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SDL_video.h

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/*
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Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_video.h
*
* Header file for SDL video functions.
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*/
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#ifndef _SDL_video_h
#define _SDL_video_h
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
#include "SDL_surface.h"
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#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \brief The structure that defines a display mode
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
* \sa SDL_GetDesktopDisplayMode()
* \sa SDL_GetCurrentDisplayMode()
* \sa SDL_GetClosestDisplayMode()
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* \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
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*/
typedef struct
{
Uint32 format; /**< pixel format */
int w; /**< width */
int h; /**< height */
int refresh_rate; /**< refresh rate (or zero for unspecified) */
void *driverdata; /**< driver-specific data, initialize to 0 */
} SDL_DisplayMode;
/**
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* \brief The type used to identify a window
*
* \sa SDL_CreateWindow()
* \sa SDL_CreateWindowFrom()
* \sa SDL_DestroyWindow()
* \sa SDL_GetWindowData()
* \sa SDL_GetWindowFlags()
* \sa SDL_GetWindowGrab()
* \sa SDL_GetWindowPosition()
* \sa SDL_GetWindowSize()
* \sa SDL_GetWindowTitle()
* \sa SDL_HideWindow()
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
* \sa SDL_RaiseWindow()
* \sa SDL_RestoreWindow()
* \sa SDL_SetWindowData()
* \sa SDL_SetWindowFullscreen()
* \sa SDL_SetWindowGrab()
* \sa SDL_SetWindowIcon()
* \sa SDL_SetWindowPosition()
* \sa SDL_SetWindowSize()
* \sa SDL_SetWindowTitle()
* \sa SDL_ShowWindow()
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*/
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typedef struct SDL_Window SDL_Window;
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/**
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* \brief The flags on a window
*
* \sa SDL_GetWindowFlags()
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*/
typedef enum
{
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
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SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */
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} SDL_WindowFlags;
/**
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* \brief Used to indicate that you don't care what the window position is.
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*/
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
#define SDL_WINDOWPOS_ISUNDEFINED(X) \
(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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/**
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* \brief Used to indicate that the window position should be centered.
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*/
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
#define SDL_WINDOWPOS_ISCENTERED(X) \
(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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/**
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* \brief Event subtype for window events
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*/
typedef enum
{
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SDL_WINDOWEVENT_NONE, /**< Never used */
SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
redrawn */
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
*/
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SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
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SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
and position */
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SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
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SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
window be closed */
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} SDL_WindowEventID;
/**
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* \brief An opaque handle to an OpenGL context.
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*/
typedef void *SDL_GLContext;
/**
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* \brief OpenGL configuration attributes
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*/
typedef enum
{
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SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
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SDL_GL_ACCUM_ALPHA_SIZE,
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SDL_GL_STEREO,
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SDL_GL_MULTISAMPLEBUFFERS,
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SDL_GL_MULTISAMPLESAMPLES,
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SDL_GL_ACCELERATED_VISUAL,
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SDL_GL_RETAINED_BACKING,
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SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION
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} SDL_GLattr;
/* Function prototypes */
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/**
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* \brief Get the number of video drivers compiled into SDL
*
* \sa SDL_GetVideoDriver()
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*/
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
/**
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* \brief Get the name of a built in video driver.
*
* \note The video drivers are presented in the order in which they are
* normally checked during initialization.
*
* \sa SDL_GetNumVideoDrivers()
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*/
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
/**
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* \brief Initialize the video subsystem, optionally specifying a video driver.
*
* \param driver_name Initialize a specific driver by name, or NULL for the
* default video driver.
*
* \return 0 on success, -1 on error
*
* This function initializes the video subsystem; setting up a connection
* to the window manager, etc, and determines the available display modes
* and pixel formats, but does not initialize a window or graphics mode.
*
* \sa SDL_VideoQuit()
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*/
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
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/**
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* \brief Shuts down the video subsystem.
*
* This function closes all windows, and restores the original video mode.
*
* \sa SDL_VideoInit()
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*/
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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/**
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* \brief Returns the name of the currently initialized video driver.
