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SDL_d3drender.c

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1460 lines (1303 loc) · 47.2 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_D3D
#include "SDL_win32video.h"
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#include "../SDL_yuv_sw_c.h"
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#ifdef ASSEMBLE_SHADER
///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
// Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
// Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
DEFINE_GUID(IID_ID3DXBuffer,
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
#undef INTERFACE
#define INTERFACE ID3DXBuffer
typedef interface ID3DXBuffer {
const struct ID3DXBufferVtbl FAR* lpVtbl;
} ID3DXBuffer;
typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
const struct ID3DXBufferVtbl
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBuffer
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
HRESULT WINAPI
D3DXAssembleShader(
LPCSTR pSrcData,
UINT SrcDataLen,
CONST LPVOID* pDefines,
LPVOID pInclude,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs);
#endif /* ASSEMBLE_SHADER */
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/* Direct3D renderer implementation */
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#if 1 /* This takes more memory but you won't lose your texture data */
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#define D3DPOOL_SDL D3DPOOL_MANAGED
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#define SDL_MEMORY_POOL_MANAGED
#else
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#define D3DPOOL_SDL D3DPOOL_DEFAULT
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#define SDL_MEMORY_POOL_DEFAULT
#endif
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int D3D_DisplayModeChanged(SDL_Renderer * renderer);
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static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
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static int D3D_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int D3D_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
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static int D3D_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
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static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
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static int D3D_RenderPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count);
static int D3D_RenderLines(SDL_Renderer * renderer, const SDL_Point * points,
int count);
static int D3D_RenderRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count);
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static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
static int D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, const void * pixels, int pitch);
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static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void D3D_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver D3D_RenderDriver = {
D3D_CreateRenderer,
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
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SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
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SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
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(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST),
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0,
{0},
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0,
0}
};
typedef struct
{
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device;
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UINT adapter;
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D3DPRESENT_PARAMETERS pparams;
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LPDIRECT3DPIXELSHADER9 ps_mask;
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SDL_bool beginScene;
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} D3D_RenderData;
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typedef struct
{
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SDL_SW_YUVTexture *yuv;
Uint32 format;
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IDirect3DTexture9 *texture;
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} D3D_TextureData;
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typedef struct
{
float x, y, z;
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float rhw;
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DWORD color;
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float u, v;
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} Vertex;
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static void
D3D_SetError(const char *prefix, HRESULT result)
{
const char *error;
switch (result) {
case D3DERR_WRONGTEXTUREFORMAT:
error = "WRONGTEXTUREFORMAT";
break;
case D3DERR_UNSUPPORTEDCOLOROPERATION:
error = "UNSUPPORTEDCOLOROPERATION";
break;
case D3DERR_UNSUPPORTEDCOLORARG:
error = "UNSUPPORTEDCOLORARG";
break;
case D3DERR_UNSUPPORTEDALPHAOPERATION:
error = "UNSUPPORTEDALPHAOPERATION";
break;
case D3DERR_UNSUPPORTEDALPHAARG:
error = "UNSUPPORTEDALPHAARG";
break;
case D3DERR_TOOMANYOPERATIONS:
error = "TOOMANYOPERATIONS";
break;
case D3DERR_CONFLICTINGTEXTUREFILTER:
error = "CONFLICTINGTEXTUREFILTER";
break;
case D3DERR_UNSUPPORTEDFACTORVALUE:
error = "UNSUPPORTEDFACTORVALUE";
break;
case D3DERR_CONFLICTINGRENDERSTATE:
error = "CONFLICTINGRENDERSTATE";
break;
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
error = "UNSUPPORTEDTEXTUREFILTER";
