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SDL_render_gles.c

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executable file
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1110 lines (941 loc) · 32.5 KB
 
Jun 22, 2011
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "SDL_opengles.h"
#include "../SDL_sysrender.h"
#if defined(SDL_VIDEO_DRIVER_PANDORA)
/* Empty function stub to get OpenGL ES 1.x support without */
/* OpenGL ES extension GL_OES_draw_texture supported */
GL_API void GL_APIENTRY
glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
{
return;
}
#endif /* PANDORA */
/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
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/* Used to re-create the window with OpenGL ES capability */
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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static const float inv255f = 1.0f / 255.0f;
static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
static void GLES_WindowEvent(SDL_Renderer * renderer,
const SDL_WindowEvent *event);
static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch);
static void GLES_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
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static int GLES_SetRenderTarget(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GLES_UpdateViewport(SDL_Renderer * renderer);
static int GLES_RenderClear(SDL_Renderer * renderer);
static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int GLES_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int GLES_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect * rects, int count);
static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
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static int GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch);
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static int GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
const double angle, const SDL_Point *center, const SDL_RendererFlip flip);
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static void GLES_RenderPresent(SDL_Renderer * renderer);
static void GLES_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void GLES_DestroyRenderer(SDL_Renderer * renderer);
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typedef struct GLES_FBOList GLES_FBOList;
struct GLES_FBOList
{
Uint32 w, h;
GLuint FBO;
GLES_FBOList *next;
};
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SDL_RenderDriver GLES_RenderDriver = {
GLES_CreateRenderer,
{
"opengles",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
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1,
{SDL_PIXELFORMAT_ABGR8888},
0,
0}
};
typedef struct
{
SDL_GLContext context;
struct {
Uint32 color;
int blendMode;
SDL_bool tex_coords;
} current;
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#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#include "SDL_glesfuncs.h"
#undef SDL_PROC
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SDL_bool GL_OES_framebuffer_object_supported;
GLES_FBOList *framebuffers;
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GLuint window_framebuffer;
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SDL_bool useDrawTexture;
SDL_bool GL_OES_draw_texture_supported;
} GLES_RenderData;
typedef struct
{
GLuint texture;
GLenum type;
GLfloat texw;
GLfloat texh;
GLenum format;
GLenum formattype;
void *pixels;
int pitch;
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GLES_FBOList *fbo;
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} GLES_TextureData;
static void
GLES_SetError(const char *prefix, GLenum result)
{
const char *error;
switch (result) {
case GL_NO_ERROR:
error = "GL_NO_ERROR";
break;
case GL_INVALID_ENUM:
error = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "GL_OUT_OF_MEMORY";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static int GLES_LoadFunctions(GLES_RenderData * data)
{
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#if SDL_VIDEO_DRIVER_UIKIT
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_ANDROID
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_PANDORA
#define __SDL_NOGETPROCADDR__
#endif
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#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#else
#define SDL_PROC(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if ( ! data->func ) { \
SDL_SetError("Couldn't load GLES function %s: %s\n", #func, SDL_GetError()); \