*
* \return The name of the current video driver or NULL if no driver
* has been initialized
*
* \sa SDL_GetNumVideoDrivers()
* \sa SDL_GetVideoDriver()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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/**
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* \brief Returns the number of available video displays.
*
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* \sa SDL_GetDisplayBounds()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
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/**
* \brief Get the desktop area represented by a display, with the primary
* display located at 0,0
*
* \return 0 on success, or -1 if the index is out of range.
*
* \sa SDL_GetNumVideoDisplays()
*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
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/**
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* \brief Returns the number of available display modes.
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*
* \sa SDL_GetDisplayMode()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
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/**
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* \brief Fill in information about a specific display mode.
*
* \note The display modes are sorted in this priority:
* \li bits per pixel -> more colors to fewer colors
* \li width -> largest to smallest
* \li height -> largest to smallest
* \li refresh rate -> highest to lowest
*
* \sa SDL_GetNumDisplayModes()
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
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SDL_DisplayMode * mode);
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/**
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* \brief Fill in information about the desktop display mode.
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*/
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extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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/**
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* \brief Fill in information about the current display mode.
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*/
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extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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/**
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* \brief Get the closest match to the requested display mode.
*
* \param mode The desired display mode
* \param closest A pointer to a display mode to be filled in with the closest
* match of the available display modes.
*
* \return The passed in value \c closest, or NULL if no matching video mode
* was available.
*
* The available display modes are scanned, and \c closest is filled in with the
* closest mode matching the requested mode and returned. The mode format and
* refresh_rate default to the desktop mode if they are 0. The modes are
* scanned with size being first priority, format being second priority, and
* finally checking the refresh_rate. If all the available modes are too
* small, then NULL is returned.
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
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*/
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extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
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/**
* \brief Get the display index associated with a window.
*
* \return the display index of the display containing the center of the
* window, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_GetWindowDisplay(SDL_Window * window);
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/**
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* \brief Set the display mode used when a fullscreen window is visible.
*
* By default the window's dimensions and the desktop format and refresh rate
* are used.
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*
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* \param mode The mode to use, or NULL for the default mode.
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*
* \return 0 on success, or -1 if setting the display mode failed.
*
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* \sa SDL_GetWindowDisplayMode()
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* \sa SDL_SetWindowFullscreen()
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
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const SDL_DisplayMode
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* mode);
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/**
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* \brief Fill in information about the display mode used when a fullscreen
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* window is visible.
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*
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_SetWindowFullscreen()
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*/
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extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
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SDL_DisplayMode * mode);
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/**
* \brief Get the pixel format associated with the window.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
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/**
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* \brief Create a window with the specified position, dimensions, and flags.
*
* \param title The title of the window, in UTF-8 encoding.
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param w The width of the window.
* \param h The height of the window.
* \param flags The flags for the window, a mask of any of the following:
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
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int x, int y, int w,
int h, Uint32 flags);
/**
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* \brief Create an SDL window from an existing native window.
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*
* \param data A pointer to driver-dependent window creation data
*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
/**
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* \brief Get the numeric ID of a window, for logging purposes.
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*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
/**
* \brief Get a window from a stored ID, or NULL if it doesn't exist.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
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/**
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* \brief Get the window flags.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
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/**
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* \brief Set the title of a window, in UTF-8 format.
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*
* \sa SDL_GetWindowTitle()
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
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const char *title);
/**
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* \brief Get the title of a window, in UTF-8 format.
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*
* \sa SDL_SetWindowTitle()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
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/**
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* \brief Set the icon for a window.
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*
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* \param icon The icon for the window.
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
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SDL_Surface * icon);
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/**
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* \brief Associate an arbitrary named pointer with a window.
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*
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* \param window The window to associate with the pointer.
* \param name The name of the pointer.
* \param userdata The associated pointer.
*
* \return The previous value associated with 'name'
*
* \note The name is case-sensitive.
*
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* \sa SDL_GetWindowData()
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*/
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extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
const char *name,
void *userdata);
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/**
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* \brief Retrieve the data pointer associated with a window.
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*
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* \param window The window to query.
* \param name The name of the pointer.
