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SDL_main.c
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/*
SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98
The WinMain function -- calls your program's main() function
*/
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
#include <windows.h>
#include <malloc.h> /* For _alloca() */
/* Include the SDL main definition header */
#include "SDL.h"
#include "SDL_main.h"
#ifdef main
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#ifndef _WIN32_WCE_EMULATION
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#undef main
#endif
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#endif
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/* Do we really not want stdio redirection with Windows CE? */
#ifdef _WIN32_WCE
#define NO_STDIO_REDIRECT
#endif
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/* The standard output files */
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#define STDOUT_FILE TEXT("stdout.txt")
#define STDERR_FILE TEXT("stderr.txt")
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#if defined(_WIN32_WCE) && _WIN32_WCE < 300
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/* seems to be undefined in Win CE although in online help */
#define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t'))
/* seems to be undefined in Win CE although in online help */
char *strrchr(char *str, int c)
{
char *p;
/* Skip to the end of the string */
p=str;
while (*p)
p++;
/* Look for the given character */
while ( (p >= str) && (*p != (CHAR)c) )
p--;
/* Return NULL if character not found */
if ( p < str ) {
p = NULL;
}
return p;
}
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#endif /* _WIN32_WCE < 300 */
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/* Parse a command line buffer into arguments */
static int ParseCommandLine(char *cmdline, char **argv)
{
char *bufp;
int argc;
argc = 0;
for ( bufp = cmdline; *bufp; ) {
/* Skip leading whitespace */
while ( isspace(*bufp) ) {
++bufp;
}
/* Skip over argument */
if ( *bufp == '"' ) {
++bufp;
if ( *bufp ) {
if ( argv ) {
argv[argc] = bufp;
}
++argc;
}
/* Skip over word */
while ( *bufp && (*bufp != '"') ) {
++bufp;
}
} else {
if ( *bufp ) {
if ( argv ) {
argv[argc] = bufp;
}
++argc;
}
/* Skip over word */
while ( *bufp && ! isspace(*bufp) ) {
++bufp;
}
}
if ( *bufp ) {
if ( argv ) {
*bufp = '\0';
}
++bufp;
}
}
if ( argv ) {
argv[argc] = NULL;
}
return(argc);
}
/* Show an error message */
static void ShowError(const char *title, const char *message)
{
/* If USE_MESSAGEBOX is defined, you need to link with user32.lib */
#ifdef USE_MESSAGEBOX
MessageBox(NULL, message, title, MB_ICONEXCLAMATION|MB_OK);
#else
fprintf(stderr, "%s: %s\n", title, message);
#endif
}
/* Pop up an out of memory message, returns to Windows */
static BOOL OutOfMemory(void)
{
ShowError("Fatal Error", "Out of memory - aborting");
return FALSE;
}
/* Remove the output files if there was no output written */
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static void __cdecl cleanup_output(void)
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{
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#ifndef NO_STDIO_REDIRECT
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FILE *file;
int empty;
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#endif
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/* Flush the output in case anything is queued */
fclose(stdout);
fclose(stderr);
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#ifndef NO_STDIO_REDIRECT
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/* See if the files have any output in them */
file = fopen(STDOUT_FILE, "rb");
if ( file ) {
empty = (fgetc(file) == EOF) ? 1 : 0;
fclose(file);
if ( empty ) {
remove(STDOUT_FILE);
}
}
file = fopen(STDERR_FILE, "rb");
if ( file ) {
empty = (fgetc(file) == EOF) ? 1 : 0;
fclose(file);
if ( empty ) {
remove(STDERR_FILE);
}
}
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#endif
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}
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#if defined(_MSC_VER) && !defined(_WIN32_WCE)
/* The VC++ compiler needs main defined */
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#define console_main main
#endif
/* This is where execution begins [console apps] */
int console_main(int argc, char *argv[])
{
int n;
char *bufp, *appname;
/* Get the class name from argv[0] */
appname = argv[0];
if ( (bufp=strrchr(argv[0], '\\')) != NULL ) {
appname = bufp+1;
} else
if ( (bufp=strrchr(argv[0], '/')) != NULL ) {
appname = bufp+1;
}
if ( (bufp=strrchr(appname, '.')) == NULL )
n = strlen(appname);
else
n = (bufp-appname);
bufp = (char *)alloca(n+1);
if ( bufp == NULL ) {
return OutOfMemory();
}
strncpy(bufp, appname, n);
bufp[n] = '\0';
appname = bufp;
/* Load SDL dynamic link library */
if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) {
ShowError("WinMain() error", SDL_GetError());
return(FALSE);
}
atexit(cleanup_output);
atexit(SDL_Quit);
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#ifndef DISABLE_VIDEO
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#if 0
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/* Create and register our class *
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DJM: If we do this here, the user nevers gets a chance to
putenv(SDL_WINDOWID). This is already called later by
the (DIB|DX5)_CreateWindow function, so it should be
safe to comment it out here.
