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testdyngles.c

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226 lines (184 loc) · 6.08 KB
 
Apr 8, 2011
Apr 8, 2011
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/*
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
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/*
* Small SDL example to demonstrate dynamically loading
* OpenGL lib and functions
*
* (FYI it was supposed to look like snow in the wind or something...)
*
* Compile with :
* gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
*
* You can specify a different OpenGL lib on the command line, i.e. :
* ./testdyngl /usr/X11R6/lib/libGL.so.1.2
* or
* ./testdyngl /usr/lib/libGL.so.1.0.4496
*
*/
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#ifdef __IPHONEOS__
#define HAVE_OPENGLES
#endif
#ifdef HAVE_OPENGLES
#include "SDL_opengles.h"
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_Quit();
exit(rc);
}
void *
get_funcaddr(const char *p)
{
void *f = SDL_GL_GetProcAddress(p);
if (f) {
return f;
} else {
printf("Unable to get function pointer for %s\n", p);
quit(1);
}
return NULL;
}
typedef struct
{
void (APIENTRY * glEnableClientState) (GLenum array);
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void (APIENTRY * glDisableClientState) (GLenum array);
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void (APIENTRY * glVertexPointer) (GLint size, GLenum type,
GLsizei stride,
const GLvoid * pointer);
void (APIENTRY * glDrawArrays) (GLenum mode, GLint first, GLsizei count);
void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat);
void (APIENTRY * glClear) (GLbitfield);
void (APIENTRY * glDisable) (GLenum);
void (APIENTRY * glEnable) (GLenum);
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void (APIENTRY * glColor4f) (GLfloat, GLfloat, GLfloat, GLfloat);
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void (APIENTRY * glPointSize) (GLfloat);
void (APIENTRY * glHint) (GLenum, GLenum);
void (APIENTRY * glBlendFunc) (GLenum, GLenum);
void (APIENTRY * glMatrixMode) (GLenum);
void (APIENTRY * glLoadIdentity) ();
void (APIENTRY * glOrthof) (GLfloat, GLfloat, GLfloat, GLfloat,
GLfloat, GLfloat);
void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat);
void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei);
void (APIENTRY * glFogf) (GLenum, GLfloat);
}
glfuncs;
void
init_glfuncs(glfuncs * f)
{
f->glEnableClientState = get_funcaddr("glEnableClientState");
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f->glDisableClientState = get_funcaddr("glDisableClientState");
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f->glVertexPointer = get_funcaddr("glVertexPointer");
f->glDrawArrays = get_funcaddr("glDrawArrays");
f->glClearColor = get_funcaddr("glClearColor");
f->glClear = get_funcaddr("glClear");
f->glDisable = get_funcaddr("glDisable");
f->glEnable = get_funcaddr("glEnable");
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f->glColor4f = get_funcaddr("glColor4f");
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f->glPointSize = get_funcaddr("glPointSize");
f->glHint = get_funcaddr("glHint");
f->glBlendFunc = get_funcaddr("glBlendFunc");
f->glMatrixMode = get_funcaddr("glMatrixMode");
f->glLoadIdentity = get_funcaddr("glLoadIdentity");
f->glOrthof = get_funcaddr("glOrthof");
f->glRotatef = get_funcaddr("glRotatef");
f->glViewport = get_funcaddr("glViewport");
f->glFogf = get_funcaddr("glFogf");
}
#define NB_PIXELS 1000
int
main(int argc, char *argv[])
{
glfuncs f;
int i;
SDL_Event event;
int done = 0;
GLfloat pixels[NB_PIXELS * 3];
const char *gl_library = NULL; /* Use the default GL library */
int video_w, video_h;
/* you may want to change these according to the platform */
video_w = 320;
video_h = 480;
if (argv[1]) {
gl_library = argv[1];
}
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("Unable to init SDL : %s\n", SDL_GetError());
return (1);
}
if (SDL_GL_LoadLibrary(gl_library) < 0) {
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printf("Unable to dynamically open GL ES lib : %s\n", SDL_GetError());
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quit(1);
}
if (SDL_SetVideoMode(video_h, video_w, 0, SDL_OPENGL) == NULL) {
printf("Unable to open video mode : %s\n", SDL_GetError());
quit(1);
}
/* Set the window manager title bar */
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SDL_WM_SetCaption("SDL Dynamic OpenGL ES Loading Test", "testdyngles");
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init_glfuncs(&f);
for (i = 0; i < NB_PIXELS; i++) {
pixels[3 * i] = rand() % 250 - 125;
pixels[3 * i + 1] = rand() % 250 - 125;
pixels[3 * i + 2] = rand() % 250 - 125;
}
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f.glViewport(0, 0, video_w, video_h);
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f.glMatrixMode(GL_PROJECTION);
f.glLoadIdentity();
f.glOrthof(-100, 100, -100, 100, -500, 500);
f.glMatrixMode(GL_MODELVIEW);
f.glLoadIdentity();
f.glEnable(GL_DEPTH_TEST);
f.glDisable(GL_TEXTURE_2D);
f.glEnable(GL_BLEND);
f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
f.glEnable(GL_POINT_SMOOTH);
f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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f.glPointSize(1.0f);
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f.glEnable(GL_FOG);
f.glFogf(GL_FOG_START, -500);
f.glFogf(GL_FOG_END, 500);
f.glFogf(GL_FOG_DENSITY, 0.005);
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f.glVertexPointer(3, GL_FLOAT, 0, pixels);
f.glEnableClientState(GL_VERTEX_ARRAY);
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do {
f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
f.glRotatef(2.0, 1.0, 1.0, 1.0);
f.glRotatef(1.0, 0.0, 1.0, 1.0);
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f.glColor4f(1.0, 1.0, 1.0, 1.0);
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f.glDrawArrays(GL_POINTS, 0, NB_PIXELS);
SDL_GL_SwapBuffers();
while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT)
done = 1;
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if (event.type == SDL_KEYDOWN)
done = 1;
}
SDL_Delay(20);
}
while (!done);
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f.glDisableClientState(GL_VERTEX_ARRAY);
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SDL_Quit();
return 0;
}
#else /* HAVE_OPENGLES */
int
main(int argc, char *argv[])
{
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printf("No OpenGL ES support on this system\n");
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return 1;
}
#endif /* HAVE_OPENGLES */