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SDL_DirectFB_render.c

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1035 lines (916 loc) · 33.4 KB
 
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/*
SDL - Simple DirectMedia Layer
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Dec 8, 2008
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
SDL1.3 implementation by couriersud@arcor.de
*/
#include "SDL_config.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_render.h"
#include "../SDL_rect_c.h"
#include "../SDL_yuv_sw_c.h"
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/* the following is not yet tested ... */
#define USE_DISPLAY_PALETTE (0)
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/* GDI renderer implementation */
static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer);
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static int DirectFB_ActivateRenderer(SDL_Renderer * renderer);
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static int DirectFB_CreateTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int DirectFB_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors,
int firstcolor, int ncolors);
static int DirectFB_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
SDL_Color * colors, int firstcolor,
int ncolors);
static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_UpdateTexture(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int DirectFB_LockTexture(SDL_Renderer * renderer,
SDL_Texture * texture, const SDL_Rect * rect,
int markDirty, void **pixels, int *pitch);
static void DirectFB_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
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static int DirectFB_SetDrawColor(SDL_Renderer * renderer);
static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer);
static int DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1,
int x2, int y2);
static int DirectFB_RenderFill(SDL_Renderer * renderer,
const SDL_Rect * rect);
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static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
static void DirectFB_RenderPresent(SDL_Renderer * renderer);
static void DirectFB_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void DirectFB_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver DirectFB_RenderDriver = {
DirectFB_CreateRenderer,
{
"directfb",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
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SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD |
SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
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(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST),
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{
SDL_PIXELFORMAT_INDEX4LSB,
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SDL_PIXELFORMAT_INDEX8,
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SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB24,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY},
0,
0}
};
typedef struct
{
IDirectFBSurface *surface;
DFBSurfaceFlipFlags flipflags;
int isyuvdirect;
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int size_changed;
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int lastBlendMode;
DFBSurfaceBlittingFlags blitFlags;
DFBSurfaceDrawingFlags drawFlags;
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} DirectFB_RenderData;
typedef struct
{
IDirectFBSurface *surface;
Uint32 format;
void *pixels;
int pitch;
IDirectFBPalette *palette;
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SDL_VideoDisplay *display;
SDL_DirtyRectList dirty;
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
DFBSurfaceRenderOptions render_options;
#endif
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} DirectFB_TextureData;
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static __inline__ void
SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr)
{
dr->x = sr->x;
dr->y = sr->y;
dr->h = sr->h;
dr->w = sr->w;
}
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static int
TextureHasAlpha(DirectFB_TextureData * data)
{
/* Drawing primitive ? */
if (!data)
return 0;
switch (data->format) {
case SDL_PIXELFORMAT_INDEX4LSB:
case SDL_PIXELFORMAT_ARGB4444:
case SDL_PIXELFORMAT_ARGB1555:
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_RGBA8888:
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_BGRA8888:
case SDL_PIXELFORMAT_ARGB2101010:
return 1;
default:
return 0;
}
}
static void
SetBlendMode(DirectFB_RenderData * data, int blendMode,
DirectFB_TextureData * source)
{
//FIXME: check for format change
if (1 || data->lastBlendMode != blendMode) {
switch (blendMode) {
case SDL_BLENDMODE_NONE:
/**< No blending */
data->blitFlags = DSBLIT_NOFX;
data->drawFlags = DSDRAW_NOFX;
data->surface->SetSrcBlendFunction(data->surface, DSBF_ONE);
data->surface->SetDstBlendFunction(data->surface, DSBF_ZERO);
break;
case SDL_BLENDMODE_MASK:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
data->surface->SetSrcBlendFunction(data->surface, DSBF_SRCALPHA);
data->surface->SetDstBlendFunction(data->surface,
DSBF_INVSRCALPHA);
break;
case SDL_BLENDMODE_BLEND:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
data->surface->SetSrcBlendFunction(data->surface, DSBF_SRCALPHA);
data->surface->SetDstBlendFunction(data->surface,
DSBF_INVSRCALPHA);
break;
case SDL_BLENDMODE_ADD:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
//FIXME: SRCALPHA kills performance on radeon ...
