Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
574 lines (519 loc) · 20.3 KB

SDL_render.h

File metadata and controls

574 lines (519 loc) · 20.3 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_render.h
*
* Header file for SDL 2D rendering functions.
Feb 3, 2011
Feb 3, 2011
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
*
* This API supports the following features:
* * single pixel points
* * single pixel lines
* * filled rectangles
* * texture images
*
* The primitives may be drawn in opaque, blended, or additive modes.
*
* The texture images may be drawn in opaque, blended, or additive modes.
* They can have an additional color tint or alpha modulation applied to
* them, and may also be stretched with linear interpolation.
*
* This API is designed to accelerate simple 2D operations. You may
* want more functionality such as rotation and particle effects and
* in that case you should use SDL's OpenGL/Direct3D support or one
* of the many good 3D engines.
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
*/
#ifndef _SDL_render_h
#define _SDL_render_h
#include "SDL_stdinc.h"
#include "SDL_rect.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \brief Flags used when creating a rendering context
*/
typedef enum
{
SDL_RENDERER_ACCELERATED = 0x00000001, /**< The renderer uses hardware
acceleration */
SDL_RENDERER_PRESENTVSYNC = 0x00000002 /**< Present is synchronized
with the refresh rate */
} SDL_RendererFlags;
/**
* \brief Information on the capabilities of a render driver or context.
*/
typedef struct SDL_RendererInfo
{
const char *name; /**< The name of the renderer */
Uint32 flags; /**< Supported ::SDL_RendererFlags */
Uint32 num_texture_formats; /**< The number of available texture formats */
Feb 3, 2011
Feb 3, 2011
80
Uint32 texture_formats[16]; /**< The available texture formats */
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
int max_texture_width; /**< The maximimum texture width */
int max_texture_height; /**< The maximimum texture height */
} SDL_RendererInfo;
/**
* \brief The access pattern allowed for a texture.
*/
typedef enum
{
SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
SDL_TEXTUREACCESS_STREAMING /**< Changes frequently, lockable */
} SDL_TextureAccess;
/**
* \brief The texture channel modulation used in SDL_RenderCopy().
*/
typedef enum
{
SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
} SDL_TextureModulate;
Feb 2, 2011
Feb 2, 2011
104
105
106
107
108
109
/**
* \brief A structure representing rendering state
*/
struct SDL_Renderer;
typedef struct SDL_Renderer SDL_Renderer;
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
/**
* \brief An efficient driver-specific representation of pixel data
*/
struct SDL_Texture;
typedef struct SDL_Texture SDL_Texture;
/* Function prototypes */
/**
* \brief Get the number of 2D rendering drivers available for the current
* display.
*
* A render driver is a set of code that handles rendering and texture
* management on a particular display. Normally there is only one, but
* some drivers may have several available with different capabilities.
*
* \sa SDL_GetRenderDriverInfo()
* \sa SDL_CreateRenderer()
*/
extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
/**
* \brief Get information about a specific 2D rendering driver for the current
* display.
*
* \param index The index of the driver to query information about.
* \param info A pointer to an SDL_RendererInfo struct to be filled with
* information on the rendering driver.
*
* \return 0 on success, -1 if the index was out of range.
*
* \sa SDL_CreateRenderer()
*/
extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
SDL_RendererInfo * info);
/**
Feb 2, 2011
Feb 2, 2011
148
* \brief Create a 2D rendering context for a window.
149
150
151
152
153
154
*
* \param window The window where rendering is displayed.
* \param index The index of the rendering driver to initialize, or -1 to
* initialize the first one supporting the requested flags.
* \param flags ::SDL_RendererFlags.
*
Feb 2, 2011
Feb 2, 2011
155
* \return A valid rendering context or NULL if there was an error.
156
157
158
159
*
* \sa SDL_GetRendererInfo()
* \sa SDL_DestroyRenderer()
*/
Feb 2, 2011
Feb 2, 2011
160
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
161
162
163
int index, Uint32 flags);
/**
Feb 2, 2011
Feb 2, 2011
164
* \brief Get information about a rendering context.
Feb 2, 2011
Feb 2, 2011
166
167
extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
SDL_RendererInfo * info);
Feb 2, 2011
Feb 2, 2011
170
* \brief Create a texture for a rendering context.
