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SDL_renderer_gl.c

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1236 lines (1109 loc) · 39.5 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL
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#include "SDL_video.h"
#include "SDL_opengl.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "SDL_yuv_sw_c.h"
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#ifdef __MACOSX__
#include <OpenGL/OpenGL.h>
#endif
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/* OpenGL renderer implementation */
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/* Details on optimizing the texture path on Mac OS X:
http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html
*/
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/* !!! FIXME: this should go in a higher level than the GL renderer. */
static __inline__ int
bytes_per_pixel(const Uint32 format)
{
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if (!SDL_ISPIXELFORMAT_FOURCC(format)) {
return SDL_BYTESPERPIXEL(format);
}
/* FOURCC format */
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switch (format) {
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case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_YUY2:
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case SDL_PIXELFORMAT_UYVY:
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case SDL_PIXELFORMAT_YVYU:
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return 2;
default:
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return 1; /* shouldn't ever hit this. */
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}
}
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static const float inv255f = 1.0f / 255.0f;
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GL_ActivateRenderer(SDL_Renderer * renderer);
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static int GL_DisplayModeChanged(SDL_Renderer * renderer);
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
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static int GL_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int GL_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
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static int GL_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
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static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
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static int GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static void GL_RenderPresent(SDL_Renderer * renderer);
static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver GL_RenderDriver = {
GL_CreateRenderer,
{
"opengl",
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW),
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15,
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{
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SDL_PIXELFORMAT_INDEX1LSB,
SDL_PIXELFORMAT_INDEX1MSB,
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB444,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB24,
SDL_PIXELFORMAT_BGR24,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_ARGB2101010},
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0,
0}
};
typedef struct
{
SDL_GLContext context;
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SDL_bool updateSize;
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SDL_bool GL_ARB_texture_rectangle_supported;
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SDL_bool GL_EXT_paletted_texture_supported;
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SDL_bool GL_APPLE_ycbcr_422_supported;
SDL_bool GL_MESA_ycbcr_texture_supported;
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SDL_bool GL_ARB_fragment_program_supported;
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int blendMode;
int scaleMode;
/* OpenGL functions */
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#include "SDL_glfuncs.h"
#undef SDL_PROC
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PFNGLCOLORTABLEEXTPROC glColorTableEXT;
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void (*glTextureRangeAPPLE) (GLenum target, GLsizei length,
const GLvoid * pointer);
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
/* (optional) fragment programs */
GLuint fragment_program_UYVY;
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} GL_RenderData;
typedef struct
{
GLuint texture;
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GLuint shader;
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GLenum type;
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GLfloat texw;
GLfloat texh;
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GLenum format;
GLenum formattype;
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Uint8 *palette;
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void *pixels;
int pitch;
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SDL_DirtyRectList dirty;
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int HACK_RYAN_FIXME;
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} GL_TextureData;
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static void
GL_SetError(const char *prefix, GLenum result)
{
const char *error;
switch (result) {
case GL_NO_ERROR:
error = "GL_NO_ERROR";
break;
case GL_INVALID_ENUM:
error = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "GL_OUT_OF_MEMORY";
break;
case GL_TABLE_TOO_LARGE:
error = "GL_TABLE_TOO_LARGE";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static int