//Eventually use a premultiplied texture
if (0 && TextureHasAlpha(source))
data->surface->SetSrcBlendFunction(data->surface,
DSBF_SRCALPHA);
else
data->surface->SetSrcBlendFunction(data->surface, DSBF_ONE);
data->surface->SetDstBlendFunction(data->surface, DSBF_ONE);
break;
case SDL_BLENDMODE_MOD:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
data->surface->SetSrcBlendFunction(data->surface, DSBF_DESTCOLOR);
data->surface->SetDstBlendFunction(data->surface, DSBF_ZERO);
break;
}
data->lastBlendMode = blendMode;
}
}
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void
DirectFB_AddRenderDriver(_THIS)
{
int i;
for (i = 0; i < _this->num_displays; i++)
SDL_AddRenderDriver(i, &DirectFB_RenderDriver);
}
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static int
DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
{
#if USE_DISPLAY_PALETTE
DirectFB_RenderData *data = (DirectFB_RenderData *) userdata;
IDirectFBPalette *surfpal;
int ret;
int i;
int ncolors;
DFBColor entries[256];
SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &surfpal));
/* FIXME: number of colors */
ncolors = (palette->ncolors < 256 ? palette->ncolors : 256);
for (i = 0; i < ncolors; ++i) {
entries[i].r = palette->colors[i].r;
entries[i].g = palette->colors[i].g;
entries[i].b = palette->colors[i].b;
entries[i].a = palette->colors[i].unused;
}
SDL_DFB_CHECKERR(surfpal->SetEntries(surfpal, entries, ncolors, 0));
return 0;
error:
#endif
return -1;
}
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SDL_Renderer *
DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_Renderer *renderer = NULL;
DirectFB_RenderData *data = NULL;
DFBResult ret;
DFBSurfaceCapabilities scaps;
char *p;
SDL_DFB_CALLOC(renderer, 1, sizeof(*renderer));
SDL_DFB_CALLOC(data, 1, sizeof(*data));
renderer->DisplayModeChanged = DirectFB_DisplayModeChanged;
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renderer->ActivateRenderer = DirectFB_ActivateRenderer;
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renderer->CreateTexture = DirectFB_CreateTexture;
renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
renderer->SetTexturePalette = DirectFB_SetTexturePalette;
renderer->GetTexturePalette = DirectFB_GetTexturePalette;
renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod;
renderer->SetTextureColorMod = DirectFB_SetTextureColorMod;
renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode;
renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
renderer->UpdateTexture = DirectFB_UpdateTexture;
renderer->LockTexture = DirectFB_LockTexture;
renderer->UnlockTexture = DirectFB_UnlockTexture;
renderer->DirtyTexture = DirectFB_DirtyTexture;
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renderer->SetDrawColor = DirectFB_SetDrawColor;
renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode;
renderer->RenderLine = DirectFB_RenderLine;
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renderer->RenderFill = DirectFB_RenderFill;
renderer->RenderCopy = DirectFB_RenderCopy;
renderer->RenderPresent = DirectFB_RenderPresent;
renderer->DestroyTexture = DirectFB_DestroyTexture;
renderer->DestroyRenderer = DirectFB_DestroyRenderer;
renderer->info = DirectFB_RenderDriver.info;
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renderer->window = window->id; /* SDL window id */
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renderer->driverdata = data;
renderer->info.flags =
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD;
data->surface = windata->surface;
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data->surface->AddRef(data->surface);
data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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data->flipflags |= DSFLIP_WAITFORSYNC;
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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} else
data->flipflags |= DSFLIP_ONSYNC;
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SDL_DFB_CHECKERR(data->surface->GetCapabilities(data->surface, &scaps));
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if (scaps & DSCAPS_DOUBLE)
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
else if (scaps & DSCAPS_TRIPLE)
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
else
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
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data->isyuvdirect = 0; /* default is off! */
p = getenv(DFBENV_USE_YUV_DIRECT);
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if (p)
data->isyuvdirect = atoi(p);
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/* Set up a palette watch on the display palette */
if (display->palette) {
SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
}
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return renderer;
error:
SDL_DFB_FREE(renderer);
SDL_DFB_FREE(data);
return NULL;
}
static DFBSurfacePixelFormat
SDLToDFBPixelFormat(Uint32 format)
{
switch (format) {
case SDL_PIXELFORMAT_INDEX4LSB:
return DSPF_ALUT44;
case SDL_PIXELFORMAT_INDEX8:
return DSPF_LUT8;
case SDL_PIXELFORMAT_RGB332:
return DSPF_RGB332;
case SDL_PIXELFORMAT_RGB555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_ARGB4444:
return DSPF_ARGB4444;
case SDL_PIXELFORMAT_ARGB1555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_RGB565:
return DSPF_RGB16;
case SDL_PIXELFORMAT_RGB24:
return DSPF_RGB24;
case SDL_PIXELFORMAT_RGB888:
return DSPF_RGB32;
case SDL_PIXELFORMAT_ARGB8888:
return DSPF_ARGB;
case SDL_PIXELFORMAT_YV12:
return DSPF_YV12; /* Planar mode: Y + V + U (3 planes) */
case SDL_PIXELFORMAT_IYUV:
return DSPF_I420; /* Planar mode: Y + U + V (3 planes) */
case SDL_PIXELFORMAT_YUY2:
return DSPF_YUY2; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