break;
case D3DERR_CONFLICTINGTEXTUREPALETTE:
error = "CONFLICTINGTEXTUREPALETTE";
break;
case D3DERR_DRIVERINTERNALERROR:
error = "DRIVERINTERNALERROR";
break;
case D3DERR_NOTFOUND:
error = "NOTFOUND";
break;
case D3DERR_MOREDATA:
error = "MOREDATA";
break;
case D3DERR_DEVICELOST:
error = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
error = "DEVICENOTRESET";
break;
case D3DERR_NOTAVAILABLE:
error = "NOTAVAILABLE";
break;
case D3DERR_OUTOFVIDEOMEMORY:
error = "OUTOFVIDEOMEMORY";
break;
case D3DERR_INVALIDDEVICE:
error = "INVALIDDEVICE";
break;
case D3DERR_INVALIDCALL:
error = "INVALIDCALL";
break;
case D3DERR_DRIVERINVALIDCALL:
error = "DRIVERINVALIDCALL";
break;
case D3DERR_WASSTILLDRAWING:
error = "WASSTILLDRAWING";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static D3DFORMAT
PixelFormatToD3DFMT(Uint32 format)
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switch (format) {
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case SDL_PIXELFORMAT_INDEX8:
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return D3DFMT_P8;
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case SDL_PIXELFORMAT_RGB332:
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return D3DFMT_R3G3B2;
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case SDL_PIXELFORMAT_RGB444:
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return D3DFMT_X4R4G4B4;
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case SDL_PIXELFORMAT_RGB555:
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return D3DFMT_X1R5G5B5;
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case SDL_PIXELFORMAT_ARGB4444:
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return D3DFMT_A4R4G4B4;
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case SDL_PIXELFORMAT_ARGB1555:
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return D3DFMT_A1R5G5B5;
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case SDL_PIXELFORMAT_RGB565:
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return D3DFMT_R5G6B5;
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case SDL_PIXELFORMAT_RGB888:
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return D3DFMT_X8R8G8B8;
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case SDL_PIXELFORMAT_ARGB8888:
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return D3DFMT_A8R8G8B8;
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case SDL_PIXELFORMAT_ARGB2101010:
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return D3DFMT_A2R10G10B10;
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case SDL_PIXELFORMAT_YV12:
return MAKEFOURCC('Y','V','1','2');
case SDL_PIXELFORMAT_IYUV:
return MAKEFOURCC('I','4','2','0');
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case SDL_PIXELFORMAT_UYVY:
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return D3DFMT_UYVY;
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case SDL_PIXELFORMAT_YUY2:
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return D3DFMT_YUY2;
default:
return D3DFMT_UNKNOWN;
}
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static UINT D3D_FindAdapter(IDirect3D9 * d3d, SDL_VideoDisplay * display)
{
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
UINT adapter, count;
count = IDirect3D9_GetAdapterCount(d3d);
for (adapter = 0; adapter < count; ++adapter) {
HRESULT result;
D3DADAPTER_IDENTIFIER9 info;
char *name;
result = IDirect3D9_GetAdapterIdentifier(d3d, adapter, 0, &info);
if (FAILED(result)) {
continue;
}
name = WIN_StringToUTF8(displaydata->DeviceName);
if (SDL_strcmp(name, info.DeviceName) == 0) {
SDL_free(name);
return adapter;
}
SDL_free(name);
}
/* This should never happen, but just in case... */
return D3DADAPTER_DEFAULT;
}
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static SDL_bool
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D3D_IsTextureFormatAvailable(IDirect3D9 * d3d, UINT adapter,
Uint32 display_format,
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Uint32 texture_format)
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{
HRESULT result;
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result = IDirect3D9_CheckDeviceFormat(d3d, adapter,
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D3DDEVTYPE_HAL,
PixelFormatToD3DFMT(display_format),
0,
D3DRTYPE_TEXTURE,
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PixelFormatToD3DFMT
(texture_format));
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return FAILED(result) ? SDL_FALSE : SDL_TRUE;
}
static void
UpdateYUVTextureData(SDL_Texture * texture)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
SDL_Rect rect;
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
d3drect.left = 0;
d3drect.right = texture->w;
d3drect.top = 0;
d3drect.bottom = texture->h;
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result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
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if (FAILED(result)) {
return;
}
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
texture->h, locked.pBits, locked.Pitch);
IDirect3DTexture9_UnlockRect(data->texture, 0);
}
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void
D3D_AddRenderDriver(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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SDL_RendererInfo *info = &D3D_RenderDriver.info;
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if (data->d3d) {
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int i, j;
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int formats[] = {
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SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB444,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB2101010,
