src/video/cocoa/SDL_cocoawindow.m
author Sam Lantinga <slouken@libsdl.org>
Wed, 02 Dec 2009 06:10:18 +0000
changeset 3508 a12068b6f44f
parent 3507 3712547eac4f
child 3509 8fde6aeb58df
permissions -rw-r--r--
Fixed mouse coordinates for fullscreen mode
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_syswm.h"
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_cocoavideo.h"
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static __inline__ void ConvertNSRect(NSRect *r)
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{
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    r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
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}
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@implementation Cocoa_WindowListener
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- (void)listen:(SDL_WindowData *)data
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{
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    NSNotificationCenter *center;
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    _data = data;
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    center = [NSNotificationCenter defaultCenter];
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    [_data->window setNextResponder:self];
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    if ([_data->window delegate] != nil) {
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        [center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:_data->window];
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        [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:_data->window];
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        [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:_data->window];
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        [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:_data->window];
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        [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:_data->window];
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        [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:_data->window];
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        [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:_data->window];
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    } else {
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        [_data->window setDelegate:self];
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    }
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    [center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp];
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    [center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];
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    [_data->window setAcceptsMouseMovedEvents:YES];
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}
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- (void)close
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{
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    NSNotificationCenter *center;
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    center = [NSNotificationCenter defaultCenter];
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    [_data->window setNextResponder:nil];
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    if ([_data->window delegate] != self) {
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        [center removeObserver:self name:NSWindowDidExposeNotification object:_data->window];
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        [center removeObserver:self name:NSWindowDidMoveNotification object:_data->window];
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        [center removeObserver:self name:NSWindowDidResizeNotification object:_data->window];
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        [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:_data->window];
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        [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:_data->window];
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        [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:_data->window];
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        [center removeObserver:self name:NSWindowDidResignKeyNotification object:_data->window];
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    } else {
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        [_data->window setDelegate:nil];
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    }
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    [center removeObserver:self name:NSApplicationDidHideNotification object:NSApp];
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    [center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp];
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}
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- (BOOL)windowShouldClose:(id)sender
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{
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    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_CLOSE, 0, 0);
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    return NO;
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}
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- (void)windowDidExpose:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_EXPOSED, 0, 0);
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}
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- (void)windowDidMove:(NSNotification *)aNotification
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{
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    int x, y;
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    NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];
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    ConvertNSRect(&rect);
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    x = (int)rect.origin.x;
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    y = (int)rect.origin.y;
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    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MOVED, x, y);
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}
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- (void)windowDidResize:(NSNotification *)aNotification
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{
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    int w, h;
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    NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];
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    w = (int)rect.size.width;
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    h = (int)rect.size.height;
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    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_RESIZED, w, h);
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}
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- (void)windowDidMiniaturize:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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- (void)windowDidDeminiaturize:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_RESTORED, 0, 0);
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}
