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SDL_svgavideo.h
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_svgavideo_h
#define _SDL_svgavideo_h
#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *this
/* Private display data */
struct SDL_PrivateVideoData {
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
int *SDL_vgamode[NUM_MODELISTS];
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/* information for double-buffering */
int flip_page;
int flip_offset[2];
Uint8 *flip_address[2];
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/* Set to 1 if we're in banked video mode */
int banked;
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};
/* Old variable names */
#define SDL_nummodes (this->hidden->SDL_nummodes)
#define SDL_modelist (this->hidden->SDL_modelist)
#define SDL_vgamode (this->hidden->SDL_vgamode)
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#define flip_page (this->hidden->flip_page)
#define flip_offset (this->hidden->flip_offset)
#define flip_address (this->hidden->flip_address)
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#define banked (this->hidden->banked)
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#endif /* _SDL_svgavideo_h */