*
* \return The value associated with 'name'
*
Oct 19, 2009
Oct 19, 2009
453
* \sa SDL_SetWindowData()
Jul 10, 2006
Jul 10, 2006
454
*/
Feb 3, 2011
Feb 3, 2011
455
456
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
const char *name);
Jul 10, 2006
Jul 10, 2006
457
458
/**
Sep 15, 2010
Sep 15, 2010
459
* \brief Set the position of a window.
Oct 19, 2009
Oct 19, 2009
460
*
Feb 3, 2011
Feb 3, 2011
461
* \param window The window to reposition.
Oct 19, 2009
Oct 19, 2009
462
463
464
465
466
467
468
469
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
::SDL_WINDOWPOS_UNDEFINED.
* \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
::SDL_WINDOWPOS_UNDEFINED.
*
* \note The window coordinate origin is the upper left of the display.
*
* \sa SDL_GetWindowPosition()
Jul 10, 2006
Jul 10, 2006
470
*/
Jan 21, 2010
Jan 21, 2010
471
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
472
473
474
int x, int y);
/**
Sep 15, 2010
Sep 15, 2010
475
* \brief Get the position of a window.
Oct 19, 2009
Oct 19, 2009
476
477
*
* \sa SDL_SetWindowPosition()
Jul 10, 2006
Jul 10, 2006
478
*/
Jan 21, 2010
Jan 21, 2010
479
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
480
481
482
int *x, int *y);
/**
Sep 15, 2010
Sep 15, 2010
483
* \brief Set the size of a window's client area.
Oct 19, 2009
Oct 19, 2009
484
485
486
487
488
*
* \note You can't change the size of a fullscreen window, it automatically
* matches the size of the display mode.
*
* \sa SDL_GetWindowSize()
Jul 10, 2006
Jul 10, 2006
489
*/
Jan 21, 2010
Jan 21, 2010
490
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
Jul 10, 2006
Jul 10, 2006
491
492
493
int h);
/**
Sep 15, 2010
Sep 15, 2010
494
* \brief Get the size of a window's client area.
Oct 19, 2009
Oct 19, 2009
495
496
*
* \sa SDL_SetWindowSize()
Jul 10, 2006
Jul 10, 2006
497
*/
Jan 21, 2010
Jan 21, 2010
498
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
Jul 10, 2006
Jul 10, 2006
499
500
501
int *h);
/**
Sep 15, 2010
Sep 15, 2010
502
* \brief Show a window.
Oct 19, 2009
Oct 19, 2009
503
504
*
* \sa SDL_HideWindow()
Jul 10, 2006
Jul 10, 2006
505
*/
Jan 21, 2010
Jan 21, 2010
506
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
507
508
/**
Sep 15, 2010
Sep 15, 2010
509
* \brief Hide a window.
Oct 19, 2009
Oct 19, 2009
510
511
*
* \sa SDL_ShowWindow()
Jul 10, 2006
Jul 10, 2006
512
*/
Jan 21, 2010
Jan 21, 2010
513
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
514
515
/**
Sep 15, 2010
Sep 15, 2010
516
* \brief Raise a window above other windows and set the input focus.
Jul 10, 2006
Jul 10, 2006
517
*/
Jan 21, 2010
Jan 21, 2010
518
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
519
520
/**
Sep 15, 2010
Sep 15, 2010
521
* \brief Make a window as large as possible.
Oct 19, 2009
Oct 19, 2009
522
523
*
* \sa SDL_RestoreWindow()
Jul 10, 2006
Jul 10, 2006
524
*/
Jan 21, 2010
Jan 21, 2010
525
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
526
527
/**
Sep 15, 2010
Sep 15, 2010
528
* \brief Minimize a window to an iconic representation.
Oct 19, 2009
Oct 19, 2009
529
530
*
* \sa SDL_RestoreWindow()
Jul 10, 2006
Jul 10, 2006
531
*/
Jan 21, 2010
Jan 21, 2010
532
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
533
534
/**
Oct 19, 2009
Oct 19, 2009
535
536
537
538
* \brief Restore the size and position of a minimized or maximized window.
*
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
Jul 10, 2006
Jul 10, 2006
539
*/
Jan 21, 2010
Jan 21, 2010
540
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
541
542
/**
Sep 15, 2010
Sep 15, 2010
543
* \brief Set a window's fullscreen state.