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- (void)windowDidBecomeKey:(NSNotification *)aNotification
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{
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    int index;
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    /* We're going to get keyboard events, since we're key. */
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    index = _data->videodata->keyboard;
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    SDL_SetKeyboardFocus(index, _data->windowID);
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}
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- (void)windowDidResignKey:(NSNotification *)aNotification
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{
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    int index;
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    SDL_Mouse *mouse;
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    /* Some other window will get mouse events, since we're not key. */
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    index = _data->videodata->mouse;
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    mouse = SDL_GetMouse(index);
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    if (mouse->focus == _data->windowID) {
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        SDL_SetMouseFocus(index, 0);
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    }
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    /* Some other window will get keyboard events, since we're not key. */
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    index = _data->videodata->keyboard;
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    SDL_SetKeyboardFocus(index, 0);
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}
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- (void)windowDidHide:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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}
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- (void)windowDidUnhide:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_SHOWN, 0, 0);
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}
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- (void)mouseDown:(NSEvent *)theEvent
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{
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    int index;
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    int button;
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    index = _data->videodata->mouse;
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    switch ([theEvent buttonNumber]) {
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    case 0:
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        button = SDL_BUTTON_LEFT;
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        break;
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    case 1:
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        button = SDL_BUTTON_RIGHT;
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        break;
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    case 2:
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        button = SDL_BUTTON_MIDDLE;
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        break;
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    default:
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        button = [theEvent buttonNumber];
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        break;
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    }
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    SDL_SendMouseButton(index, SDL_PRESSED, button);
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}
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- (void)rightMouseDown:(NSEvent *)theEvent
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{
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    [self mouseDown:theEvent];
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}
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- (void)otherMouseDown:(NSEvent *)theEvent
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{
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    [self mouseDown:theEvent];
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}
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- (void)mouseUp:(NSEvent *)theEvent
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{
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    int index;
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    int button;
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    index = _data->videodata->mouse;
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    switch ([theEvent buttonNumber]) {
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    case 0:
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        button = SDL_BUTTON_LEFT;
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        break;
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    case 1:
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        button = SDL_BUTTON_RIGHT;
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        break;
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    case 2:
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        button = SDL_BUTTON_MIDDLE;
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        break;
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    default:
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        button = [theEvent buttonNumber];
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        break;
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    }
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    SDL_SendMouseButton(index, SDL_RELEASED, button);
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}
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- (void)rightMouseUp:(NSEvent *)theEvent
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{
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    [self mouseUp:theEvent];
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}
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- (void)otherMouseUp:(NSEvent *)theEvent
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{
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    [self mouseUp:theEvent];
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}
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- (void)mouseMoved:(NSEvent *)theEvent
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{
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    SDL_Window *window = SDL_GetWindowFromID(_data->windowID);
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    int index;
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    SDL_Mouse *mouse;
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    NSPoint point;
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    index = _data->videodata->mouse;
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    mouse = SDL_GetMouse(index);
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    point = [NSEvent mouseLocation];
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    if ( (window->flags & SDL_WINDOW_FULLSCREEN) ) {