case SDL_PIXELFORMAT_UYVY:
return DSPF_UYVY; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
case SDL_PIXELFORMAT_YVYU:
return DSPF_UNKNOWN; /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
case SDL_PIXELFORMAT_INDEX1LSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX1MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX4MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGB444:
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#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
return DSPF_RGB444;
#else
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return DSPF_UNKNOWN;
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#endif
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case SDL_PIXELFORMAT_BGR24:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGR888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGBA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ABGR8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGRA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ARGB2101010:
return DSPF_UNKNOWN;
default:
return DSPF_UNKNOWN;
}
}
static int
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DirectFB_ActivateRenderer(SDL_Renderer * renderer)
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{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DFB_WINDOWDATA(window);
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if (renddata->size_changed) {
int cw, ch;
int ret;
SDL_DFB_CHECKERR(windata->surface->
GetSize(windata->surface, &cw, &ch));
if (cw != window->w || ch != window->h)
SDL_DFB_CHECKERR(windata->window->
ResizeSurface(windata->window, window->w,
window->h));
}
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return 0;
error:
return -1;
}
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static int
DirectFB_DisplayModeChanged(SDL_Renderer * renderer)
{
SDL_DFB_RENDERERDATA(renderer);
renddata->size_changed = SDL_TRUE;
return 0;
}
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static int
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DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
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{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
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DirectFB_TextureData *data = texture->driverdata;
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DFBDisplayLayerConfig layconf;
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int ret;
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if (renddata->isyuvdirect && (dispdata->vidID >= 0)
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&& (!dispdata->vidIDinuse)
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&& SDL_ISPIXELFORMAT_FOURCC(data->format)) {
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layconf.flags =
DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
DLCONF_SURFACE_CAPS;
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layconf.width = texture->w;
layconf.height = texture->h;
layconf.pixelformat = SDLToDFBPixelFormat(data->format);
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layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;
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SDL_DFB_CHECKERR(devdata->dfb->
GetDisplayLayer(devdata->dfb, dispdata->vidID,
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&dispdata->vidlayer));
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetCooperativeLevel(dispdata->vidlayer,
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DLSCL_EXCLUSIVE));
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if (devdata->use_yuv_underlays) {
ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
if (ret != DFB_OK)
SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
}
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetConfiguration(dispdata->vidlayer, &layconf));
SDL_DFB_CHECKERR(dispdata->vidlayer->
GetSurface(dispdata->vidlayer, &data->surface));
dispdata->vidIDinuse = 1;
data->display = display;
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return 0;
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return 1;
error:
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if (dispdata->vidlayer) {
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SDL_DFB_RELEASE(data->surface);
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SDL_DFB_CHECKERR(dispdata->vidlayer->
SetCooperativeLevel(dispdata->vidlayer,
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DLSCL_ADMINISTRATIVE));
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SDL_DFB_RELEASE(dispdata->vidlayer);
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}
return 1;
}
static int
DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DirectFB_TextureData *data;
DFBResult ret;
DFBSurfaceDescription dsc;
SDL_DFB_CALLOC(data, 1, sizeof(*data));
texture->driverdata = data;
data->format = texture->format;
data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
if (DirectFB_AcquireVidLayer(renderer, texture) != 0) {
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/* fill surface description */
dsc.flags =
DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
dsc.width = texture->w;
dsc.height = texture->h;
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/* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance
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* No DSCAPS_SYSTEMONLY either - let dfb decide
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* 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8
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* Depends on other settings as well. Let dfb decide.