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};
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for (i = 0; i < _this->num_displays; ++i) {
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SDL_VideoDisplay *display = &_this->displays[i];
SDL_DisplayMode *mode = &display->desktop_mode;
UINT adapter = D3D_FindAdapter(data->d3d, display);
/* Get the matching D3D adapter for this display */
info->num_texture_formats = 0;
for (j = 0; j < SDL_arraysize(formats); ++j) {
if (D3D_IsTextureFormatAvailable
(data->d3d, adapter, mode->format, formats[j])) {
info->texture_formats[info->num_texture_formats++] =
formats[j];
}
}
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YV12;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_IYUV;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YUY2;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_UYVY;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YVYU;
SDL_AddRenderDriver(display, &D3D_RenderDriver);
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}
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}
}
SDL_Renderer *
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D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_Renderer *renderer;
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D3D_RenderData *data;
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HRESULT result;
D3DPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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D3DCAPS9 caps;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
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D3D_DestroyRenderer(renderer);
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SDL_OutOfMemory();
return NULL;
}
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data->d3d = videodata->d3d;
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renderer->DisplayModeChanged = D3D_DisplayModeChanged;
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renderer->CreateTexture = D3D_CreateTexture;
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renderer->QueryTexturePixels = D3D_QueryTexturePixels;
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renderer->SetTexturePalette = D3D_SetTexturePalette;
renderer->GetTexturePalette = D3D_GetTexturePalette;
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renderer->SetTextureColorMod = D3D_SetTextureColorMod;
renderer->SetTextureAlphaMod = D3D_SetTextureAlphaMod;
renderer->SetTextureBlendMode = D3D_SetTextureBlendMode;
renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
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renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
renderer->DirtyTexture = D3D_DirtyTexture;
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renderer->RenderPoints = D3D_RenderPoints;
renderer->RenderLines = D3D_RenderLines;
renderer->RenderRects = D3D_RenderRects;
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renderer->RenderCopy = D3D_RenderCopy;
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renderer->RenderReadPixels = D3D_RenderReadPixels;
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renderer->RenderWritePixels = D3D_RenderWritePixels;
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renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer;
renderer->info = D3D_RenderDriver.info;
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renderer->window = window->id;
renderer->driverdata = data;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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SDL_zero(pparams);
pparams.BackBufferWidth = window->w;
pparams.BackBufferHeight = window->h;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.BackBufferFormat =
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PixelFormatToD3DFMT(window->fullscreen_mode.format);
Jul 14, 2006
Jul 14, 2006
486
487
488
} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
Aug 5, 2006
Aug 5, 2006
489
if (flags & SDL_RENDERER_PRESENTFLIP2) {
Jul 12, 2006
Jul 12, 2006
490
491
pparams.BackBufferCount = 2;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
Aug 5, 2006
Aug 5, 2006
492
} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
Jul 12, 2006
Jul 12, 2006
493
494
pparams.BackBufferCount = 3;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
Aug 5, 2006
Aug 5, 2006
495
} else if (flags & SDL_RENDERER_PRESENTCOPY) {
Jul 12, 2006
Jul 12, 2006
496
497
498
499
500
501
502
503
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_COPY;
} else {
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
}
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.Windowed = FALSE;
Jul 14, 2006
Jul 14, 2006
504
pparams.FullScreen_RefreshRateInHz =
Dec 4, 2009
Dec 4, 2009
505
window->fullscreen_mode.refresh_rate;
Jul 12, 2006
Jul 12, 2006
506
507
} else {
pparams.Windowed = TRUE;
Jul 14, 2006
Jul 14, 2006
508
pparams.FullScreen_RefreshRateInHz = 0;
Jul 12, 2006
Jul 12, 2006
509
}
Aug 5, 2006
Aug 5, 2006
510
if (flags & SDL_RENDERER_PRESENTVSYNC) {
Jul 15, 2006
Jul 15, 2006
511
512
513
514
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
} else {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
Jul 12, 2006
Jul 12, 2006
515
Dec 6, 2009
Dec 6, 2009
516
517
data->adapter = D3D_FindAdapter(videodata->d3d, display);
IDirect3D9_GetDeviceCaps(videodata->d3d, data->adapter,
Jun 16, 2009
Jun 16, 2009
518
519
D3DDEVTYPE_HAL, &caps);
Dec 6, 2009
Dec 6, 2009
520
result = IDirect3D9_CreateDevice(videodata->d3d, data->adapter,
Jul 12, 2006
Jul 12, 2006
521
522
D3DDEVTYPE_HAL,
windowdata->hwnd,
Jun 16, 2009
Jun 16, 2009
523
524
525
526
(caps.