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        NSRect rect = CGDisplayBounds(_data->display);
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        point.x = point.x - rect.origin.x;
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        point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - rect.origin.y;
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    } else {
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        point.x -= window->x;
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        point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - window->y;
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    }
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    if ( point.x < 0 || point.x >= window->w ||
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         point.y < 0 || point.y >= window->h ) {
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        if (mouse->focus != 0) {
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            SDL_SetMouseFocus(index, 0);
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        }
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    } else {
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        if (mouse->focus != _data->windowID) {
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            SDL_SetMouseFocus(index, _data->windowID);
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        }
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        SDL_SendMouseMotion(index, 0, (int)point.x, (int)point.y, 0);
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    }
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}
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- (void)mouseDragged:(NSEvent *)theEvent
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{
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    [self mouseMoved:theEvent];
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}
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- (void)rightMouseDragged:(NSEvent *)theEvent
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{
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    [self mouseMoved:theEvent];
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}
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- (void)otherMouseDragged:(NSEvent *)theEvent
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{
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    [self mouseMoved:theEvent];
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}
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- (void)scrollWheel:(NSEvent *)theEvent
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{
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    int index;
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    index = _data->videodata->mouse;
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    SDL_SendMouseWheel(index, (int)([theEvent deltaX]+0.9f), (int)([theEvent deltaY]+0.9f));
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}
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@end
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@interface SDLWindow : NSWindow
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/* These are needed for borderless/fullscreen windows */
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- (BOOL)canBecomeKeyWindow;
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- (BOOL)canBecomeMainWindow;
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@end
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@implementation SDLWindow
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- (BOOL)canBecomeKeyWindow
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{
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    return YES;
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}
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- (BOOL)canBecomeMainWindow
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{
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    return YES;
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}
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@end
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static int
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SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
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{
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    NSAutoreleasePool *pool;
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    SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
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    SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayFromWindow(window)->driverdata;
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    SDL_WindowData *data;
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    /* Allocate the window data */
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    data = (SDL_WindowData *) SDL_malloc(sizeof(*data));
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    if (!data) {
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        SDL_OutOfMemory();
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        return -1;
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    }
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    data->windowID = window->id;
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    data->window = nswindow;
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    data->created = created;
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    data->display = displaydata->display;
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    data->videodata = videodata;
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    pool = [[NSAutoreleasePool alloc] init];
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    /* Create an event listener for the window */
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    data->listener = [[Cocoa_WindowListener alloc] init];
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    [data->listener listen:data];
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    /* Fill in the SDL window with the window data */
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    {
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        NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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        ConvertNSRect(&rect);
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        window->x = (int)rect.origin.x;
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        window->y = (int)rect.origin.y;
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        window->w = (int)rect.size.width;
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        window->h = (int)rect.size.height;
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    }
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    if ([nswindow isVisible]) {
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        window->flags |= SDL_WINDOW_SHOWN;
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    } else {
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        window->flags &= ~SDL_WINDOW_SHOWN;
