
invert_input = SDL_TRUE;
}
if (szJoystickButton[0] == 'a' && SDL_isdigit(szJoystickButton[1])) {
bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS;
bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]);
if (half_axis_input == '+') {
bind.input.axis.axis_min = 0;
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
} else if (half_axis_input == '-') {
bind.input.axis.axis_min = 0;
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
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} else {
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bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
}
if (invert_input) {
int tmp = bind.input.axis.axis_min;
bind.input.axis.axis_min = bind.input.axis.axis_max;
bind.input.axis.axis_max = tmp;
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}
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} else if (szJoystickButton[0] == 'b' && SDL_isdigit(szJoystickButton[1])) {
bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
bind.input.button = SDL_atoi(&szJoystickButton[1]);
} else if (szJoystickButton[0] == 'h' && SDL_isdigit(szJoystickButton[1]) &&
szJoystickButton[2] == '.' && SDL_isdigit(szJoystickButton[3])) {
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int hat = SDL_atoi(&szJoystickButton[1]);
int mask = SDL_atoi(&szJoystickButton[3]);
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bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT;
bind.input.hat.hat = hat;
bind.input.hat.hat_mask = mask;
} else {
SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
return;
}
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++gamecontroller->num_bindings;
gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings, gamecontroller->num_bindings * sizeof(*gamecontroller->bindings));
if (!gamecontroller->bindings) {
gamecontroller->num_bindings = 0;
SDL_OutOfMemory();
return;
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}
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gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind;
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}
/*
* given a controller mapping string update our mapping object
*/
static void
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SDL_PrivateGameControllerParseControllerConfigString(SDL_GameController *gamecontroller, const char *pchString)
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{
char szGameButton[20];
char szJoystickButton[20];
SDL_bool bGameButton = SDL_TRUE;
int i = 0;
const char *pchPos = pchString;
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SDL_zero(szGameButton);
SDL_zero(szJoystickButton);
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while (pchPos && *pchPos) {
if (*pchPos == ':') {
i = 0;
bGameButton = SDL_FALSE;
} else if (*pchPos == ' ') {
} else if (*pchPos == ',') {
i = 0;
bGameButton = SDL_TRUE;
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SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
SDL_zero(szGameButton);
SDL_zero(szJoystickButton);
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} else if (bGameButton) {
if (i >= sizeof(szGameButton)) {
SDL_SetError("Button name too large: %s", szGameButton);
return;
}
szGameButton[i] = *pchPos;
i++;
} else {
if (i >= sizeof(szJoystickButton)) {
SDL_SetError("Joystick button name too large: %s", szJoystickButton);
return;
}
szJoystickButton[i] = *pchPos;
i++;
}
pchPos++;
}
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SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
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}
/*
* Make a new button mapping struct
*/
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static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping)
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{
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int i;
gamecontroller->guid = guid;
gamecontroller->name = pchName;
gamecontroller->num_bindings = 0;
SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping);
/* Set the zero point for triggers */
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
(binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
if (binding->input.axis.axis < gamecontroller->joystick->naxes) {
gamecontroller->joystick->axes[binding->input.axis.axis].value =
gamecontroller->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min;
}
}
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}
}
/*
* grab the guid string from a mapping string
*/
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static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
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{
const char *pFirstComma = SDL_strchr(pMapping, ',');
if (pFirstComma) {
char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
if (!pchGUID) {
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
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pchGUID[pFirstComma - pMapping] = '\0';
/* Convert old style GUIDs to the new style in 2.0.5 */
#if __WIN32__
if (SDL_strlen(pchGUID) == 32 &&
SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) {
SDL_memcpy(&pchGUID[20], "000000000000", 12);
SDL_memcpy(&pchGUID[16], &pchGUID[4], 4);
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
SDL_memcpy(&pchGUID[0], "03000000", 8);
}
#elif __MACOSX__
if (SDL_strlen(pchGUID) == 32 &&
SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
SDL_memcpy(&pchGUID[20], "000000000000", 12);
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
SDL_memcpy(&pchGUID[0], "03000000", 8);
}
#endif
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return pchGUID;
}
return NULL;
}
/*
* grab the name string from a mapping string
*/
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static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
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{
const char *pFirstComma, *pSecondComma;
char *pchName;
pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma)
return NULL;
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma)
return NULL;
pchName = SDL_malloc(pSecondComma - pFirstComma);
if (!pchName) {
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
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pchName[pSecondComma - pFirstComma - 1] = 0;
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return pchName;
}
/*
* grab the button mapping string from a mapping string
*/
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static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
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{
const char *pFirstComma, *pSecondComma;
pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma)
return NULL;
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma)
return NULL;