524
*/
Aug 26, 2008
Aug 26, 2008
525
dsc.caps = DSCAPS_PREMULTIPLIED;
Aug 31, 2008
Aug 31, 2008
526
#if 0
Aug 26, 2008
Aug 26, 2008
527
528
529
530
if (texture->access == SDL_TEXTUREACCESS_STREAMING)
dsc.caps |= DSCAPS_SYSTEMONLY;
else
dsc.caps |= DSCAPS_VIDEOONLY;
Aug 31, 2008
Aug 31, 2008
531
#endif
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
/* find the right pixelformat */
dsc.pixelformat = SDLToDFBPixelFormat(data->format);
if (dsc.pixelformat == DSPF_UNKNOWN) {
SDL_SetError("Unknown pixel format %d\n", data->format);
goto error;
}
data->pixels = NULL;
/* Create the surface */
SDL_DFB_CHECKERR(devdata->dfb->
CreateSurface(devdata->dfb, &dsc, &data->surface));
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
SDL_DFB_CHECKERR(data->surface->
GetPalette(data->surface, &data->palette));
}
}
Aug 31, 2008
Aug 31, 2008
553
554
555
556
557
558
559
560
561
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
data->render_options = DSRO_NONE;
#endif
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
SDL_DFB_CALLOC(data->pixels, 1, texture->h * data->pitch);
}
562
563
564
565
566
567
568
569
570
571
572
573
574
return 0;
error:
SDL_DFB_RELEASE(data->palette);
SDL_DFB_RELEASE(data->surface);
SDL_DFB_FREE(texture->driverdata);
return -1;
}
static int
DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
Aug 31, 2008
Aug 31, 2008
575
576
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
Aug 31, 2008
Aug 31, 2008
578
579
580
581
582
583
584
if (texturedata->display) {
return -1;
} else {
*pixels = texturedata->pixels;
*pitch = texturedata->pitch;
}
return 0;
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
}
static int
DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
DFBColor entries[256];
int i;
for (i = 0; i < ncolors; ++i) {
entries[i].r = colors[i].r;
entries[i].g = colors[i].g;
entries[i].b = colors[i].b;
entries[i].a = 0xFF;
}
SDL_DFB_CHECKERR(data->palette->
SetEntries(data->palette, entries, ncolors,
firstcolor));
return 0;
} else {
SDL_SetError("YUV textures don't have a palette");
return -1;
}
error:
return -1;
}
static int
DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
DFBColor entries[256];
int i;
SDL_DFB_CHECKERR(data->palette->
GetEntries(data->palette, entries, ncolors,
firstcolor));
for (i = 0; i < ncolors; ++i) {
colors[i].r = entries[i].r;
colors[i].g = entries[i].g;
colors[i].b = entries[i].b;
Aug 31, 2008
Aug 31, 2008
638
colors->unused = SDL_ALPHA_OPAQUE;
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
}
return 0;
} else {
SDL_SetError("YUV textures don't have a palette");
return -1;
}
error:
return -1;
}
static int
DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
Dec 20, 2008
Dec 20, 2008
665
666
667
668
669
case SDL_BLENDMODE_NONE:
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_MOD:
670
671
672
return 0;
default:
SDL_Unsupported();
Dec 20, 2008
Dec 20, 2008
673
texture->blendMode = SDL_BLENDMODE_NONE;
674
675
676
677
678
679
680
return -1;
}
}
static int
DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 31, 2008
Aug 31, 2008
681
682
683
684
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
685
686
687
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
Aug 31, 2008
Aug 31, 2008
688
689
data->render_options = DSRO_NONE;
break;
690
case SDL_TEXTURESCALEMODE_SLOW:
Aug 31, 2008
Aug 31, 2008
691
692
data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE;
break;
693
case SDL_TEXTURESCALEMODE_BEST:
Aug 31, 2008
Aug 31, 2008
694
695
696
data->render_options =
DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS;
break;
697
698
default:
SDL_Unsupported();
Aug 31, 2008
Aug 31, 2008
699
data->render_options = DSRO_NONE;
700
701
702
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
Aug 31, 2008
Aug 31, 2008
703
#endif
704
705
706
707
708
709