DevCaps &
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
D3DCREATE_HARDWARE_VERTEXPROCESSING :
Jul 12, 2006
Jul 12, 2006
527
528
529
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&pparams, &data->device);
if (FAILED(result)) {
Jul 17, 2006
Jul 17, 2006
530
D3D_DestroyRenderer(renderer);
Jul 12, 2006
Jul 12, 2006
531
532
533
534
535
D3D_SetError("CreateDevice()", result);
return NULL;
}
data->beginScene = SDL_TRUE;
Jul 15, 2006
Jul 15, 2006
536
537
538
/* Get presentation parameters to fill info */
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
if (FAILED(result)) {
Jul 17, 2006
Jul 17, 2006
539
D3D_DestroyRenderer(renderer);
Jul 15, 2006
Jul 15, 2006
540
541
542
543
544
545
D3D_SetError("GetSwapChain()", result);
return NULL;
}
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
if (FAILED(result)) {
IDirect3DSwapChain9_Release(chain);
Jul 17, 2006
Jul 17, 2006
546
D3D_DestroyRenderer(renderer);
Jul 15, 2006
Jul 15, 2006
547
548
549
550
551
552
D3D_SetError("GetPresentParameters()", result);
return NULL;
}
IDirect3DSwapChain9_Release(chain);
switch (pparams.SwapEffect) {
case D3DSWAPEFFECT_COPY:
Aug 5, 2006
Aug 5, 2006
553
renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
Jul 15, 2006
Jul 15, 2006
554
555
556
557
break;
case D3DSWAPEFFECT_FLIP:
switch (pparams.BackBufferCount) {
case 2:
Aug 5, 2006
Aug 5, 2006
558
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
Jul 15, 2006
Jul 15, 2006
559
560
break;
case 3:
Aug 5, 2006
Aug 5, 2006
561
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
Jul 15, 2006
Jul 15, 2006
562
563
564
565
break;
}
break;
case D3DSWAPEFFECT_DISCARD:
Aug 5, 2006
Aug 5, 2006
566
renderer->info.flags |= SDL_RENDERER_PRESENTDISCARD;
Jul 15, 2006
Jul 15, 2006
567
568
569
break;
}
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
Aug 5, 2006
Aug 5, 2006
570
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
Jul 15, 2006
Jul 15, 2006
571
}
Aug 7, 2006
Aug 7, 2006
572
data->pparams = pparams;
Jul 15, 2006
Jul 15, 2006
573
Jul 22, 2006
Jul 22, 2006
574
575
576
IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
renderer->info.max_texture_width = caps.MaxTextureWidth;
renderer->info.max_texture_height = caps.MaxTextureHeight;
Jul 19, 2006
Jul 19, 2006
577
Jul 14, 2006
Jul 14, 2006
578
/* Set up parameters for rendering */
Jul 14, 2006
Jul 14, 2006
579
IDirect3DDevice9_SetVertexShader(data->device, NULL);
Aug 28, 2006
Aug 28, 2006
580
581
IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
Aug 28, 2006
Aug 28, 2006
582
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE);
Jul 14, 2006
Jul 14, 2006
583
584
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
Jul 14, 2006
Jul 14, 2006
585
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
Aug 28, 2006
Aug 28, 2006
586
587
588
589
590
591
592
593
594
595
596
597
598
599
/* Enable color modulation by diffuse color */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2,
D3DTA_DIFFUSE);
/* Enable alpha modulation by diffuse alpha */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2,
D3DTA_DIFFUSE);
Aug 28, 2006
Aug 28, 2006
600
601
602
603
604
/* Disable second texture stage, since we're done */
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP,
D3DTOP_DISABLE);
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP,
D3DTOP_DISABLE);
Jul 14, 2006
Jul 14, 2006
605
Dec 14, 2009
Dec 14, 2009
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
{
#ifdef ASSEMBLE_SHADER
const char *shader_text =
"ps_1_1\n"
"def c0, 0, 0, 0, 0.496\n"
"def c1, 0, 0, 0, 1\n"
"def c2, 0, 0, 0, -1\n"
"tex t0\n"
"mul r1, t0, v0\n"
"add r0, r1, c0\n"
"cnd r0, r0.a, c1, c2\n"
"add r0, r0, r1\n";
LPD3DXBUFFER pCode; // buffer with the assembled shader code
LPD3DXBUFFER pErrorMsgs; // buffer with error messages
LPDWORD shader_data;
DWORD shader_size;
result = D3DXAssembleShader( shader_text, SDL_strlen(shader_text), NULL, NULL, 0, &pCode, &pErrorMsgs );
if (FAILED(result)) {
D3D_SetError("D3DXAssembleShader()", result);
}
shader_data = (DWORD*)pCode->lpVtbl->GetBufferPointer(pCode);
shader_size = pCode->lpVtbl->GetBufferSize(pCode);
#else
const DWORD shader_data[] = {
0xffff0101,0x00000051,0xa00f0000,0x00000000,0x00000000,0x00000000,
0x3efdf3b6,0x00000051,0xa00f0001,0x00000000,0x00000000,0x00000000,
0x3f800000,0x00000051,0xa00f0002,0x00000000,0x00000000,0x00000000,
0xbf800000,0x00000042,0xb00f0000,0x00000005,0x800f0001,0xb0e40000,