GL_LoadFunctions(GL_RenderData * data)
{
#if defined(__QNXNTO__) && (_NTO_VERSION < 630)
#define __SDL_NOGETPROCADDR__
#elif defined(__MINT__)
#define __SDL_NOGETPROCADDR__
#endif
#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#else
#define SDL_PROC(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if ( ! data->func ) { \
SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
return -1; \
} \
} while ( 0 );
#endif /* __SDL_NOGETPROCADDR__ */
#include "SDL_glfuncs.h"
#undef SDL_PROC
return 0;
}
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void
GL_AddRenderDriver(_THIS)
{
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if (_this->GL_CreateContext) {
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SDL_AddRenderDriver(0, &GL_RenderDriver);
}
}
SDL_Renderer *
GL_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_Renderer *renderer;
GL_RenderData *data;
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GLint value;
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int doublebuffer;
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/* Render directly to the window, unless we're compositing */
#ifndef __MACOSX__
if (flags & SDL_RENDERER_SINGLEBUFFER) {
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
}
#endif
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if (!(window->flags & SDL_WINDOW_OPENGL)) {
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if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) {
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return NULL;
}
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
GL_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
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renderer->ActivateRenderer = GL_ActivateRenderer;
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renderer->DisplayModeChanged = GL_DisplayModeChanged;
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renderer->CreateTexture = GL_CreateTexture;
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renderer->QueryTexturePixels = GL_QueryTexturePixels;
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renderer->SetTexturePalette = GL_SetTexturePalette;
renderer->GetTexturePalette = GL_GetTexturePalette;
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renderer->SetTextureColorMod = GL_SetTextureColorMod;
renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod;
renderer->SetTextureBlendMode = GL_SetTextureBlendMode;
renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
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renderer->UpdateTexture = GL_UpdateTexture;
renderer->LockTexture = GL_LockTexture;
renderer->UnlockTexture = GL_UnlockTexture;
renderer->DirtyTexture = GL_DirtyTexture;
renderer->RenderFill = GL_RenderFill;
renderer->RenderCopy = GL_RenderCopy;
renderer->RenderPresent = GL_RenderPresent;
renderer->DestroyTexture = GL_DestroyTexture;
renderer->DestroyRenderer = GL_DestroyRenderer;
renderer->info = GL_RenderDriver.info;
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags =
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(SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
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if (GL_LoadFunctions(data) < 0) {
GL_DestroyRenderer(renderer);
return NULL;
}
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data->context = SDL_GL_CreateContext(window->id);
if (!data->context) {
GL_DestroyRenderer(renderer);
return NULL;
}
if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
GL_DestroyRenderer(renderer);
return NULL;
}
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#ifdef __MACOSX__
/* Enable multi-threaded rendering */
/* Disabled until Ryan finishes his VBO/PBO code...
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CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
*/
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#endif
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
if (SDL_GL_GetSwapInterval() > 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) {
if (!doublebuffer) {
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
}
}
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_width = value;
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_height = value;
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if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
|| SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
}
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if (SDL_GL_ExtensionSupported("GL_EXT_paletted_texture")) {
data->GL_EXT_paletted_texture_supported = SDL_TRUE;
data->glColorTableEXT =
(PFNGLCOLORTABLEEXTPROC) SDL_GL_GetProcAddress("glColorTableEXT");
} else {
/* Don't advertise support for 8-bit indexed texture format */
Uint32 i, j;
SDL_RendererInfo *info = &renderer->info;
for (i = 0, j = 0; i < info->num_texture_formats; ++i) {
if (info->texture_formats[i] != SDL_PIXELFORMAT_INDEX8) {
info->texture_formats[j++] = info->texture_formats[i];
}
}
--info->num_texture_formats;
}
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if (SDL_GL_ExtensionSupported("GL_APPLE_ycbcr_422")) {
data->GL_APPLE_ycbcr_422_supported = SDL_TRUE;
}
if (SDL_GL_ExtensionSupported("GL_MESA_ycbcr_texture")) {
data->GL_MESA_ycbcr_texture_supported = SDL_TRUE;
}
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if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
data->glTextureRangeAPPLE =
(void (*)(GLenum, GLsizei, const GLvoid *))
SDL_GL_GetProcAddress("glTextureRangeAPPLE");
}