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    }
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    {
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        unsigned int style = [nswindow styleMask];
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        if ((style & ~NSResizableWindowMask) == NSBorderlessWindowMask) {
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            window->flags |= SDL_WINDOW_BORDERLESS;
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        } else {
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            window->flags &= ~SDL_WINDOW_BORDERLESS;
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        }
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        if (style & NSResizableWindowMask) {
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            window->flags |= SDL_WINDOW_RESIZABLE;
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        } else {
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            window->flags &= ~SDL_WINDOW_RESIZABLE;
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        }
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    }
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    if ([nswindow isZoomed]) {
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        window->flags |= SDL_WINDOW_MAXIMIZED;
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    } else {
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        window->flags &= ~SDL_WINDOW_MAXIMIZED;
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    }
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    if ([nswindow isMiniaturized]) {
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        window->flags |= SDL_WINDOW_MINIMIZED;
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    } else {
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        window->flags &= ~SDL_WINDOW_MINIMIZED;
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    }
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    if ([nswindow isKeyWindow]) {
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        int index = data->videodata->keyboard;
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        window->flags |= SDL_WINDOW_INPUT_FOCUS;
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        SDL_SetKeyboardFocus(index, data->windowID);
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        if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
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            /* FIXME */
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        }
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    }
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   379
    /* All done! */
slouken@1933
   380
    [pool release];
slouken@1933
   381
    window->driverdata = data;
slouken@1933
   382
    return 0;
slouken@1933
   383
}
slouken@1933
   384
slouken@1933
   385
int
slouken@1933
   386
Cocoa_CreateWindow(_THIS, SDL_Window * window)
slouken@1933
   387
{
slouken@3506
   388
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   389
    NSWindow *nswindow;
slouken@3506
   390
    SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayFromWindow(window)->driverdata;
slouken@1933
   391
    NSRect rect;
slouken@1933
   392
    unsigned int style;
slouken@1933
   393
    NSString *title;
slouken@1936
   394
    int status;
slouken@1933
   395
slouken@3506
   396
    rect = CGDisplayBounds(displaydata->display);
slouken@3075
   397
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
slouken@3075
   398
        || window->x == SDL_WINDOWPOS_CENTERED) {
slouken@3506
   399
        rect.origin.x += (rect.size.width - window->w) / 2;
slouken@3506
   400
    } else if (window->x != SDL_WINDOWPOS_UNDEFINED) {
slouken@3507
   401
        rect.origin.x = window->x;
slouken@1933
   402
    }
slouken@3075
   403
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
slouken@3075
   404
        || window->y == SDL_WINDOWPOS_CENTERED) {
slouken@3506
   405
        rect.origin.y += (rect.size.height - window->h) / 2;
slouken@3506
   406
    } else if (window->x != SDL_WINDOWPOS_UNDEFINED) {
slouken@3507
   407
        rect.origin.y = window->y;
slouken@1933
   408
    }
slouken@1933
   409
    rect.size.width = window->w;
slouken@1933
   410
    rect.size.height = window->h;
slouken@1933
   411
    ConvertNSRect(&rect);
slouken@1933
   412
slouken@1933
   413
    if (window->flags & SDL_WINDOW_BORDERLESS) {
slouken@1933
   414
        style = NSBorderlessWindowMask;
slouken@1933
   415
    } else {
slouken@1933
   416
        style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
slouken@1933
   417
    }
slouken@1933
   418
    if (window->flags & SDL_WINDOW_RESIZABLE) {
slouken@1933
   419
        style |= NSResizableWindowMask;
slouken@1933
   420
    }
slouken@1933
   421
slouken@3506
   422
    /* Figure out which screen to place this window */
slouken@3506
   423
    NSArray *screens = [NSScreen screens];
slouken@3506
   424
    NSScreen *screen = nil;
slouken@3506
   425
    NSScreen *candidate;
slouken@3506
   426
    for (candidate in screens) {
slouken@3506
   427
        NSRect screenRect = [candidate frame];
slouken@3506
   428
        if (rect.origin.x >= screenRect.origin.x &&
slouken@3506
   429
            rect.origin.x < screenRect.origin.x + screenRect.size.width &&
slouken@3506
   430
            rect.origin.y >= screenRect.origin.y &&
slouken@3506
   431
            rect.origin.y < screenRect.origin.y + screenRect.size.height) {
slouken@3506
   432
            screen = candidate;
slouken@3506
   433
            rect.origin.x -= screenRect.origin.x;
slouken@3506
   434
            rect.origin.y -= screenRect.origin.y;
slouken@3506
   435
        }
slouken@3506
   436
    }
slouken@3506
   437
    nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE screen:screen];
slouken@1933
   438
slouken@1933
   439
    [pool release];
slouken@1933
   440
slouken@1951
   441
    if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
slouken@1933
   442
        [nswindow release];
slouken@1933
   443
        return -1;
slouken@1933
   444
    }
slouken@1933
   445
    return 0;
slouken@1933
   446
}
slouken@1933
   447
slouken@1933
   448
int
slouken@1933
   449
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
slouken@1933
   450
{
slouken@1933
   451
    NSAutoreleasePool *pool;
slouken@1933
   452
    NSWindow *nswindow = (NSWindow *) data;
slouken@1933
   453
    NSString *title;
slouken@1933
   454
    int status;
slouken@1933
   455
slouken@1933
   456
    pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   457
slouken@1933
   458
    /* Query the title from the existing window */
slouken@1933
   459
    title = [nswindow title];
slouken@1933
   460
    if (title) {
slouken@1933
   461
        window->title = SDL_strdup([title UTF8String]);
slouken@1933
   462
    }
slouken@1933
   463
slouken@1933
   464
    [pool release];
slouken@1933
   465
slouken@1951
   466
    return SetupWindowData(_this, window, nswindow, SDL_FALSE);
slouken@1933
   467
}
slouken@1933
   468
slouken@1933
   469
void
slouken@1933
   470
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
slouken@1933
   471
{
slouken@1937
   472
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   473