Oct 19, 2009
Oct 19, 2009
544
545
546
*
* \return 0 on success, or -1 if setting the display mode failed.
*
Dec 5, 2009
Dec 5, 2009
547
548
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
Jul 10, 2006
Jul 10, 2006
549
*/
Jan 21, 2010
Jan 21, 2010
550
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
Feb 10, 2011
Feb 10, 2011
551
SDL_bool fullscreen);
Jul 10, 2006
Jul 10, 2006
552
Feb 3, 2011
Feb 3, 2011
553
/**
Apr 22, 2011
Apr 22, 2011
554
* \brief Get the SDL surface associated with the window.
Feb 3, 2011
Feb 3, 2011
555
*
Apr 22, 2011
Apr 22, 2011
556
557
558
559
* \return The window's framebuffer surface, or NULL on error.
*
* A new surface will be created with the optimal format for the window,
* if necessary. This surface will be freed when the window is destroyed.
Feb 3, 2011
Feb 3, 2011
560
561
562
563
564
565
566
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568
569
570
571
572
573
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578
579
580
581
582
583
584
585
586
*
* \note You may not combine this with 3D or the rendering API on this window.
*
* \sa SDL_UpdateWindowSurface()
* \sa SDL_UpdateWindowSurfaceRects()
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
/**
* \brief Copy the window surface to the screen.
*
* \return 0 on success, or -1 on error.
*
* \sa SDL_GetWindowSurface()
* \sa SDL_UpdateWindowSurfaceRects()
*/
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
/**
* \brief Copy a number of rectangles on the window surface to the screen.
*
* \return 0 on success, or -1 on error.
*
* \sa SDL_GetWindowSurface()
* \sa SDL_UpdateWindowSurfaceRect()
*/
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
Feb 15, 2011
Feb 15, 2011
587
588
SDL_Rect * rects,
int numrects);
Feb 3, 2011
Feb 3, 2011
589
Jul 10, 2006
Jul 10, 2006
590
/**
Sep 15, 2010
Sep 15, 2010
591
* \brief Set a window's input grab mode.
Oct 19, 2009
Oct 19, 2009
592
*
Feb 28, 2011
Feb 28, 2011
593
* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
Oct 19, 2009
Oct 19, 2009
594
595
*
* \sa SDL_GetWindowGrab()
Jul 10, 2006
Jul 10, 2006
596
*/
Jan 21, 2010
Jan 21, 2010
597
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
Feb 28, 2011
Feb 28, 2011
598
SDL_bool grabbed);
Jul 10, 2006
Jul 10, 2006
599
600
/**
Sep 15, 2010
Sep 15, 2010
601
* \brief Get a window's input grab mode.
Oct 19, 2009
Oct 19, 2009
602
*
Feb 28, 2011
Feb 28, 2011
603
* \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
Oct 19, 2009
Oct 19, 2009
604
605
*
* \sa SDL_SetWindowGrab()
Jul 10, 2006
Jul 10, 2006
606
*/
Feb 28, 2011
Feb 28, 2011
607
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
608
Mar 11, 2011
Mar 11, 2011
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
/**
* \brief Set the brightness (gamma correction) for a window.
*
* \return 0 on success, or -1 if setting the brightness isn't supported.
*
* \sa SDL_GetWindowBrightness()
* \sa SDL_SetWindowGammaRamp()
*/
extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
/**
* \brief Get the brightness (gamma correction) for a window.
*
* \return The last brightness value passed to SDL_SetWindowBrightness()
*
* \sa SDL_SetWindowBrightness()
*/
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
/**
* \brief Set the gamma ramp for a window.
*
* \param red The translation table for the red channel, or NULL.
* \param green The translation table for the green channel, or NULL.
* \param blue The translation table for the blue channel, or NULL.
*
* \return 0 on success, or -1 if gamma ramps are unsupported.
*
* Set the gamma translation table for the red, green, and blue channels
* of the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel.
* The input is the index into the array, and the output is the 16-bit
* gamma value at that index, scaled to the output color precision.