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/* we might use fragment programs for YUV data, etc. */
if (SDL_GL_ExtensionSupported("GL_ARB_fragment_program")) {
/* !!! FIXME: this doesn't check for errors. */
/* !!! FIXME: this should really reuse the glfuncs.h stuff. */
data->glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)
SDL_GL_GetProcAddress("glGetProgramivARB");
data->glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)
SDL_GL_GetProcAddress("glGetProgramStringARB");
data->glProgramLocalParameter4fvARB =
(PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)
SDL_GL_GetProcAddress("glProgramLocalParameter4fvARB");
data->glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)
SDL_GL_GetProcAddress("glDeleteProgramsARB");
data->glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)
SDL_GL_GetProcAddress("glGenProgramsARB");
data->glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)
SDL_GL_GetProcAddress("glBindProgramARB");
data->glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)
SDL_GL_GetProcAddress("glProgramStringARB");
data->GL_ARB_fragment_program_supported = SDL_TRUE;
}
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/* Set up parameters for rendering */
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data->blendMode = -1;
data->scaleMode = -1;
data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
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if (data->GL_ARB_texture_rectangle_supported) {
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data->glEnable(GL_TEXTURE_RECTANGLE_ARB);
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} else {
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data->glEnable(GL_TEXTURE_2D);
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}
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data->updateSize = SDL_TRUE;
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return renderer;
}
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static int
GL_ActivateRenderer(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
return -1;
}
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if (data->updateSize) {
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data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->glViewport(0, 0, window->w, window->h);
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0,
0.0, 1.0);
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data->updateSize = SDL_FALSE;
}
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return 0;
}
static int
GL_DisplayModeChanged(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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/* Rebind the context to the window area and update matrices */
data->updateSize = SDL_TRUE;
return GL_ActivateRenderer(renderer);
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}
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static __inline__ int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
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//#define DEBUG_PROGRAM_COMPILE 1
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static GLuint
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479
compile_shader(GL_RenderData *data, GLenum shader_type, const char *_code)
Dec 6, 2008
Dec 6, 2008
480
{
Dec 7, 2008
Dec 7, 2008
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
const int have_texture_rects = data->GL_ARB_texture_rectangle_supported;
const char *replacement = have_texture_rects ? "RECT" : "2D";
const size_t replacementlen = strlen(replacement);
const char *token = "%TEXTURETARGET%";
const size_t tokenlen = strlen(token);
char *code = NULL;
char *ptr = NULL;
GLuint program = 0;
/*
* The TEX instruction needs a different target depending on what we use.
* To handle this, we use "%TEXTURETARGET%" and replace the string before
* compiling the shader.
*/
code = SDL_strdup(_code);
if (code == NULL)
return 0;
for (ptr = SDL_strstr(code, token); ptr; ptr = SDL_strstr(ptr+1, token)) {
memcpy(ptr, replacement, replacementlen);
memmove(ptr+replacementlen, ptr+tokenlen, strlen(ptr+tokenlen)+1);
}
Dec 6, 2008
Dec 6, 2008
504
#if DEBUG_PROGRAM_COMPILE
Dec 7, 2008
Dec 7, 2008
505
printf("compiling shader:\n%s\n\n", code);
Dec 6, 2008
Dec 6, 2008
506
507
508
509
510
511
#endif
data->glGetError(); /* flush any existing error state. */
data->glGenProgramsARB(1, &program);
data->glBindProgramARB(shader_type, program);
data->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
Dec 7, 2008
Dec 7, 2008
512
513
514
SDL_strlen(code), code);
SDL_free(code);
Dec 6, 2008
Dec 6, 2008
515
516
if (data->glGetError() == GL_INVALID_OPERATION)
Dec 7, 2008
Dec 7, 2008
517
{
Dec 6, 2008
Dec 6, 2008
518
519
520
521
522
523
524
525
526
527
528
#if DEBUG_PROGRAM_COMPILE
GLint pos = 0;
const GLubyte *errstr;
data->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
errstr = data->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
printf("program compile error at position %d: %s\n\n",
(int) pos, (const char *) errstr);
#endif
data->glBindProgramARB(shader_type, 0);
data->glDeleteProgramsARB(1, &program);
return 0;
Dec 7, 2008
Dec 7, 2008
529
}
Dec 6, 2008
Dec 6, 2008
530
531
532
533
return program;
}
Dec 7, 2008
Dec 7, 2008
534
535
536
537
538
539
540
541
542
543
544
545
546
/*
* Fragment program that renders from UYVY textures.
* The UYVY to RGB equasion is:
* R = 1.164(Y-16) + 1.596(Cr-128)
* G = 1.164(Y-16) - 0.813(Cr-128) - 0.391(Cb-128)
* B = 1.164(Y-16) + 2.018(Cb-128)
* Byte layout is Cb, Y1, Cr, Y2, stored in the R, G, B, A channels.
