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SDL_wingl.c
671 lines (591 loc) · 20.2 KB
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* WGL implementation of SDL OpenGL support */
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#if SDL_VIDEO_OPENGL
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#include "SDL_opengl.h"
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#endif
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#include "SDL_lowvideo.h"
#include "SDL_wingl_c.h"
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#if SDL_VIDEO_OPENGL
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#define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL"
#endif
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/* If setting the HDC fails, we may need to recreate the window (MSDN) */
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static int
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WIN_GL_ResetWindow(_THIS)
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{
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int status = 0;
#ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */
/* This doesn't work with DirectX code (see CVS comments) */
/* If we were passed a window, then we can't create a new one */
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if (!SDL_windowid && SDL_strcmp(this->name, "windib") == 0) {
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/* Save the existing window attributes */
LONG style;
RECT rect = { 0, 0, 0, 0 };
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style = GetWindowLong(SDL_Window, GWL_STYLE);
GetWindowRect(SDL_Window, &rect);
DestroyWindow(SDL_Window);
WIN_FlushMessageQueue();
SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
style,
rect.left, rect.top,
(rect.right - rect.left) + 1,
(rect.top - rect.bottom) + 1,
NULL, NULL, SDL_Instance, NULL);
WIN_FlushMessageQueue();
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if (SDL_Window) {
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this->SetCaption(this, this->wm_title, this->wm_icon);
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} else {
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SDL_SetError("Couldn't create window");
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status = -1;
}
} else
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#endif /* !_WIN32_WCE */
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{
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SDL_SetError("Unable to reset window for OpenGL context");
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status = -1;
}
return (status);
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}
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#if SDL_VIDEO_OPENGL
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static int
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ExtensionSupported(const char *extension, const char *extensions)
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{
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const char *start;
const char *where, *terminator;
/* Extension names should not have spaces. */
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where = SDL_strchr(extension, ' ');
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if (where || *extension == '\0')
return 0;
if (!extensions)
return 0;
/* It takes a bit of care to be fool-proof about parsing the
* OpenGL extensions string. Don't be fooled by sub-strings,
* etc. */
start = extensions;
for (;;) {
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where = SDL_strstr(start, extension);
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if (!where)
break;
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terminator = where + SDL_strlen(extension);
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if (where == start || *(where - 1) == ' ')
if (*terminator == ' ' || *terminator == '\0')
return 1;
start = terminator;
}
return 0;
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}
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static void
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Init_WGL_ARB_extensions(_THIS)
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{
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HWND hwnd;
HDC hdc;
HGLRC hglrc;
int pformat;
const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0;
const char *extensions;
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hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED,
0, 0, 10, 10, NULL, NULL, SDL_Instance, NULL);
WIN_FlushMessageQueue();
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hdc = GetDC(hwnd);
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pformat = ChoosePixelFormat(hdc, &GL_pfd);
SetPixelFormat(hdc, pformat, &GL_pfd);
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hglrc = this->gl_data->wglCreateContext(hdc);
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if (hglrc) {
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this->gl_data->wglMakeCurrent(hdc, hglrc);
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}
wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC))
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this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
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if (wglGetExtensionsStringARB) {
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extensions = wglGetExtensionsStringARB(hdc);
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} else {
extensions = NULL;
}
this->gl_data->WGL_ARB_pixel_format = 0;