return -1; \
} \
} while ( 0 );
#endif /* _SDL_NOGETPROCADDR_ */
#include "SDL_glesfuncs.h"
#undef SDL_PROC
return 0;
}
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static SDL_GLContext SDL_CurrentContext = NULL;
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GLES_FBOList *
GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
{
GLES_FBOList *result = data->framebuffers;
while ((result) && ((result->w != w) || (result->h != h)) )
{
result = result->next;
}
if (result == NULL)
{
result = SDL_malloc(sizeof(GLES_FBOList));
result->w = w;
result->h = h;
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data->glGenFramebuffersOES(1, &result->FBO);
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result->next = data->framebuffers;
data->framebuffers = result;
}
return result;
}
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static int
GLES_ActivateRenderer(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (SDL_CurrentContext != data->context) {
if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
return -1;
}
SDL_CurrentContext = data->context;
GLES_UpdateViewport(renderer);
}
return 0;
}
/* This is called if we need to invalidate all of the SDL OpenGL state */
static void
GLES_ResetState(SDL_Renderer *renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (SDL_CurrentContext == data->context) {
GLES_UpdateViewport(renderer);
} else {
GLES_ActivateRenderer(renderer);
}
data->current.color = 0;
data->current.blendMode = -1;
data->current.tex_coords = SDL_FALSE;
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data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
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data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
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data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
SDL_Renderer *
GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_Renderer *renderer;
GLES_RenderData *data;
GLint value;
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Uint32 windowFlags;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_EGL, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
windowFlags = SDL_GetWindowFlags(window);
if (!(windowFlags & SDL_WINDOW_OPENGL)) {
if (SDL_RecreateWindow(window, windowFlags | SDL_WINDOW_OPENGL) < 0) {
/* Uh oh, better try to put it back... */
SDL_RecreateWindow(window, windowFlags);
return NULL;
}
}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
GLES_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
renderer->WindowEvent = GLES_WindowEvent;
renderer->CreateTexture = GLES_CreateTexture;
renderer->UpdateTexture = GLES_UpdateTexture;
renderer->LockTexture = GLES_LockTexture;
renderer->UnlockTexture = GLES_UnlockTexture;
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renderer->SetRenderTarget = GLES_SetRenderTarget;
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renderer->UpdateViewport = GLES_UpdateViewport;
renderer->RenderClear = GLES_RenderClear;
renderer->RenderDrawPoints = GLES_RenderDrawPoints;
renderer->RenderDrawLines = GLES_RenderDrawLines;
renderer->RenderFillRects = GLES_RenderFillRects;
renderer->RenderCopy = GLES_RenderCopy;
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renderer->RenderReadPixels = GLES_RenderReadPixels;
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renderer->RenderCopyEx = GLES_RenderCopyEx;
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renderer->RenderPresent = GLES_RenderPresent;
renderer->DestroyTexture = GLES_DestroyTexture;
renderer->DestroyRenderer = GLES_DestroyRenderer;
renderer->info = GLES_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->driverdata = data;
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renderer->window = window;
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data->context = SDL_GL_CreateContext(window);
if (!data->context) {
GLES_DestroyRenderer(renderer);
return NULL;
}
if (SDL_GL_MakeCurrent(window, data->context) < 0) {
GLES_DestroyRenderer(renderer);
return NULL;
}
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if (GLES_LoadFunctions(data) < 0) {
GLES_DestroyRenderer(renderer);
return NULL;
}
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
if (SDL_GL_GetSwapInterval() > 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
#if SDL_VIDEO_DRIVER_PANDORA
data->GL_OES_draw_texture_supported = SDL_FALSE;
data->useDrawTexture = SDL_FALSE;
#else
if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) {