171
172
173
174
175
176
177
178
179
180
181
182
183
*
* \param format The format of the texture.
* \param access One of the enumerated values in ::SDL_TextureAccess.
* \param w The width of the texture in pixels.
* \param h The height of the texture in pixels.
*
* \return The created texture is returned, or 0 if no rendering context was
* active, the format was unsupported, or the width or height were out
* of range.
*
* \sa SDL_QueryTexture()
* \sa SDL_DestroyTexture()
*/
Feb 2, 2011
Feb 2, 2011
184
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format,
185
186
187
188
189
190
191
192
int access, int w,
int h);
/**
* \brief Create a texture from an existing surface.
*
* \param surface The surface containing pixel data used to fill the texture.
*
Feb 3, 2011
Feb 3, 2011
193
* \return The created texture is returned, or 0 on error.
194
195
196
197
198
199
*
* \note The surface is not modified or freed by this function.
*
* \sa SDL_QueryTexture()
* \sa SDL_DestroyTexture()
*/
Feb 3, 2011
Feb 3, 2011
200
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
/**
* \brief Query the attributes of a texture
*
* \param texture A texture to be queried.
* \param format A pointer filled in with the raw format of the texture. The
* actual format may differ, but pixel transfers will use this
* format.
* \param access A pointer filled in with the actual access to the texture.
* \param w A pointer filled in with the width of the texture in pixels.
* \param h A pointer filled in with the height of the texture in pixels.
*
* \return 0 on success, or -1 if the texture is not valid.
*/
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
Uint32 * format, int *access,
int *w, int *h);
/**
* \brief Set an additional color value used in render copy operations.
*
* \param texture The texture to update.
* \param r The red color value multiplied into copy operations.
* \param g The green color value multiplied into copy operations.
* \param b The blue color value multiplied into copy operations.
*
* \return 0 on success, or -1 if the texture is not valid or color modulation
* is not supported.
*
* \sa SDL_GetTextureColorMod()
*/
extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
Uint8 r, Uint8 g, Uint8 b);
/**
* \brief Get the additional color value used in render copy operations.
*
* \param texture The texture to query.
* \param r A pointer filled in with the current red color value.
* \param g A pointer filled in with the current green color value.
* \param b A pointer filled in with the current blue color value.
*
* \return 0 on success, or -1 if the texture is not valid.
*
* \sa SDL_SetTextureColorMod()
*/
extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
Uint8 * r, Uint8 * g,
Uint8 * b);
/**
* \brief Set an additional alpha value used in render copy operations.
*
* \param texture The texture to update.
* \param alpha The alpha value multiplied into copy operations.
*
* \return 0 on success, or -1 if the texture is not valid or alpha modulation
* is not supported.
*
* \sa SDL_GetTextureAlphaMod()
*/
extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
Uint8 alpha);
/**
* \brief Get the additional alpha value used in render copy operations.
*
* \param texture The texture to query.
* \param alpha A pointer filled in with the current alpha value.
*
* \return 0 on success, or -1 if the texture is not valid.
*
* \sa SDL_SetTextureAlphaMod()
*/
extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
Uint8 * alpha);
/**
* \brief Set the blend mode used for texture copy operations.
*
* \param texture The texture to update.
* \param blendMode ::SDL_BlendMode to use for texture blending.
*
* \return 0 on success, or -1 if the texture is not valid or the blend mode is
* not supported.
*
* \note If the blend mode is not supported, the closest supported mode is
* chosen.
*
* \sa SDL_GetTextureBlendMode()
*/
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
SDL_BlendMode blendMode);
/**
* \brief Get the blend mode used for texture copy operations.
*
Feb 3, 2011
Feb 3, 2011
299
* \param texture The texture to query.
300
301
302
303
304
305
306
307
308
309
310
311
* \param blendMode A pointer filled in with the current blend mode.
*
* \return 0 on success, or -1 if the texture is not valid.
*
* \sa SDL_SetTextureBlendMode()
*/
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
SDL_BlendMode *blendMode);
/**
* \brief Update the given texture rectangle with new pixel data.
*
Feb 3, 2011
Feb 3, 2011
312
* \param texture The texture to update
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
* \param rect A pointer to the rectangle of pixels to update, or NULL to
* update the entire texture.