710
711
return 0;
}
static int
DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
Aug 15, 2007
Aug 15, 2007
712
713
DFBResult ret;
Uint8 *dpixels;
Aug 15, 2007
Aug 15, 2007
714
int dpitch;
Aug 15, 2007
Aug 15, 2007
715
716
717
718
719
Uint8 *src, *dst;
int row;
size_t length;
SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
Aug 26, 2008
Aug 26, 2008
720
721
DSLF_WRITE | DSLF_READ,
((void **) &dpixels), &dpitch));
Aug 15, 2007
Aug 15, 2007
722
723
724
725
726
727
728
729
730
src = (Uint8 *) pixels;
dst =
(Uint8 *) dpixels + rect->y * dpitch +
rect->x * SDL_BYTESPERPIXEL(texture->format);
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += dpitch;
Aug 15, 2007
Aug 15, 2007
732
SDL_DFB_CHECKERR(data->surface->Unlock(data->surface));
733
return 0;
Aug 15, 2007
Aug 15, 2007
734
735
error:
return 1;
Aug 15, 2007
Aug 15, 2007
736
737
738
739
740
741
742
743
}
static int
DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
Aug 31, 2008
Aug 31, 2008
744
745
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
746
747
DFBResult ret;
Aug 31, 2008
Aug 31, 2008
748
749
if (markDirty) {
SDL_AddDirtyRect(&texturedata->dirty, rect);
750
751
}
Aug 31, 2008
Aug 31, 2008
752
753
754
if (texturedata->display) {
void *fdata;
int fpitch;
Aug 31, 2008
Aug 31, 2008
756
757
758
759
760
761
762
763
764
765
766
767
SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
DSLF_WRITE | DSLF_READ,
&fdata, &fpitch));
*pitch = fpitch;
*pixels = fdata;
} else {
*pixels =
(void *) ((Uint8 *) texturedata->pixels +
rect->y * texturedata->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = texturedata->pitch;
}
768
return 0;
Aug 31, 2008
Aug 31, 2008
769
770
771
772
773
774
775
776
error:
return -1;
}
static void
DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 31, 2008
Aug 31, 2008
777
778
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
Aug 31, 2008
Aug 31, 2008
780
781
782
783
if (texturedata->display) {
texturedata->surface->Unlock(texturedata->surface);
texturedata->pixels = NULL;
}
784
785
786
787
788
789
}
static void
DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
Aug 31, 2008
Aug 31, 2008
790
791
792
793
794
795
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
int i;
for (i = 0; i < numrects; ++i) {
SDL_AddDirtyRect(&data->dirty, &rects[i]);
}
796
797
798
}
static int
Dec 20, 2008
Dec 20, 2008
799
800
801
802
803
804
805
806
807
808
809
810
811
DirectFB_SetDrawColor(SDL_Renderer * renderer)
{
return 0;
}
static int
DirectFB_SetDrawBlendMode(SDL_Renderer * renderer)
{
return 0;
}
static int
PrepareDraw(SDL_Renderer * renderer)
812
813
814
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
Dec 20, 2008
Dec 20, 2008
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
Uint8 r, g, b, a;
r = renderer->r;
g = renderer->g;
b = renderer->b;
a = renderer->a;
SetBlendMode(data, renderer->blendMode, NULL);
SDL_DFB_CHECKERR(data->surface->
SetDrawingFlags(data->surface, data->drawFlags));
switch (renderer->blendMode) {
case SDL_BLENDMODE_NONE:
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_MOD:
r = ((int) r * (int) a) / 255;
g = ((int) g * (int) a) / 255;
b = ((int) b * (int) a) / 255;
a = 255;
break;
}
839
840
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, r, g, b, a));
Dec 20, 2008
Dec 20, 2008
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
return 0;
error:
return -1;
}
static int
DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
PrepareDraw(renderer);
SDL_DFB_CHECKERR(data->surface->DrawLine(data->surface, x1, y1, x2, y2));
return 0;
error:
return -1;
}
static int
DirectFB_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
PrepareDraw(renderer);
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
SDL_DFB_CHECKERR(data->surface->
FillRectangle(data->surface, rect->x, rect->y, rect->w,