* 4 bytes == 2 pixels: Y1/Cb/Cr, Y2/Cb/Cr
*
* !!! FIXME: this ignores blendmodes, etc.
* !!! FIXME: this could be more efficient...use a dot product for green, etc.
*/
Dec 6, 2008
Dec 6, 2008
547
548
549
static const char *fragment_program_UYVY_source_code =
"!!ARBfp1.0\n"
Dec 7, 2008
Dec 7, 2008
550
/* outputs... */
Dec 6, 2008
Dec 6, 2008
551
552
"OUTPUT outcolor = result.color;\n"
Dec 7, 2008
Dec 7, 2008
553
/* scratch registers... */
Dec 6, 2008
Dec 6, 2008
554
555
556
557
"TEMP uyvy;\n"
"TEMP luminance;\n"
"TEMP work;\n"
Dec 7, 2008
Dec 7, 2008
558
/* Halve the coordinates to grab the correct 32 bits for the fragment. */
Dec 6, 2008
Dec 6, 2008
559
560
"MUL work, fragment.texcoord, { 0.5, 1.0, 1.0, 1.0 };\n"
Dec 7, 2008
Dec 7, 2008
561
/* Sample the YUV texture. Cb, Y1, Cr, Y2, are stored in x, y, z, w. */
Dec 7, 2008
Dec 7, 2008
562
"TEX uyvy, work, texture[0], %TEXTURETARGET%;\n"
Dec 6, 2008
Dec 6, 2008
563
Dec 7, 2008
Dec 7, 2008
564
/* Do subtractions (128/255, 16/255, 128/255, 16/255) */
Dec 7, 2008
Dec 7, 2008
565
"SUB uyvy, uyvy, { 0.501960784313726, 0.06274509803922, 0.501960784313726, 0.06274509803922 };\n"
Dec 6, 2008
Dec 6, 2008
566
Dec 7, 2008
Dec 7, 2008
567
568
/* Choose the luminance component by texcoord. */
/* !!! FIXME: laziness wins out for now... just average Y1 and Y2. */
Dec 6, 2008
Dec 6, 2008
569
570
571
"ADD luminance, uyvy.yyyy, uyvy.wwww;\n"
"MUL luminance, luminance, { 0.5, 0.5, 0.5, 0.5 };\n"
Dec 7, 2008
Dec 7, 2008
572
/* Multiply luminance by its magic value. */
Dec 6, 2008
Dec 6, 2008
573
574
"MUL luminance, luminance, { 1.164, 1.164, 1.164, 1.164 };\n"
Dec 7, 2008
Dec 7, 2008
575
/* uyvy.xyzw becomes Cr/Cr/Cb/Cb, with multiplications. */
Dec 6, 2008
Dec 6, 2008
576
577
"MUL uyvy, uyvy.zzxx, { 1.596, -0.813, 2.018, -0.391 };\n"
Dec 7, 2008
Dec 7, 2008
578
/* Add luminance to Cr and Cb, store to RGB channels. */
Dec 6, 2008
Dec 6, 2008
579
580
"ADD work.rgb, luminance, uyvy;\n"
Dec 7, 2008
Dec 7, 2008
581
/* Do final addition for Green channel. (!!! FIXME: this should be a DPH?) */
Dec 6, 2008
Dec 6, 2008
582
583
"ADD work.g, work.g, uyvy.w;\n"
Dec 7, 2008
Dec 7, 2008
584
/* Make sure alpha channel is fully opaque. (!!! FIXME: blend modes!) */
Dec 6, 2008
Dec 6, 2008
585
586
"MOV work.a, { 1.0 };\n"
Dec 7, 2008
Dec 7, 2008
587
/* Store out the final fragment color... */
Dec 6, 2008
Dec 6, 2008
588
589
"MOV outcolor, work;\n"
Dec 7, 2008
Dec 7, 2008
590
/* ...and we're done! */
Dec 6, 2008
Dec 6, 2008
591
592
593
"END\n";
Jul 19, 2006
Jul 19, 2006
594
595
596
597
598
599
static int
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
GL_TextureData *data;
Jul 22, 2006
Jul 22, 2006
600
601
GLint internalFormat;
GLenum format, type;
Jul 22, 2006
Jul 22, 2006
602
int texture_w, texture_h;
Dec 6, 2008
Dec 6, 2008
603
GLuint shader = 0;
Jul 22, 2006
Jul 22, 2006
604
GLenum result;
Jul 22, 2006
Jul 22, 2006
605
606
switch (texture->format) {
Aug 5, 2006
Aug 5, 2006
607
608
case SDL_PIXELFORMAT_INDEX1LSB:
case SDL_PIXELFORMAT_INDEX1MSB:
Jul 22, 2006
Jul 22, 2006
609
610
611
612
internalFormat = GL_RGB;
format = GL_COLOR_INDEX;
type = GL_BITMAP;
break;
Aug 5, 2006
Aug 5, 2006