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if ( SDL_RegisterApp(appname, CS_BYTEALIGNCLIENT,
GetModuleHandle(NULL)) < 0 ) {
ShowError("WinMain() error", SDL_GetError());
exit(1);
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}*/
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#else
/* Sam:
We still need to pass in the application handle so that
DirectInput will initialize properly when SDL_RegisterApp()
is called later in the video initialization.
*/
SDL_SetModuleHandle(GetModuleHandle(NULL));
#endif /* 0 */
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#endif /* !DISABLE_VIDEO */
/* Run the application main() code */
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SDL_main(argc, argv);
/* Exit cleanly, calling atexit() functions */
exit(0);
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/* Hush little compiler, don't you cry... */
return(0);
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}
/* This is where execution begins [windowed apps] */
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#ifdef _WIN32_WCE
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw)
#else
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
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#endif
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{
HINSTANCE handle;
char **argv;
int argc;
char *cmdline;
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#ifdef _WIN32_WCE
wchar_t *bufp;
int nLen;
#else
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char *bufp;
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#endif
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#ifndef NO_STDIO_REDIRECT
FILE *newfp;
#endif
/* Start up DDHELP.EXE before opening any files, so DDHELP doesn't
keep them open. This is a hack.. hopefully it will be fixed
someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded.
*/
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handle = LoadLibrary(TEXT("DDRAW.DLL"));
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if ( handle != NULL ) {
FreeLibrary(handle);
}
#ifndef NO_STDIO_REDIRECT
/* Redirect standard input and standard output */
newfp = freopen(STDOUT_FILE, "w", stdout);
if ( newfp == NULL ) { /* This happens on NT */
#if !defined(stdout)
stdout = fopen(STDOUT_FILE, "w");
#else
newfp = fopen(STDOUT_FILE, "w");
if ( newfp ) {
*stdout = *newfp;
}
#endif
}
newfp = freopen(STDERR_FILE, "w", stderr);
if ( newfp == NULL ) { /* This happens on NT */
#if !defined(stderr)
stderr = fopen(STDERR_FILE, "w");
#else
newfp = fopen(STDERR_FILE, "w");
if ( newfp ) {
*stderr = *newfp;
}
#endif
}
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
setbuf(stderr, NULL); /* No buffering */
#endif /* !NO_STDIO_REDIRECT */
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#ifdef _WIN32_WCE
nLen = wcslen(szCmdLine)+128+1;
bufp = (wchar_t *)alloca(nLen*2);
GetModuleFileName(NULL, bufp, 128);
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wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp));
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nLen = wcslen(bufp)+1;
cmdline = (char *)alloca(nLen);
if ( cmdline == NULL ) {
return OutOfMemory();
}
WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL);
#else
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/* Grab the command line (use alloca() on Windows) */
bufp = GetCommandLine();
cmdline = (char *)alloca(strlen(bufp)+1);
if ( cmdline == NULL ) {
return OutOfMemory();
}
strcpy(cmdline, bufp);
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#endif
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/* Parse it into argv and argc */
argc = ParseCommandLine(cmdline, NULL);
argv = (char **)alloca((argc+1)*(sizeof *argv));
if ( argv == NULL ) {
return OutOfMemory();
}
ParseCommandLine(cmdline, argv);
/* Run the main program (after a little SDL initialization) */
return(console_main(argc, argv));
}