rect->h));
return 0;
error:
return -1;
}
static int
DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
Dec 20, 2008
Dec 20, 2008
882
Uint8 alpha = 0xFF;
883
884
DFBResult ret;
Aug 31, 2008
Aug 31, 2008
885
if (texturedata->display) {
886
887
888
int px, py;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DFB_WINDOWDATA(window);
Aug 31, 2008
Aug 31, 2008
889
890
SDL_VideoDisplay *display = texturedata->display;
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
Aug 31, 2008
Aug 31, 2008
892
893
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetSourceRectangle(dispdata->vidlayer, srcrect->x,
894
895
896
srcrect->y, srcrect->w,
srcrect->h));
windata->window->GetPosition(windata->window, &px, &py);
Aug 31, 2008
Aug 31, 2008
897
898
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetScreenRectangle(dispdata->vidlayer,
899
900
901
902
903
904
px + dstrect->x, py + dstrect->y,
dstrect->w, dstrect->h));
} else {
DFBRectangle sr, dr;
DFBSurfaceBlittingFlags flags = 0;
Aug 31, 2008
Aug 31, 2008
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
if (texturedata->dirty.list) {
SDL_DirtyRect *dirty;
void *pixels;
int bpp = SDL_BYTESPERPIXEL(texture->format);
int pitch = texturedata->pitch;
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
SDL_Rect *rect = &dirty->rect;
pixels =
(void *) ((Uint8 *) texturedata->pixels +
rect->y * pitch + rect->x * bpp);
DirectFB_UpdateTexture(renderer, texture, rect,
texturedata->pixels,
texturedata->pitch);
}
SDL_ClearDirtyRects(&texturedata->dirty);
}
Aug 31, 2008
Aug 31, 2008
923
924
SDLtoDFBRect(srcrect, &sr);
SDLtoDFBRect(dstrect, &dr);
Dec 20, 2008
Dec 20, 2008
926
927
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF,
0xFF, 0xFF, 0xFF));
928
929
930
if (texture->
modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA))
{
Aug 26, 2008
Aug 26, 2008
931
if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
932
alpha = texture->a;
Aug 26, 2008
Aug 26, 2008
933
934
935
936
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF,
0xFF, 0xFF, alpha));
}
if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
Dec 20, 2008
Dec 20, 2008
937
938
939
940
SDL_DFB_CHECKERR(data->surface->
SetColor(data->surface, texture->r,
texture->g, texture->b, alpha));
Dec 20, 2008
Dec 20, 2008
941
flags |= DSBLIT_COLORIZE;
Aug 26, 2008
Aug 26, 2008
942
}
Dec 20, 2008
Dec 20, 2008
943
944
945
946
947
if (alpha < 0xFF)
flags |= DSBLIT_SRC_PREMULTCOLOR;
} else
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF,
0xFF, 0xFF, 0xFF));
Dec 20, 2008
Dec 20, 2008
949
SetBlendMode(data, texture->blendMode, texturedata);
Aug 26, 2008
Aug 26, 2008
950
951
SDL_DFB_CHECKERR(data->surface->
Dec 20, 2008
Dec 20, 2008
952
953
954
955
956
957
958
959
SetBlittingFlags(data->surface,
data->blitFlags | flags));
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
SDL_DFB_CHECKERR(data->surface->SetRenderOptions(data->surface,
texturedata->
render_options));
#endif
Aug 31, 2008
Aug 31, 2008
960
961
962
if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
SDL_DFB_CHECKERR(data->surface->
Aug 31, 2008
Aug 31, 2008
963
964
Blit(data->surface, texturedata->surface,
&sr, dr.x, dr.y));
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
} else {
SDL_DFB_CHECKERR(data->surface->
StretchBlit(data->surface, texturedata->surface,
&sr, &dr));
}
}
return 0;
error:
return -1;
}
static void
DirectFB_RenderPresent(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
DFBRectangle sr;
DFBResult ret;
sr.x = 0;
sr.y = 0;
sr.w = window->w;
sr.h = window->h;
/* Send the data to the display */
SDL_DFB_CHECKERR(data->surface->
Nov 26, 2008
Nov 26, 2008
992
Flip(data->surface, NULL, data->flipflags));
993
994
995
996
997
998
999
1000
return;
error:
return;
}
static void
DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)