data->GL_OES_draw_texture_supported = SDL_TRUE;
data->useDrawTexture = SDL_TRUE;
} else {
data->GL_OES_draw_texture_supported = SDL_FALSE;
data->useDrawTexture = SDL_FALSE;
}
#endif
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value = 0;
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_width = value;
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value = 0;
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_height = value;
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if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object")) {
data->GL_OES_framebuffer_object_supported = SDL_TRUE;
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renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
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value = 0;
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data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value);
data->window_framebuffer = (GLuint)value;
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}
data->framebuffers = NULL;
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/* Set up parameters for rendering */
GLES_ResetState(renderer);
return renderer;
}
static void
GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->event == SDL_WINDOWEVENT_SHOWN ||
event->event == SDL_WINDOWEVENT_HIDDEN) {
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/* Rebind the context to the window area and update matrices */
SDL_CurrentContext = NULL;
}
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if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
/* According to Apple documentation, we need to finish drawing NOW! */
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data->glFinish();
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}
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}
static __inline__ int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
static GLenum
GetScaleQuality(void)
{
const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
return GL_NEAREST;
} else {
return GL_LINEAR;
}
}
static int
GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
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GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
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GLES_TextureData *data;
GLint internalFormat;
GLenum format, type;
int texture_w, texture_h;
GLenum scaleMode;
GLenum result;
GLES_ActivateRenderer(renderer);
switch (texture->format) {
case SDL_PIXELFORMAT_ABGR8888:
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
default:
SDL_SetError("Texture format not supported");
return -1;
}
data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
if (!data) {
SDL_OutOfMemory();
return -1;
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
data->pixels = SDL_calloc(1, texture->h * data->pitch);
if (!data->pixels) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
}
}
texture->driverdata = data;
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
data->fbo = GLES_GetFBO(renderer->driverdata, texture->w, texture->h);
} else {
data->fbo = NULL;
}
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renderdata->glGetError();
renderdata->glEnable(GL_TEXTURE_2D);
renderdata->glGenTextures(1, &data->texture);
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data->type = GL_TEXTURE_2D;
/* no NPOV textures allowed in OpenGL ES (yet) */
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
data->texw = (GLfloat) texture->w / texture_w;
data->texh = (GLfloat) texture->h / texture_h;
data->format = format;
data->formattype = type;
scaleMode = GetScaleQuality();
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renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
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texture_h, 0, format, type, NULL);
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renderdata->glDisable(GL_TEXTURE_2D);
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result = renderdata->glGetError();
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if (result != GL_NO_ERROR) {
GLES_SetError("glTexImage2D()", result);
return -1;
}
return 0;
}
static int
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
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GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
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GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
Uint8 *blob = NULL;
Uint8 *src;