* \param pixels The raw pixel data.
* \param pitch The number of bytes between rows of pixel data.
*
* \return 0 on success, or -1 if the texture is not valid.
*
* \note This is a fairly slow function.
*/
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
const SDL_Rect * rect,
const void *pixels, int pitch);
/**
* \brief Lock a portion of the texture for pixel access.
*
Feb 3, 2011
Feb 3, 2011
329
* \param texture The texture to lock for access, which was created with
330
331
332
333
334
335
336
* ::SDL_TEXTUREACCESS_STREAMING.
* \param rect A pointer to the rectangle to lock for access. If the rect
* is NULL, the entire texture will be locked.
* \param pixels This is filled in with a pointer to the locked pixels,
* appropriately offset by the locked area.
* \param pitch This is filled in with the pitch of the locked pixels.
*
Feb 3, 2011
Feb 3, 2011
337
* \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
338
339
340
341
342
*
* \sa SDL_UnlockTexture()
*/
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
const SDL_Rect * rect,
Feb 3, 2011
Feb 3, 2011
343
void **pixels, int *pitch);
Feb 3, 2011
Feb 3, 2011
346
* \brief Unlock a texture, uploading the changes to video memory, if needed.
347
348
349
350
351
352
353
354
355
356
357
358
359
360
*
* \sa SDL_LockTexture()
*/
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
/**
* \brief Set the color used for drawing operations (Fill and Line).
*
* \param r The red value used to draw on the rendering target.
* \param g The green value used to draw on the rendering target.
* \param b The blue value used to draw on the rendering target.
* \param a The alpha value used to draw on the rendering target, usually
* ::SDL_ALPHA_OPAQUE (255).
*
Feb 2, 2011
Feb 2, 2011
361
* \return 0 on success, or -1 on error
Feb 2, 2011
Feb 2, 2011
363
364
extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
Uint8 r, Uint8 g, Uint8 b,
365
366
367
368
369
370
371
372
373
374
375
Uint8 a);
/**
* \brief Get the color used for drawing operations (Fill and Line).
*
* \param r A pointer to the red value used to draw on the rendering target.
* \param g A pointer to the green value used to draw on the rendering target.
* \param b A pointer to the blue value used to draw on the rendering target.
* \param a A pointer to the alpha value used to draw on the rendering target,
* usually ::SDL_ALPHA_OPAQUE (255).
*
Feb 2, 2011
Feb 2, 2011
376
* \return 0 on success, or -1 on error
Feb 2, 2011
Feb 2, 2011
378
379
extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
Uint8 * r, Uint8 * g, Uint8 * b,
380
381
382
383
384
385
386
Uint8 * a);
/**
* \brief Set the blend mode used for drawing operations (Fill and Line).
*
* \param blendMode ::SDL_BlendMode to use for blending.
*
Feb 2, 2011
Feb 2, 2011
387
* \return 0 on success, or -1 on error
388
389
390
391
392
393
*
* \note If the blend mode is not supported, the closest supported mode is
* chosen.
*
* \sa SDL_GetRenderDrawBlendMode()
*/
Feb 2, 2011
Feb 2, 2011
394
395
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
SDL_BlendMode blendMode);
396
397
398
399
400
401
/**
* \brief Get the blend mode used for drawing operations.
*
* \param blendMode A pointer filled in with the current blend mode.
*
Feb 2, 2011
Feb 2, 2011
402
* \return 0 on success, or -1 on error
403
404
405
*
* \sa SDL_SetRenderDrawBlendMode()
*/
Feb 2, 2011
Feb 2, 2011
406
407
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
SDL_BlendMode *blendMode);
408
409
410
411
/**
* \brief Clear the current rendering target with the drawing color
*/
Feb 2, 2011
Feb 2, 2011
412
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
413
414
415
416
417
418
419
/**
* \brief Draw a point on the current rendering target.
*
* \param x The x coordinate of the point.
* \param y The y coordinate of the point.
*
Feb 2, 2011
Feb 2, 2011
420
* \return 0 on success, or -1 on error
Feb 2, 2011
Feb 2, 2011
422
423
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
int x, int y);
424
425
426
427
428
429
430
/**
* \brief Draw multiple points on the current rendering target.