613
case SDL_PIXELFORMAT_INDEX8:
Aug 6, 2006
Aug 6, 2006
614
615
616
617
618
if (!renderdata->GL_EXT_paletted_texture_supported) {
SDL_SetError("Unsupported texture format");
return -1;
}
internalFormat = GL_COLOR_INDEX8_EXT;
Jul 22, 2006
Jul 22, 2006
619
620
621
format = GL_COLOR_INDEX;
type = GL_UNSIGNED_BYTE;
break;
Aug 5, 2006
Aug 5, 2006
622
case SDL_PIXELFORMAT_RGB332:
Jul 22, 2006
Jul 22, 2006
623
624
625
626
internalFormat = GL_R3_G3_B2;
format = GL_RGB;
type = GL_UNSIGNED_BYTE_3_3_2;
break;
Aug 5, 2006
Aug 5, 2006
627
case SDL_PIXELFORMAT_RGB444:
Jul 22, 2006
Jul 22, 2006
628
629
630
631
internalFormat = GL_RGB4;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
Aug 5, 2006
Aug 5, 2006
632
case SDL_PIXELFORMAT_RGB555:
Jul 22, 2006
Jul 22, 2006
633
634
635
636
internalFormat = GL_RGB5;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_5_5_1;
break;
Aug 5, 2006
Aug 5, 2006
637
case SDL_PIXELFORMAT_ARGB4444:
Jul 22, 2006
Jul 22, 2006
638
639
640
641
internalFormat = GL_RGBA4;
format = GL_BGRA;
type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
Aug 5, 2006
Aug 5, 2006
642
case SDL_PIXELFORMAT_ARGB1555:
Jul 22, 2006
Jul 22, 2006
643
644
645
646
internalFormat = GL_RGB5_A1;
format = GL_BGRA;
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
Aug 5, 2006
Aug 5, 2006
647
case SDL_PIXELFORMAT_RGB565:
Jul 22, 2006
Jul 22, 2006
648
649
650
651
internalFormat = GL_RGB8;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
break;
Aug 5, 2006
Aug 5, 2006
652
case SDL_PIXELFORMAT_RGB24:
Jul 22, 2006
Jul 22, 2006
653
654
655
656
internalFormat = GL_RGB8;
format = GL_RGB;
type = GL_UNSIGNED_BYTE;
break;
Aug 5, 2006
Aug 5, 2006
657
case SDL_PIXELFORMAT_RGB888:
Jul 22, 2006
Jul 22, 2006
658
internalFormat = GL_RGB8;
Jul 22, 2006
Jul 22, 2006
659
660
format = GL_BGRA;
type = GL_UNSIGNED_BYTE;
Jul 22, 2006
Jul 22, 2006
661
break;
Aug 5, 2006
Aug 5, 2006
662
case SDL_PIXELFORMAT_BGR24:
Jul 22, 2006
Jul 22, 2006
663
664
665
666
internalFormat = GL_RGB8;
format = GL_BGR;
type = GL_UNSIGNED_BYTE;
break;
Aug 5, 2006
Aug 5, 2006
667
case SDL_PIXELFORMAT_BGR888:
Jul 22, 2006
Jul 22, 2006
668
internalFormat = GL_RGB8;
Jul 22, 2006
Jul 22, 2006
669
670
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
Jul 22, 2006
Jul 22, 2006
671
break;
Aug 5, 2006
Aug 5, 2006
672
case SDL_PIXELFORMAT_ARGB8888:
Aug 12, 2007
Aug 12, 2007
673
674
675
676
677
#ifdef __MACOSX__
internalFormat = GL_RGBA;
format = GL_BGRA;
type = GL_UNSIGNED_INT_8_8_8_8_REV;
#else
Jul 22, 2006
Jul 22, 2006
678
679
internalFormat = GL_RGBA8;
format = GL_BGRA;
Jul 22, 2006
Jul 22, 2006
680
type = GL_UNSIGNED_BYTE;
Aug 12, 2007
Aug 12, 2007
681
#endif
Jul 22, 2006
Jul 22, 2006
682
break;
Aug 5, 2006
Aug 5, 2006
683
case SDL_PIXELFORMAT_ABGR8888:
Jul 22, 2006
Jul 22, 2006
684
685
internalFormat = GL_RGBA8;
format = GL_RGBA;
Jul 22, 2006
Jul 22, 2006
686
type = GL_UNSIGNED_BYTE;
Jul 22, 2006
Jul 22, 2006
687
break;
Aug 5, 2006
Aug 5, 2006
688
case SDL_PIXELFORMAT_ARGB2101010:
Jul 22, 2006
Jul 22, 2006
689
690
691
692
internalFormat = GL_RGB10_A2;
format = GL_BGRA;
type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
Dec 6, 2008
Dec 6, 2008
693