int srcPitch;
int y;
GLES_ActivateRenderer(renderer);
/* Bail out if we're supposed to update an empty rectangle */
if (rect->w <= 0 || rect->h <= 0)
return 0;
/* Reformat the texture data into a tightly packed array */
srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format);
src = (Uint8 *)pixels;
if (pitch != srcPitch)
{
blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
if (!blob)
{
SDL_OutOfMemory();
return -1;
}
src = blob;
for (y = 0; y < rect->h; ++y)
{
SDL_memcpy(src, pixels, srcPitch);
src += srcPitch;
pixels = (Uint8 *)pixels + pitch;
}
src = blob;
}
/* Create a texture subimage with the supplied data */
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renderdata->glGetError();
renderdata->glEnable(data->type);
renderdata->glBindTexture(data->type, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glTexSubImage2D(data->type,
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544
545
546
547
548
549
550
551
552
553
554
555
0,
rect->x,
rect->y,
rect->w,
rect->h,
data->format,
data->formattype,
src);
if (blob) {
SDL_free(blob);
}
Jan 8, 2012
Jan 8, 2012
556
if (renderdata->glGetError() != GL_NO_ERROR)
Jun 22, 2011
Jun 22, 2011
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
{
SDL_SetError("Failed to update texture");
return -1;
}
return 0;
}
static int
GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
return 0;
}
static void
GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
SDL_Rect rect;
/* We do whole texture updates, at least for now */
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
}
Jan 22, 2012
Jan 22, 2012
591
static int
Jan 22, 2012
Jan 22, 2012
592
GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
Jan 22, 2012
Jan 22, 2012
593
594
595
596
597
598
599
600
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = NULL;
GLenum status;
GLES_ActivateRenderer(renderer);
if (texture == NULL) {
Jan 31, 2012
Jan 31, 2012
601
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer);
Jan 22, 2012
Jan 22, 2012
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
return 0;
}
texturedata = (GLES_TextureData *) texture->driverdata;
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
/* TODO: check if texture pixel format allows this operation */
data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
/* Check FBO status */
status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
SDL_SetError("glFramebufferTexture2DOES() failed");
return -1;
}
return 0;
}
Jun 22, 2011
Jun 22, 2011
618
619
620
621
622
623
624
625
626
627
static int
GLES_UpdateViewport(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (SDL_CurrentContext != data->context) {
/* We'll update the viewport after we rebind the context */
return 0;
}
Jan 8, 2012
Jan 8, 2012
628
data->glViewport(renderer->viewport.x, renderer->viewport.y,
Jun 22, 2011
Jun 22, 2011
629
630
renderer->viewport.w, renderer->viewport.h);
Jan 8, 2012
Jan 8, 2012
631
632
633
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glOrthof((GLfloat) 0,
Nov 10, 2011
Nov 10, 2011
634
(GLfloat) renderer->viewport.w,
Jun 22, 2011
Jun 22, 2011
635
636
637
638
639
640
641
642
643
644
645
(GLfloat) renderer->viewport.h,
(GLfloat) 0, 0.0, 1.0);
return 0;
}
static void
GLES_SetColor(GLES_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
if (color != data->current.color) {
Jan 8, 2012
Jan 8, 2012
646
data->glColor4f((GLfloat) r * inv255f,
Jun 22, 2011
Jun 22, 2011
647
648
649
650
651
652
653
654
655
656
657
658
659
(GLfloat) g * inv255f,
(GLfloat) b * inv255f,
(GLfloat) a * inv255f);
data->current.color = color;
}
}
static void
GLES_SetBlendMode(GLES_RenderData * data, int blendMode)
{
if (blendMode != data->current.blendMode) {
switch (blendMode) {
case SDL_BLENDMODE_NONE:
Jan 8, 2012
Jan 8, 2012
660
661
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
data->glDisable(GL_BLEND);
Jun 22, 2011
Jun 22, 2011
662
663
break;
case SDL_BLENDMODE_BLEND:
Jan 8, 2012
Jan 8, 2012
664
665
666
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Jun 22, 2011
Jun 22, 2011
667
668
break;
case SDL_BLENDMODE_ADD:
Jan 8, 2012
Jan 8, 2012
669
670
671
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
Jun 22, 2011
Jun 22, 2011
672
673
break;
case SDL_BLENDMODE_MOD:
Jan 8, 2012
Jan 8, 2012
674
675
676
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
Jun 22, 2011
Jun 22, 2011
677
678
679
680
681
682
683
684
685
686
687
break;
}
data->current.blendMode = blendMode;
}
}
static void
GLES_SetTexCoords(GLES_RenderData * data, SDL_bool enabled)