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
slouken@1933
   474
    NSString *string;
slouken@1933
   475
slouken@1956
   476
    if(window->title) {
slouken@1956
   477
        string = [[NSString alloc] initWithUTF8String:window->title];
slouken@1956
   478
    } else {
slouken@1956
   479
        string = [[NSString alloc] init];
slouken@1956
   480
    }
slouken@1933
   481
    [nswindow setTitle:string];
slouken@1933
   482
    [string release];
slouken@1956
   483
slouken@1937
   484
    [pool release];
slouken@1933
   485
}
slouken@1933
   486
slouken@1933
   487
void
slouken@1933
   488
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
slouken@1933
   489
{
slouken@1937
   490
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   491
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
slouken@3506
   492
    SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayFromWindow(window)->driverdata;
slouken@1933
   493
    NSRect rect;
slouken@1933
   494
slouken@3506
   495
    rect = CGDisplayBounds(displaydata->display);
slouken@3075
   496
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
slouken@3075
   497
        || window->x == SDL_WINDOWPOS_CENTERED) {
slouken@3506
   498
        rect.origin.x += (rect.size.width - window->w) / 2;
slouken@3075
   499
    } else {
slouken@3507
   500
        rect.origin.x = window->x;
slouken@3075
   501
    }
slouken@3075
   502
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
slouken@3075
   503
        || window->y == SDL_WINDOWPOS_CENTERED) {
slouken@3506
   504
        rect.origin.y += (rect.size.height - window->h) / 2;
slouken@3075
   505
    } else {
slouken@3507
   506
        rect.origin.y = window->y;
slouken@3075
   507
    }
slouken@1933
   508
    rect.size.width = window->w;
slouken@1933
   509
    rect.size.height = window->h;
slouken@1933
   510
    ConvertNSRect(&rect);
slouken@1933
   511
    rect = [nswindow frameRectForContentRect:rect];
slouken@1933
   512
    [nswindow setFrameOrigin:rect.origin];
slouken@1937
   513
    [pool release];
slouken@1933
   514
}
slouken@1933
   515
slouken@1933
   516
void
slouken@1933
   517
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
slouken@1933
   518
{
slouken@1937
   519
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   520
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
slouken@1933
   521
    NSSize size;
slouken@1933
   522
slouken@1933
   523
    size.width = window->w;
slouken@1933
   524
    size.height = window->h;
slouken@1933
   525
    [nswindow setContentSize:size];
slouken@1937
   526
    [pool release];
slouken@1933
   527
}
slouken@1933
   528
slouken@1933
   529
void
slouken@1933
   530
Cocoa_ShowWindow(_THIS, SDL_Window * window)
slouken@1933
   531
{
slouken@1937
   532
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   533
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
slouken@1933
   534
slouken@1956
   535
    if (![nswindow isMiniaturized]) {
slouken@1956
   536
        [nswindow makeKeyAndOrderFront:nil];
slouken@1956
   537
    }
slouken@1937
   538
    [pool release];
slouken@1933
   539
}
slouken@1933
   540
slouken@1933
   541
void
slouken@1933
   542
Cocoa_HideWindow(_THIS, SDL_Window * window)
slouken@1933
   543
{
slouken@1956
   544
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   545
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
slouken@1933
   546
slouken@1956
   547
    [nswindow orderOut:nil];
slouken@1956
   548
    [pool release];
slouken@1933
   549
}
slouken@1933
   550
slouken@1933
   551
void
slouken@1933
   552
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
slouken@1933
   553
{
slouken@1937
   554
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   555
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
slouken@1933
   556
slouken@1933
   557
    [nswindow makeKeyAndOrderFront:nil];
slouken@1937
   558
    [pool release];
slouken@1933
   559
}
slouken@1933
   560
slouken@1933
   561
void
slouken@1933
   562
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
slouken@1933
   563
{
slouken@1937
   564
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   565
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
slouken@1933
   566
slouken@1956
   567
    [nswindow zoom:nil];
slouken@1937
   568
    [pool release];
slouken@1933
   569
}
slouken@1933
   570
slouken@1933
   571
void
slouken@1933
   572
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
slouken@1933
   573
{
slouken@1937
   574
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   575
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
slouken@1933
   576
slouken@1956
   577
    [nswindow miniaturize:nil];
slouken@1937
   578
    [pool release];
slouken@1933
   579
}
slouken@1933
   580
slouken@1933
   581
void
slouken@1933
   582
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
slouken@1933
   583
{
slouken@1956
   584
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   585
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
slouken@1933
   586
slouken@1956
   587
    if ([nswindow isMiniaturized]) {
slouken@1956
   588
        [nswindow deminiaturize:nil];
slouken@1956
   589
    } else if ([nswindow isZoomed]) {
slouken@1956
   590
        [nswindow zoom:nil];
slouken@1956
   591
    }
slouken@1956
   592
    [pool release];
slouken@1933
   593
}
slouken@1933
   594
slouken@1933
   595
void
slouken@1933
   596
Cocoa_SetWindowGrab(_THIS, SDL_Window * window)
slouken@1933
   597
{
slouken@1933
   598
    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
slouken@1933
   599
        (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
slouken@1933
   600
        /* FIXME: Grab mouse */
slouken@1933
   601
    } else {
slouken@1933
   602
        /* FIXME: Release mouse */
slouken@1933
   603
    }
slouken@1933
   604
}
slouken@1933
   605
slouken@1933
   606
void
slouken@1933
   607
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
slouken@1933
   608
{
slouken@1937
   609
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   610
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@1933
   611
slouken@1933
   612
    if (data) {
slouken@1933
   613
        [data->listener close];
slouken@1933
   614
        [data->listener release];
slouken@1933
   615
        if (data->created) {
slouken@1933
   616
            [data->window close];
slouken@1933
   617
        }
slouken@1933
   618
        SDL_free(data);
slouken@1933
   619
    }
slouken@1937
   620
    [pool release];
slouken@1933
   621
}
slouken@1933
   622
slouken@1933
   623
SDL_bool
slouken@1933
   624
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
slouken@1933
   625
{
slouken@1933
   626
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
slouken@1933
   627
slouken@1933
   628
    if (info->version.major <= SDL_MAJOR_VERSION) {
slouken@1933
   629
        //info->window = nswindow;
slouken@1933
   630
        return SDL_TRUE;
slouken@1933
   631
    } else {
slouken@1933
   632
        SDL_SetError("Application not compiled with SDL %d.%d\n",
slouken@1933
   633
                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
slouken@1933
   634
        return SDL_FALSE;
slouken@1933
   635
    }
slouken@1933
   636
}
slouken@1933
   637
slouken@1933
   638
/* vi: set ts=4 sw=4 expandtab: */