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if (ExtensionSupported("WGL_ARB_pixel_format", extensions)) {
this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *)
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(HDC, const int *,
const FLOAT *, UINT, int *,
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UINT *))
this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB");
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this->gl_data->wglGetPixelFormatAttribivARB =
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(BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *))
this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB");
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if ((this->gl_data->wglChoosePixelFormatARB != NULL) &&
(this->gl_data->wglGetPixelFormatAttribivARB != NULL)) {
this->gl_data->WGL_ARB_pixel_format = 1;
}
}
if (hglrc) {
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this->gl_data->wglMakeCurrent(NULL, NULL);
this->gl_data->wglDeleteContext(hglrc);
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}
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ReleaseDC(hwnd, hdc);
DestroyWindow(hwnd);
WIN_FlushMessageQueue();
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}
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#endif /* SDL_VIDEO_OPENGL */
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int
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WIN_GL_SetupWindow(_THIS)
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{
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int retval;
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#if SDL_VIDEO_OPENGL
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int i;
unsigned int matching;
int iAttribs[64];
int *iAttr;
float fAttribs[1] = { 0 };
const GLubyte *(WINAPI * glGetStringFunc) (GLenum);
const char *wglext;
/* load the gl driver from a default path */
if (!this->gl_config.driver_loaded) {
/* no driver has been loaded, use default (ourselves) */
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if (WIN_GL_LoadLibrary(this, NULL) < 0) {
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return (-1);
}
}
for (i = 0;; ++i) {
/* Get the window device context for our OpenGL drawing */
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GL_hdc = GetDC(SDL_Window);
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if (GL_hdc == NULL) {
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SDL_SetError("Unable to get DC for SDL_Window");
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return (-1);
}
/* Set up the pixel format descriptor with our needed format */
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SDL_memset(&GL_pfd, 0, sizeof(GL_pfd));
GL_pfd.nSize = sizeof(GL_pfd);
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GL_pfd.nVersion = 1;
GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
if (this->gl_config.double_buffer) {
GL_pfd.dwFlags |= PFD_DOUBLEBUFFER;
}
if (this->gl_config.stereo) {
GL_pfd.dwFlags |= PFD_STEREO;
}
GL_pfd.iPixelType = PFD_TYPE_RGBA;
GL_pfd.cColorBits = this->gl_config.buffer_size;
GL_pfd.cRedBits = this->gl_config.red_size;
GL_pfd.cGreenBits = this->gl_config.green_size;
GL_pfd.cBlueBits = this->gl_config.blue_size;
GL_pfd.cAlphaBits = this->gl_config.alpha_size;
GL_pfd.cAccumRedBits = this->gl_config.accum_red_size;
GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size;
GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size;
GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size;
GL_pfd.cAccumBits =
(GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits +
GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits);
GL_pfd.cDepthBits = this->gl_config.depth_size;
GL_pfd.cStencilBits = this->gl_config.stencil_size;
/* initialize WGL_ARB_pixel_format */
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Init_WGL_ARB_extensions(this);
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/* setup WGL_ARB_pixel_format attribs */
iAttr = &iAttribs[0];
*iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
*iAttr++ = GL_TRUE;
*iAttr++ = WGL_ACCELERATION_ARB;
*iAttr++ = WGL_FULL_ACCELERATION_ARB;
*iAttr++ = WGL_RED_BITS_ARB;
*iAttr++ = this->gl_config.red_size;
*iAttr++ = WGL_GREEN_BITS_ARB;
*iAttr++ = this->gl_config.green_size;
*iAttr++ = WGL_BLUE_BITS_ARB;
*iAttr++ = this->gl_config.blue_size;
if (this->gl_config.alpha_size) {
*iAttr++ = WGL_ALPHA_BITS_ARB;
*iAttr++ = this->gl_config.alpha_size;
}
*iAttr++ = WGL_DOUBLE_BUFFER_ARB;
*iAttr++ = this->gl_config.double_buffer;
*iAttr++ = WGL_DEPTH_BITS_ARB;
*iAttr++ = this->gl_config.depth_size;
if (this->gl_config.stencil_size) {
*iAttr++ = WGL_STENCIL_BITS_ARB;
*iAttr++ = this->gl_config.stencil_size;
}
if (this->gl_config.accum_red_size) {
*iAttr++ = WGL_ACCUM_RED_BITS_ARB;
*iAttr++ = this->gl_config.accum_red_size;
}
if (this->gl_config.accum_green_size) {
*iAttr++ = WGL_ACCUM_GREEN_BITS_ARB;
*iAttr++ = this->gl_config.accum_green_size;
}
if (this->gl_config.accum_blue_size) {
*iAttr++ = WGL_ACCUM_BLUE_BITS_ARB;
*iAttr++ = this->gl_config.accum_blue_size;
}
if (this->gl_config.accum_alpha_size) {
*iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB;
*iAttr++ = this->gl_config.accum_alpha_size;
}
if (this->gl_config.stereo) {
*iAttr++ = WGL_STEREO_ARB;
*iAttr++ = GL_TRUE;
}
if (this->gl_config.multisamplebuffers) {
*iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
*iAttr++ = this->gl_config.multisamplebuffers;
}
if (this->gl_config.multisamplesamples) {
*iAttr++ = WGL_SAMPLES_ARB;
*iAttr++ = this->gl_config.multisamplesamples;
}
if (this->gl_config.accelerated >= 0) {
*iAttr++ = WGL_ACCELERATION_ARB;
*iAttr++ =
(this->gl_config.