*
* \param points The points to draw
* \param count The number of points to draw
*
Feb 2, 2011
Feb 2, 2011
431
* \return 0 on success, or -1 on error
Feb 2, 2011
Feb 2, 2011
433
434
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points,
435
436
437
438
439
440
441
442
443
444
int count);
/**
* \brief Draw a line on the current rendering target.
*
* \param x1 The x coordinate of the start point.
* \param y1 The y coordinate of the start point.
* \param x2 The x coordinate of the end point.
* \param y2 The y coordinate of the end point.
*
Feb 2, 2011
Feb 2, 2011
445
* \return 0 on success, or -1 on error
Feb 2, 2011
Feb 2, 2011
447
448
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
int x1, int y1, int x2, int y2);
449
450
451
452
453
454
455
/**
* \brief Draw a series of connected lines on the current rendering target.
*
* \param points The points along the lines
* \param count The number of points, drawing count-1 lines
*
Feb 2, 2011
Feb 2, 2011
456
* \return 0 on success, or -1 on error
Feb 2, 2011
Feb 2, 2011
458
459
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points,
460
461
462
463
464
465
466
int count);
/**
* \brief Draw a rectangle on the current rendering target.
*
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
*
Feb 2, 2011
Feb 2, 2011
467
* \return 0 on success, or -1 on error
Feb 2, 2011
Feb 2, 2011
469
470
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
const SDL_Rect * rect);
471
472
473
474
475
476
477
/**
* \brief Draw some number of rectangles on the current rendering target.
*
* \param rects A pointer to an array of destination rectangles.
* \param count The number of rectangles.
*
Feb 2, 2011
Feb 2, 2011
478
* \return 0 on success, or -1 on error
Feb 2, 2011
Feb 2, 2011
480
481
482
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect ** rects,
int count);
483
484
485
486
487
488
489
/**
* \brief Fill a rectangle on the current rendering target with the drawing color.
*
* \param rect A pointer to the destination rectangle, or NULL for the entire
* rendering target.
*
Feb 2, 2011
Feb 2, 2011
490
* \return 0 on success, or -1 on error
Feb 2, 2011
Feb 2, 2011
492
493
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
const SDL_Rect * rect);
494
495
496
497
498
499
500
/**
* \brief Fill some number of rectangles on the current rendering target with the drawing color.
*
* \param rects A pointer to an array of destination rectangles.
* \param count The number of rectangles.
*
Feb 2, 2011
Feb 2, 2011
501
* \return 0 on success, or -1 on error
Feb 2, 2011
Feb 2, 2011
503
504
505
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rect,
int count);
506
507
508
509
510
511
512
513
514
515
/**
* \brief Copy a portion of the texture to the current rendering target.
*
* \param texture The source texture.
* \param srcrect A pointer to the source rectangle, or NULL for the entire
* texture.
* \param dstrect A pointer to the destination rectangle, or NULL for the
* entire rendering target.
*
Feb 2, 2011
Feb 2, 2011
516
* \return 0 on success, or -1 on error
Feb 2, 2011
Feb 2, 2011
518
519
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
SDL_Texture * texture,
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
/**
* \brief Read pixels from the current rendering target.
*
* \param rect A pointer to the rectangle to read, or NULL for the entire
* render target.
* \param format The desired format of the pixel data, or 0 to use the format
* of the rendering target
* \param pixels A pointer to be filled in with the pixel data
* \param pitch The pitch of the pixels parameter.
*
* \return 0 on success, or -1 if pixel reading is not supported.
*
* \warning This is a very slow operation, and should not be used frequently.
*/
Feb 2, 2011
Feb 2, 2011
537
538
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect,
539
540
541
542
543
544
Uint32 format,
void *pixels, int pitch);
/**
* \brief Update the screen with rendering performed.
*/
Feb 2, 2011
Feb 2, 2011
545
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
/**
* \brief Destroy the specified texture.
*
* \sa SDL_CreateTexture()
* \sa SDL_CreateTextureFromSurface()
*/
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
/**
* \brief Destroy the rendering context for a window and free associated
* textures.
*
* \sa SDL_CreateRenderer()
*/
Feb 2, 2011
Feb 2, 2011
561
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
562
563
564
565
566
567
568
569
570
571
572
573
574
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_render_h */
/* vi: set ts=4 sw=4 expandtab: */