case SDL_PIXELFORMAT_UYVY:
Dec 7, 2008
Dec 7, 2008
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
if (renderdata->GL_APPLE_ycbcr_422_supported) {
internalFormat = GL_RGB;
format = GL_YCBCR_422_APPLE;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_APPLE;
#else
type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
#endif
} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
internalFormat = GL_RGB;
format = GL_YCBCR_MESA;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_MESA;
#else
type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
#endif
} else if (renderdata->GL_ARB_fragment_program_supported) {
Dec 6, 2008
Dec 6, 2008
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
if (renderdata->fragment_program_UYVY == 0) {
renderdata->fragment_program_UYVY =
compile_shader(renderdata, GL_FRAGMENT_PROGRAM_ARB,
fragment_program_UYVY_source_code);
if (renderdata->fragment_program_UYVY == 0) {
SDL_SetError("Fragment program compile error");
return -1;
}
}
shader = renderdata->fragment_program_UYVY;
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
} else {
SDL_SetError("Unsupported texture format");
return -1;
}
break;
Dec 7, 2008
Dec 7, 2008
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
case SDL_PIXELFORMAT_YUY2:
if (renderdata->GL_APPLE_ycbcr_422_supported) {
internalFormat = GL_RGB;
format = GL_YCBCR_422_APPLE;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
#else
type = GL_UNSIGNED_SHORT_8_8_APPLE;
#endif
} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
internalFormat = GL_RGB;
format = GL_YCBCR_MESA;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
#else
type = GL_UNSIGNED_SHORT_8_8_MESA;
Dec 6, 2008
Dec 6, 2008
745
#endif
Dec 7, 2008
Dec 7, 2008
746
747
748
749
750
} else {
SDL_SetError("Unsupported texture format");
return -1;
}
break;
Jul 22, 2006
Jul 22, 2006
751
752
753
754
default:
SDL_SetError("Unsupported texture format");
return -1;
}
Jul 19, 2006
Jul 19, 2006
755
Jul 22, 2006
Jul 22, 2006
756
data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
Jul 19, 2006
Jul 19, 2006
757
758
759
760
761
if (!data) {
SDL_OutOfMemory();
return -1;
}
Dec 6, 2008
Dec 6, 2008
762
763
data->shader = shader;
Aug 6, 2006
Aug 6, 2006
764
765
766
767
768
769
770
771
772
773
if (texture->format == SDL_PIXELFORMAT_INDEX8) {
data->palette = (Uint8 *) SDL_malloc(3 * 256 * sizeof(Uint8));
if (!data->palette) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
}
SDL_memset(data->palette, 0xFF, 3 * 256 * sizeof(Uint8));
}
Aug 11, 2007
Aug 11, 2007
774
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
Dec 6, 2008
Dec 6, 2008
775
data->pitch = texture->w * bytes_per_pixel(texture->format);
Aug 11, 2007
Aug 11, 2007
776
777
778
779
780
781
782
783
data->pixels = SDL_malloc(texture->h * data->pitch);
if (!data->pixels) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
}
}
Jul 19, 2006
Jul 19, 2006
784
785
texture->driverdata = data;
Jul 22, 2006
Jul 22, 2006
786
787
renderdata->glGetError();
renderdata->glGenTextures(1, &data->texture);
Jul 22, 2006
Jul 22, 2006
788
789
790
791
if (renderdata->GL_ARB_texture_rectangle_supported) {
data->type = GL_TEXTURE_RECTANGLE_ARB;
