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AudioFilePlayer.h

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
This file based on Apple sample code. We haven't changed the file name,
so if you want to see the original search for it on apple.com/developer
*/
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// AudioFilePlayer.h
//
#ifndef __AudioFilePlayer_H__
#define __AudioFilePlayer_H__
#include <CoreServices/CoreServices.h>
#include <AudioToolbox/AudioToolbox.h>
#include <AudioUnit/AudioUnit.h>
#include "SDL_Error.h"
const char* AudioFilePlayerErrorStr (OSStatus error);
void ThrowResult (OSStatus result, const char *str);
#define THROW_RESULT(str) \
if (result) { \
ThrowResult (result, str); \
}
typedef void (*AudioFilePlayNotifier)(void *inRefCon,
OSStatus inStatus);
enum {
kAudioFilePlayErr_FilePlayUnderrun = -10000,
kAudioFilePlay_FileIsFinished = -10001,
kAudioFilePlay_PlayerIsUninitialized = -10002
};
class AudioFileManager;
#pragma mark __________ AudioFilePlayer
class AudioFilePlayer
{
public:
AudioFilePlayer (const FSRef *inFileRef);
~AudioFilePlayer();
void SetDestination (AudioUnit &inDestUnit,
int inBusNumber);
void SetNotifier (AudioFilePlayNotifier inNotifier, void *inRefCon)
{
mNotifier = inNotifier;
mRefCon = inRefCon;
}
void SetStartFrame (int frame); // seek in the file
int GetCurrentFrame (); // get the current frame position
void SetStopFrame (int frame); // set limit in the file
void Connect();
void Disconnect();
void DoNotification (OSStatus inError) const;
bool IsConnected () const { return mConnected; }
UInt32 GetBusNumber () const { return mBusNumber; }
AudioUnit GetDestUnit () const { return mPlayUnit; }
AudioConverterRef GetAudioConverter() const { return mConverter; }
#if DEBUG
void Print() const
{
CAShow (mAudioFileID);
printf ("Destination Bus:%ld\n", GetBusNumber());
printf ("Is 'aunt' unit:%s\n", (mIsAUNTUnit ? "true" : "false"));
printf ("Is Connected:%s\n", (IsConnected() ? "true" : "false"));
if (mConverter) CAShow (mConverter);
printf ("- - - - - - - - - - - - - - \n");
}
#endif
const AudioStreamBasicDescription& GetFileFormat() const { return mFileDescription; }
private:
AudioUnit mPlayUnit;
UInt32 mBusNumber;
AudioFileID mAudioFileID;
AudioUnitInputCallback mInputCallback;
AudioStreamBasicDescription mFileDescription;
bool mConnected;
bool mIsAUNTUnit;
AudioFileManager* mAudioFileManager;
AudioConverterRef mConverter;
AudioFilePlayNotifier mNotifier;
void* mRefCon;
int mStartFrame;
#pragma mark __________ Private_Methods
void OpenFile (const FSRef *inRef, SInt64& outFileSize);
};
#pragma mark __________ AudioFileManager
class AudioFileManager
{
public:
AudioFileManager (AudioFilePlayer& inParent, AudioFileID inFile)
: mParent (inParent),
mAudioFileID (inFile),
mFileBuffer (0),
mByteCounter (0)
{}
virtual ~AudioFileManager();
void Connect (AudioConverterRef inConverter)
{
mParentConverter = inConverter;
DoConnect();
}
// this method should NOT be called by an object of this class
// as it is called by the parent's Disconnect() method
virtual void Disconnect () {}
const AudioFileID& GetFileID() const { return mAudioFileID; }
const char* GetFileBuffer () { return mFileBuffer; }
const AudioFilePlayer& GetParent () const { return mParent; }
virtual void SetPosition (SInt64 pos) = 0; // seek/rewind in the file
virtual int GetByteCounter () { return mByteCounter; } // return actual bytes streamed to audio hardware
virtual void SetEndOfFile (SInt64 pos) = 0; // set the "EOF" (will behave just like it reached eof)
protected:
AudioFilePlayer& mParent;
AudioConverterRef mParentConverter;
const AudioFileID mAudioFileID;
char* mFileBuffer;
OSStatus Render (AudioBuffer &ioData);
int mByteCounter;
virtual OSStatus GetFileData (void** inOutData, UInt32 *inOutDataSize) = 0;
virtual void DoConnect () = 0;
virtual void AfterRender () = 0;
public:
static OSStatus FileInputProc (void *inRefCon,
AudioUnitRenderActionFlags inActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
AudioBuffer *ioData);
static OSStatus ACInputProc (AudioConverterRef inAudioConverter,
UInt32* outDataSize,
void** outData,
void* inUserData);
};
#pragma mark __________ AudioFileReaderThread
class AudioFileReaderThread
: public AudioFileManager
{
public:
const UInt32 mChunkSize;
SInt64 mFileLength;
SInt64 mReadFilePosition;
bool mWriteToFirstBuffer;
bool mFinishedReadingData;
AudioFileReaderThread (AudioFilePlayer &inParent,
AudioFileID &inFile,
SInt64 inFileLength,
UInt32 inChunkSize);
virtual void Disconnect ();
virtual void SetPosition (SInt64 pos); // seek/rewind in the file
virtual void SetEndOfFile (SInt64 pos); // set the "EOF" (will behave just like it reached eof)
protected:
virtual void DoConnect ();
virtual OSStatus GetFileData (void** inOutData, UInt32 *inOutDataSize);
virtual void AfterRender ();
private:
bool mReadFromFirstBuffer;
bool mLockUnsuccessful;
bool mIsEngaged;
int mNumTimesAskedSinceFinished;
};
#endif