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SDL_cocoaopengl.h

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/*
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Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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*/
#include "SDL_config.h"
#ifndef _SDL_cocoaopengl_h
#define _SDL_cocoaopengl_h
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#if SDL_VIDEO_OPENGL_CGL
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/* Define this if you want to be able to toggle fullscreen mode seamlessly */
#define FULLSCREEN_TOGGLEABLE
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struct SDL_GLDriverData
{
int initialized;
};
/* OpenGL functions */
extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
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extern void Cocoa_GL_UnloadLibrary(_THIS);
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extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
extern int Cocoa_GL_GetSwapInterval(_THIS);
extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
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#endif /* SDL_VIDEO_OPENGL_CGL */
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#endif /* _SDL_cocoaopengl_h */
/* vi: set ts=4 sw=4 expandtab: */