{
if (enabled != data->current.tex_coords) {
if (enabled) {
Jan 8, 2012
Jan 8, 2012
688
data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
Jun 22, 2011
Jun 22, 2011
689
} else {
Jan 8, 2012
Jan 8, 2012
690
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
Jun 22, 2011
Jun 22, 2011
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
}
data->current.tex_coords = enabled;
}
}
static void
GLES_SetDrawingState(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_ActivateRenderer(renderer);
GLES_SetColor(data, (GLfloat) renderer->r,
(GLfloat) renderer->g,
(GLfloat) renderer->b,
(GLfloat) renderer->a);
GLES_SetBlendMode(data, renderer->blendMode);
GLES_SetTexCoords(data, SDL_FALSE);
}
static int
GLES_RenderClear(SDL_Renderer * renderer)
{
Jan 8, 2012
Jan 8, 2012
716
717
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
Jun 22, 2011
Jun 22, 2011
718
719
GLES_ActivateRenderer(renderer);
Jan 8, 2012
Jan 8, 2012
720
data->glClearColor((GLfloat) renderer->r * inv255f,
Jun 22, 2011
Jun 22, 2011
721
722
723
724
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
Jan 8, 2012
Jan 8, 2012
725
data->glClear(GL_COLOR_BUFFER_BIT);
Jun 22, 2011
Jun 22, 2011
726
727
728
729
730
731
732
733
return 0;
}
static int
GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
{
Jan 8, 2012
Jan 8, 2012
734
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
Jun 22, 2011
Jun 22, 2011
735
736
737
738
739
740
741
742
743
744
int i;
GLshort *vertices;
GLES_SetDrawingState(renderer);
vertices = SDL_stack_alloc(GLshort, count*2);
for (i = 0; i < count; ++i) {
vertices[2*i+0] = (GLshort)points[i].x;
vertices[2*i+1] = (GLshort)points[i].y;
}
Jan 8, 2012
Jan 8, 2012
745
746
data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glDrawArrays(GL_POINTS, 0, count);
Jun 22, 2011
Jun 22, 2011
747
748
749
750
751
752
753
754
755
SDL_stack_free(vertices);
return 0;
}
static int
GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
{
Jan 8, 2012
Jan 8, 2012
756
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
Jun 22, 2011
Jun 22, 2011
757
758
759
760
761
762
763
764
765
766
int i;
GLshort *vertices;
GLES_SetDrawingState(renderer);
vertices = SDL_stack_alloc(GLshort, count*2);
for (i = 0; i < count; ++i) {
vertices[2*i+0] = (GLshort)points[i].x;
vertices[2*i+1] = (GLshort)points[i].y;
}
Jan 8, 2012
Jan 8, 2012
767
data->glVertexPointer(2, GL_SHORT, 0, vertices);
Jun 22, 2011
Jun 22, 2011
768
769
770
771
if (count > 2 &&
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
/* GL_LINE_LOOP takes care of the final segment */
--count;
Jan 8, 2012
Jan 8, 2012
772
data->glDrawArrays(GL_LINE_LOOP, 0, count);
Jun 22, 2011
Jun 22, 2011
773
} else {
Jan 8, 2012
Jan 8, 2012
774
data->glDrawArrays(GL_LINE_STRIP, 0, count);
Nov 10, 2011
Nov 10, 2011
775
/* We need to close the endpoint of the line */
Jan 8, 2012
Jan 8, 2012
776
data->glDrawArrays(GL_POINTS, count-1, 1);
Jun 22, 2011
Jun 22, 2011
777
778
779
780
781
782
783
784
785
786
}
SDL_stack_free(vertices);
return 0;
}
static int
GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects,
int count)
{
Jan 8, 2012
Jan 8, 2012
787
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
Jun 22, 2011
Jun 22, 2011
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
int i;
GLES_SetDrawingState(renderer);
for (i = 0; i < count; ++i) {
const SDL_Rect *rect = &rects[i];
GLshort minx = rect->x;
GLshort maxx = rect->x + rect->w;
GLshort miny = rect->y;
GLshort maxy = rect->y + rect->h;
GLshort vertices[8];
vertices[0] = minx;
vertices[1] = miny;
vertices[2] = maxx;
vertices[3] = miny;
vertices[4] = minx;
vertices[5] = maxy;
vertices[6] = maxx;
vertices[7] = maxy;
Jan 8, 2012
Jan 8, 2012
808
809
data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
Jun 22, 2011
Jun 22, 2011
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
}
return 0;
}
static int
GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
int minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
GLES_ActivateRenderer(renderer);
Jan 8, 2012
Jan 8, 2012
827
data->glEnable(GL_TEXTURE_2D);
Jun 22, 2011
Jun 22, 2011
828
Jan 8, 2012
Jan 8, 2012
829
data->glBindTexture(texturedata->type, texturedata->texture);
Jun 22, 2011
Jun 22, 2011
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
if (texture->modMode) {
GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a);
} else {
GLES_SetColor(data, 255, 255, 255, 255);
}
GLES_SetBlendMode(data, texture->blendMode);