texture_w = texture->w;
texture_h = texture->h;
Dec 6, 2008
Dec 6, 2008
792
793
data->texw = (GLfloat) texture_w;
data->texh = (GLfloat) texture_h;
Jul 22, 2006
Jul 22, 2006
794
795
796
797
} else {
data->type = GL_TEXTURE_2D;
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
Dec 6, 2008
Dec 6, 2008
798
data->texw = (GLfloat) (texture->w) / texture_w;
Jul 22, 2006
Jul 22, 2006
799
800
data->texh = (GLfloat) texture->h / texture_h;
}
Dec 6, 2008
Dec 6, 2008
801
Dec 6, 2008
Dec 6, 2008
802
803
/* YUV formats use RGBA but are really two bytes per pixel */
if (internalFormat == GL_RGBA && bytes_per_pixel(texture->format) < 4) {
Dec 6, 2008
Dec 6, 2008
804
805
806
data->HACK_RYAN_FIXME = 2;
} else {
data->HACK_RYAN_FIXME = 1;
Dec 6, 2008
Dec 6, 2008
807
}
Dec 6, 2008
Dec 6, 2008
808
texture_w /= data->HACK_RYAN_FIXME;
Dec 6, 2008
Dec 6, 2008
809
Jul 22, 2006
Jul 22, 2006
810
811
data->format = format;
data->formattype = type;
Jul 22, 2006
Jul 22, 2006
812
renderdata->glBindTexture(data->type, data->texture);
Aug 12, 2007
Aug 12, 2007
813
814
815
816
817
818
819
820
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
Dec 6, 2008
Dec 6, 2008
821
#ifdef __MACOSX__
Aug 12, 2007
Aug 12, 2007
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#endif
#ifndef STORAGE_CACHED_APPLE
#define STORAGE_CACHED_APPLE 0x85BE
#endif
#ifndef STORAGE_SHARED_APPLE
#define STORAGE_SHARED_APPLE 0x85BF
#endif
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_SHARED_APPLE);
} else {
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_CACHED_APPLE);
}
Nov 29, 2008
Nov 29, 2008
838
839
/* This causes a crash in testoverlay for some reason. Apple bug? */
#if 0
Jan 8, 2008
Jan 8, 2008
840
841
if (texture->access == SDL_TEXTUREACCESS_STREAMING
&& texture->format == SDL_PIXELFORMAT_ARGB8888) {
Aug 13, 2007
Aug 13, 2007
842
/*
Jan 8, 2008
Jan 8, 2008
843
844
845
846
847
848
if (renderdata->glTextureRangeAPPLE) {
renderdata->glTextureRangeAPPLE(data->type,
texture->h * data->pitch,
data->pixels);
}
*/
Aug 12, 2007
Aug 12, 2007
849
850
851
852
renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, data->pixels);
} else
Nov 29, 2008
Nov 29, 2008
853
#endif
Aug 12, 2007
Aug 12, 2007
854
855
856
857
858
#endif
{
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
}
Jul 22, 2006
Jul 22, 2006
859
result = renderdata->glGetError();
Jul 22, 2006
Jul 22, 2006
860
861
862
863
if (result != GL_NO_ERROR) {
GL_SetError("glTexImage2D()", result);
return -1;
}
Jul 19, 2006
Jul 19, 2006
864
865
866
return 0;
}
Aug 11, 2007
Aug 11, 2007
867
868
869
870
871
872
873
874
875
876
877
static int
GL_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
*pixels = data->pixels;
*pitch = data->pitch;
return 0;
}
Jul 19, 2006
Jul 19, 2006
878
879
880
881
882
883
static int
GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Aug 6, 2006
Aug 6, 2006
884
Uint8 *palette;
Jul 19, 2006
Jul 19, 2006
885
Aug 6, 2006
Aug 6, 2006
886
887
888
889
890
891
892
893
894
895
896
897
898
899
if (!data->palette) {
SDL_SetError("Texture doesn't have a palette");
return -1;
}
palette = data->palette + firstcolor * 3;
while (ncolors--) {
*palette++ = colors->r;