*
Mar 22, 2011
Mar 22, 2011
643
* \sa SDL_GetWindowGammaRamp()
Mar 11, 2011
Mar 11, 2011
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
*/
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
const Uint16 * red,
const Uint16 * green,
const Uint16 * blue);
/**
* \brief Get the gamma ramp for a window.
*
* \param red A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the red channel, or NULL.
* \param green A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the green channel, or NULL.
* \param blue A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the blue channel, or NULL.
*
* \return 0 on success, or -1 if gamma ramps are unsupported.
*
* \sa SDL_SetWindowGammaRamp()
*/
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
Uint16 * red,
Uint16 * green,
Uint16 * blue);
Jul 10, 2006
Jul 10, 2006
669
/**
Oct 19, 2009
Oct 19, 2009
670
* \brief Destroy a window.
Jul 10, 2006
Jul 10, 2006
671
*/
Jan 21, 2010
Jan 21, 2010
672
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
673
Apr 26, 2001
Apr 26, 2001
674
Jan 12, 2009
Jan 12, 2009
675
/**
Aug 30, 2010
Aug 30, 2010
676
* \brief Returns whether the screensaver is currently enabled (default on).
Oct 19, 2009
Oct 19, 2009
677
678
679
*
* \sa SDL_EnableScreenSaver()
* \sa SDL_DisableScreenSaver()
Jan 12, 2009
Jan 12, 2009
680
*/
Jan 12, 2009
Jan 12, 2009
681
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
Jan 12, 2009
Jan 12, 2009
682
683
/**
Oct 19, 2009
Oct 19, 2009
684
685
686
687
* \brief Allow the screen to be blanked by a screensaver
*
* \sa SDL_IsScreenSaverEnabled()
* \sa SDL_DisableScreenSaver()
Jan 12, 2009
Jan 12, 2009
688
*/
Jan 12, 2009
Jan 12, 2009
689
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
Jan 12, 2009
Jan 12, 2009
690
691
/**
Oct 19, 2009
Oct 19, 2009
692
693
694
695
* \brief Prevent the screen from being blanked by a screensaver
*
* \sa SDL_IsScreenSaverEnabled()
* \sa SDL_EnableScreenSaver()
Jan 12, 2009
Jan 12, 2009
696
*/
Jan 12, 2009
Jan 12, 2009
697
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
Jan 12, 2009
Jan 12, 2009
698
Apr 26, 2001
Apr 26, 2001
699
Oct 19, 2009
Oct 19, 2009
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
/**
* \name OpenGL support functions
*/
/*@{*/
/**
* \brief Dynamically load an OpenGL library.
*
* \param path The platform dependent OpenGL library name, or NULL to open the
* default OpenGL library.
*
* \return 0 on success, or -1 if the library couldn't be loaded.
*
* This should be done after initializing the video driver, but before
* creating any OpenGL windows. If no OpenGL library is loaded, the default
* library will be loaded upon creation of the first OpenGL window.
*
* \note If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress().
*
* \sa SDL_GL_GetProcAddress()
* \sa SDL_GL_UnloadLibrary()
Jul 10, 2006
Jul 10, 2006
722
723
*/
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
Apr 26, 2001
Apr 26, 2001
724
Jul 10, 2006
Jul 10, 2006
725
/**
Oct 19, 2009
Oct 19, 2009
726
* \brief Get the address of an OpenGL function.
Jul 10, 2006
Jul 10, 2006
727
728
*/
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
Apr 26, 2001
Apr 26, 2001
729
Feb 9, 2009
Feb 9, 2009
730
/**
Oct 19, 2009
Oct 19, 2009
731
732
733
* \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
*
* \sa SDL_GL_LoadLibrary()
Feb 9, 2009
Feb 9, 2009
734
735
736
*/
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
Jul 22, 2006
Jul 22, 2006
737
/**
Oct 19, 2009
Oct 19, 2009
738
739
* \brief Return true if an OpenGL extension is supported for the current
* context.
Jul 22, 2006
Jul 22, 2006
740
741
742
743
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
*extension);
Jul 10, 2006
Jul 10, 2006
744
/**
Oct 19, 2009
Oct 19, 2009
745
* \brief Set an OpenGL window attribute before window creation.