accelerated ? WGL_GENERIC_ACCELERATION_ARB :
WGL_NO_ACCELERATION_ARB);
}
*iAttr = 0;
/* Choose and set the closest available pixel format */
if (!this->gl_data->WGL_ARB_pixel_format ||
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!this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs,
fAttribs, 1,
&pixel_format, &matching)
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|| !matching) {
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pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd);
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this->gl_data->WGL_ARB_pixel_format = 0;
}
if (!pixel_format) {
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SDL_SetError("No matching GL pixel format available");
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return (-1);
}
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if (!SetPixelFormat(GL_hdc, pixel_format, &GL_pfd)) {
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if (i == 0) {
/* First time through, try resetting the window */
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if (WIN_GL_ResetWindow(this) < 0) {
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return (-1);
}
continue;
}
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SDL_SetError("Unable to set HDC pixel format");
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return (-1);
}
/* We either succeeded or failed by this point */
break;
}
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DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd);
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GL_hrc = this->gl_data->wglCreateContext(GL_hdc);
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if (GL_hrc == NULL) {
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SDL_SetError("Unable to create GL context");
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return (-1);
}
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if (WIN_GL_MakeCurrent(this) < 0) {
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return (-1);
}
gl_active = 1;
/* Vsync control under Windows. Checking glGetString here is
* somewhat a documented and reliable hack - it was originally
* as a feature added by mistake, but since so many people rely
* on it, it will not be removed. strstr should be safe here.*/
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glGetStringFunc = WIN_GL_GetProcAddress(this, "glGetString");
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if (glGetStringFunc) {
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wglext = (const char *) glGetStringFunc(GL_EXTENSIONS);
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} else {
/* Uh oh, something is seriously wrong here... */
wglext = NULL;
}
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if (wglext && SDL_strstr(wglext, "WGL_EXT_swap_control")) {
this->gl_data->wglSwapIntervalEXT =
WIN_GL_GetProcAddress(this, "wglSwapIntervalEXT");
this->gl_data->wglGetSwapIntervalEXT =
WIN_GL_GetProcAddress(this, "wglGetSwapIntervalEXT");
} else {
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this->gl_data->wglSwapIntervalEXT = NULL;
this->gl_data->wglGetSwapIntervalEXT = NULL;
}
if (this->gl_config.swap_control >= 0) {
if (this->gl_data->wglSwapIntervalEXT) {
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this->gl_data->wglSwapIntervalEXT(this->gl_config.swap_control);
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}
}
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#else
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SDL_SetError("WIN driver not configured with OpenGL");
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#endif
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if (gl_active) {
retval = 0;
} else {
retval = -1;
}
return (retval);
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}
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void
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WIN_GL_ShutDown(_THIS)
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{
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#if SDL_VIDEO_OPENGL
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/* Clean up OpenGL */
if (GL_hrc) {
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this->gl_data->wglMakeCurrent(NULL, NULL);
this->gl_data->wglDeleteContext(GL_hrc);
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GL_hrc = NULL;
}
if (GL_hdc) {