*palette++ = colors->g;
*palette++ = colors->b;
++colors;
}
renderdata->glBindTexture(data->type, data->texture);
renderdata->glColorTableEXT(data->type, GL_RGB8, 256, GL_RGB,
GL_UNSIGNED_BYTE, data->palette);
Jul 19, 2006
Jul 19, 2006
900
901
902
903
904
905
906
return 0;
}
static int
GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
Aug 6, 2006
Aug 6, 2006
907
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Jul 19, 2006
Jul 19, 2006
908
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Aug 6, 2006
Aug 6, 2006
909
Uint8 *palette;
Jul 19, 2006
Jul 19, 2006
910
Aug 6, 2006
Aug 6, 2006
911
912
913
914
915
916
917
918
919
920
921
922
if (!data->palette) {
SDL_SetError("Texture doesn't have a palette");
return -1;
}
palette = data->palette + firstcolor * 3;
while (ncolors--) {
colors->r = *palette++;
colors->g = *palette++;
colors->b = *palette++;
colors->unused = SDL_ALPHA_OPAQUE;
++colors;
}
Jul 19, 2006
Jul 19, 2006
923
924
925
return 0;
}
Jul 22, 2006
Jul 22, 2006
926
static void
Jul 22, 2006
Jul 22, 2006
927
928
SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
int pitch)
Jul 22, 2006
Jul 22, 2006
929
{
Aug 5, 2006
Aug 5, 2006
930
if (texture->format == SDL_PIXELFORMAT_INDEX1LSB) {
Jul 22, 2006
Jul 22, 2006
931
renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
Aug 5, 2006
Aug 5, 2006
932
} else if (texture->format == SDL_PIXELFORMAT_INDEX1MSB) {
Jul 22, 2006
Jul 22, 2006
933
renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
Jul 22, 2006
Jul 22, 2006
934
}
Jul 22, 2006
Jul 22, 2006
935
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
Nov 29, 2008
Nov 29, 2008
936
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
Dec 6, 2008
Dec 6, 2008
937
(pitch / bytes_per_pixel(texture->format)) / ((GL_TextureData *)texture->driverdata)->HACK_RYAN_FIXME);
Jul 22, 2006
Jul 22, 2006
938
939
}
Aug 28, 2006
Aug 28, 2006
940
941
942
static int
GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
943
return 0;
Aug 28, 2006
Aug 28, 2006
944
945
946
947
948
}
static int
GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
949
return 0;
Aug 28, 2006
Aug 28, 2006
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
}
static int
GL_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
case SDL_TEXTUREBLENDMODE_ADD:
case SDL_TEXTUREBLENDMODE_MOD:
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
return -1;
}
}
static int
GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW:
return 0;
case SDL_TEXTURESCALEMODE_BEST:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
return -1;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
}
Jul 19, 2006
Jul 19, 2006
988
989
990
991
static int
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
Jul 22, 2006
Jul 22, 2006
992
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Jul 19, 2006
Jul 19, 2006
993
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Jul 22, 2006
Jul 22, 2006
994
GLenum result;
Jul 19, 2006
Jul 19, 2006
995
Jul 22, 2006
Jul 22, 2006
996
997
998
999
1000
renderdata->glGetError();
SetupTextureUpdate(renderdata, texture, pitch);
renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
rect->h, data->format, data->formattype,