Jul 10, 2006
Jul 10, 2006
746
747
*/
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
Apr 26, 2001
Apr 26, 2001
748
Jul 10, 2006
Jul 10, 2006
749
/**
Oct 19, 2009
Oct 19, 2009
750
* \brief Get the actual value for an attribute from the current context.
Jul 10, 2006
Jul 10, 2006
751
*/
Jul 25, 2006
Jul 25, 2006
752
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
Apr 26, 2001
Apr 26, 2001
753
Jul 10, 2006
Jul 10, 2006
754
/**
Oct 19, 2009
Oct 19, 2009
755
756
757
758
* \brief Create an OpenGL context for use with an OpenGL window, and make it
* current.
*
* \sa SDL_GL_DeleteContext()
Apr 26, 2001
Apr 26, 2001
759
*/
Jan 21, 2010
Jan 21, 2010
760
761
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
window);
Apr 26, 2001
Apr 26, 2001
762
Jul 10, 2006
Jul 10, 2006
763
/**
Oct 19, 2009
Oct 19, 2009
764
765
766
* \brief Set up an OpenGL context for rendering into an OpenGL window.
*
* \note The context must have been created with a compatible window.
Apr 26, 2001
Apr 26, 2001
767
*/
Jan 21, 2010
Jan 21, 2010
768
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
769
SDL_GLContext context);
Apr 26, 2001
Apr 26, 2001
770
Jul 10, 2006
Jul 10, 2006
771
/**
Oct 19, 2009
Oct 19, 2009
772
773
774
775
776
777
778
779
* \brief Set the swap interval for the current OpenGL context.
*
* \param interval 0 for immediate updates, 1 for updates synchronized with the
* vertical retrace.
*
* \return 0 on success, or -1 if setting the swap interval is not supported.
*
* \sa SDL_GL_GetSwapInterval()
Apr 26, 2001
Apr 26, 2001
780
*/
Jul 10, 2006
Jul 10, 2006
781
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
Apr 26, 2001
Apr 26, 2001
782
Jul 10, 2006
Jul 10, 2006
783
/**
Oct 19, 2009
Oct 19, 2009
784
785
786
787
788
789
790
* \brief Get the swap interval for the current OpenGL context.
*
* \return 0 if there is no vertical retrace synchronization, 1 if the buffer
* swap is synchronized with the vertical retrace, and -1 if getting
* the swap interval is not supported.
*
* \sa SDL_GL_SetSwapInterval()
Apr 26, 2001
Apr 26, 2001
791
*/
Jul 10, 2006
Jul 10, 2006
792
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
Apr 26, 2001
Apr 26, 2001
793
Jul 10, 2006
Jul 10, 2006
794
/**
Sep 15, 2010
Sep 15, 2010
795
* \brief Swap the OpenGL buffers for a window, if double-buffering is
Oct 19, 2009
Oct 19, 2009
796
* supported.
Apr 26, 2001
Apr 26, 2001
797
*/
Jan 21, 2010
Jan 21, 2010
798
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
Apr 26, 2001
Apr 26, 2001
799
Jul 10, 2006
Jul 10, 2006
800
/**
Oct 19, 2009
Oct 19, 2009
801
802
803
* \brief Delete an OpenGL context.
*
* \sa SDL_GL_CreateContext()
Apr 26, 2001
Apr 26, 2001
804
*/
Jul 10, 2006
Jul 10, 2006
805
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
Apr 26, 2001
Apr 26, 2001
806
Oct 19, 2009
Oct 19, 2009
807
808
/*@}*//*OpenGL support functions*/
Apr 26, 2001
Apr 26, 2001
809
810
811
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
Jul 10, 2006
Jul 10, 2006
812
/* *INDENT-OFF* */
Apr 26, 2001
Apr 26, 2001
813
}
Jul 10, 2006
Jul 10, 2006
814
/* *INDENT-ON* */
Apr 26, 2001
Apr 26, 2001
815
816
817
818
#endif
#include "close_code.h"
#endif /* _SDL_video_h */
Jul 10, 2006
Jul 10, 2006
819
820
/* vi: set ts=4 sw=4 expandtab: */