This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
/
SDL_androidaudio.c
157 lines (127 loc) · 4.07 KB
1
/*
2
3
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
8
9
10
11
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
12
13
14
15
16
17
18
19
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
20
21
22
23
24
25
26
27
*/
#include "SDL_config.h"
/* Output audio to Android */
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_androidaudio.h"
28
29
#include "../../core/android/SDL_android.h"
30
31
32
#include <android/log.h>
33
34
static void * audioDevice;
35
36
37
static int
AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
{
38
SDL_AudioFormat test_format;
39
40
int valid_datatype = 0;
41
42
43
44
45
46
47
48
49
50
51
52
if (iscapture) {
//TODO: implement capture
SDL_SetError("Capture not supported on Android");
return 0;
}
if (audioDevice != NULL) {
SDL_SetError("Only one audio device at a time please!");
return 0;
}
audioDevice = this;
53
54
55
56
57
58
59
60
this->hidden = SDL_malloc(sizeof(*(this->hidden)));
if (!this->hidden) {
SDL_OutOfMemory();
return 0;
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
61
62
63
64
test_format = SDL_FirstAudioFormat(this->spec.format);
while (test_format != 0) { // no "UNKNOWN" constant
if ((test_format == AUDIO_U8) || (test_format == AUDIO_S16LSB)) {
this->spec.format = test_format;
65
66
break;
}
67
test_format = SDL_NextAudioFormat();
68
}
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
if (test_format == 0) {
// Didn't find a compatible format :(
SDL_SetError("No compatible audio format!");
return 0;
}
if (this->spec.channels > 1) {
this->spec.channels = 2;
} else {
this->spec.channels = 1;
}
if (this->spec.freq < 8000) {
this->spec.freq = 8000;
}
if (this->spec.freq > 48000) {
this->spec.freq = 48000;
}
// TODO: pass in/return a (Java) device ID, also whether we're opening for input or output
this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples);
SDL_CalculateAudioSpec(&this->spec);
if (this->spec.samples == 0) {
// Init failed?
SDL_SetError("Java-side initialization failed!");
return 0;
}
99
100
101
102
103
104
return 1;
}
static void
AndroidAUD_PlayDevice(_THIS)
{
105
Android_JNI_WriteAudioBuffer();
106
107
108
109
110
}
static Uint8 *
AndroidAUD_GetDeviceBuf(_THIS)
{
111
return Android_JNI_GetAudioBuffer();
112
113
114
115
116
}
static void
AndroidAUD_CloseDevice(_THIS)
{
117
118
119
120
121
122
123
124
125
if (this->hidden != NULL) {
SDL_free(this->hidden);
this->hidden = NULL;
}
Android_JNI_CloseAudioDevice();
if (audioDevice == this) {
audioDevice = NULL;
}
126
127
128
129
130
131
132
133
134
135
136
137
}
static int
AndroidAUD_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = AndroidAUD_OpenDevice;
impl->PlayDevice = AndroidAUD_PlayDevice;
impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf;
impl->CloseDevice = AndroidAUD_CloseDevice;
/* and the capabilities */
138
impl->ProvidesOwnCallbackThread = 1;
139
140
141
142
143
144
145
146
147
148
149
impl->HasCaptureSupport = 0; //TODO
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultInputDevice = 1;
return 1; /* this audio target is available. */
}
AudioBootStrap ANDROIDAUD_bootstrap = {
"android", "SDL Android audio driver", AndroidAUD_Init, 0 /*1? */
};
150
151
152
153
154
155
156
/* Called by the Java code to start the audio processing on a thread */
void
Android_RunAudioThread()
{
SDL_RunAudio(audioDevice);
}
157
/* vi: set ts=4 sw=4 expandtab: */