0x90e40000,0x00000002,0x800f0000,0x80e40001,0xa0e40000,0x00000050,
0x800f0000,0x80ff0000,0xa0e40001,0xa0e40002,0x00000002,0x800f0000,
0x80e40000,0x80e40001,0x0000ffff
};
#endif
result = IDirect3DDevice9_CreatePixelShader(data->device, shader_data, &data->ps_mask);
if (FAILED(result)) {
D3D_SetError("CreatePixelShader()", result);
}
}
645
646
647
return renderer;
}
Aug 7, 2006
Aug 7, 2006
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
static int
D3D_Reset(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
HRESULT result;
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
if (FAILED(result)) {
if (result == D3DERR_DEVICELOST) {
/* Don't worry about it, we'll reset later... */
return 0;
} else {
D3D_SetError("Reset()", result);
return -1;
}
}
IDirect3DDevice9_SetVertexShader(data->device, NULL);
Aug 28, 2006
Aug 28, 2006
665
666
IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
Aug 7, 2006
Aug 7, 2006
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
return 0;
}
static int
D3D_DisplayModeChanged(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
data->pparams.BackBufferWidth = window->w;
data->pparams.BackBufferHeight = window->h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
data->pparams.BackBufferFormat =
Dec 4, 2009
Dec 4, 2009
684
PixelFormatToD3DFMT(window->fullscreen_mode.format);
Aug 7, 2006
Aug 7, 2006
685
686
687
688
689
690
} else {
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
return D3D_Reset(renderer);
}
Jul 17, 2006
Jul 17, 2006
692
D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
694
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
695
696
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
Jan 3, 2009
Jan 3, 2009
697
Uint32 display_format = display->current_mode.format;
Jul 17, 2006
Jul 17, 2006
698
D3D_TextureData *data;
Jul 14, 2006
Jul 14, 2006
699
HRESULT result;
Jul 22, 2006
Jul 22, 2006
701
data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
702
703
704
705
706
707
708
if (!data) {
SDL_OutOfMemory();
return -1;
}
texture->driverdata = data;
Jan 3, 2009
Jan 3, 2009
709
710
if (SDL_ISPIXELFORMAT_FOURCC(texture->format) &&
(texture->format != SDL_PIXELFORMAT_YUY2 ||
Dec 6, 2009
Dec 6, 2009
711
712
!D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter,
display_format, texture->format))
Jan 4, 2009
Jan 4, 2009
713
&& (texture->format != SDL_PIXELFORMAT_YVYU
Dec 6, 2009
Dec 6, 2009
714
715
|| !D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter,
display_format, texture->format))) {
Jan 3, 2009
Jan 3, 2009
716
717
718
719
720
721
722
723
724
725
data->yuv =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
if (!data->yuv) {
return -1;
}
data->format = display->current_mode.format;
} else {
data->format = texture->format;
}
Jul 14, 2006
Jul 14, 2006
726
727
728
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
Jan 3, 2009
Jan 3, 2009
729
PixelFormatToD3DFMT(data->format),
Nov 25, 2008
Nov 25, 2008
730
D3DPOOL_SDL, &data->texture, NULL);
Jul 14, 2006
Jul 14, 2006
731
732
733
734
735
736
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
return 0;
Jan 3, 2009
Jan 3, 2009
739
740
741
742
743
744
745
746
747
748
749
750
751
752
static int
D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
if (data->yuv) {
return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
} else {
/* D3D textures don't have their pixels hanging out */
return -1;
}
}
Jul 17, 2006
Jul 17, 2006
754
755
D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
Jul 17, 2006
Jul 17, 2006
757
758
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
760
return 0;
761
762
763
}
static int
Jul 17, 2006
Jul 17, 2006
764
765
D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
Jul 17, 2006
Jul 17, 2006
767
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
769
return 0;
Aug 28, 2006
Aug 28, 2006
772
773
774
static int
D3D_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
775
return 0;
Aug 28, 2006
Aug 28, 2006
776
777
778
779
780
}
static int
D3D_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
781
return 0;
Aug 28, 2006
Aug 28, 2006
782
783
784
785
786
787
}
static int
D3D_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
Dec 20, 2008
Dec 20, 2008
788
789
790
791
792
case SDL_BLENDMODE_NONE:
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_MOD:
Aug 28, 2006
Aug 28, 2006
793
794
795
return 0;
default:
SDL_Unsupported();
Dec 20, 2008
Dec 20, 2008