GLES_SetTexCoords(data, SDL_TRUE);
if (data->GL_OES_draw_texture_supported && data->useDrawTexture) {
/* this code is a little funny because the viewport is upside down vs SDL's coordinate system */
GLint cropRect[4];
int w, h;
SDL_Window *window = renderer->window;
SDL_GetWindowSize(window, &w, &h);
Jan 22, 2012
Jan 22, 2012
848
if (renderer->target) {
Jan 19, 2012
Jan 19, 2012
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
cropRect[0] = srcrect->x;
cropRect[1] = srcrect->y;
cropRect[2] = srcrect->w;
cropRect[3] = srcrect->h;
data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
cropRect);
data->glDrawTexiOES(renderer->viewport.x + dstrect->x, renderer->viewport.y + dstrect->y, 0,
dstrect->w, dstrect->h);
} else {
cropRect[0] = srcrect->x;
cropRect[1] = srcrect->y + srcrect->h;
cropRect[2] = srcrect->w;
cropRect[3] = -srcrect->h;
data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
cropRect);
data->glDrawTexiOES(renderer->viewport.x + dstrect->x,
h - (renderer->viewport.y + dstrect->y) - dstrect->h, 0,
dstrect->w, dstrect->h);
}
Jun 22, 2011
Jun 22, 2011
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
} else {
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
minu = (GLfloat) srcrect->x / texture->w;
minu *= texturedata->texw;
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
maxu *= texturedata->texw;
minv = (GLfloat) srcrect->y / texture->h;
minv *= texturedata->texh;
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
maxv *= texturedata->texh;
GLshort vertices[8];
GLfloat texCoords[8];
vertices[0] = minx;
vertices[1] = miny;
vertices[2] = maxx;
vertices[3] = miny;
vertices[4] = minx;
vertices[5] = maxy;
vertices[6] = maxx;
vertices[7] = maxy;
texCoords[0] = minu;
texCoords[1] = minv;
texCoords[2] = maxu;
texCoords[3] = minv;
texCoords[4] = minu;
texCoords[5] = maxv;
texCoords[6] = maxu;
texCoords[7] = maxv;
Jan 8, 2012
Jan 8, 2012
905
906
907
data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
Jun 22, 2011
Jun 22, 2011
908
}
Jan 8, 2012
Jan 8, 2012
909
data->glDisable(GL_TEXTURE_2D);
Jun 22, 2011
Jun 22, 2011
910
911
912
913
return 0;
}
Oct 31, 2011
Oct 31, 2011
914
915
916
917
static int
GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch)
{
Jan 8, 2012
Jan 8, 2012
918
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
Oct 31, 2011
Oct 31, 2011
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
SDL_Window *window = renderer->window;
Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888;
void *temp_pixels;
int temp_pitch;
Uint8 *src, *dst, *tmp;
int w, h, length, rows;
int status;
GLES_ActivateRenderer(renderer);
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
temp_pixels = SDL_malloc(rect->h * temp_pitch);
if (!temp_pixels) {
SDL_OutOfMemory();
return -1;
}
SDL_GetWindowSize(window, &w, &h);
Jan 8, 2012
Jan 8, 2012
938
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
Oct 31, 2011
Oct 31, 2011
939
Jan 8, 2012
Jan 8, 2012
940
data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
Oct 31, 2011
Oct 31, 2011
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
/* Flip the rows to be top-down */
length = rect->w * SDL_BYTESPERPIXEL(temp_format);
src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
dst = (Uint8*)temp_pixels;
tmp = SDL_stack_alloc(Uint8, length);
rows = rect->h / 2;
while (rows--) {
SDL_memcpy(tmp, dst, length);
SDL_memcpy(dst, src, length);
SDL_memcpy(src, tmp, length);
dst += temp_pitch;
src -= temp_pitch;
}
SDL_stack_free(tmp);
status = SDL_ConvertPixels(rect->w, rect->h,
temp_format, temp_pixels, temp_pitch,
pixel_format, pixels, pitch);
SDL_free(temp_pixels);
return status;
}
Jun 1, 2012
Jun 1, 2012
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
static int
GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
int minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
GLfloat centerx, centery;
GLES_ActivateRenderer(renderer);
data->glEnable(GL_TEXTURE_2D);
data->glBindTexture(texturedata->type, texturedata->texture);
if (texture->modMode) {
GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a);
} else {
GLES_SetColor(data, 255, 255, 255, 255);
}
GLES_SetBlendMode(data, texture->blendMode);
GLES_SetTexCoords(data, SDL_TRUE);
centerx = (GLfloat)center->x;
centery = (GLfloat)center->y;
// Rotate and translate
data->glPushMatrix();
data->glTranslatef((GLfloat)dstrect->x + centerx, (GLfloat)dstrect->y + centery, (GLfloat)0.0);
data->glRotatef((GLfloat)angle, (GLfloat)0.0, (GLfloat)0.0, (GLfloat)1.0);