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ReleaseDC(SDL_Window, GL_hdc);
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GL_hdc = NULL;
}
gl_active = 0;
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WIN_GL_UnloadLibrary(this);
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#endif /* SDL_VIDEO_OPENGL */
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}
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#if SDL_VIDEO_OPENGL
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/* Make the current context active */
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int
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WIN_GL_MakeCurrent(_THIS)
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{
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int retval;
retval = 0;
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if (!this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc)) {
SDL_SetError("Unable to make GL context current");
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retval = -1;
}
return (retval);
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}
/* Get attribute data from glX. */
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int
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WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
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{
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int retval;
if (this->gl_data->WGL_ARB_pixel_format) {
int wgl_attrib;
switch (attrib) {
case SDL_GL_RED_SIZE:
wgl_attrib = WGL_RED_BITS_ARB;
break;
case SDL_GL_GREEN_SIZE:
wgl_attrib = WGL_GREEN_BITS_ARB;
break;
case SDL_GL_BLUE_SIZE:
wgl_attrib = WGL_BLUE_BITS_ARB;
break;
case SDL_GL_ALPHA_SIZE:
wgl_attrib = WGL_ALPHA_BITS_ARB;
break;
case SDL_GL_DOUBLEBUFFER:
wgl_attrib = WGL_DOUBLE_BUFFER_ARB;
break;
case SDL_GL_BUFFER_SIZE:
wgl_attrib = WGL_COLOR_BITS_ARB;
break;
case SDL_GL_DEPTH_SIZE:
wgl_attrib = WGL_DEPTH_BITS_ARB;
break;
case SDL_GL_STENCIL_SIZE:
wgl_attrib = WGL_STENCIL_BITS_ARB;
break;
case SDL_GL_ACCUM_RED_SIZE:
wgl_attrib = WGL_ACCUM_RED_BITS_ARB;
break;
case SDL_GL_ACCUM_GREEN_SIZE:
wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB;
break;
case SDL_GL_ACCUM_BLUE_SIZE:
wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB;
break;
case SDL_GL_ACCUM_ALPHA_SIZE:
wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB;
break;
case SDL_GL_STEREO:
wgl_attrib = WGL_STEREO_ARB;
break;
case SDL_GL_MULTISAMPLEBUFFERS:
wgl_attrib = WGL_SAMPLE_BUFFERS_ARB;
break;
case SDL_GL_MULTISAMPLESAMPLES:
wgl_attrib = WGL_SAMPLES_ARB;
break;
case SDL_GL_ACCELERATED_VISUAL:
wgl_attrib = WGL_ACCELERATION_ARB;
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this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format,
0, 1, &wgl_attrib,
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value);
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if (*value == WGL_NO_ACCELERATION_ARB) {
*value = SDL_FALSE;
} else {
*value = SDL_TRUE;
}
return 0;
break;
case SDL_GL_SWAP_CONTROL:
if (this->gl_data->wglGetSwapIntervalEXT) {
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*value = this->gl_data->wglGetSwapIntervalEXT();
return 0;
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} else {
return -1;
}
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break;
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default:
return (-1);
}
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this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0,
1, &wgl_attrib, value);
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return 0;
}
retval = 0;
switch (attrib) {
case SDL_GL_RED_SIZE:
*value = GL_pfd.cRedBits;
break;
case SDL_GL_GREEN_SIZE:
*value = GL_pfd.cGreenBits;
break;
case SDL_GL_BLUE_SIZE:
*value = GL_pfd.cBlueBits;
break;
case SDL_GL_ALPHA_SIZE:
*value = GL_pfd.cAlphaBits;
break;
case SDL_GL_DOUBLEBUFFER:
if (GL_pfd.dwFlags & PFD_DOUBLEBUFFER) {
*value = 1;
} else {
*value = 0;
}
break;
case SDL_GL_BUFFER_SIZE:
*value = GL_pfd.cColorBits;
break;
case SDL_GL_DEPTH_SIZE:
*value = GL_pfd.cDepthBits;
break;
case SDL_GL_STENCIL_SIZE:
*value = GL_pfd.cStencilBits;
break;
case SDL_GL_ACCUM_RED_SIZE:
*value = GL_pfd.cAccumRedBits;
break;
case SDL_GL_ACCUM_GREEN_SIZE:
*value = GL_pfd.cAccumGreenBits;
break;
case SDL_GL_ACCUM_BLUE_SIZE:
*value = GL_pfd.cAccumBlueBits;
break;
case SDL_GL_ACCUM_ALPHA_SIZE:
*value = GL_pfd.cAccumAlphaBits;
break;
case SDL_GL_STEREO:
if (GL_pfd.dwFlags & PFD_STEREO) {
*value = 1;
} else {
*value = 0;
}
break;
case SDL_GL_MULTISAMPLEBUFFERS:
*value = 0;
break;
case SDL_GL_MULTISAMPLESAMPLES:
*value = 1;
break;
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case SDL_GL_SWAP_CONTROL:
if (this->gl_data->wglGetSwapIntervalEXT) {
*value = this->gl_data->wglGetSwapIntervalEXT();
return 0;
} else {
return -1;
}
break;
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default:
retval = -1;
break;
}
return retval;
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}
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void
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WIN_GL_SwapBuffers(_THIS)
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{
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SwapBuffers(GL_hdc);
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}
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void
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WIN_GL_UnloadLibrary(_THIS)
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{
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if (this->gl_config.driver_loaded) {
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FreeLibrary((HMODULE) this->gl_config.dll_handle);
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this->gl_data->wglGetProcAddress = NULL;
this->gl_data->wglCreateContext = NULL;
this->gl_data->wglDeleteContext = NULL;
this->gl_data->wglMakeCurrent = NULL;
this->gl_data->wglChoosePixelFormatARB = NULL;
this->gl_data->wglGetPixelFormatAttribivARB = NULL;
this->gl_data->wglSwapIntervalEXT = NULL;
this->gl_data->wglGetSwapIntervalEXT = NULL;
this->gl_config.dll_handle = NULL;
this->gl_config.driver_loaded = 0;
}
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}
/* Passing a NULL path means load pointers from the application */
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int
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WIN_GL_LoadLibrary(_THIS, const char *path)
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{
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HMODULE handle;
if (gl_active) {
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SDL_SetError("OpenGL context already created");
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return -1;
}
if (path == NULL) {
path = DEFAULT_GL_DRIVER_PATH;
}
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handle = LoadLibrary(path);
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if (handle == NULL) {
617
SDL_SetError("Could not load OpenGL library");
618
619
620
621
return -1;
}
/* Unload the old driver and reset the pointers */
622
WIN_GL_UnloadLibrary(this);
623
624
/* Load new function pointers */
625
SDL_memset(this->gl_data, 0, sizeof(*this->gl_data));
626
this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *))
627
628
629
630
631
632
633
GetProcAddress(handle, "wglGetProcAddress");
this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC))
GetProcAddress(handle, "wglCreateContext");
this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC))
GetProcAddress(handle, "wglDeleteContext");
this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC))
GetProcAddress(handle, "wglMakeCurrent");
634
this->gl_data->wglSwapIntervalEXT = (void (WINAPI *) (int))
635
GetProcAddress(handle, "wglSwapIntervalEXT");
636
this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *) (void))
637
GetProcAddress(handle, "wglGetSwapIntervalEXT");
638
639
640
641
642
if ((this->gl_data->wglGetProcAddress == NULL) ||
(this->gl_data->wglCreateContext == NULL) ||
(this->gl_data->wglDeleteContext == NULL) ||
(this->gl_data->wglMakeCurrent == NULL)) {
643
644
SDL_SetError("Could not retrieve OpenGL functions");
FreeLibrary(handle);
645
646
647
648
return -1;
}
this->gl_config.dll_handle = handle;
649
650
SDL_strlcpy(this->gl_config.driver_path, path,
SDL_arraysize(this->gl_config.driver_path));
651
652
this->gl_config.driver_loaded = 1;
return 0;
653
654
}
655
void *
656
WIN_GL_GetProcAddress(_THIS, const char *proc)
657
{
658
659
660
void *func;
/* This is to pick up extensions */
661
func = this->gl_data->wglGetProcAddress(proc);
662
663
if (!func) {
/* This is probably a normal GL function */
664
func = GetProcAddress(this->gl_config.dll_handle, proc);
665
666
}
return func;
667
668
}
669
#endif /* SDL_VIDEO_OPENGL */
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/* vi: set ts=4 sw=4 expandtab: */