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SDL_esdaudio.c
351 lines (297 loc) · 9.09 KB
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/*
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Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* Allow access to an ESD network stream mixing buffer */
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#include <sys/types.h>
#include <unistd.h>
#include <signal.h>
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#include <errno.h>
#include <esd.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
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#include "SDL_esdaudio.h"
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#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X) X
#endif
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/* The tag name used by ESD audio */
#define ESD_DRIVER_NAME "esd"
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#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
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static void *esd_handle = NULL;
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static int (*SDL_NAME(esd_open_sound)) (const char *host);
static int (*SDL_NAME(esd_close)) (int esd);
static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate,
const char *host, const char *name);
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#define SDL_ESD_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
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static struct
{
const char *name;
void **func;
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} const esd_functions[] = {
SDL_ESD_SYM(esd_open_sound),
SDL_ESD_SYM(esd_close), SDL_ESD_SYM(esd_play_stream),
};
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#undef SDL_ESD_SYM
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static void
UnloadESDLibrary()
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{
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if (esd_handle != NULL) {
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SDL_UnloadObject(esd_handle);
esd_handle = NULL;
}
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}
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static int
LoadESDLibrary(void)
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{
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int i, retval = -1;
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if (esd_handle == NULL) {
esd_handle = SDL_LoadObject(esd_library);
if (esd_handle) {
retval = 0;
for (i = 0; i < SDL_arraysize(esd_functions); ++i) {
*esd_functions[i].func =
SDL_LoadFunction(esd_handle, esd_functions[i].name);
if (!*esd_functions[i].func) {
retval = -1;
UnloadESDLibrary();
break;
}
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}
}
}
return retval;
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}
#else
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static void
UnloadESDLibrary()
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{
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return;
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}
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static int
LoadESDLibrary(void)
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{
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return 0;
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}
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#endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */
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/* This function waits until it is possible to write a full sound buffer */
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static void
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ESD_WaitDevice(_THIS)
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{
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Sint32 ticks;
/* Check to see if the thread-parent process is still alive */
{
static int cnt = 0;
/* Note that this only works with thread implementations
that use a different process id for each thread.
*/
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/* Check every 10 loops */
if (this->hidden->parent && (((++cnt) % 10) == 0)) {
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if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) {
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this->enabled = 0;
}
}
}
/* Use timer for general audio synchronization */
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ticks =
((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
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if (ticks > 0) {
SDL_Delay(ticks);
}
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}
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static void
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ESD_PlayDevice(_THIS)
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{
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int written = 0;
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/* Write the audio data, checking for EAGAIN on broken audio drivers */
do {
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written = write(this->hidden->audio_fd,
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this->hidden->mixbuf, this->hidden->mixlen);
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if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) {
SDL_Delay(1); /* Let a little CPU time go by */
}
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} while ((written < 0) &&
((errno == 0) || (errno == EAGAIN) || (errno == EINTR)));
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/* Set the next write frame */
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this->hidden->next_frame += this->hidden->frame_ticks;
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/* If we couldn't write, assume fatal error for now */
if (written < 0) {
this->enabled = 0;
}
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}
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static Uint8 *
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ESD_GetDeviceBuf(_THIS)
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{
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return (this->hidden->mixbuf);
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}
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static void
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ESD_CloseDevice(_THIS)
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{
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if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
if (this->hidden->audio_fd >= 0) {
SDL_NAME(esd_close) (this->hidden->audio_fd);
this->hidden->audio_fd = -1;
}
SDL_free(this->hidden);
this->hidden = NULL;
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}
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}
/* Try to get the name of the program */
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static char *
get_progname(void)
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{
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char *progname = NULL;
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#ifdef __LINUX__
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FILE *fp;
static char temp[BUFSIZ];
SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
fp = fopen(temp, "r");
if (fp != NULL) {
if (fgets(temp, sizeof(temp) - 1, fp)) {
progname = SDL_strrchr(temp, '/');
if (progname == NULL) {
progname = temp;
} else {
progname = progname + 1;
}
}
fclose(fp);
}
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#endif
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return (progname);
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}
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static int
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ESD_OpenDevice(_THIS, const char *devname, int iscapture)
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{
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esd_format_t format = (ESD_STREAM | ESD_PLAY);
SDL_AudioFormat test_format = 0;
int found = 0;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if (this->hidden == NULL) {
SDL_OutOfMemory();
return 0;
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
this->hidden->audio_fd = -1;
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/* Convert audio spec to the ESD audio format */
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/* Try for a closest match on audio format */
for (test_format = SDL_FirstAudioFormat(this->spec.format);
!found && test_format; test_format = SDL_NextAudioFormat()) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
found = 1;
switch (test_format) {
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case AUDIO_U8:
format |= ESD_BITS8;
break;
case AUDIO_S16SYS:
format |= ESD_BITS16;
break;
default:
found = 0;
break;
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}
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}
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if (!found) {
ESD_CloseDevice(this);
SDL_SetError("Couldn't find any hardware audio formats");
return 0;
}
if (this->spec.channels == 1) {
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format |= ESD_MONO;
} else {
format |= ESD_STEREO;
}
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#if 0
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this->spec.samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
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#endif
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/* Open a connection to the ESD audio server */
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this->hidden->audio_fd =
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SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL,
get_progname());
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if (this->hidden->audio_fd < 0) {
ESD_CloseDevice(this);
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SDL_SetError("Couldn't open ESD connection");
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return 0;
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}
/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&this->spec);
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this->hidden->frame_ticks =
(float) (this->spec.samples * 1000) / this->spec.freq;
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this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks;
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/* Allocate mixing buffer */
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this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
ESD_CloseDevice(this);
SDL_OutOfMemory();
return 0;
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}
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SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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/* Get the parent process id (we're the parent of the audio thread) */
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this->hidden->parent = getpid();
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/* We're ready to rock and roll. :-) */
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return 1;
}
static void
ESD_Deinitialize(void)
{
UnloadESDLibrary();
}
static int
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ESD_Init(SDL_AudioDriverImpl * impl)
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{
if (LoadESDLibrary() < 0) {
return 0;
} else {
int connection = 0;
/* Don't start ESD if it's not running */
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SDL_setenv("ESD_NO_SPAWN", "1", 0);
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connection = SDL_NAME(esd_open_sound) (NULL);
if (connection < 0) {
UnloadESDLibrary();
SDL_SetError("ESD: esd_open_sound failed (no audio server?)");
return 0;
}
SDL_NAME(esd_close) (connection);
}
/* Set the function pointers */
impl->OpenDevice = ESD_OpenDevice;
impl->PlayDevice = ESD_PlayDevice;
impl->WaitDevice = ESD_WaitDevice;
impl->GetDeviceBuf = ESD_GetDeviceBuf;
impl->CloseDevice = ESD_CloseDevice;
impl->Deinitialize = ESD_Deinitialize;
impl->OnlyHasDefaultOutputDevice = 1;
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return 1; /* this audio target is available. */
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}
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AudioBootStrap ESD_bootstrap = {
ESD_DRIVER_NAME, "Enlightened Sound Daemon", ESD_Init, 0
};
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/* vi: set ts=4 sw=4 expandtab: */