796
texture->blendMode = SDL_BLENDMODE_NONE;
Aug 28, 2006
Aug 28, 2006
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
return -1;
}
}
static int
D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST:
return 0;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
return 0;
}
Jul 17, 2006
Jul 17, 2006
819
820
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
Jul 17, 2006
Jul 17, 2006
822
823
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
Jan 3, 2009
Jan 3, 2009
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
if (data->yuv) {
if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
return -1;
}
UpdateYUVTextureData(texture);
return 0;
} else {
#ifdef SDL_MEMORY_POOL_DEFAULT
IDirect3DTexture9 *temp;
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
840
Jan 3, 2009
Jan 3, 2009
841
842
843
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
Jan 10, 2009
Jan 10, 2009
844
845
PixelFormatToD3DFMT(texture->
format),
Jan 3, 2009
Jan 3, 2009
846
847
848
849
850
D3DPOOL_SYSTEMMEM, &temp, NULL);
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
Jul 14, 2006
Jul 14, 2006
851
Jan 3, 2009
Jan 3, 2009
852
853
854
855
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Jan 3, 2009
Jan 3, 2009
857
858
859
860
861
862
result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
if (FAILED(result)) {
IDirect3DTexture9_Release(temp);
D3D_SetError("LockRect()", result);
return -1;
}
Jul 14, 2006
Jul 14, 2006
863
Jan 3, 2009
Jan 3, 2009
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DTexture9_UnlockRect(temp, 0);
result =
IDirect3DDevice9_UpdateTexture(renderdata->device,
(IDirect3DBaseTexture9 *) temp,
(IDirect3DBaseTexture9 *)
data->texture);
IDirect3DTexture9_Release(temp);
if (FAILED(result)) {
D3D_SetError("UpdateTexture()", result);
return -1;
}
Nov 25, 2008
Nov 25, 2008
884
#else
Jan 3, 2009
Jan 3, 2009
885
886
887
888
889
890
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
Nov 25, 2008
Nov 25, 2008
891
Jan 3, 2009
Jan 3, 2009
892
893
894
895
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Nov 25, 2008
Nov 25, 2008
896
Jan 3, 2009
Jan 3, 2009
897
result =
Jan 4, 2009
Jan 4, 2009
898
899
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
0);
Jan 3, 2009
Jan 3, 2009
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DTexture9_UnlockRect(data->texture, 0);
#endif // SDL_MEMORY_POOL_DEFAULT
Nov 25, 2008
Nov 25, 2008
915
Jan 3, 2009
Jan 3, 2009
916
return 0;
Nov 25, 2008
Nov 25, 2008
917
918
}
}
Jul 17, 2006
Jul 17, 2006
921
922
923
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
Jul 17, 2006
Jul 17, 2006
925
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jan 3, 2009
Jan 3, 2009
927
928
929
930
931
932
933
if (data->yuv) {
return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
pitch);
} else {
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
934
Jan 3, 2009
Jan 3, 2009
935
936
937
938
939
940
941
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
Jan 4, 2009
Jan 4, 2009
942
943
markDirty ? 0 :
D3DLOCK_NO_DIRTY_UPDATE);
Jan 3, 2009
Jan 3, 2009
944
945
946
947
948
949
950
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
*pixels = locked.pBits;
*pitch = locked.Pitch;
return 0;
951
952
953
954
}
}
static void
Jul 17, 2006
Jul 17, 2006
955
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
957
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jan 3, 2009
Jan 3, 2009
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if (data->yuv) {
SDL_SW_UnlockYUVTexture(data->yuv);
UpdateYUVTextureData(texture);
} else {
IDirect3DTexture9_UnlockRect(data->texture, 0);
}
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}
static void
Jul 17, 2006
Jul 17, 2006
968
969
D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
Jul 17, 2006
Jul 17, 2006
971
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
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RECT d3drect;
int i;
for (i = 0; i < numrects; ++i) {
const SDL_Rect *rect = &rects[i];
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
}
Dec 31, 2008
Dec 31, 2008
987
static void
Dec 31, 2008
Dec 31, 2008
988
D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
Dec 31, 2008
Dec 31, 2008
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{
switch (blendMode) {
case SDL_BLENDMODE_NONE:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
break;
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);