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
}
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/*
* Helper function to refresh a mapping
*/
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static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
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{
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
while (gamecontrollerlist) {
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if (!SDL_memcmp(&gamecontrollerlist->guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
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SDL_Event event;
event.type = SDL_CONTROLLERDEVICEREMAPPED;
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
SDL_PushEvent(&event);
/* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
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SDL_PrivateLoadButtonMapping(gamecontrollerlist, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
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}
gamecontrollerlist = gamecontrollerlist->next;
}
}
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/*
* Helper function to add a mapping for a guid
*/
static ControllerMapping_t *
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SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority)
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{
char *pchName;
char *pchMapping;
ControllerMapping_t *pControllerMapping;
pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
if (!pchName) {
SDL_SetError("Couldn't parse name from %s", mappingString);
return NULL;
}
pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
if (!pchMapping) {
SDL_free(pchName);
SDL_SetError("Couldn't parse %s", mappingString);
return NULL;
}
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
if (pControllerMapping) {
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/* Only overwrite the mapping if the priority is the same or higher. */
if (pControllerMapping->priority <= priority) {
/* Update existing mapping */
SDL_free(pControllerMapping->name);
pControllerMapping->name = pchName;
SDL_free(pControllerMapping->mapping);
pControllerMapping->mapping = pchMapping;
pControllerMapping->priority = priority;
/* refresh open controllers */
SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
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} else {
SDL_free(pchName);
SDL_free(pchMapping);
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}
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*existing = SDL_TRUE;
} else {
pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
if (!pControllerMapping) {
SDL_free(pchName);
SDL_free(pchMapping);
SDL_OutOfMemory();
return NULL;
}
pControllerMapping->guid = jGUID;
pControllerMapping->name = pchName;
pControllerMapping->mapping = pchMapping;
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pControllerMapping->next = NULL;
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pControllerMapping->priority = priority;
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if (s_pSupportedControllers) {
/* Add the mapping to the end of the list */
ControllerMapping_t *pCurrMapping, *pPrevMapping;
for ( pPrevMapping = s_pSupportedControllers, pCurrMapping = pPrevMapping->next;
pCurrMapping;
pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next ) {
continue;
}
pPrevMapping->next = pControllerMapping;
} else {
s_pSupportedControllers = pControllerMapping;
}
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*existing = SDL_FALSE;
}
return pControllerMapping;
}
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#ifdef __ANDROID__
/*
* Helper function to guess at a mapping based on the elements reported for this controller
*/
static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *name, SDL_JoystickGUID guid)
{
SDL_bool existing;
char name_string[128];
char mapping_string[1024];
int button_mask;
int axis_mask;
button_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-4]));
axis_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-2]));
if (!button_mask && !axis_mask) {
/* Accelerometer, shouldn't have a game controller mapping */
return NULL;
}
/* Remove any commas in the name */
SDL_strlcpy(name_string, name, sizeof(name_string));
{
char *spot;
for (spot = name_string; *spot; ++spot) {
if (*spot == ',') {
*spot = ' ';
}
}
}
SDL_snprintf(mapping_string, sizeof(mapping_string), "none,%s,", name_string);
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_A)) {
SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_B)) {
SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
} else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
/* Use the back button as "B" for easy UI navigation with TV remotes */
SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_BACK);
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_X)) {
SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_Y)) {
SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) {
SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
#if 0 /* Actually this will be done in Steam */
} else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
/* The guide button doesn't exist, use the start button instead,
so you can do Steam guide button chords and open the Steam overlay.
*/
SDL_strlcat(mapping_string, "guide:b6,", sizeof(mapping_string));
button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_START);
#endif
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) {
SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) {
SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) {
SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)) {
SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_UP)) {
SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN)) {
SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT)) {
SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) {
SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTX)) {
SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTY)) {
SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTX)) {
SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTY)) {
SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT)) {
SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
}
return SDL_PrivateAddMappingForGUID(guid, mapping_string,
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
}
#endif /* __ANDROID__ */
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/*
* Helper function to determine pre-calculated offset to certain joystick mappings
*/
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static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid)
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{
ControllerMapping_t *mapping;